Posts tonen met het label Gen IV. Alle posts tonen
Posts tonen met het label Gen IV. Alle posts tonen

vrijdag 18 augustus 2017

#396 - #398: Starly, Staravia & Staraptor

Staraptor carrying Eevee on its back.
Starly is the 'early bird' of Gen. IV and nobody expected this thing to evolve into an actually usuable monstrous entity. Pidgeot, Noctowl and Swellow all proved to be pretty underwhelming in the past, so when people found out Staraptor has an amazing base 120 attack stat, great base 100 speed and access to the strongest fighting-type move introduced that very generation (Close Combat), they were ecstatic. Staraptor's defenses aren't worth shit, but one thing had to be given up for the other, and with Close Combat being one of Staraptor's staple moves it may just as well have been its defenses, anyway. This does make Staraptor more of a hit-the-foe-and-get-outta-here kind of Pokémon, with Brave Bird and Double-Edge also being moves that may leave opponents crying in a corner. I normally wouldn't recommend two moves that cause recoil damage on the same moveset, but Staraptor's hidden ability Reckless increases the base power of exactly that kind of moves by 20% and both Brave Bird and Double-Edge provide Staraptor STAB due to its normal/flying type. As Brave Bird, Double-Edge and Close Combat all have a base power of 120 to begin with, this 'early bird' is a real powerhouse. Staraptor doesn't learn any other worthwhile physical moves with comparable power, so I'd further recommend U-Turn, a move that deals moderate physical damage but allows the user to switch out immediately. If Staraptor is faster than the opposing Pokémon, you can make another Pokémon on your team take the incoming blow. Finish your entire set off with an Adamant nature combined with a Choice Scarf or a Jolly nature in conjunction with a Choice Band (if I were you, I'd steer away from the Life Orb this time; that thing is way too dangerous with Double-Edge and Brave Bird around) and your Staraptor will be a force to be reckoned with.

Some great 3D fan art of Staraptor.

Also, many Smogon movesets for Staraptor include Final Gambit, a move that makes the user faint but deals damage to the target equal to how much HP the user lost. It's a nice tactic on a bulky Pokémon with a lot of HP to 'share', by lack of a better word, but it's beyond me why someone would include this on a moveset that also contains two moves that cause recoil damage. Brave Bird and Double-Edge wear Staraptor down quickly, leaving it with less and less HP as it goes, and you requiring to use Final Gambit immediately won't occur all that often, either. Unless you ditch U-Turn in favor of Roost, Final Gambit doesn't work as well on Staraptor as it should be, but even then this Pokémon really doesn't have the defenses to heal up and take a hit afterwards. In my opinion, it's better just to go with Close Combat. But hey, I'm just a casual player, so what do I know?

Staravia is really not all that intimidating, and Rare Candy
Treatment completely agrees with me, apparently.
I think I'd better talk about this evolutionary line's flavor texts. Staraptor may be exceptionally strong and definitely borrows some traits from birds of prey - or raptors - such as hawks and falcons, but its pre-evolutions Starly and Staravia are primarily based on the fairly common and uninteresting white-cheeked starling, also called the gray starling. With their dark gray-brown plumage and white patches, the resemblance to the gray starling is too obvious (although Staravia bears some aesthetic resemblances to the northern lapwing as well), so it's a good thing Game Freak have managed to make Staraptor more like an intimidating raptor of some sort. Speaking of which, Staravia and Staraptor both get Intimidate for their regular ability - Starly's is Keen Eye - but I really don't understand what's so intimidating about Staravia. Aside from its not-so-menacing appearance, this Pokémon is well aware of its own weakness and cries noisily when left on its own. The flocks it forms of its own kind are territorial, and squabbles over territory occur when flocks collide, but being territorial doesn't automatically mean you're intimidating. And Starly? Starly is even weaker on its own, relying on strident cries and annoying tunes and forming large flocks in which individuals will begin to bicker if the group becomes too large.

They can't even hold their own in a flock, goddamn.

