Posts tonen met het label 3.5 stars. Alle posts tonen
Posts tonen met het label 3.5 stars. Alle posts tonen

donderdag 16 maart 2017

#328 - #330: Trapinch, Vibrava & Flygon

After the catastrophe that is called a Spinda, it is a relief to review a Pokémon I actually like to some extent. Flygon has been a fan favorite for a long time now, and everyone anticipated a glorious Mega to go with it in Omega Ruby and Alpha Sapphire. They were let down when it became clear upon release that there was no Mega Flygon to be found in the entire game because Ken Sugimori suffered from... artist's block. Yeah, Game Freak weren't able to come up with a decent design for Mega Flygon and so they had decided to let the idea go, even though they could've just taken a look at some fan-made art for inspiration.

Am I right or am I right?

Don't be deceived by Trapinch's adorable appearance: this thing
is a real predator.
Jests aside, Flygon has two pre-evolutions we need to look into. Trapinch is its basic stage and doesn't look like its evolutions Vibrava and Flygon at all, and that's because it's based on the larval stage of an antlion, winged insects whose larvae are known for their aggressive and fierce predatory habits. They create conical sandy pits to trap passing ants or other prey and are adorably called doodlebugs in North America sometimes, due to the strange marks they leave in the sand. The fact that the larvae are more aggressive than their winged adult forms may be the reason why Trapinch's attack is so high: it has base 100 physical attack - the highest of all Pokémon that can evolve twice - and absolutely terrible everything else. Vibrava even loses some base attack points before Flygon increases that amount to exactly 100 again. Trapinch's flavor is very much like the natural habits of an antlion larva, in that it builds its nest in a bowl-shaped pit dug in sand and waits there for its prey to stumble inside. Once inside, it is impossible for the trapped prey to escape the pit. Trapinch is a Pokémon that has shown a lot of strength and endurance, as it can go a whole week without having access to any water or food and its giant jaws are strong enough to crush even large boulders. The Japanese and the French even have funny names for this Pokémon to emphasize that characteristic: Nuckrar (ナックラー) is a contraction of 'nutcracker', while Kraknoix is from the French word thereof, craque-noix. Additionally, Nuckrar may also be a play on 'knucker', a type of folkloric dragon that lives in a hole; something that'll make sense once we take a look at Trapinch's evolutions.

Vibrava would have been perfect as Trapinch's final evolution,
so it's kind of a shame it evolves even further. 
Speaking of, Vibrava is probably the least interesting of this bunch flavor-wise, but it's my favorite design-wise. I don't know what it is that makes me like it so much, but I guess it's just a pleasant bug-like design for a Pokémon that isn't even a bug type. Trapinch and its evolutions are all primary ground types, but Vibrava and Flygon have the secondary dragon typing to boot. I wouldn't even have been surprised had they been bug/flying types, or even bug/dragon types, but even though there are four types that could easily be applied to this evolutionary line, a Pokémon can only have two types. So we're stuck with ground/dragon instead, which doesn't make a whole lot of sense when you consider dragonflies and antlions - the latter are often mistaken for the former - are actually just species of insect, but I'll let it slide (into the sand pit) for now; some species of dragonfly are actually called 'sand dragons' and this could account for Vibrava and Flygon's ground/dragon typing. Vibrava behaves much like a bug, at least, having underdeveloped wings with which it generates vibrations and ultrasonic waves that induce headaches in human beings. It makes its wings grow by dissolving large quantities of prey in its digestive juices and guzzle them down, which it does every day. If you think that is scary, you haven't seen Flygon's Pokédex entries: its wings make a 'singing' sound when they are flapped, earning Flygon the name of 'The Desert Spirit'. Any desert dwellers will think there are ghosts there, while it is actually a Flygon creating sandstorms with it wings in order to conceal itself. It fares well in sandstorms, actually, as the red, insectoid, goggle-like covers over its eyes prevent sand from getting into them.

Flygon in TCG art. 
While I don't think Flygon is as aesthetically pleasing as Vibrava (it has two weirdly drawn antenna-like appendages protruding from its head, as well as two ridiculously small claws and awkward feet), it is definitely better in the competitive scene. Earlier in this review I said that Vibrava loses some base attack points upon evolving from Trapinch and that Flyon gains these back. Well, Flygon is a physical attacker, although its base 80 special attack is good enough to be used for an occasional special move here and there. Because of its ground typing and Levitate ability, entry hazards won't hurt or disadvantage it (Spikes, Toxic Spikes, Sticky Web) or will do only negligible damage (Stealth Rock), whereas its stats allow it to take a couple of hits, although not too many. It's fast and strong, which enables it to run Choice sets, rocking a Choice Band or Choice Scarf in combination with moves like Earthquake, Outrage, Dragon Claw, U-Turn, Rock Slide, Stone Edge, Crunch, Superpower, Thunderpunch, Fire Punch and Iron Tail (and its movepool is evidence it should have been a bug type: it has access to Struggle Bug, Signal Beam, U-Turn, Bug Bite, Bug Buzz and Fury Cutter, whether or not through breeding or its pre-evolution Vibrava). Both kinds of sets allow you to run either an Adamant or a Jolly nature; an Adamant-natured Flygon works well with a Choice Band, although it is significantly slower than a Jolly-natured one with a Choice Scarf. You'll have to see what kind of EV distribution works best for you.

And, if you're really experienced in competitive battling, you might want to consider using Flygon as a support Pokémon: its entry hazard resilience makes it a perfect choice for a moveset that removes said entry hazards. Defog and Roost are must-haves, while it still needs something to attack with, preferably Earthquake and U-Turn - the latter to gain momentum if it needs to. Roost already heals half of its HP, but the Leftovers are used for a little recovery ever turn; it's not that much, but Flygon can last a couple of turns longer with this held item.

One of the better fan-made concepts for Mega Flygon, made by CoolShallow.

I don't think I like Flygon as much as should, it being a fan favorite and all, but I'm just not all that impressed by this Pokémon. I like Vibrava a little better, but not significantly enough to give it a separate rating. Therefore, the entire line will have to do with a 3.5-star rating, but a solid one at that: there is little chance this rating will be lowered or increased.

I like the other not-so-dragon-like Pokémon in Hoenn better than this one.

Rating: 3.5/5

zondag 5 februari 2017

#311 - #312: Plusle & Minun

Normally I would rate Pokémon like Plusle and Minun separately because they are not related by evolution or breeding or what have you, but if I did that, I would end up having two very short reviews. Plusle and Minun are essentially the same fucking Pokémon anyway, because their designs are the same, their characteristics are the same, their movepools are the same and even their base stats don't differ all that much, with only slightly different stat distributions between the two Pokémon: Plusle leans more towards offense, while Minun has a more defensive touch to it. Not that it matters, because the difference is only 10 base points per stat, so both of them are still weak and frail and aren't used at all in the competitive scene as a result. They're both getting the exact same rating as well, so there is absolutely no reason why I wouldn't put them together in one review.

