Posts tonen met het label 4.5 stars. Alle posts tonen
Posts tonen met het label 4.5 stars. Alle posts tonen

donderdag 11 februari 2016

#127: Pinsir

'Yo Masuda-san, I got a great idea.'

'I'm listening.'

'Let's make a bug-type Pokémon based on a stag beetle, the Prosopocoilus inclinatus, a popular beetle used in insect fighting.'

'Yeah?'

'Let's give it a variety of fighting-type moves also, but let's not make it a fighting type whatsoever. It's called Pinsir, a corruption of "pincer".'

'Sounds good, man.'

Pinsir and its nutty Trainer, who obviously wants to be a Pinsir
look-alike, with a pair of scissors to boot. 
This is approximately how the proposal interview for Pinsir's design at Game Freak must have gone. Okay, I might have exaggerated a bit, but my assumptions shouldn't be too far off the mark: in the first generation, Pinsir didn't learn anything but normal- and fighting type moves, and in the following two generations it was only capable of learning the weak Fury Cutter. Even today, its only viable move is X-Scissor; it can't even learn Megahorn, even though it has two big-ass horns on its head. Its monotonous learnset has only 'worsened' over time, as Pinsir started out with Seismic Toss and Submission and now has access to a complete arsenal of fighting-type moves such as Revenge, Vital Throw, Storm Throw, Brick Break, Superpower, Close Combat, Focus Punch and, for good measure, the special-based Focus Blast (which should unquestionably be avoided due to its subpar special attack). Game Freak even had the oppotunity to make Pinsir a bug/fighting type when they gave it a Mega evolution in X and Y, but instead went with the third most common dual typing in the whole goddamn game, bested only by normal/flying (23) and tying with grass/poison (14): bug/flying. Mega Pinsir isn't bad, but this 'new' typing made it gain two extra weaknesses, while intensifying its weakness to rock. However, its ability Aerilate makes up for its complete lack of flying-type moves, as it turns all normal-type moves into flying-type moves, effectively making moves like Return and Quick Attack actually super effective on a lot of Pokémon. Not too shabby.

Mega Pinsir.
At least this makes Mega Pinsir extremely useful in the competitive scene. It has amazing attack and defense, great speed, and even some moderate HP and special defense. These stats give it some durability during a battle, barring any switch-ins to Stealth Rock. Mega Pinsir's utility in the OU tier is pretty straightforward: a Jolly or Adamant nature with Close Combat, Return, Quick Attack and Swords Dance is the most common set, even though X-Scissor might not be a bad idea either. It even learns some neat coverage moves like Earthquake, Rock Slide, Stone Edge and Knock Off, if you want to slap any of these moves on it. And regular Pinsir, residing in the NU tier, isn't half bad. It comes equipped with three great abilities: Mold Breaker negates the effect of other abilities (e.g. Pinsir can hit Levitate Pokémon with ground-type moves, whereas they would otherwise be immune to them), Hyper Cutter prevents its attack from being lowered (handy!), and Moxie increases Pinsir's attack by one stage every time it blows an opponent out of the water. All three abilities have their uses and are completely fine for Pinsir, but it depends on the situation which one you'll need. The same goes for items: Life Orb increases Pinsir's moves but causes recoil damage, Choice Band raises its attack by 50% but locks it into using just one move until being switched out, Choice Scarf does the same for speed rather than attack, and Lum Berry lets it heal any status condition. And, not unimportant, avoid Return and Quick Attack on regular Pinsir; it doesn't benefit from these moves like Mega Pinsir does.

But... but... what's this now? It's very unusual I'm starting my entry with a Pokémon's competitive use. Normally I start by discussing a Pokémon's flavor, but I guess I'll have to do it right now. Oh, well...

This artist sure knows how to make Pinsir even more scary
than it already is. 
Pinsir has always been a bit of a strange Pokémon. For one thing, it is based on a popular stag beetle used in insect fighting, which embraces a wide range of competitive Asia-based spectator sports commonly associated with gambling, in which insects are pitted against each other. That is probably the reason for Pinsir's savagery: it uses the pincers on its head to crush, swing, toss, tear and bludgeon opponents, even if they are twice its weight. If it fails to crush its victim between its pincers, which hardly happens because the thorns on its horns are driven deeply into the foe's body until it is torn, it will swing it around and toss it hard. Its horns are even used to dig burrows for it to sleep in, shatter thick logs, and bludgeon foes. All of these characteristics make it even more evident that Pinsir should have gotten fighting as its secondary type in the first place. Game Freak compensated its lack of a secondary typing by adding Heracross in Gen. II, a bug/fighting type that can actually use quite some moves of its own typings, more than Pinsir can. It is superior to Pinsir in every way, but at least Pinsir is one of the original big bug things. Plus, it has to be said that Pinsir has greatly improved over the course of the last fifteen years, with a Mega evolution to boot (although this argument might be considered invalid, as even Heracross was so lucky to have gotten a Mega).

All in all, Pinsir is a great Pokémon, and I especially love its Mega, despite its unlucky typing and the fact that it disappointed me a little bit at first sight. I can't say I can give it a perfect rating, because Pinsir (and even its Mega) isn't perfect by any means, but a 4.5-star rating is absolutely nothing to sneeze at.

Rating: 4.5/5

zaterdag 6 februari 2016

#240, #126, #467: Magby, Magmar & Magmortar

Old art of Maby (left) versus Magby's current art (right). As you
can see, Magby does not have visible nostrils. 
Magby may look like an cute little critter, but you should be cautious around this thing, as its body temperature is an incredibly high 1,100°F because of a magma-like substance flowing through its body, and it can spit flames of around the same temperature. Even when it inhales and exhales, hot embers drip from its mouth and nostrils (which nostrils, though?). However, when it is fatigued, the temperature of the flames decreases and black smoke is mixed in with the flames. It is said to herald a volcanic eruption when large numbers of this Pokémon gather. Yes, I know Magby is a baby Pokémon, but it is one of four babies I'm actually not bothered with for a change, the other ones being Pichu, Tyrogue and Elekid (and I explained why in Electabuzz and Electivire's entry). Magby is just an adorable little fuck, and sometimes I'm just a sucker for cute Pokémon. In the entry that I previously mentioned, I also said that Electabuzz always appealed to me more than Magmar, Magby's evolution, but that is not the case anymore. I do think Magmar got a shitty evolution in Gen. IV, though, but I'll get to that later on.