Starly (left, holding an Enigma Berry), Staravia (middle) and Staraptor (right,
whipping up some kind of storm with its wings).

A good thing it evolves into Staraptor, then... Although, even Starly's final evolution is not without its flaws, as it is extremely fussy about the shape of its comb, which it uses to appear larger and frighten enemies. Then again, Staraptor has a ferocious nature and an aggressive temperament that contribute to it courageously challenging even opponents that are far bigger than itself, no matter how ill, injured or scarred it is.

This bird just keeps going as if its life depends on it, goddamn. 

Honestly, though, it was about time we had a kick-ass bird. Noctowl and Swellow didn't quite hit the mark, and Pidgeot only gets 5 stars from me because of its beautiful Mega, which it got roughly eight months before I reviewed it. Staraptor isn't one of my all-time favorite Pokémon, but it definitely exceeds Noctowl, Swellow and Unfezant in competitive and in-game utility and sheer awesomeness.

Rating: 4.5/5

maandag 14 augustus 2017

#393 - #395: Piplup, Prinplup & Empoleon

With Piplup and Prinplup's better-than-thou attitude, I doubt
real love between the species is actually possible.
Of the Sinnoh starters, Piplup is hands down the cutest-looking. With the dark blue feathers on its head extending down its neck and around its head, our little superhero appears to be wearing some kind of cape. Don't let that fool you, though, because this feisty little thing has a strong sense of self-pride and has a hard time accepting food from humans and bonding with its caretakers. It will even puff up its chest without a care after it falls down, which it often does because of its poor walking abilities. This trait becomes even worse when Piplup evolves into Prinplup, whose sense of self-pride is so high that it can't even form groups of its own kind. It lives a solitary life instead, away from others, as every one of this Pokémon species believes it is the most important. Game Freak even goes as far as to incorporate variations of 'prince' in its domestic and foreign names, with its Japanese name Pottaishi (ポッタイシ) and Korean name Pengtaiza (팽태자) coming from kōtaishi and hwangtaeja, respectively, both meaning 'crown prince'. But eventually they're gonna be king or emporor of... well, what exactly? Prinplup live alone and their snobby attitude is the one solid reason not a one of this Pokémon will give in to others of its kind, so I'm actually curious how's that going to work out once they evolve into Empoleon. Let's find out, shall we?

Empoleon surfing on the water. 
Piplup and Prinplup's high special defense stats, influences of emperor penguins and their ability to survive in cold climates and icy waters due to their thick downs would make you think Empoleon is actually a water/ice type, but nothing could be further from the truth: Game Freak decided to go the unconventional route for once and made Empoleon the first and only water/steel-type Pokémon.

STEEL TYPE REPRESENT!!!

Ahem, I am fine...

Of course, most of the time it's pretty obviously visible whether a Pokémon is a steel type or not, and the fact that this is not the case with Empoleon probably makes me love it even more. Naturally, this Pokémon has the highest sense of self-pride in the entire evolutionary line and anything or anyone who were to damage it will be slashed viciously with its wings - which can easily cleave through an ice floe, in case you were wondering. Apparently, this Pokémon is able to live in groups just fine, but the Empoleon with the biggest horns is the leader. Sure, the one with the biggest something is always the goddamn leader, isn't it? Well, I doubt emperor penguins consciously think they're better than other people or things, so I think it's the 'emperor' part that makes Piplup, Prinplup and Empoleon think so highly of themselves. And there's one certain human being that has been the inspiration for that.

Okay, somebody made this and I think it's fantastic!