GIF of Plusle and Minun cheering for their teammates with sparkly pom-poms.

Plusle and Minun were initially created to introduce the concept of Double Battles, just like Volbeat and Illumise - the next Pokémon in the National Dex, in fact. It didn't work out very well, because both Plusle and Minun are quite weak (Plusle has base 50 attack and base 85 special attack, while Minun has base 40 attack and base 75 special attack; for their defensive stats it's the other way around) and will barely get a chance to set up with support moves like Helping Hand and Encore, anyway. They could have been pretty viable in one-on-one battles because they both have access to Nasty Plot, but their lack of special coverage is a huge drawback. The best they get aside from STAB Thunderbolt is a Hidden Power of any type, which depends on their IVs, so you're pretty much screwed if their Hidden Power turns out to be electric. Grass Knot is sorta unreliable, because the power varies depending on the opponent's weight, and Signal Beam isn't an option in Pokémon Sun and Moon anymore, being available only through a Move Tutor in Hoenn's Battle Resort in ORAS. Hardly worth the hassle.

Fan art of Plusle and Minun with actual pom-poms.

Double Battles are still around, but Plusle and Minun have done nothing to establish themselves as masters of that kind of battles - for that matter, nor have Volbeat and Illumise done anything of the sort, either.

So, will Plusle and Minun's flavor bring them redemption? Well, as you can see in the GIF above, Plusle and Minun often act as cheerleaders for their partners and teammates and create sparkly pom-poms to cheer them on. Minun cares more for its partner than for itself, giving off an increasing amount of sparks when a partner is about to lose, while Plusle just starts to cry loudly. So basically they create showers of sparks when a teammate puts out a good effort in battle and when a teammate is in peril. At a convention for Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote your blood circulation, relax your muscles and boost vitality.

A nice wallpaper of Plusle and Minun playing on the beach, joined by a couple of
other Pokémon. Too bad that this piece of trash called a Pelipper has to ruin the
picture. 

And, um... that's it, I guess? I understand where Game Freak is coming from, creating Pokémon based on positive and negative electrical charges to properly introduce Double Battles, but even with Plus and Minus - when Pokémon with either of these two abilities stand side by side in a Double Battle, their special attack will get a 50% boost - Plusle and Minun aren't very good and I wouldn't recommend using them. What's more, they are the very first electric-type Pikachu rip-offs, something the Pokémon community would soon grow really tired of, but later generations would continue the trend regardless. I am yet to review Pachirisu, Emolga, Dedenne and Togedemaru, but I can tell you now that they are pretty much as competitively viable as Plusle and Minun.

(Not at all, in other words. If that wasn't already really obvious.)

For what they are, though, Plusle and Minun ain't bad. They're pretty cute as is and the concept of positive and negative electrical charges is something that hadn't been done before Ruby and Sapphire came out, so I wouldn't say it's unoriginal. It's just that Plusle and Minun could have been executed much better; they still feel like the same damn Pokémon, while technically they belong to entirely different species.

Rating: 3.5/5

maandag 9 januari 2017

#300 - #301: Skitty & Delcatty

In Meowth and Persian's review I already mentioned that I absolutely adore cats (kittens in particular), and that was not a lie, because cats are - and always will be - my favorite animals. My love for these fluffy creatures even carries over to Pokémon, as some feline Pokémon in the franchise are very high on of my all-time favorites list; Luxray has been my absolute favorite Pokémon since 2007, and Persian and the entire Litten family could easily be top-10 material. Heck, even Mew is feline to some extent, and I love that Pokémon.

The only exceptions are Skitty and Delcatty.

Fan art of a bunch of Skitty playing with a reluctant Spheal. 

Now, I don't hate Skitty and Delcatty, but they're so... bland. Many people suggest that you could also say that about Persian, especially when it comes to its design, but that Pokémon at least had a little bit of personality to it. What's more, Persian isn't entirely useless in battle, because the Technician/Nasty Plot combo proved to be very effective during my ORAS cat playthrough. There is a reason I didn't include Delcatty in my team, though: it's a terrible battler. while Gen. VII made Delcatty faster, it didn't make it stronger, having a base special attack of only 55 and no moves to reliably boost that stat whatsoever. Nor does it have access to a move to boost its attack stat (base 65), for that matter. Delcatty may have a wide movepool of both physical and special attacks, but its ability Normalize changes all of its moves - including status moves such as Thunder Wave and Toxic - into normal-type moves, which is bad. I cannot fathom why on earth anybody would be okay with excellent type coverage being changed into what is perhaps the most boring and least effective type in the Pokémon universe. Sure, you could opt for Cute Charm instead, but that doesn't solve the problem of Delcatty's attacking stats being terrible to the max - with no ways to boost them significantly. Well, Work Up is the best it gets, raising both its attack and special attack by one stage each, but it just doesn't compare to the two-stage special attack boost Nasty Plot provides. Unortunately, Delcatty does not have access to that move, so it's better to shy away from this Pokémon entirely.

Pretty cool 3D art of Delcatty. 

And it's not like Skitty and Delcatty's Pokédex entries are any better. Skitty behaves pretty much like a pet kitten, being fascinated by anything that moves and having the tendency to pursue them. It even chases its own tail until it becomes dizzy from it. Delcatty is more mature, being a real pacifist and avoiding conflicts wherever possible; when it is disturbed, it just moves to another area rather than starting a fight. Additionally, it likes to do everything at its own pace, so its daily routine is random. The Pokédex entries claim that both Skitty and Delcatty are more popular among female Trainers - Skitty for its adorable looks and Delcatty for its sublime fur - but this is not an accurate representation of real life: a trillion cat memes and videos that you can find on the Internet suggest that the popularity of cat is more gender-neutral.

In short, there is nothing overly remarkable about Skitty and Delcatty; for the most part, they behave like normal cats do. But whereas it's is fine when a normal cat behaves like a normal cat, it comes across as bland when it's the characteristic of what's supposed to be an occult creature with excessive powers. I mean, I get that not every Pokémon is as strong or interesting, but it's another thing entirely to come up with features that are so bland the whole Pokémon ends up being uninteresting. It's a shame, because I really like Delcatty's design (except for the awkward feet) and I think this Pokémon could've been so much more, both competitively and characteristically.

Little Skitty by the water, as seen on a TCG card.

You'd think that after all this 'trash talk' I would give Delcatty a bad rating, but that couldn't have been any further from the truth. As I said before, I actually quite like its design, and that counts for something, too. I like the random pincushion parts of its design; and while Bulbapedia states these parts are actually based on foxtail grass and Skitty and Delcatty's Japanese names of Eneco (エネコ) and Enekororo (エネコロロ) seem to support that, as enokorogusa means 'foxtail grass', I really don't see it. Ah, whatevs. Skitty and Delcatty are cute enough for a decent rating of 3.5 stars, even though it's a shame they're awful battlers, even in-game.