Mamar's original official art on a TCG card. 
If anything, Magmar is hotter than Electabuzz. And I mean that quite literally: Magmar's body temperature is nearly 2,200°F, which is double Magby's temperature. Ash's Pokédex in the anime compares its body with a furnace, describing it as a living inferno. In fact, its Pokédex entry in Pokémon Silver states that the surface of its body gives off a wavering and rippling glare that is similar to the sun, and its breath can create heat waves that ignite surrounding grass and trees. But it is impossible to get close to the sun, so how are you supposed to get in the vicinity of a Magmar? I know that Pokémon are shown to control whatever special abilities they have, but this characteristic is being presented as if it's something Magmar cannot control. Anyway, you want more proof of Magmar's superiority? Well, Magmar is shown to block electric-type attacks with a wall of hot air in the anime, whereas Electabuzz cannot do such a thing with fire-type attacks. And, as if it wasn't already really obvious, Magmar lives in active volcanoes and whenever it gets injured, it can just dip its body in lava and heal its wounds that way. Like, instantly. It does dislike cold environments, though, as it gets dopey and sluggish (similar to a cold-blooded animal), which it solves by spewing flames to make the environment more suitable to its needs.

Fan art of Magmar getting ready to Fire Punch someone in the face.
Unfortunately, Magmar got an evolution in Diamond and Pearl. To keep up with the trend, Magmortar (it is a cool name, though) can reach even higher body temperatures and it even launches fireballs of over 3,600°F from its cannon-like arms. Its breath always sears and sizzles, and when blasting those goddamn fireballs away, its body takes on a whitish glow from the intense heat. All that sounds really awesome, but Magmortar's design is just too weird for me to actually like it. Its pink mouth, legs and back spikes look so out of sync with the red-and-yellow body it has, as well as Magby and Magmar's colors. Besides, its big main body is so disproportionate to the small size of its head and legs that it's just not funny. AND WHAT THE HELL IS UP WITH ITS MOUTH? With that grin from ear to ear (literally, even though Magmortar does not have visible ears), it looks like the Joker from Batman, but not in a good way. I am constantly trying to like this thing, but every time I see it I'm like, 'Meh, this such a stupid evolution.'

Fan art of shiny Magby and Magmar.
And as I'm searching for info about its origin, I'm shaking my head over and over again. It just doesn't make sense to me. Magby and Magmar seem to be a combination between a duck and an iguana, especially given the fact that they have some features that can be traced back to iguanas, but they are most likely based on the Japanese Hindu-Buddhist myth of the karura, a divine creature with a human torso and a bird-like head that can breathe fire. Sounds familiar, right? Well, it's similar to how Electabuzz is most likely based on the oni, which is often depicted as an ugly horned ogre but is believed to be a divine creature that has control over thunder and lightning. With those cannons and large body size, Magmortar looks nothing like a karura anymore; it still has some iguana-like features for sure, but the bird-like traits have completely gone and I just think of it as a fire-blasting lizard. There is one thing I actually like about it, and that is its shiny form, even though Magmar has the exact same shiny coloration as Magmortar does. Instead of red and yellow, they are a dark and light pink color, which is actually kind of awesome (Magby's shiny coloration, on the other hand, is an unimpressive sickly orange).

Fan art of Magmortar about to wreck house. 
But both Magmar and Magmortar are viable competitively, at least that cannot be denied. Magmar benefits from the Eviolite, as it buffs up its defenses, so this item is recommended for sure. As regards its stats, Magmar possesses some really good attack and special attack, very decent speed, and some medicore defenses (hence I recommend the Eviolite). Its special attack is a little bit higher than its attack, but only by a small margin, so both are perfectly usable. If you want to focus on the special-based side of the attacking spectrum, I'd use a Timid Magmar with Fire Blast, Flamethrower, Psychic and Focus Blast, but it can even learn some nifty status moves like Confuse Ray, Will-O-Wisp, Substitute and Clear Smog (eliminates the opposing Pokémon's stat changes). As for physical attacks, it can learn moves like Fire Punch, Thunder Punch, Brick Break, Power-Up Punch, Cross Chop, Flare Blitz, Iron Tail, Focus Punch (works best in conjunction with Substitute), Mach Punch and Dual Chop. It gets an egg move that comes in handy when running a physical, Jolly-natured Magmar: Belly Drum, which halves its HP but maximizes its attack. It's risky, but if you can pull it off, you'll have a Magmar that hits like a truck. And if you want to mix things up move-wise, you can always slap a Hasty nature on Magmar; it'll let it have some more diversity at that as well.

Magmortar (right) and its electric-type counterpart Electivire (left).

Magmortar works completely differently, though: it loses some speed but gains a whole ton of special attack. Sadly, at base 95 its base physical attack remains the same as Magmar's, which renders it less useful than you'd think (although you can still use the Belly Drum trick to surprise opponents, but now with Earthquake and Rock Slide). In order to immediately let Magmortar hit the foe as hard as possible, it is recommended to max out its special attack with a beneficial nature, preferably Modest or Rash, and give it a Life Orb. It also has access to Thunderbolt, a powerful special-based electric-type move that Magmar doesn't get, so definitely use that. Want to create some bulk? Magmortar has some decent special defense and HP, so you could let it wear an Assault Vest while still doing massive damage due to its already-high special attack. Lastly, Magmar and Magmortar share the same ability with the Elekid line: Vital Spirit, which prevents them from falling asleep. Handy. Flame Body, which has a chance to burn the foe when they make direct contact with Magmortar, should usually be left alone, as it's inferior to Vital Spirit.

In the end, Magmar is a great Pokémon, design-wise and competitively, while its evolution Magmortar is not. Well, at least not design-wise. In fact, I like Magmar more than Electabuzz, but the latter got an awesome evolution in Gen. IV, whereas Magmar definitely did not. So, much like I did with Magneton and Magnezone, I am going to rate Magmar and Magmortar separately. I apologize to Magmortar fans, but I think Game Freak should have left Magmar alone, or at least given its evolution a better design.

Rating Magmar: 4.5/5



Rating Magmortar: 2.5/5

vrijdag 5 februari 2016

#239, #125, #466: Elekid, Electabuzz & Electivire

Oh hey, look at that: another baby Pokémon!

Actually, there are four baby Pokémon I am not particularly bothered with: Pichu because it is able to obtain Volt Tackle as an egg move, Tyrogue due to its three possible evolutions, Elekid because it's cool, and then Magby because it's so friggin' adorable. You'll find Magby again in my next entry, so let's focus on Elekid right now.