We've got to take a look at Empoleon's namesake Napoleon Bonaparte to understand why it and its pre-evolution are so prideful. Obviously, the majority of you don't need to be introduced to Napoleon, as you probably know exactly who he is, but I'm going to give you a brief summary of his personality nonetheless. As you're probably all aware of, Napoleon was a highly competent military strategist who achieved victory after victory at the start of the 19th century and declared himself the Emperor of the French and King of Italy in 1804 and 1805, respectively. He hated losing, however; he cheated at card games, refused to take inspiration from other great conquerors and was accused of winning battles because of sheer luck, the kind of rumors and criticism he quickly attempted to scotch. Winning so often heightened his sense of self-grandiosity, leaving himself even more certain of his destiny and invincibility. Until, of course, he was defeated in the Battle of Waterloo in 1815 - something ABBA wouldn't let France forget about - and exiled to the remote island of Saint Helena by the British shortly thereafter.

In short, he was pretty much someone who would easily have said, "Hurt my pride and pay the consequences, or keep quiet." Empoleon, my guy... I get you. It's not your fault Game Freak and Nintendo characterized you this way. Don't worry, I've got your back.

Empoleon just being plain badass. 
Of all the Sinnoh starters, Empoleon is by far the best Pokémon to use competitively. Its base 84 HP stat and 101 special defense stat provide it some awesome special bulk, making it an excellent special tank utilized for support. I'm basically saying that a moveset consisting of Stealth Rock, Defog, Scald and Roar is enough for Empoleon to work, as long as it is holding the Leftovers (or a kind of berry that weakens a common super-effective ground- or fighting-type move, such as the Shuca or Chople Berry) and has a Calm or Bold nature to increase one of its defenses. You'd think this should always be its special defense, but that stat is high enough as is and you could therefore breed for a Bold Empoleon to try equaling its defenses in battle and let it serve as an all-around tank. However, its best base stat is its special attack, at 111, and it could therefore wreck house as well. A Choice Specs set with a Modest nature and the moves Hydro Pump, Flash Cannon, Ice Beam and either Grass Knot or Signal Beam will more than suffice, although you could also swap the Choice Specs for a more reliable item such as a Life Orb or one of those berries I mentioned earlier. Don't bother giving Empoleon a Choice Scarf or anything, because it's got some lousy speed, anyway; for that matter, you might be better off giving it Agility, which is a set-up move that doubles its speed but doesn't lock Empoleon into a certain move. As for its ability... Well, Torrent is basically your only option, because its hidden ability Defiant raises its attack - which you're not gonna use if you're smart - every time one of its stats is reduced.

GIF of Empoleon from - I think - Pokkén Tournament.

I've always loved Empoleon, and I have to say this Pokémon may well have laid the basis for my current love of steel types. What makes it a steel type exactly is still a mystery to me, but I'm not complaining: I love steel types for their defensive qualities as much as their aethetics, and like many others of its type Empoleon has 10 resistances and an immunity. This Pokémon is powerful and possibly even a little too overpowered for a normal playthrough, but I've found myself choosing Piplup more often than Turtwig (and definitely Chimchar), just because I think its design is so amazing. Its Napoleonic aesthetics based on the emperor penguin are genius in itself, but the crest extending from its beak resembles the trident of Poseidon - the ancient Greek god of the sea - and is a nice little touch on a bird-like water type like Empoleon. I'm giving it no fewer than a perfect 5 stars, but by this time you really shouldn't be surprised anymore.

P.S.: I find it hilarious how the German name Impoleon contains the word 'imp' somehow. It's actually from Imperator - which means 'emperor' in German - but there's this urban myth going around about Napoleon that he was ridiculously small. At 5'02" he was a bit short for an officer at the time, sure, but about average height for French peasants.

Rating: 5/5

zondag 13 augustus 2017

#390 - #392: Chimchar, Monferno & Infernape

TCG art of Chimchar.
Let me confess here: I have never even used Chimchar in a playthrough before in my life and I definitely don't intend to do so. It's not that I hate it or anything, because I don't, but the fire/fighting starter hype was already wearing off at the time Diamond and Pearl came out and we were ready to face some brand new starter type combinations. In that regard, Torterra and Empoleon didn't disappoint. So what is it about Chimchar that makes me go "meh"? Why, first and foremost it's based on a monkey, which is something that has been done before in a much more original or humorous manner. Granted, Ambipom was introduced in the same generation as Chimchar and its evolutions, but its design elaborated on its Gen. II pre-evolution Aipom's design, so let's not nitpick about that. Second, we would be really tired of fire/fighting starters by the time Black and White came around, and the fact that Emboar was exactly that probably didn't work in its predecessor's favor, either. And last but not least, I really do love the other two Sinnoh starters to death. They have such creative and original designs, and Infernape just... doesn't.