P.S.: Eneco is actually the name of a Dutch electricity supplier, so I actually laughed my ass off when I saw Skitty's Japanese name. Heh.

Rating: 3.5/5

zondag 13 november 2016

#273 - #275: Seedot, Nuzleaf & Shiftry

A papercraft Seedot on top of a pile of real-ass
acorns. Ingenious.
Remember those Pokémon that like to randomly drop from the sky, like Sunkern? Well, Seedot is the same, except in this case it makes more sense: the short stem on top of the cap-like thing on its head gives it the appearance of an acorn and is used to hang on trees, where Seedot absorbs their moisture and nutrients and falls to the ground with a thump when it becomes too heavy. It doesn't only look like an acorn, it is also classified as the 'Acorn Pokémon' and is even mistaken for a nut when it remains still, startling other Pokémon by moving when it is being 'preyed' upon. It even finds delight in scaring other Pokémon, that naughty little shit. And it doesn't get any better when it evolves into Nuzleaf, because Nuzleaf uses the leaf on its head as a flute to make music that creates senses of unease, uncertainty and even dread in people, even though it is perfectly able to play pleasant melodies. It will come out of its natural habitat - the forest - to purposely frighten people, which is not even mischievous behavior anymore but just plain bullying. Nuzleaf, you have issues. Then again, Nuzleaf is now also a dark type instead of a pure grass type like Seedot, and in Japanese the type translates to 'evil type'. What's curious is that both Seedot and Nuzleaf seem to be vain creatures: Seedot has a body that becomes glossier the more water it drinks and polishes it with leaves once a day to look pretty, whereas Nuzleaf hates having its long nose pinched, although I wouldn't like that either if I had a nose like that.

Nuzleaf on a Topps Pokémon card. 
That nose is kind of a big thing when it comes to Pinocchio - pardon me, Nuzleaf. The English name for it already contains the word 'nose', but its Japanese name is Konohana (コノハナ), which literally means 'big nose'. And that's not all, because its German name Blanas is derived from Blad, Blatt and Nase - 'brat', 'leaf' and 'nose' respectively - and its Korean name Ipseko (잎새코) contains saeko, which means 'pointy nose'. That nose is kind of an important in the designs of Nuzleaf and its evolution Shitry, because they seem to be based on the tengu, a cruel and tricky Japanese goblin often associated with a humongous nose. The earliest tengu were depicted with beaks, as they were originally believed to be avian creatures, but the long nose is widely considered the one defining characteristic of a tengu today. Shiftry's feet even resemble the type of geta (a kind of Chinese-Japanese footwear that resemble both clogs and flip-flops) that tengu are usually pictured with, called tengu-geta, while the hand fans Shiftry has for hands resemble the feathered fan called a ha-uchiwa most tengu are depicted holding. The dark type really does Shiftry justice, as it is a wicked and mysterious Pokémon that is said to live in the tops of 1,000-year-old trees and is feared by people as the guardian of the forest. It is said to arrive with chilly, wintry winds and the hand fans - or fan hands - can even generate gusts of wind in excess of 100 feet per second, being able to blow anything away. Shiftry is even able to read an opponent's mind, then take pre-emptive action.

Team Rocket surrounded by a bunch of Shiftry. Yes, Meowth and
James are both dressed up as Jessie; no, I don't know why. 
Unfortunately, Shiftry isn't all that menacing in competitive play. Its good HP doesn't really back up its worse-than-medicore defenses and its speed isn't anything out of the ordinary, either. Its best stats are its base 100 attack and base 90 special attack, which are workable but make Shiftry more of a glass cannon. Luckily, there are two sets you can use: a Swords Dance set and a Nasty Plot set. Swords Dance can be used to buff up Shiftry's attack stat, while the rest of the slots in its moveset consist of strong attacking moves. Its average make it more reliable on Sucker Punch than it would like to, but it is merely an option and can be replaced with Knock Off instead, while Seed Bomb, Leaf Blade, X-Scissor and Rock Slide are viable options to fill in the rest of its moveset. A physical set does require an Adamant or Jolly nature, and if you let another Pokémon set up the sun for Shiftry, it can make use of the speed boost its ability Chlorophyll provides it in harsh sunlight. This also works when Shiftry is running Nasty Plot and thus makes use of a special moveset rather than a physical one. Honestly, its special movepool is much better than its physical movepool: it learns Giga Drain, Dark Pulse, Focus Blast, Energy Ball, Leaf Storm, Shadow Ball (redundant, as ghost-type moves cover the same types dark-type moves do), Hurricane (a reference to its ability to whip up strong gusts of wind) and even Extrasensory, which is oddly Nuzleaf's former signature move, even though it's a grass/dark type and not a psychic type. It goes without saying that Shiftry needs a Modest or Timid nature when running Nasty Plot rather than Swords Dance, but one thing's for sure: both sets can be extremely deadly when Shiftry is holding a Life Orb.

And should you want to get rid of screens and/or entry hazards, Shiftry can learn Defog through breeding. I'd recommend giving another Pokémon a move that can remove entry hazards and the like, but at least the option to give it to Shiftry is right there. You can even make Shiftry a mixed attacker and give it Growth instead of Nasty Plot or Swords Dance so that it can boost both its physical and special attack by one stage each (two when the sun is in effect).

Who doesn't want a GIF of three Seedot jumping up and down? Adorable.

Shiftry is... interesting, I guess? Its design is not as appealing as Ludicolo's and it's not as viable in the competitive scene as Ludicolo is, but at least its flavor in general is kind of interesting. Both Shiftry and Ludicolo are based on certain Japanese yōkai, with the Shiftry family based on the tengu and the Ludicolo family based on the kappa. This makes them parallels to each other - or counterparts, if you will - especially when you consider both evolutionary lines are version-exclusive: Seedot can be caught on Route 102 in Ruby, while Lotad can be found in the same area in Sapphire. Shiftry's design is a little too blocky to my taste and I am of the opinion that it doesn't look as natural as Ludicolo does, but that doesn't necessarily mean I hate it. I just don't think it is worthy of any rating higher than 3.5 stars.

P.S.: What the FUCK is up with that mullet, though?

Rating: 3.5/5

zondag 6 november 2016

#265 - #269: Wurmple, Silcoon, Beautifly, Cascoon & Dustox

Two Wurmple and their brached evolution lines.
At first sight, Wurmple looks like a pretty unexciting Pokémon. Its design is based on nothing in particular, really, and it seems that it is nothing but your average caterpillar or larva. The fact that it spews some kind of silk that becomes gooey when exposed to the air makes me think of certain aspects of the silkworm, a worm particularly exploited for the fabric production of silk. While in some languages the adult form is referred to as a butterfly (the Dutch word zijdevlinder literally means 'silk butterfly'), it is actually a moth, which may be the reason why Wurmple can go two different ways when it evolves: it can change into either Silcoon or Cascoon, who then evolve into Beautifly and Dustox, respectively. What Wurmple is gonna evolve into actually depends on its personality value, which cannot be influenced or seen by the player, and thus it remains unknown whether it will become a Silcoon or Cascoon until it hits level 7. It's essentially random, so it's better to just catch a Silcoon or Cascoon in Petalburg Woods right away and save yourself the frustration of Wurmple evolving into the wrong goddamn thing. Silcoon and Cascoon share the exact same type, movepool, ability, body style, EV yield and base stat distribution, making them nearly identical, but they occupy two different slots in the National Pokédex nonetheless.