Fan art of an Elekid leaving its Trainer in shock. Then again, that
is probably the kid's intention. 
Elekid is a cool little dude who likes to play out in the most vicious thunderstorms, which is one source of charging electricity for it, the other one being rotating its arms. The thing is that Elekid actually tires easily, so its best defense mechanism is a weak current flowing between its prong-like horns that shocks unwary people who try to pet it. That's as interesting as it gets, unfortunately, but at least it is able to evolve into a great Pokémon: Electabuzz. And unlike its pre-evolved form, Electabuzz is not so sweet. It is an agressive Pokémon prone to heated competition, and Electabuzz will compete with one another in order to determine which one is capable of attaining the highest ground during torrential thunderstorms, so to get struck by a lightning bolt. The Electabuzz won't even get harmed; they will simply absorb the electricity, which is why they are often used as an alternative to lightning rods in urban areas. It won't come as a surprise that Electabuzz can store insane amounts of electricity in its body, which it constantly discharges, so coming too close to it will make your hair stand on end. Indeed, it even feeds on electricity generated by power plants, which can cause major blackouts in cities.

Pikachu crying over his broken ketchup bottle in "Showdown at Dark City"; season
1, episode 42. In said episode, two rivaling unofficial Pokémon Gyms, Yas and Kaz,
seek official status, but the situation gets out of hand. Ketchup, of all things, makes
an end to Scyther and Electabuzz's destructive tantrums, causing the two Pokémon
to start fighting each other.

By the way, I forgot to mention this in Scyther's entry, but as demonstrated in episode 42 of the first season of the anime series ("Showdown at Dark City"), both Scyther and Electabuzz are enraged by the color red. In this episode, they become violent when they get ketchup in their eyes and start razing entire Dark City to the ground. This characteristic is nowhere to be found in their respective Pokédex entries, however, and I personally think it was just made up as an excuse for including the infamous recurring gag of a ketchup-worshiping Pikachu.

Above: old official art of Electabuzz.
Below: Electabuzz's current art.
Both are drawn by Ken Sugimori. 
Anyway, Electabuzz is not the final stage of the evolution line: it got an evolution in the fourth generation. By giving Electabuzz an Electirizer and trade it to another game, Electivire can be obtained. And Electivire is a ferocious fighter: it pushes the tips of its two tails onto the foe, then lets loose with over 20,000 volts of electricity. Blue sparks begin to crackle between its horns as its electric charge amplifies. Sadly, that's about it when it comes to Electivire's Pokédex entries, but there is always the question, "What the hell was the inspiration for Elekid and its evolutions?" Well, Game Freak decided to go with the theme of electrical devices, although this is only the case with Elekid and Electivire; Electabuzz already existed, of course, and this thing is most probably based on the Japanese myth of the oni, some kind of horned ogre with tusks that wears tiger-skin loinclothes and is sometimes depicted as a god of lightning and thunder. Game Freak kept the tigerprint on Elekid and Electivire, but they look nothing like ogres: Elekid is kind of humanoid rather than reptilian and is based on an American and Japanese plug, while Electivire has traits of an ape and wears a mark on its back that resembles a power socket. Additionally, the horns on its head might be based off of Tesla coils. These are invented, as the name so eloquently suggests, by the Serbian American physicist and electrical engineer Nikola Tesla, and they are used to produce high voltages at low currents. Tesla used them for his experiments in electrical lighting, phosphorescence, X-ray generation, wireless energy transmission and electrotherapy, among other things, but their modern-day use is for entertainment and educational displays.

Wow, I'm being quite the teacher here. Heh.

Electivire in the anime.
Let's move on to the competitive use for Electabuzz and Electivire, shall we? Interestingly, Electabuzz prefers to fight using special-based moves, while Electivire is more of a physical attacker. Contrary to Electivire, there is only one way to go with Electabuzz: special. Its attack stat is actually not that bad, at least not for in-game purposes, but it is mediocre and it should not be used in the competitive scene. Its defenses aren't all that, especially not its defense stat, but as Electabuzz is still able to evolve, you can just slap the Eviolite on it to create a little bulk. A moveset consisting of Thunderbolt, Volt Switch, Focus Blast and Hidden Power (the type varies on IVs, so you figure out yourself which type of Hidden Power you want) is recommended, although you can ditch Hidden Power for Psychic, Flamethrower or Signal Beam for a little type coverage. Electivire has the same amount of special attack as Electabuzz, but it got a lot of physical attack upon evolution for some reason, making it a fast physical attacker (although slightly slower than Electabuzz). Its access to Earthquake helps it a lot and therefore this move should be a must-have for it, as are Wild Charge and Ice Punch or Fire Punch. Also, I wonder why Electivire isn't a fighting type, because it has access to some amazing fighting-type moves, which I will list here for you to pick some from them should you so desire to use a few: Brick Break, Cross Chop (slightly inaccurate), Dynamic Punch (very inaccurate, should be avoided), Focus Punch (works best in conjunction with Substitute), Hammer Arm (awesome!), Low Kick, Power-Up Punch (rather weak, but increases Electivire's attack by one stage every time it is used), some weaker moves that aren't worth mentioning, and even Focus Blast on the special side of the attacking spectrum. Iron Tail, though inaccurate, is a viable option, as is Rock Slide. An egg move that may come in handy is the psychic-type move Meditate, which increases Electivire's attack stat by one stage, although you can just use Power-Up Punch for that while you still do a bit of damage.

Eerie fan art of Electivire.

Of course, natures, abilities and items are as important as moves, as they have a beneficial effect and can turn the odds in your favor. Electabuzz comes equipped with either the Static or Vital Spirit ability. Static has a chance of paralyzing the opponent when they make direct contact with Electabuzz, although you can just paralyze the foe with Thunder Wave if you wanna go that way; Vital Spirit is very much preferred over Static, as it prevents Electabuzz from falling asleep. That might come in handy against Pokémon that rely on sleep-inflicting moves like Spore, Sing, Hypnosis and Sleep Powder. Running a Timid nature is recommended to get the most out of Electabuzz's excellent speed stat, although a Modest nature works well with a Choice Scarf (but you won't get the defensive boost from the Eviolite!). Electivire also has Vital Spirit, but it might have Motor Drive when you evolve it from a Static Electabuzz. That ability gives it an immunity to electric-type attacks and boosts its speed when it is hit by one, too. Either ability is fine for it. Lastly, Electivire benefits from a Jolly or Adamant nature and a Life Orb or Choice Band/Choice Scarf to hold.

I was always more fond of Electabuzz than of Magmar, Electabuzz's fire-type counterpart, and Gen. IV was very kind to it. Electivire is one of the better evolutions from previous-generation Pokémon, and that can't exactly be said about Magmortar. I never used Electivire, but I am definitely planning to do so if that choice presents itself.

Rating: 4.5/5

zaterdag 9 januari 2016

#115: Kangaskhan

Mother hen and her cute little baby.
Remember the Zimbabwean lion Cecil, who was killed last year by a guy named Walter Palmer, an American dentist who kills big game just for sport?