Monferno... digging a hole, I guess? It's probably using Dig or
something. 
Now, Chimchar is pretty cute in its own right and doesn't deserve hate whatsoever, but the red patch on its rear - a baboon trait, although Chimchar is known as the 'Chimp Pokémon' and is therefore more likely to have been inspired by chimpanzees - is usually obscured by flames produced by burning gas in its stomach, which basically means that its flaming tail is a constant fart that only weakens when it becomes ill or go out when it's asleep. That's disgusting, Game Freak. Other than that, Chimchar doesn't have much going for it; it is good at climbing rocky mountain ledges, which is pretty much a cop-out because almost all real-life monkeys are good at climbing, but aside from that there's literally nothing left to mention about it. Of course, there's Ash's Chimchar from the anime, but that's basically a retelling of Charmander's story: it gets abandoned by its previous Trainer and Ash decides to be a Good Samaritan and adopt the Chimchar in the following episode. Monferno isn't that much better, with much of its flavor revolving around its goddamn tail, of all things. It skillfully controls the intensity of the flame on its tail to keep opponents at an ideal distance, its tail can be stretched in order to make Monferno appear larger, or it tries to impress the others in the pack by relying on the size of its tail flame and the brightness of its facial marking. The bigger the flame and the brighter its marking, the higher Monferno's position in the pack.

Monferno giving Chimchar a... love letter?
Some of Monferno's traits confuse me a little, among which its classification as the 'Playful Pokémon'. Nothing in its flavor indicates it's playful and it sure doesn't look that way, either. I also don't get why its French name Chimpenfeu has a reference to chimpanzees in it and Chimchar's French name Ouisticram doesn't. I get that ouistiti is French for 'marmoset' - an umbrella term for 22 extraordinarily fluffy monkey species, most of which don't get any taller than roughly 8 inches tall - but even though Chimchar is the child stage of this evolutionary line, it isn't actually that small and it doesn't share any traits with any of these species, either. Bulbapedia says Monferno seems to be a direct impression of monkey kung fu, a Chinese martial art that utilizes ape- or monkey-like movements as part of its technique and may explain Monferno's fighting type, but as far as I know there's nothing in Monferno's stance or movements that indicates it is based on monkey kung fu, especially not when it comes to launching aerial attacks from walls and ceilings. That's just plain monkey business, if you ask me; if anything, Mankey's stance is more 'kung fu' than Monferno's. Lastly, Monferno's Bulbapedia page doesn't mention chimpanzees in its 'Origin' paragraph anymore, as opposed to Chimchar's, even though some of its foreign names clearly contain some kind of reference to this species. But that's probably none of my business, right?

Okay, then. Maybe I am just being too finicky about a goddamn middle-stage evolution, but there are too many things that seem to make sense but really don't quite fit in my opinion. Anyway, let's move on to Infernape, because there are quite a few things to say about it.