Beautifly (left) chillin' with Vivillon (middle) and Butterfree
(right). 
A silkworm encases itself in its own silk when it enters its pupal stage, and that is exactly what Silcoon is based on. Its official art shows spikes on it, but they're actually strands of silk with which Silcoon attaches itself to tree branches, where it quietly and motionlessly hangs while it awaits evolution. It was thought to endure severe hunger and thirst while waiting to evolve, but it is now known that it slakes its thirst by drinking rainwater and dew that collect on its silk. But as is the case with so many cocoon Pokémon its evolution comes fairly early on, and when it comes... Oh boy, brace yourselves, because there's nothing more terrifying than a territorial butterfly. Beautifly may be pretty, but it is an agressive Pokémon that will jab at foes with its long and curled proboscis if it is disturbed while collecting pollen, its favorite meal. However, as its Japanese name Agehunt (アゲハント) and Mandarin Chinese name Shòulièfèngdié (狩獵鳳蝶) suggest - shòuliè means 'to hunt' - Beautifly is also a hunter that will use its proboscis to drain body fluids from its prey (plus, agehachō and fèngdié both mean 'swallowtail butterfly', which is obviously the inspiration for Beautifly's design). Unfortunately, it is not so savage in-game, as its base stat total is a mere 395. Its base 100 special attack is actually very good, but Beautifly is awfully frail and isn't all that fast either. That's why the move Quiver Dance is a staple in any of Beautifly's movesets, because it raises its special attack, special defense and speed by one stage each when used. The rest of the slots can be filled with Bug Buzz and two other coverage moves. Air Cutter is STAB due to Beautifly's secondary flying type, but it isn't very powerful, so I'd go with Psychic and either Giga Drain or Energy Ball.

Also, should you want to Beautifly it competitively, which is risky as hell, a Timid or Modest nature and a Focus Sash are must-haves. A Timid nature gives it a slight boost to its speed while a Modest nature slightly raises its special attack, and a Focus Sash leaves it at 1 HP when it is attacked at full health and the attack would have knocked it out otherwise. It's a one-time use item, so be careful with it.

Dustox (below), Volcarona (right), Venomoth (top left) and
Mothim (bottom left) all hanging on to a Lampent, even though
it's a myth that moths are attracted to light.
And then we have Cascoon, who hides underneath leaves and inside the gaps of tree branches rather than hanging from them like Silcoon does. It is a grudge-bearing cocoon that will never forget the pain it endures during battles and seeks to get payback upon evolution, even though its silky cask is hard enough to endure attacks. You better hide, then, because you don't want to get chased by a 3'11"-tall moth. Dustox's name is apparent in the fact that its disc-shaped wings contain a noxious dust that, according to the Pokédex, will "even make pro westlers sick". Uhm... what? Since when is immunity to poison an aspect of professional wrestling? I know I don't know a whole lot about sports and the like (actually, I don't know shit about sports), but as far as I'm concerned, pro wrestlers are still human and thus as vulnerable to any poisonous substance as the rest of us. Weird. Anyway, Dustox is based on a Japanese moon moth, actias artemis, or the American luna moth, while its shiny form may be a reference to how moths mimic dead leaves. Dustox is nocturnal and apparently it is instinctively drawn to streetlights, even though actual moths aren't really attracted to light; instead, they navigate by it, operating under the assumption that the source is far away. In fact, the moon is their main source, although artificial lights - streetlights, for example - could mess up the internal navigation systems of certain animals, which is why it's understandable people would think moths are attracted to light when it will likely make them confused. Though that doesn't stop swarms of Dustox from wreaking havoc in towns and cities, where they strip the leaves off trees lining boulevards.

Again, nothing sounds more evil and savage than destroying beautiful trees that were so carefully planted ages ago, but Dustox's competitive utility is really nothing to write home about. Contrary to Beautifly, you'd do best to shy away from using Dustox entirely. Its base stat total is 385, which is only 10 less than Beautifly's, but whereas Beautifly got a boost of 10 base points in its special attack in Pokémon X and Y, Dustox got nothing. Its subpar base 60 HP doesn't make up for its mediocre defense and decent special defense and sure as heck won't prevent it from getting annihilated by a Flamethrower anyway. Its attack and special attack are both a base 50, which is just downright bad. They can't even be saved by Quiver Dance, whereas that move is actually Beautifly's saving grace if played well.

Family picture. Say 'cheese'!

Wurmple is interesting and unique in the sense that it is the only Pokémon with two branched evolutions that can evolve even further. While both second-stage evolutions don't look like much, I absolutely like Beautifly more than Dustox. I used both of them in a playthrough alongside each other and Beautifly was a real powerhouse for as long as it had a Quiver Dance up. Dustox, not so much; I boxed it after the fourth Gym and never looked back to it. I mean, there's an interesting concept behind Dustox's design, but even then I'm drawn towards Beautifly's design and flavor more than Dustox's. By and large, Beautifly is superior to Dustox in every aspect, even its shiny form; thus, I'm going to rate them separately, even though Beautifly's rating is higher by only one star.

Rating Beautifly: 4.5/5



Rating Dustox: 3.5/5

donderdag 15 september 2016

#241: Miltank

No, you didn't miss any articles here. Nos. 236 to 240 are Tyrogue, Hitmontop, Smoochum, Elekid and Magby, which I discussed in previous entries already. Next up we have everyone's favorite Pokémon owned by a Gym Leader: Miltank.

Ash's Cyndaquil sucking on one of the teats on Miltank's udder.
Nothing sugestive about that. (!)
Yup, while Whitney's Clefairy is 'fairily' easy to defeat - excuse the dumb pun - her Miltank is infamous for being the one Pokémon in Pokémon Gold and Silver that keeps bodying your entire team only three Gyms in. You're lucky Whitney had the presence of mind to take it easy on us by replacing Defense Curl with Attract, because Defense Curl would have allowed her Miltank to Rollout you straight into oblivion (which it already did without Defense Curl). That's a good enough strategy for in-game purposes, but in the competitive scene Miltank is supposed to be a bulky bitch. Its HP and defense are excellent, and even its mediocre special defense is compensated by its HP stat. Heck, you could even give it a Careful nature and max out its special defense until you'll be sure it can take special hits as well. It's a great support Pokémon with a great support movepool, including Toxic and Thunder Wave to inflict a status condition on the opponent, Heal Bell to get rid of all status conditions inflicted on your Pokémon, Milk Drink for its own recovery only, and Stealth Rock to set up an entry hazard.