Yeah, apparently mankind is as cruel in the Pokémon world as in real life.

You see, Kangaskhan were nearly hunted to extinction, until somebody was so smart to pass a bill that stated that they should be protected. And they are being protected now, but they are a very rare species only found in the Safari Zone. Well, that was the case in Red, Blue and Yellow at least; in later games you could still find them in one area or another, even though their encounter rate was still somewhat low (never higher than 10%). And considering Kangaskhan will always protect the baby in its pouch at all costs, even sleeping standing up so as to not crush its young, it is plausible to think that it was rather difficult to hunt, equal to the Big Five (a term coined by big-game hunters to refer to the African lion, Cape buffalo, African leopard, African elephant and black and white rhinoceros, for their difficulty to hunt on foot). It's interesting how some Pokémon's characteristics are serious fodder for discussion, as they sometimes represent issues that are problematic in the real world as well. In the case of hunting, they show how cruel, rotten and corrupt humans can sometimes be; in other cases, such as pollution, they show how neglectful, ignorant and selfish humans mostly are. It definitely leaves some food for thought...

Official art of Mega Kangaskhan by Ken Sugimori. Only the
child's appearance has changed; it looks more like its mother now,
including its eyes, armor-like patches on its knees and spiky tail.
Anyway, Kangaskhan. Its name is a contraction of kangaroo and Genghis Khan, the founder of the Mongol Empire, despite the species being exclusively female. On the other hand, Kangaskhan's design shows some elements of Mongolian laminar armor, so combine that with how violently protective Kangaskhan is of its child and the name makes much more sense. No matter how badly injured Kangaskhan becomes, the mother will not cease fighting until its young is safe, except in its Mega form. That's right, Kangaskhan has had a Mega evolution ever since X and Y came out, and it's probably the quaintest one, as Kangaskhan itself didn't get a change in its appearance like the rest of the Mega evolutions did; instead, the child in its pouch grows and gets to battle with its mother. That kinda contradicts Kangaskhan's flavor, as it is so protective of its child and the latter barely even leave its mother's pouch until it is three years old (I doubt even Pokémon grow as fast as demonstrated by Kangaskhan's Mega evolution's young, aside from regular evolution), but let's not be finicky about that. I mean, a Mega is nothing more than a battle mechanic to make a Pokémon stronger and, hopefully, more useful. Moreover, one characteristic of Mega Kangaskhan does make sense: the child is feisty, hates to lose and will boldly challenge its opponents to protect its mother. All of the mother's nurturing is finally paying off: baby loves its mama!

Mother Kangaskhan pulling her baby out of her pouch, getting
ready for battle (Mega Kangaskhan).
Besides, Mega Kangaskhan has a nifty new signature ability that perfectly matches its flavor: Parental Bond. This ability makes moves that Kangaskhan uses two-strike moves, with the second strike being half as strong as the first; one could see that as the child attacking after its parent. What's more: any secondary effects, such as the attack raise from Power-Up Punch, occur twice, and priority moves like Fake Out and Sucker Punch can easily be abused. There are even other effects, such as each strike having a separate chance to get a critical hit, that are so overpowered that Mega Kangaskhan resides in the Uber tier (where most OP legendary Pokémon like Lugia, Kyogre and Zekrom can be found). It is just too strong for normal tiers like OU, UU, RU and NU, especially since its base attack stat is already a powerful 125 (before applying abilities), while its base speed stat of 100 is nothing to sneeze at, either.

This is a very nice drawing of Kangaskhan!
For battles in a normal tier, I'd recommend using a regular Kangaskhan holding a regular item, preferably a Life Orb, Choice Band or Assault Vest, or maybe even a Silk Scarf if you want to run Double-Edge and don't want to take additional damage from a Life Orb. Jolly or Adamant is the preferred nature, while Scrappy (makes Kangaskhan hit ghost-type Pokémon with normal- and fighting-type moves, which ghost types are usually resistant to) is the most useful ability. Early Bird causes Kangaskhan to wake up earlier than usual, but that ability is merely situational and might not be of use. Inner Focus, however, prevents flinching, which might not be a bad idea if you suspect a Fake Out abuser or a Pokémon with the Serene Grace ability; still, Scrappy is the best ability to go with. As for Kangaskhan's moveset, this Pokémon learns a shitload of useful moves, most notably Double-Edge, Return and Fake Out, normal-type moves that it obtains STAB from. Crunch, Rock Slide, Outrage, Earthquake, Sucker Punch, Brick Break, Shadow Claw, Aqua Tail and Iron Tail are options as well. And it's a shame Kangaskhan doesn't get the Iron Fist ability, because it is able to lean Comet Punch (which is terrible, actually), Mega Punch (you're better off with Return), Dizzy Punch (mediocre, but has a chance to confuse the opponent), Hammer Arm, Focus Punch (only works reliably in conjunction with Substitute), the elemental punches, and Drain Punch. Especially the latter is nice, because it is a reliable source of healing for Kangaskhan. All of these moves are great options depending on what Pokémon you're gonna face and what kind of Kangaskhan you want to use.

TCG wallpaper of Mega Kangaskhan.

Kangaskhan is probably one of the few stand-alone Gen. I Pokémon that didn't get an evolution or a pre-evolution (Mega-evolving doesn't count, because it is temporary), the other ones being Farfetch'd, Pinsir, Tauros and Lapras. And quite honestly, Farfetch'd is the only one who actually needed an evolution but didn't get it. It's too bad Game Freak made Mega Kangaskhan way too overpowered by giving it the most broken ability ever. Kangaskhan needed a little love, but there is such a thing as giving it too much love, I guess. Nevertheless, Kangaskhan is an amazing, versatile Pokémon to use competitively. However, because of balancing problems (its Mega is too OP and its regular form falls a little short stat-wise, which is why it resides in the NU tier) I am unwilling to give it a perfect rating, even though I still love this Pokémon. 4.5 stars should do, right?

Rating: 4.5/5

vrijdag 27 november 2015

#98 - #99: Krabby & Kingler

Ash's frothing Krabby in the anime. 
Game Freak are starting to contradict themselves here.

Why define Krabby as a 'River Crab Pokémon' and make its Pokédex entries say that they are most commonly found on beaches, where it burrows in the sand to create a hole to live in? Okay, Krabby are perfectly able to live in fresh water, but that is not the point. One could argue that beaches can be found along lakes and rivers as well, but most people associate a beach with the seashore, so I'm going to assume that the idiots at Game Freak don't have such a different thinking process. Aside from that, Krabby is not an interesting Pokémon in the slightest. The most notable thing to mention about Krabby is that it creates foam from its mouth, which it uses to shroud its body in order to make opponents think it is bigger than it actually is (which I'm sure is the trait of a certain real-life crab, just like its disability to walk sideways when it loses a pincer). Never mind its ability to regenerate its pincers when they get damaged during battles; some real-life crabs - you guessed it - can do the exact same thing.