Infernape fist-bumping a Pansear. Somehow Chimchar and
Monferno seem to be threatened by it, or at least a bit jealous.
The first thing I notice is that this evolutionary line's French names seem to be all over the place; while Ouisticram and Chimpenfeu contain references to marmosets and chimpanzees, respectively, Simiabraz seems to take a more vague direction with 'simian', an adjective used to describe something relating to or resembling monkeys or apes. At least they don't go into detail which monkey they're referring to this time. What's more important, though, is its Japanese name Goukazaru (ゴウカザル), which is most likely linked to the Dragonball Z character of Son Goku - or Goku for short. It is the Japanese interpretation of Sun Wukong, one of the main characters in the Chinese 16th-century epic Journey to the West. This classical novel, one of the four to be considered the greatest in Chinese literature, is an extended account of the legendary pilgrimage of a Tang-dynasty Buddhist monk who traveled to Central Asia and India to obtain Buddhist sacred texts and returned after many trials and much suffering. I'm not going into too much detail about the contents of te whole story; all you need to know is that Sun Wukong is a monkey with powerful abilities (often fire-related) who was sent with the Buddhist monk to serve as his protector as an atonement for its own sins, together with three others. The gold markings on Infernape's body seem to be a direct reference to this Monkey King persona as well, as they resemble some of the markings on the Monkey King's attire in some depictions of it.

Infernape creating a ring of fire with its 
Infernape seems to be using a special kind of martial art involving all of its limbs, and you can be sure that ain't a lie: it has access to various punching and kicking moves, perhaps more than other Pokémon at the same time, and it learns Close Combat by level-up. The latter isn't necessarily exclusive to Infernape, but it fits its flavor quite well. It is also often a staple move in its various competitive movesets, along with other strong moves that provide it either STAB or neat type coverage: Fire Blast, Flare Blitz, Mach Punch, Earthquake, Rock Slide, Stone Edge, Gunk Shot, Thunder Punch, Fire Punch, Iron Tail, Grass Knot, Poison Jab, U-Turn, Shadow Claw, Focus Blast, Overheat, Acrobatics, Flamethrower, Vacuum Wave, Brick Break and even Hidden Power if you're really short on options for a specific type. You may have noticed these moves are both physical- and special-based, and the reason for that is because Infernape is often used as a mixed attacker due to its equal 104 base offensive stats. That's why most Infernape have a Hasty or Naive nature, which both boost its speed but lower one of its defenses depending on which one you have. At a base 108 speed it is indeed quite quick, but its Pokédex entry in Pearl that states that "it is beaten by none in terms of quickness" is actually false; it is outsped by quite a lot of other Pokémon. That's fine as long as it has a speed-boosting nature and its offensive stats aren't negatively affected. Although... it has to be said that a Jolly nature fits well on a Swords Dance set and a Timid nature on a Nasty Plot set, the latter move only being available to it through Chimchar. What remain are the item Infernape should hold (which is mostly a Life Orb or Choice Scarf, or maybe a Choice Band) and the ability you should breed on it (Iron Fist if you taught it punching moves such as Mach Punch or Thunder Punch, and Blaze if you don't).

Smogon also mentions a physically defensive set for Infernape, which sounds more like one of these dumb movesets recommended by a certain PokéTuber who goes by the name of Verlisify. Don't ever use Infernape as a defensive support Pokémon, because it wasn't made for that purpose in the first place and there are many, many other Pokémon that can pull it off much, much better. It may suffer from four-moveslot syndrome, but that doesn't include support moves. No sir, not in the slightest.

I may not think Infernape is the greatest Pokémon of all, but this fan art is definitely
very nice. 

Infernape is more of a hit-and-run Pokémon in the competitive metagame, but it's a very powerful one at that. Unfortunately, that doesn't particularly make me like it. I can't help but feel it is a little bit too overdesigned: the red crest above its eyes should have the same primary orange color and there are a couple of gold markings too many. I don't know whether it's the pads on its knees, wrists or shoulders or the marking around its waist, but something feels out of place and makes the design a little bit too messy altogether. I understand what Game Freak were aiming at when designing this Pokémon, but I haven't quite... warmed up to it yet. Not as much as to Torterra and Empoleon, by any means.