This Miltank is not amused by Ash brushing its back. 

Another option is to let it set up with Curse, which raises its attack and defense by one stage each but lowers its speed, so that it can run a physical moveset consisting of Curse, Body Slam and two other physical moves of your choice (or one other physical move, if you want to keep Milk Drink for recovery). And you're spoiled for choice, because Miltank's physical movepool is wide: it can learn things like Earthquake, Zen Headbutt, the elemental punches, Iron Head, Rock Slide, Hammer Arm and more. It even learns Gyro Ball, a move that does more damage the slower the user is compared to the opponent, but its base 100 speed makes Miltank pretty speedy for a fat bipedal cow. It does work perfectly in combination with Curse, so it's definitely an option, but for more reliable steel-type damage you should go with Iron Head or Iron Tail. And if you give it the ability Sap Sipper, you'll have a grass-type resistance and a one-stage attack boost every time Miltank is hit by a grass-type move. Again, this works very well with Curse. That is not to say, however, that its other abilities are worthless: Scrappy allows Miltank to hit ghost types with its normal-type moves where otherwise they'd be unharmed by them, and Thick Fat gives it resistances to fire and ice.

A glass of milk a day keeps the doctor away. Yeah, fuck that, I
hate milk.
In contrast to the milk it produces, which is sweet and nutritious and can be used to heal Pokémon - a feature included in the games, outside of battles - and ill or weary humans, Miltank's flavor is really bland. Miltank is based on Jersey cattle (a breed originally bred in the Channel Island of Jersey, UK, and known for the high butterfat content of its milk) and Holstein Friesian cattle (a breed originating from the Dutch provinces of North Holland and Friesland and the German state of Schleswig-Holstein, known as the world's highest-production dairy animals), but whereas normal cows can produce an average of eight gallons of milk a day, Miltank can produce 'only' five gallons. While the milk can be enjoyed by children, adolescents and grown-ups alike, it is said that kids who drink Miltank milk while growing up become hearty, healthy adults. Yeah, that is often said about real-life milk too. However, I hate milk and I adamantly refused to drink it, and I'd dare say I'm pretty healthy otherwise. That's not all, though: Miltank's milk can be turned into yogurt instead for people who can't drink the milk. No shit, I'll bet you can easily make butter and cheese from Miltank milk as well; I assume that shouldn't be too hard.

Come on, Game Freak, I don't mind some real-life references, but this is Pokémon we're talking about and I expect their characteristics to be a little bit more outlandish. Sometimes I think the somewhat bland flavors of certain Pokémon are laziness on Game Freak's part, and every now and then I feel they've rushed through the Pokémon to go on to create another one. I like Miltank's design, though, and I like its versatility in competitive play, so I guess Game Freak jump the gun. Again.

Rating: 3.5/5

woensdag 7 september 2016

#231 - #232: Phanpy & Donphan

Some pretty accurate fan art of Phanpy in its nest nearby the
river. 
Okay, y'all know I have a fondness for cute Pokémon. And let's be honest here, Phanpy is totally cute, but at the same I think its design is just really bland. The only features that makes it look slightly interesting are the red pads on its ears and trunk, but even then Phanpy isn't an overly fascinating Pokémon. Its Pokédex entries mention characteristics that can be pretty much found in real-life elephants, including using its ears as a fan when it's hot or using its trunk to take a shower. It even makes its nests digging a vertical pit in the soil at the edge of a river. It's actually pretty weird Phanpy prefers to be in the vicinity of water, because it's a ground-type Pokémon and ground types are usually weak to water - except when they have a secondary typing or ability that balances out or nullifies that weakness, that is. That is not the case here, however: Phanpy and Donphan are both pure ground types. But whereas Phanpy's playful nature can be potentially painful to humans because it doesn't know its own strength and can send someone flying if it bumps that person too hard with its snout, Donphan can curl up into a ball and violently roll around like a wheel (it does look like a tire when it's rolled up), starting a rampage that will be almost unstoppable. Aside from the rolling thing, I'm pretty sure I've seen these rampage shenanigans fly by on this blog at least three fucking times, so to me it's as if Game Freak couldn't come up with something better.

Now, this is less accurate. Phanpy takes showers using its trunk, but it doesn't create
entire waterfalls. :')

The anime, however, shows that this ability is further used as a form of courtship display, as male Donphan will have rolling competitions to demonstrate their toughness to females. That's pretty much it, I'm afraid. Donphan move in herds and the leader is the one with - you guessed it - the largest tusks. The leader is always the one with the largest something; I haven't seen any exception to the rule yet. At least it learns ground-type moves by level-up, unlike Phanpy. Come to think about it, that is a little bit odd; Phanpy learns Earthquake and Bulldoze, two moves Donphan learns naturally, through TMs (and even Fissure through means of breeding), so why not include them in its level-up movepool? It makes no sense.

This Donphan is 'bout to fuck up its opponent.
Phanpy is not where it's at competitively, though. It's Donphan who takes the spotlight with its excellent stats: its base attack and defense are both a fantastic 120 (it is said that its tackles are strong enough to bring down houses and that its armor-like hide is so thick that a normal attack won't leave a scratch on it), while it its able to back its defense up with its very solid base 90 HP stat, although for some weird reason Phanpy has the exact same base HP as Donphan does. Unfortunately, Donphan is very slow and cannot take special hits very well. That's why I have a tactic that I hope will work, as I'm not that much of a competitive player: Assault Vest Donphan. Run a Donphan with a Careful nature, so that it has slightly higher special defense, and let it hold an Assault Vest, which boosts its special defense by 50% but limits it to using only damaging moves. That is fine, because you can choose from a plethora of physical moves to use on Donphan: Earthquake, Stone Edge, Rock Slide, Play Rough, Gunk Shot, Poison Jab, Seed Bomb, Knock Off, Iron Tail, Ice Shard, Fire Fang and Thunder Fang. It even has access to Rapid Spin to get rid of entry hazards, which - unlike Defog - does a little damage and is thus very viable for an Assault Vest set. Furthermore, invest 252 EVs in HP, 252 EVs in attack and 4 in special defense, and you'll have an overall bulky offensive Donphan. Why not try it? It can't hurt, right?

(Disclaimer: Yo guys, I swear to Arceus that I came up with this set for Donphan before I checked Smogon. It is more common for competitive Donphan to know Stealth Rock and carry an item like the Leftovers or a Choice Band, but an Assault Vest set is indeed mentioned on Smogon's website, albeit the recommended ability and EV spread are different. Guess I'm not that bad at composing competitive sets, now am I?)

You'd better flee, 'cause you don't want to get run over by a horde of stampeding
Donphan. 