Some nice fan art of Kingler holding its baby Krabby in its oversized pincher.

So what about Krabby's evolution? Well, Kingler's Pokédex entries only underpin my theory that the beaches mentioned in Krabby's entries are actually located at seas, because Kingler usually live along the edge of oceans. So, even though Krabby's classification as the 'River Crab' Pokémon is not strictly incorrect as it can actually be found along the edge of rivers, 'Crab Pokémon' would have sufficed. These kinds of inconsistencies really bug me for some reason. What doesn't bug me is Kingler's flavor. This Pokémon's claws, especially its larger left one (Kingler's name is actually a portmanteau of two crab species, namely the king crab and the fiddler crab, the latter of which actually has a larger left pincher), can pinch with a crushing strength of 10,000 horsepower and are even able to pry open Shellder and Cloyster's diamond-hard shells. The most interesting thing is that Kingler's left pincher is a hindrance as well: it is so large and heavy that Kingler can barely lift it, it causes balancing and aiming issues, and it causes Kingler to become fatigued quickly from continuous use.

Awesome realistic interpretation of Kingler!
Fortunately, this claw doesn't get in the way in competitive play. Well, except when you say that its claw actually makes Kingler slow, but its base 75 speed is not that bad; plus, there are Pokémon that are much slower than Kingler, so this is hardly a valid argument. Even though a Scarved, Jolly-natured Kingler might be an option within the Smogon tier it resides in (the unofficial PU tier), this comes at the expense of some of Kingler's strength. Its magnificent base 130 attack stat allows it to hit HARD, so might as well make the most of it by running an Adamant Kingler with a Life Orb, the Hyper Cutter ability (prevents the opponent from lowering its attack somehow) and the moves Agility and Swords Dance. Agility raises Kingler's speed by two stages, while Swords Dance does the same with its attack stat and Knock Off and Crabhammer (the strongest physical water-type move in the games, which can only be learned by the Krabby, Corphish and Clauncher lines) provide for excellent type coverage. Superpower might also be an option, should you want some more type coverage, but be cautious, as this move lowers Kingler's attack and defense stats and those are undoubtedly its best stats.

Kingler is blessed with three outstanding abilities, but as mentioned previously, Hyper Cutter is the best one. Shell Armor prevents it from getting critical hits, but its low special defense and HP might make it useless, and Sheer Force removes additional effects of certain moves in exchange for a little more power, but the only good physical move Kingler learns that benefits from that is Rock Slide, which it isn't gonna use anyway. Well, at least not in the competitive scene.

More fan art of Kingler.

And here's the thing: I actually like Kingler's strength, design and flavor and I would love to use it in a playthrough once. Should that happen, a Sheer Force Kingler with Swords Dance, Crabhammer, X-Scissor and Rock Slide might be a good option, considering that Kingler probably won't outspeed half of the Pokémon it encounters and thus won't make opponents flinch all that often. Sheer Force is Kingler's hidden ability, however, so it might be a difficult task to get one with that ability, but even without it, Kingler makes for an excellent Pokémon that hopefully won't disappoint me. For now, I'll give Kingler 4.5 stars, but who knows how much I'll like it in the future after using it once. Who knows...

Rating: 4.5/5

woensdag 11 november 2015

#92 - #94: Gastly, Haunter & Gengar

Now this is a nice family picture. I just think the photographer
needs to be wary of the Shadow Ball that Haunter (middle) is
about to throw at them.
The first two generations didn't really have many good ghost-type Pokémon. In fact, they didn't have many ghost types at all, the only ones being the Gastly line (Gen. I) and Misdreavus (Gen. II). Also, ghost always did physical damage prior to the physical/special split in Diamond and Pearl (this also applies to poison, which is Gastly, Haunter and Gengar's secondary type), so you had to teach your ghost-type Pokémon other moves that aren't of their respective types, as the Gastly line and Misdreavus are mostly special-based Pokémon and can't really do anything useful with their mediocre attack stats. Fortunately, Gastly and its evolutions could pull that off non-STAB special moves well prior to Gen. IV, thanks to their excellent special attack stats. I'll get back to that later, but I just wanted to let you know how much better Gengar has become since Diamond and Pearl (while some Pokémon, on the other hand, have lost their oomph), especially since it is capable of using strong special-based STAB moves like Shadow Ball and Sludge Bomb. And to be honest, if a Pokémon isn't able to properly use moves of the only typing it has, or at least one of its typings if it's a dual-type, it is not a good Pokémon in my opinion. Gengar and its pre-evolutions are good, though, and being the only ghost-type Pokémon in the first generation, they must have interesting characteristics. Let's get into this.

Gastly.
As its name suggests, Gastly's body is predominantly made of gas; 95%, to be exact. This feature makes Gastly transparent so that it can float through solid walls, as befits a ghost, and sometimes even invisible. Moreover, its gas is toxic and it can induce fainting and suffocation, and is capable of enveloping elephants and similar big-ass mammals. It has even shown willingness to preserve or pass on memories of deceased humans. But where Gastly is more of a playful Pokémon, its evolution Haunter actually takes lives, plotting to kill anyone that comes near the dark place where it is hiding. You'd think Haunter is visible because it looks more solid than Gastly, but Haunter is still as gaseous as its pre-evolution and silently stalks its victim to steal its life force with a lick from its gaseous tongue. This inflicts convulsions that persist until the victim dies. That's why Haunter is possibly based on the dila, a spirit that, according to Filipino mythology, passes through walls then licks certain humans to death. That is lurid and creepy, although the anime has had to tone that down a little bit by letting Haunter's victims be paralyzed rather than convulsive and let them be victims of a prank rather than Haunter's prey. Maybe you should only go outside at night when it's windy, because both Gastly and Haunter are very light (in fact, they're the lightest Pokémon in existence) and are easily blown away by strong winds.

Awesomely eerie fan art of (shiny?) Haunter. 

Weirdly, though, Gengar doesn't seem to be as light as Haunter. It weighs almost 90 pounds, which indicates that Gengar actually becomes solid, as opposed to Haunter when it evolves from Gastly. Also, Gengar isn't as cruel as Haunter. Sure, it enjoys scaring people shitless by laying a curse on them or pretending to be their shadow (there's even a theory going around that Gengar is Clefable's ghost or shadow because they share some features, as I wrote in Clefable's entry) and laughing maliciously when its victim takes notice, but Gengar seems more like a prankster than an evil creature. Also, its body serves as a heat sink, because it absorbs the warmth from its surroundings and cools the temperature by nearly 10°F.