Rating: 3.5/5

donderdag 10 augustus 2017

#387 - #389: Turtwig, Grotle & Torterra

Turtwig in a flowerpot. Isn't it adorable?
It's about time I started off with the Sinnoh starters, and Turtwig is the first one. While its name suggests it resembles a turtle - most likely the snapping turtle in appearance - it is probably based off of a tortoise more than anything, as will become evident by the type combination of its final evolution Torterra. You see, turtles spend most of their lives in the sea and tortoises tend to dwell on land, which is - just as a side note - why Blastoise's name isn't technically correct. Despite Turtwig's animal appearance it's actually some kind of vegetative Pokémon, carrying a shell on its back that hardens when it drinks water and a twig on its head that wilts if it becomes thirsty. It undertakes photosynthesis with its body, absorbing sunlight and making oxygen. In short, Turtwig's flavor text couldn't have been more generic, and it hardly becomes any better when it evolves into Grotle. Like most middle stages of starter Pokémon, Grotle looks a little awkward; with its hardened soil shell running over the entire length of its body, extending from its forehead to the tip of its short tail, it looks like it's majorly uncomfortable. It has two bushes growing on its shell, which are occasionally seen producing acorn-like nuts or berries that are greedily devoured by other Pokémon, and it has the ability to sense where pure water wells up and willingly carries other Pokémon on its back to these sources. Aside from the fact that it may be based on the minogame, a turtle in Japanese mythology that is said to live up to 10,000 years and is therefore seen as a symbol of longevity and felicity, I have to be honest and say that its origins aren't very inspiring. Sure, the minogame is often depicted with a train of seaweed/algae growing on its back and as a tail, but the reference is vague at best.

Great Torterra fan art that fully utilizes its shell's
ecosystem aspect.
Luckily, everything becomes a whole lot better when the grass-typed Grotle evolves into the grass/ground type Torterra. This Pokémon is a perfect example of commensalism, a class of relationship between two organisms where one organism benefits from the other without affecting it: Torterra's shell supports the lives of many small Pokémon that build their nests upon it and some are born and spend their entire life there. Aesthetically, Torterra seems to carry a giant tree and three triangular, stony protrusions resembling mountain peaks on top of its shell. Being known and classified as the 'Continent Pokémon', it really does look like it's carrying an entire continent on its back - or at least an entire ecosystem - and that is why it is probably based on the concept of the World Turtles in various mythologies carrying worlds upon their backs. The most prominent one is a popular rendition of a Hindu myth, in which the tortoise Akūpāra (Sanskrit: अकूपार) - or sometimes called Chukwa - supports the elephant Maha-pudma, which in turn supports the world. The first thing that came to mind when I was reading that was the humorous Discworld series by British author Terry Pratchett, in which a giant turtle called Great A'Tuin travels through the Discworld universe's space carrying four giant elephants on its back. The elephants in turn carry the flat, disc-like world of roughly 10,000 miles wide that earned the entire fantasy book series its name, which I'm sure was just an attempt to ridicule all those flat-earthers. In fact, a lot of myths, jokes and hoaxes such as drop bears, treacle mines, tooth fairies and suicidal lemmings seem to be the focus of the majority of the 41 (!) existing Discworld novels.

It doesn't work in Grotle's favor that the best image I could find from it is a still
from the anime series. I couldn't find any interesting or appropriate fan art at all. 

But while this whole World Turtle myth is a cool concept to base a Pokémon on and Terry Pratchett's Discworld series is fun to talk about, there are aspects of other things to be found in Torterra's design. Its stance is reminiscent of a certain armored dinosaur called the ankylosaur, just without the hammer-like tail tip; and while we're talking extinct animals anyway, it'd probably be safe to say Torterra may be inspired by the spiky-looking proganochelys quenstedti and meiolania turtles due to its large features and... well, spikes. Lastly, Torterra's name is most likely a combination of tortoise and terra (Latin for 'ground'), although it may also be a corruption of tōtara, a kind of tree endemic to New Zealand that bears a lot of similarities with the tree on Torterra's back.