Personally, I never really cared for Donphan. Admittedly, it is a very good Pokémon to use on any occasion, whether it is in the PSS's Battle Spot or just a regular playthrough. Sometimes I almost think it could easily be forgotten, until I realize it's actually a commonly used Pokémon because it sports some good competitive utility. However, I don't see myself using this thing anytime soon, and I guess I should leave it at that. I don't hate it in the slightest, but I don't think it's in the top percentage of Pokémon either.

Rating: 3.5/5

donderdag 18 augustus 2016

#223 - #224: Remoraid & Octillery

Somehow I think it's weird that American parents go apeshit when they realize their kids are playing a game in which gambling plays a part (anyone remember the Game Corners?), but that they don't mind their children using Pokémon based on weaponry. Then again, owning a rifle has always been seen as a constitutional right rather than a privilege in America, and firearm legislation is not going to change anytime soon, especially not when Gumshoos becomes president.

A girl is using a Remoraid as a water gun, because why not?
But yeah, weaponry is what Remoraid is based on. While it looks a little like a grenade, the form of its fins and its shooting abilities actually give it the appearance of a revolver. Its Japanese name Teppouo
(テッポウオ) - from teppō ('gun') and uo ('fish') - and Chinese name Tiěpàoyú (鐵炮魚) - literally 'iron cannon fish' - even contain the name of some kind of weaponry, whereas that ain't the case in other languages. Remoraid can shoot jets of water at high velocity, hitting targets that are more than 300 feet away with incredible accuracy. While this trait may remind you of an archerfish, Remoraid is probably more based on a remora, a kind of fish that has a tendency to cling onto larger animals - like manta rays, sharks, whales, turtles and dugongs - with dorsal fins that take the form of an oval, suction-like organ. This gave it the name of suckerfish, or even 'sharksucker' and 'whalesucker'. Mantine, a manta ray Pokémon, is always depicted with a Remoraid attached to one of its wing-like fins, and that's exactly Remoraid's intention: it's an easy way of traveling. It doesn't even have to scavenge for food, because it just feeds on Mantine's leftovers.

Remoraid shooting... something out of its mouth. 
However, its evolution Octillery mainly looks like an octopus rather than some kind of weapon, even though its English name is derived from the word 'artillery'. Its Korean name Daepomuno (대포무노) - daepo means 'cannon' and mun'eo 'octopus' - and Chinese name Zhānyútǒng (章魚桶) - from zhānyú ('octopus') and tǒng ('container', probably referring to 'tank') - clearly contain the names of certain kinds of weapons, and I probably don't have to tell you on what weapon its Japanese name Okutank (オクタン) is based on. But these names are deceiving, because Octillery's design has no traits of tanks or wheel cannons and its flavour is actually far from interesting. Okay, it spurts ink at prey, but spurting ink is what octopuses usually do. Octillery even has its own signature move to help attribute to its flavor, Octazooka, and the only other Pokémon that can learn it is the Horsea line, and only through breeding with Octillery. What's more, the Japanese name of the move is 'Okutank Cannon', which is of course a direct reference to Octillery itself. It does surprise me it isn't part steel type, because it bashes things - inanimate or living - with its rock-hard head after it got hold of them tightly with its suction cups; plus, according to Game Freak and Nintendo, it has some traits of tanks and containers, right?

Octillery in the anime.
Octillery really could have used that steel typing though, because it's just a mediocre Pokémon. It's more than fine for in-game purposes, but in the competitive scene it is quite lacking, especially in speed. But now that I take a look at its stats, I have to say that I didn't even know its attack and special attack were that high. I always thought they were around 85 or 90 or something, but 105 base attacking stats aren't all that bad. Oh wow. Still, its HP and defenses all sit at a moderate 75 and that ain't bulky at all. Those mediocre stats allow you to run an all-offensive Octillery, whether it be special or physical. And its special movepool is tremendous: it can learn Surf, Scald, Ice Beam, Flamethrower, Fire Blast, Energy Ball, Signal Beam, Sludge Bomb, Sludge Wave, Hydro Pump and Flash Cannon. On the physical side of the spectrum we have Gunk Shot, Waterfall, Seed Bomb and even Rock Blast and Bullet Seed. It's a shame Octillery can't get Skill Link, because that ability would have made Rock Blast and Bullet Seed tremendously useful. Going with a Choice Specs or Life Orb set with the Sniper ability (increases the damage of critical hits) is usually the better option, although it's quite common people use mixed Octillery just to fling Gunk Shot onto it or something. Understandable, because a 120-power poison-type move is a big check for fairies.

Still, Octillery is not a top-tier Pokémon, and I can understand why. It's slow, and despite its alleged tank-like aesthetics (honestly, I just can't see it) it's not very tanky at all. Its design is alright, though. I don't hate it - never have - but there's something lacking about Octillery, so I can't go higher than a mere 3.5-star rating. And that's perfectly average.

Rating: 3.5/5

woensdag 10 augustus 2016

#222: Corsola

Cute fan art of a shiny Corsola (the blue one) playing with
its regular counterpart.
I almost forgot this thing is... a thing. And I even used it in a playthrough. Honestly, it actually managed to put it some work with two Calm Minds up: its special defense is already decent and Calm Mind only buffs that stat up, as well as Corsola's special attack. And the move coverage was crazy; it can learn STAB moves like Surf and Power Gem (water and rock, respectively) and it has access to moves like Earth Power, Ice Beam, Psychic and Shadow Ball. You probably wonder why I wanted to use Corsola in the first place, but I didn't really have a reason for it. I just decided to use it when I caught one. It wasn't my best Pokémon by any means, but it has to be said that's due to Corsola's low base stat total (380). And because of that, Corsola is actually pretty booty, even to use in a goddamn playthrough. I had the luck my Corsola had a Modest nature, otherwise I would have simply ignored it. It goes without saying that Corsola's low stats leave you with nothing else to do but to throw this thing back into the sea without hesitation when you're looking for a competitive Pokémon. Just... don't use it. The fact that I had fun with it for a while doesn't mean that you will enjoy using it, but just in case I have piqued your interest and you want to use it now: by all means, go ahead.

Nice sub-aquatic art of Corsola. Surprisingly, there is quite some
fan art of Corsola to be found on the Internet. 
However, Corsola is one of those Pokémon that easily keeps being forgotten. Even by me, and I used one to guide me through Pokémon X. It's a shame, because Game Freak used an interesting concept to define Corsola: red coral, which is used as a precious stone because of its durable and intensely colored red or pink skeleton. The Dutch even call it bloedkoraal ('blood coral') because of the intense red color. However, excessive fishing has damaged the species along the Mediterranean coastline, which has resulted in several protection enactments. The tips of Corsola's head is also treasured for its beauty - they even glitter in seven colors when they catch sunlight - but at least Corsola can shed its branches and grow them back over the course of a single night when it's healthy. When the water it lives in is polluted, however, the branches discolor and deteriorate due to a lack of nutrition Corsola gets from clear water. The one thing I think should have been included in Corsola's Pokédex entries is whether it has been hunted to near extinction for its growths or not, similar to its real-life counterpart red coral. The protection laws that have been in effect in Banyuls, Carry-le-Rouet and Scandola - the three oldest Mediterranean Marine Protected Areas, all off the coast of the island of Corsica - since their approval resulted in growing colonies of red coral at shallow and deeper depths.