The most interesting thing about Gastly and its evolutions is that researchers believe that they are multidimensional beings, but are they really able to travel between dimensions? And if so, are they only able to do that because they're ghosts or because their bodies are so transparent? This theory is only strengthened by the fact that Mega Gengar has a third eye with which it can see into other dimensions. Unfortunately, even though traces of this theory can be found, it is only briefly mentioned in a Pokédex entry of Gastly in the anime and a Pokédex entry of Haunter in Red, Blue and LeafGreen (basically the same games); otherwise, Game Freak fail to explain any further, so I think it's safe to say that these Pokémon are shrouded in mystery. And if y'all have been keeping up with this blog, y'all know I like some mystery.

Official art of Mega Gengar by Ken Sugimori.
But it would be nice if Gengar was a good in-game Pokémon, right? Well, brace yourselves, because not only is Gengar an amazing Pokémon to use in-game, it is also a great competitive Pokémon. It has fantastic special attack and speed stats, especially as a Mega, but as it is quite frail, it is meant to sweep rather than stall. That's why players often run a Gengar with solely offensive moves, mainly Shadow Ball, Sludge Wave, Focus Blast and an additional move for Pokémon that have a quadruple weakness to ice, like Hidden Power Ice or Icy Wind. Those moves aren't the only ones Gengar can learn; depending on what Pokémon you might be facing, moves like Thunderbolt, Psychic, Giga Drain, Energy Ball and Dazzling Gleam might prove useful to you. Taunt prevents the opponent from stalling, while Destiny Bond takes the opponent with it when Gengar is knocked out, so these moves aren't uncommon on Gengar, either. Levitate is its only ability and prevents it from being hit by ground-type moves, which would otherwise be super-effective against it due to its secondary poison typing. There are a variety of items that you can let Gengar hold on to. Here are a few: Life Orb strengthens its offensive moves but takes away 1/10 of its health each times it uses one, Choice Scarf doubles its speed but limits it to using only one move until it is switched out, Choice Specs does the same but with its special attack, Black Sludge lets poison types heal some HP after every turn, and Focus Sash prevents the opponent from one-shotting Gengar when the latter is at full health.

ISN'T SHINY MEGA GENGAR BEAUTIFUL???

And what about Gengar's Mega evolution? Well, its Mega is so good that it actually resides in the Uber tier, in which the most overpowered Pokémon reside, usually legendary Pokémon and some other Mega evolutions. There are several methods to use Mega Gengar in this tier, but it is so fast and so strong that downright murder is mostly enough after it has put the opponent to sleep with Hypnosis and set up a Substitute. What I like most about this Mega, though, is its shiny. Shiny Gengar is absolutely nothing special (it is just a slightly darker shade of purple), but shiny Mega Gengar is completely white. I love it, I love it, I love it. And even though I won't give it a perfect rating just for its shiny, Gengar (especially its Mega) deserves a more-than-excellent 4.5-star rating.

Oh God, I can't WAIT to write my next entry!

Rating: 4.5/5

zondag 20 september 2015

#72 - #73: Tentacool & Tentacruel

A Tentacool swimming in the sea, with a Tentacruel in its wake.
Tentacool. The Zubat of the Seas. This little pest is the bane of my existence.

I think I need to explain myself.

Yes, I did say I don't mind Zubat. I also did say to just slap a Repel on and get the area done as quickly as possible if Zubat annoys you so much. But the thing is that I actually like caves to some extent, whereas I absolutely HATE water routes. Caves get you from one room to another, giving you the feeling you're actually making progress, but the vast sea somehow gets me pissed off every fucking time I have to cross it. I constantly get lost because the sea always looks the same no matter where I'm at, while in a cave there are some places you can recognize by cliffs, the position of rocks, and even small ponds and lagoons. I'll gladly take the huge amount of wild Zubat if it means I can explore a cave without getting frustrated.

Back to water routes: Hoenn has the worst ones. No kidding there... out of all regions, this region also has the most water routes; the Hoenn sea is so vast! Johto is a close second, though; not because I think its only sea is so overly big, but because the two (connecting) water routes require you to maneuver between the Whirl Islands, of which there are four. Indeed, there are four different entrances to a big underwater cave (and entering all of them are necessary if you want to explore the whole cave) and that's exactly the reason why this cave is the only one I actually despise, in any core-series Pokémon game ever. But whether you are in Kanto, Johto, Hoenn or Sinnoh, you'll always find that their water routes have something in common: Tentacool is the most common Pokémon you'll find on the water, hence I named it the Zubat of the Seas. Heck, Tentacool is the equivalent of water, because its body is composed of 99% of the goddamn stuff...

Yes, I know I can slap a Repel on when I'm at sea, but let me have this rant about water routes, okay? Like, shut up.

A huge-ass Tentacruel completely demolishing a city in the
anime episode "Tentacool and Tentacruel"; season 1, episode 19.
Due to its content, the episode was temporarily banned after the
events of 9/11, until Cartoon Network began airing the series.
Anyway. You know who also thinks Tentacool is a pest? Nastina, a resident of an seaside city in the anime called Porta Vista, who wants to build a hotel for the wealthy right on top of a coral reef inhabited by Tentacool. Nastina (which is indeed derived from 'nasty'; she also has a cousin called Brutella, go figure) offers a million-dollar reward to anyone who can exterminate the Tentacool, as the jellyfish Pokémon are constantly attacking the construction site and everything and everyone related to it, because it is destroying their natural environment. Naturally, when Team Rocket hear of the reward, they try to eradicate the Tentacool with some device. They are surrounded and attacked, however, and the device lands on the head of a Tentacool who then evolves into a Tentacruel more than a hundred times its usual size. From then on, the demolition is complete. The gigantic Tentacruel, accompanied by its fellow Tentacool, goes and destroys the city, using Meowth as a mouthpiece to make their intentions and objections known. Only pleas from Misty could make it stop and return to the sea.

I'll never forget that episode.