Yeah, it would have been nice if Corsola's Pokédex entries had contained such information, but at least Game Freak gave this Pokémon some thought. I think. I'm not a huge fan of the design, but I guess it's okay, although it'll have an influence on my overall rating of Corsola. The same counts for its nonexistent competitive abilities and the fact that it's a forgettable Pokémon at best, but I won't be savage: Corsola gets a 3.5-star rating.

Rating: 3.5/5

woensdag 18 mei 2016

#177 - #178: Natu & Xatu

Natu depicted in a hieroglyph style. I approve.
Have you ever had the desire to see into the future in order to find out what your life is going to look like?

Well, I think you should be glad you can't do that, because Xatu is probably not happy with the ability to foresee the future - with its right eye, that is. It's just a theory, but Xatu tends to stand still and watch the sun's movement all day and it is said it does so due to fears of its visions of the future coming true. And its prophecies have a high degree of accuracy, so that's a terrible future Xatu sees, then. And the past isn't exactly all that, either, so as Xatu can see the past with its left eye as well, I want to believe the poor thing is being tormented 24/7. It wouldn't be a surprise to me if it has the desire to go back to being a Natu, notwithstanding the fact that even Natu is a cautious Pokémon that is easily spooked. And Natu has this outré characteristic that it stares at something until the thing moves. I know they're classified as the 'Tiny Bird Pokémon' and the 'Mystic Pokémon' and all, and Game Freak have not been incorrect by doing so, but I think classifying Natu and its evolution Xatu as the 'Staring Pokémon' would have been way more interesting and accurate.

Isn't this Natu totem pole cute?
Of course, their designs and their ability to foresee the future are both derived from the Mayans, an indigenous people of Central America known for their rich history, culture, art and architecture, as well as their infamous calendar. The misinterpretation of this Mesoamerican Long Count calendar was the basis for a popular Western belief that the Maya people had predicted that the apocalypse would take place on December 21, 2012, when it was simply the day that the calendar went to the next b'ak'tun (a cycle of 144,000 days, which is 20 k'atun cycles of 7,200 days). It was even the inspiration for one of my favorite movies, 2012. Despite the fact that the Mayans inhabited Mexico, Guatemala, Belize, Honduras and El Salvador, among others, Natu and Xatu's Pokédex entries state that they are mainly found in South America rather than Central America, which is technically the southernmost part of North America that connects with South America. And Xatu's design and name also refer to a xat (pronounced 'khat', although Xatu is pronounced 'ZAH-too'), a carved totem pole of Native American origin, while it certainly has some traits of kachina dolls as well; the Native American people believe that kachinas are spirits or personifications of things in the real world, and masked members of the community who represent these spirits at religious ceremonies are called kachina dancers, while the dolls are usually given to children as gifts. Even Natu and Xatu's Japanese names - Naty (ネイティ) and Natio (ネイティオ) - derive from the word 'native', although it doesn't necessarily refer to the Native American peoples. On the other hand, its behavior displays the ancient art of sungazing, which is a form of spiritual meditation practiced by the Mayans and Aztecs in the belief that it would give them supernatural power. It is not advised to try this yourselves, though, because the human eye is sensitive and prolonged exposure to direct sunlight can lead to cataracts, damage to the retina (solar retinopathy), and even blindness.

Xatu depicted as some ancient deity to the indigenous peoples of
Central and/or South America.
And how about Xatu's competitive utility? Well, it is a well-rounded Pokémon with a base HP stat of 65 and base defensive stats of 70. That makes it quite feeble, although not too frail that it can't take a hit. Its speed and special attack both sit at a solid 95, which makes them its best stats. Nevertheless, defensive Xatu do exist and the combination of HP and defense investment with a Timid nature and the Magic Bounce ability, which bounces back all status moves to the user, has proved to be quite effective. While an offensive Xatu often carries a Life Orb, defensive or mixed Xatu are better off with a Colbur Berry (weakens a super-effective dark-type attack) or the Leftovers. Should you indeed run an offensive one, you have the choice from numerous moves it can use: Psychic, Psyshock, Air Slash, Signal Beam, Heat Wave, Shadow Ball, Dazzling Gleam, Grass Knot and Giga Drain. On top of that, it has access to Roost so that it can heal half of its HP when necessary, while Calm Mind increases its special attack and special defense by one stage each and U-Turn lets it switch out so that it can gain momentum. It depends on what you want and what you're facing, but Xatu might be a decent asset to your team, if you know how to play it.

TCG art of Xatu.

I like how Natu and Xatu's designs and flavor are based on Native American and Mayan folklore, but these Pokémon never appealed to me that much. Don't think that I dislike Xatu and that I'll never gonna put it on a team, because I might just decide to pick this Pokémon up once I'm going to do an ORAS playthrough and start using it, but it never made me say, "Wow, this is such a great Pokémon!" But hey, other Pokémon have surprised me as well, so you never know!

Rating: 3.5/5

donderdag 12 mei 2016

#167 - #168: Spinarak & Ariados

People with arachnophobia are advised to back away from this entry, because there gon' be plenty of scary-ass spider talk.

...what the hell am I doing to myself?

Spinarak and its host, Joltik.
Anyways, let's start with the ever-patient Spinarak, who lies still in the same pose for days in its own web, waiting for unsuspecting prey to wander close. Spinarak even lets its prey suffer for hours if they get caught during the day, as it waits to devour them until it becomes dark. And I don't know if this is a trait of real-life spiders, but Spinarak's web can be considered its second nervous system, as it recognizes its prey by the vibrations it feels through the web's threads. More interesting is its origin, at least to me. Spinarak's design is obviously based on the Hawaiian happy-face spider (theridion grallator), which has a face-like marking on its abdomen, just like Spinarak does. Its name is derived from 'spinneret', the silk-spinning organ of a spider, but might also be a combination of the verb 'spin' and 'arachnid'. However, I would like to believe it's more probable that Spinarak's name derives from spinnerak, the Afrikaans word for 'spider web' or 'cobweb'. And as Afrikaans is descended from Dutch (personally, I see Afrikaans as a heavily simplified version of Dutch), it makes much more sense to me that spinspinrag and spinnenweb - Dutch for 'spider', 'spider silk' and 'cobweb', respectively - are the words that lie at the basis of its name origin, as well as the Afrikaans variant.

From Pokémon (Heart)Gold, LeafGreen and X: "It spins string not
only from its rear but also from its mouth. It is hard to tell which
end is which." Well, I can perfectly tell which end is which, thank
you very much. 
Ariados, on the other hand, is a very smart kind of savage: it attaches silk to its prey and sets it free, only to track down the silk to the prey and its friends. A single strand of a special string is endlessly spun out of its spinneret, but it can also produce silk from its mouth, although it is said that it's hard to say which end is which. Wut? That makes no sense whatsoever, because its mouth and rear don't even look the same in the slightest. I guess the people in the Pokémon world are blind, but whatever. Anyway, that endless string is a reference to the Greek myth of Theseus and Ariadne, wherein Ariadne gave Theseus a ball of twine before he entered the labyrinth to slay the Minotaur, so that he may trail the strand behind him and find his route back to her. There may also be a hint of 'arachnid' and dos (Spanish for 'two') or odosu (Japanese for 'to threaten'; just because Ariados's Japanese name is the same as its English name) in its name, but the reference to Ariadne is just very obvious in this case. And I love references to myths and legends in Pokémon names and lore, even though they are obvious as fuck in all respects, because they allow me to learn a bunch of new things. Honestly, you'd be surprised about the things I learn while doing research for my articles. Of course I already knew about the myth of Theseus and the Minotaur, but you probably get my point.

What would you do if you came across a horde of gigantic-ass
spiders? I'd run; that would probably the best idea. 
Like the competitive utility of certain Pokémon. Sigh... Don't get me started about Ariados, because it has the same base stat total as Ledian, which means it is not a good Pokémon at all. Certainly, with its access to both Sticky Web (lowers opponents' speed by one stage when they switch in) and Toxic Spikes (one layer poisons opponents when they switch in; two layers badly poison opponents, very much like Toxic), Ariados can be a very good lead to any team, especially when you give it a Focus Sash to hold. This item prevents Ariados from fainting when it is hit at full HP and allows it to set up before it gets knocked out, because it is slow as molasses and its defenses are mediocre at best. Might as well run an Adamant nature instead of a Jolly one, too, although either would be fine. At least its base 90 attack stat allows it to hit some Pokémon fairly decently before it goes down. It gets access to some very nice moves that Ledian can only dream of: Megahorn, Foul Play and Sucker Punch, the latter of which lets Ariados attack first when the opponent is using a damaging move. Might come in handy. But sometimes Toxic Spikes isn't necessary, and it is generally better to use another, more competent Pokémon to use Sticky Web. In-game, however, it might well be a decent Pokémon to use: Agility doubles its speed, while Poison Jab, X-Scissor and Dig provide for some pretty neat type coverage. Might as well give it a shot.

Well, I'm not going to do that, because I have no intention of using Ariados anytime soon, but that doesn't mean I don't like it at all. In fact, I think Ariados might have potential, but I do not feel inclined to try it out. At least I like its design and origin; and the same can be said about Spinarak. I don't think they're as appealing as Ledian, however, so even though it is a generally better Pokémon to use, it will not get a better - or even the same - rating from me. Alas.

Rating: 3.5/5

maandag 9 mei 2016

#163 - #164: Hoothoot & Noctowl

Yes, Hoothoot resembles a clock. Noctowl, not so
much. 
While Pidgey and Spearow were the generic bird Pokémon of the first generation, Hoothoot is the generic bird of the second generation. In Gold and Silver it is only found at night-time, so it's not all that common as Pidgey and Spearow - or maybe that's just because kids usually play during the day rather than at night. While Hoothoot - which, of course, is derived from 'hoot', an onomatopoeia for the sound an owl makes - might not seem like something special, its design is interesting enough: time is a recurring theme in its flavor. Not only does Hoothoot have clock-like elements in its design, like the mask-like crest around its eyes that looks like they're clockwork gears with the hands of a clock protruding from them, but it also has an internal organ that senses the Earth's rotation. This organ allows Hoothoot to keep track of time, cocking its head rhythmically like a metronome as aid, and start hooting at precisely the same time every day. I wish I had a clock like that; Hoothoot is 100% accurate and doesn't need batteries or charging. I'll just have to make sure it doesn't evolve into Noctowl, because nothing in its flavor indicates that Noctowl can do the same thing Hoothoot can. If anything, it behaves perfectly like a normal-ass owl, having exceptional hearing and eyesight and the ability to fly silently. The only difference is that it rotates its head 180° to sharpen its intellect, but even then I'm not impressed in the slightest: normal owls can rotate their heads up to 270°, which is much further than Noctowl can. But is Noctowl worth it in the end? Why, it might be better for me to keep Noctowl around, because I won't be able to hear Hoothoot hooting with my poor hearing, anyway. I can't hear shit without my hearing aids...

A Noctowl with a bunch of Hoothoot.
Do you remember that I said that Furret isn't the best fighter but that it still did a good job in my Pokémon X playthrough? Well, Noctowl's special attack is a decent 76, the same as Furret's attack stat, although it's still nothing out of the ordinary. Furthermore, its HP and special defense are much better than its special attack, which makes it a special wall rather than an offensive threat. That's why a Calm nature is much preferred over any other nature, as it boosts special defense and lowers attack, a stat it isn't gonna use in the first place. With EV training in HP and special defense, the Leftovers as a held item, and an excellent support moveset (Roost for healing, Defog to remove entry hazards, Toxic to cripple foes and Night Shade to deal damage equal to Noctowl's level), Noctowl can be quite the tough Pokémon to take down. It still can't handle a physical hit with ease, though, so watch out with that. To top it off, you might want to have the ability Insomnia on your Noctowl, which - if that wasn't already quite obvious - prevents it from falling asleep by sleep-inducing moves. Keen Eye prevents the loss of accuracy and negates opponents' evasion boosts, but it's practically useless in competitive play, while Tinted Lens boosts not-very-effective moves, which is only handy when you're doing a regular playthrough. Speaking of which, a Modest Noctowl with Air Slash, Uproar, Psychic and Shadow Ball (or maybe Hypnosis) will suffice; you don't need support Pokémon in an LP.

Ash's shiny Noctowl, who he caught in "Fowl Play!"; season 3, episode 38.

However, Noctowl isn't a forgettable Pokémon by any means: Ash's shiny Noctowl will be forever etched into my memory (I don't know about yours, obviously). In the episode "Fowl Play!", Ash comes across a mad scientist who wants to capture the Noctowl by setting up traps - because Poké Balls are too mainstream - but is outsmarted by it time and time again. After Team Rockets stirs things up and then blast off for the 756,388th time, the Noctowl challenges Ash to a battle, who then captures it. Shiny Pokémon were definitely a thing back then, as they were introduced in Gold and Silver and were still brand new. Of course, their popularity has only increased since then, and we can't imagine any games without their presence.

Noctowl is a decent Pokémon all around, but of course you shouldn't put it up against an Articuno or something. That's why it resides in the PU tier, one of the lowest Smogon tiers, but at least it's good in what it does. Personally, Noctowl is not one of my favorite Pokémon, but it's still not bad and it deserves a 3.5-star rating.

Rating: 3.5/5