Official Ken Sugimori art of Tentacruel.
That episode is not the only interesting thing about Tentacruel, though. It is actually also a competent competitive Pokémon. It is a fast special tank that is often used for support and defense rather than offense, as its attacking stats are decent but nothing to write home about. Therefore, most EVs are invested in its speed, HP and special defense, and sometimes even in its mediocre defense stat combined with max HP. This is necessary for Tentacruel to endure the battle as long as it possibly can, so that it can set up with Toxic Spikes and Scald (an attacking move that has a chance to burn the foe), remove the opponent's entry hazards with Rapid Spin and remove the opponent's Pokémon's items with Knock Off. Toxic is for flying types, who are immune to Spikes and Toxic Spikes, whereas Sludge Bomb and/or Acid Spray provide for good STAB moves. The latter even harshly lowers the foe's special defense stat, which might give Tentacruel the chance to knock it out or forces the opponent to switch out. Its ability Liquid Ooze is the preferred ability, making the foe lose HP rather than gain HP when it uses an HP-draining move like Giga Drain, Drain Punch or even Leech Seed. Rain Dish heals Tentacruel when it's raining and Clear Body prevents its stats from being lowered, but neither is worth the hassle. For an in-game Tentacruel is doesn't matter, but such a Tentacruel is more offensive, anyway. It is versatile enough: teach it Sludge Bomb (and later on Sludge Wave), Surf, Ice Beam and Dazzling Gleam and you'll have a perfect Tentacruel.

I love Tentacruel, especially because of that 'spectacular' episode of the anime. Could you even imagine how more fearsome this thing would look like when it's showing off all of its tentacles? That's right, Tentacruel might have up to 80 tentacles, but most of them are hidden, leaving only 14 of them exposed. If that doesn't make you shudder, then I don't know what does.

Rating: 4.5/5

woensdag 9 september 2015

#60 - #62, #186: Poliwag, Poliwhirl, Poliwrath & Politoed

The round form of Poliwag makes it somewhat cute and cuddly.
Tadpoles, my ass...

Alright then, I'll admit that Poliwag is a tadpole. And quite honestly, it is a creepy tadpole at that, because the spiral pattern on its belly is supposed to represent how the intestines of real-life tadpoles are sometimes seen through their transparent skins. Gross. I'm not particularly fond of slimy amphibian things in the first place, but that gets even worse when their intestines are clearly visible. One could call such a phenomenon fascinating, but I'm not buying it. What I'm also not buying is the whole Poliwhirl-being-a-tadpole thing. You know, when Poliwag evolves into Poliwhirl, the tail disappears and arms and hands (with what are supposedly gloves attached to it) are added, which really makes me think Poliwhirl isn't supposed to be a tadpole anymore, even though it is still a middle-stage Pokémon and the spiral pattern, still resembling intestines, remains. Admittedly, due to their round bodies and big eyes, both Poliwag and Poliwhirl have a somewhat adorable appearance, which might make one argue that both are tadpoles. But I refuse to believe that one of Poliwhirl's final evolutions, Poliwrath, is a tadpole. It's a grown-ass frog, goddammit!

The Gen. I Poliwag evolution line: Poliwag (middle, standing on
top of Poliwhirl's hand), Poliwhirl (left) and Poliwrath (right).
Poliwrath, which can be obtained by exposing Poliwhirl to a Water Stone, doesn't differ all that much from its pre-evolution, but there are several features that will make you go, 'THAT THING IS NOT A GODDAMN TADPOLE!' (Yes, it bothers me; can you tell?) The angry eyes that bulge from its head like a grown frog, for instance. Or its fierce stance. Its muscular body. The arms and the gloved hands. Its weight (119 pounds) and height (4'03"). Its typing. Indeed, on top of its primary water typing, Poliwrath gains the fighting type upon evolution. It even swims faster than the best human champion swimmers and is able to swim back and forth across the Pacific Ocean without much effort. I don't know much about frogs and tadpoles, but tadpoles can't fight and swim like Poliwrath can; that I know for sure. Then again, anything is possible in the Pokémon world, but even when I take that into account I still don't see a tadpole in Poliwrath. I'm sorry that I'm nagging on about this whole tadpole thing, but it bothers me so much that I had to put it out there. If anything, Poliwhirl and Poliwrath are based on glass frogs, a frog species whose organs are - you guessed it - clearly visible through its transparent skin. I still think that's nasty, though.

The entire Poli family: Poliwag (top right, on top of the square-shaped Poké Ball
box Poliwhirl is balancing on its fist), Poliwhirl (right), Poliwrath (back) and
Politoed (left). No, the crown is not naturally a part of Politoed, but a reference to
its status as a king among the Polis as well as its evolution method.

Enough about that; there is another evolution to discuss! That would be Politoed, who couldn't look any more different from Poliwhirl, but does have the most logical evolution if we maintain the whole tadpole-to-frog thing. While obtaining Poliwrath is easy, the method to obtain a Politoed (who is classified as the 'Frog Pokémon' by the Pokédex, thank the heavens above) is a lot more complicated. It requires the item King's Rock, which is not only harder to find in most games, but also doesn't just evolve Poliwhirl into Politoed. You'll have to have Poliwhirl hold the item and trade it to another game of the same generation. That only works if you have two 3DSs or a friend who is willing to trade with you. Poliwhirl may be the first Pokémon we come across that requires trading to evolve it, but it will definitely not be the last. It's an annoying evolution method for sure, especially if you're dependent on a friend who plays Pokémon as well, so the question is, 'Does it pay off?'

Old-ass official art of Politoed.
Why yes, it does. I mean... whether you like Politoed or not is a matter of taste, but it is undeniable a good Pokémon, especially when you have the right ability on it. Water Absorb, which makes Politoed absorb all water-type moves and regain some of its health, is better than Damp, which negates self-destructing moves like Self-Destruct and Explosion completely, but both are situational. Politoed's hidden ability Drizzle, which makes it rain in battle, is what you want for this Pokémon. The rain does not only boost water-type moves, it also decreases the power fire-type moves and extends the charge-up time for moves like Solar Beam. Due to its decent bulk and special attack, Politoed is often used as a support Pokémon in the competitive scene, with support moves like Encore (to lock the opponent in an undesirable move), Toxic or Hypnosis (to badly poison the foe or put it to sleep), Rest (for reliable recovery on Politoed itself) and even Perish Song (to prevent last-minute sweepers from setting up, as this move causes everyone present on the field to faint within three turns). Have it hold a Damp Rock and the rain will last for eight turns instead of five. For in-game purposes, you can go for an all-offensive Politoed. With its nice special attack stat, it can make use of moves like Scald, Surf, Ice Beam, Psychic, Focus Blast and even Mud Bomb (learned as a Poliwhirl), if you really want a ground-type move as coverage.

Official art of Poliwrath by Ken Sugimori.
Poliwrath, on the other hand, is a physical attacker. Prior to X and Y, it wasn't much of a physical attacker though, despite its muscular appearance. Thankfully, it has gotten a boost in its base attack stat, which is now 95. That is not bad to work with. This time, however, one of its regular abilities, Water Absorb, is the best ability to rock out with. Swift Swim, which doubles Poliwrath's speed when it's raining on the field, is a nice ability when you're running a rain team, but otherwise stick with Water Absorb and invest EVs in its HP and defenses to create some bulk. A Choice Band or Life Orb boosts its physical attacks such as Waterfall (STAB), Brick Break (STAB), Rock Slide, Earthquake, Poison Jab and Ice Punch. Focus Punch and Dynamic Punch look cool, but the former only works in combination with Substitute and the latter has terrible accuracy. Circle Throw, which forces the opponent to switch out, can come in handy though, especially if you want to prevent the opponent from setting up. Smogon also suggests a special attacker, but why would you do that if Poliwrath's physical attack and physical movepool is so much better?

It's just a shame that both Poliwrath and Politoed have had to give up some of their speed in exchange for a little extra bulk, which prevents them from really becoming sweepers. That's not a big deal in Politoed's case, because it looks a little bit like a support Pokémon, but Poliwrath looks like it should beat your opponents to hell and back. Believe it or not: despite the whole rant about Poliwrath not being a tadpole and everything, I really like this Pokémon. Politoed as well, even though I don't understand why it differs so much from the other Polis.

Rating Poliwrath: 4.5/5



Rating Politoed: 4/5

woensdag 19 augustus 2015

#43 - #45, #182: Oddish, Gloom, Vileplume & Bellossom

Oddish (up) and Gloom (below) in the
anime series.
This is a special entry in the sense that Gloom is actually the first Pokémon in the Pokédex that is capable of split evolution.

Well, okay... Eevee was the first Pokémon ever to be capable of evolving into multiple Pokémon, being the only Pokémon in Red, Blue and Yellow who could do that, but Gen. II saw the addition of multiple split evolutions and the basic or middle-stage Pokémon capable of evolving into said Gen. II Pokémon (Gloom into Bellossom, Poliwhirl into Politoed, and Slowpoke into Slowking) all come before Eevee in the Pokédex. Tyrogue, a baby Pokémon introduced in Gold and Silver as well, evolves into either Hitmonchan, Hitmonlee or Hitmontop, and the first two of those are to be found a bit earlier in the Pokédex than Eevee, too. Gloom just happens to be the first one. Its pre-evolution, Oddish, seems rather uneventful at first sight, but there are some things about its flavor that is actually quite interesting. Firstly, Oddish is based on a mandrake, a plant that shrieks when you pull it out, killing everyone that is within earshot. Well, at least in folklore. And, you guessed it, Oddish screams when it is pulled out of the soil it hides in. Second, Oddish is the only Pokémon known to have a scientific name: oddium wanderus, referring to its habit of wandering around at night. Lastly, Oddish is a nocturnal Pokémon and buries its sensitive body in the ground during the day to avoid sun and predators. It only starts moving at night, when its leaves start absorbing moonlight, which it uses to grow. It is for this reason that Oddish naturally learns the strong fairy-type move Moonblast (which it has been capable of as of Omega Ruby and Alpha Sapphire), which Gloom, Vileplume and Bellossom cannot learn by level-up at all. They can learn Dazzling Gleam, which hits multiple opponents, but this move isn't near as strong as Moonblast is.

Official Sugimori art of Vileplume.
Vileplume, the grass/poison-type Pokémon Gloom can evolve into by means of using a Leaf Stone, greatly benefits from the lone move that Oddish can learn and that is unavailable to its evolutions otherwise. Quite some Pokémon from the first to the fifth generations have received a small boost in one of their stats, and Vileplume is no different: its special attack stat has actually been raised by 10 base points, from a nothing-to-sneeze-at base special attack of 100 to an even better special attack of 110. While it's in the NU (never used) tier competitive-wise, it's actually a great Pokémon to use, not in the least because of its hidden ability: Effect Spore, which has a chance to paralyze or poison the foe or put the foe to sleep when it makes contact with Vileplume, works great in conjunction with status-inducing moves like Sludge Bomb. With a final moveset of Sludge Bomb, Moonblast, and Giga Drain and Moonlight for reliable recovery (Giga Drain even deals some serious damage to the opponent, too) you actually have a great offensive Vileplume to rock out with. Vileplume has decent defenses as well, so if you invest in those instead of its special attack, you might even be able to stall or have a higher chance of inducing status ailments. Especially when you ditch Moonblast for a move like Sleep Powder.

Old official Sugimori art of Bellossom. Maybe its skin
color causes controversy (as was the case with Jynx),
because now its skin has a green color rather than blue.
Bellossom, on the other hand, has a quite different flavor than Oddish, Gloom and Vileplume. While those Pokémon are predominantly nocturnal and toxic (especially Gloom, who secretes a sticky drool-like nectar from its mouth to attract prey and releases a foul fragrance from the petal on its head that can be smelled from a mile away, and Vileplume, who shakes or burst its petals into bloom to create highly allergenic and toxic pollen with which it paralyzes its prey), Bellossom is actually a happy Pokémon that is often seen dancing and chanting. It dances when cloudy weather persists (as a ritual to summon the sun), or when the period of heavy rainfall ends and it is drawn out by the warm sunlight. That's not strange, regarding the fact that Gloom actually evolves into Bellossom when it is exposed to a Sun Stone. Considering the fact that Bellossom is such a happy Pokémon, almost resembling a hula dancer, it is not illogical that Gloom loses its poison typing when it evolves into Bellossom. I feel like Bellossom should have gotten fairy as its secondary typing, however, as this type wouldn't fit it badly at all. That way, Moonblast and Dazzling Gleam would have been STAB moves that would have hit harder than Vileplume's Moonblast attacks. Bellossom is more defensive than it is offensive, though, so investments in its defenses might have more effect than investments in an offensive Bellossom. A moveset that consists of Sleep Powder, Giga Drain, Sunny Day, and either Synthesis or Moonlight is an excellent moveset to ensure its durability. Sunny Day activates Bellossom's ability Chlorophyll, which doubles its speed in harsh sunlight, while both Moonlight and Synthesis heal 75% of its health while the sun is still up.

The entire Oddish family: Oddish (left), Gloom (right), Vileplume (middle), and
Bellossom (on top of Vileplume's petals). 

At the end of the day, both Vileplume and Bellossom make for interesting flower Pokémon. The former is even based on rafflesia arnoldii, a large flower that looks and smells like decaying flesh and generates heat to match the radiating warmth of an animal carcass. Ew. Both Pokémon have their uses, although I've always liked Vileplume a little bit more than Bellossom. That is just my personal taste though, and if I'd had to rate the entire Oddish family as a whole, I would whole-heartedly grant them a more-than-decent 4.5-star rating! And yes, usually my ratings are mostly (but not entirely) based on the final evolution in an evolution line, and this not really an exception, but in this case I should take Oddish and Gloom's flavor into consideration as well!

Rating: 4.5/5