Yo, this Torterra fan art is SO COOL!
Stat-wise, I can't say Torterra is the greatest fully evolved starter in the competitive scene. Sitting in one of the lowest Smogon tiers, its low speed and quadruple weakness to ice-type attacks makes it susceptible to being OHKOed quickly, but it gets a wonderful STAB Earthquake for that in return. Its solid all-around bulk and more-than-decent attack stat allow it to take a couple of hits and then strike back with powerful physical moves such as Earthquake, Wood Hammer, Seed Bomb, Crunch, Rock Slide, Stone Edge, Superpower, Iron Head, Iron Tail and Outrage. And although you need to find the right time to set it up, it learns Stealth Rock for a bit of chip damage every time your opponents switches one Pokémon out for another. If you go the tank route, Stealth Rock and Synthesis are basically unmissable, as are the Leftovers; an offensive route mostly requires setting up with Curse, Swords Dance or Rock Polish, mostly in conjunction with a stat- or move-boosting held item such as a Life Orb or the Soft Sand. Or you could just slap a Choice Band and four offensive moves on Torterra and go all out, which works just as well. Make sure Torterra has an Adamant nature at all times to maximize the damage output, although a Careful or an Impish nature works just fine on a tanky Torterra.

Holy fucking cow, this is awesome!
Look at this!
And this!
While many depictions of Torterra somehow look savage or otherworldly, this
image is so... serene.

Torterra honestly has one of the most creative designs I have ever seen in Pokémon, and I am tempted to love it only because of that. But - and I have to say that it's a bit unfair towards the other Pokémon in the franchise - fan art plays a big part in my love for Torterra now. I never knew there were so many talented artists throwing their work on the Internet, but I'm glad they did. Torterra fan art is some of the best I've seen so far, and for the first time since Mew, I'm putting a couple of drawings directly underneath each other.

Well, it was GIFs in Mew's case, but y'know... details.

Not unimportantly, Torterra is the first and only grass/ground dual-type Pokémon, making it the only starter with STAB Earthquake aside from Swampert. And with Earthquake being one of the most popular moves in the entire game - not just in the competitive metagame, mind you - you shouldn't be surprised that I feel Turtwig has become the most popular Sinnoh starter. Grass may be kind of weak, both defensively and offensively, but Torterra's ground typing more than makes up for that in the end.

Gen. IV is a short generation, but we're starting off with a bang!

Rating: 5/5

zaterdag 10 juni 2017

#361 - #362, #478: Snorunt, Glalie & Froslass

So only now we've bumped into the first true Gen. III ice types - and no, I do not count Castform's Snowy Forme as such. Hoenn is a tropical region with too much water and it is hard to implement ice types into such a region in the first place, so they were put away in a remote salt cave at the northeastern edge of the region, which - with a little bit of bad luck - would be completely overlooked by the player if they were in a rush to complete the game. Route 125 and Shoal Cave are just north of Mossdeep City, but there is nothing else to find beyond these places, so they're not mandatory for the player to visit. And even though the Snorunt and Spheal lines are the only ice types you can find in the games (not counting Regice as of yet because it is tricky to obtain, and definitely not counting Castform), by the time the player arrives in Mossdeep City they will probably have a full team of six already.

Snorunt plushies, the middle of which is that of a shiny Snorunt. 
Another drawback for players to put a Snorunt on their team is the fact that this little critter evolves at level 42, which is way too damn high for a Pokémon that isn't worth the hassle. Don't get me wrong; Glalie is great and all, but base 80 stats across the board isn't worth waiting until level 42. And with base 50 stats Snorunt can't do an awful lot by itself, either. Instead, I think we should admire what Snorunt is supposed to represent: a small, child-sized Pokémon based on a couple of different yōkai. The zashiki-warashi, or "guestroom child", is a mischievous Japanese spirit in the form of a five- or six-year-old child that is often sighted in Iwate Prefecture, somewhere in northern Japan. Those who see it are said to be visisted with good fortune, which is the exact same thing the Pokédex says about Snorunt, too. Another inspiration for Snorunt might be the yukinko, a childlike spirit said to emerge when it snows, often depicted as elf-like and wearing a yuki mino - the latter being a traditional type of winter wear from the snowy parts of Japan that consists of a conical snow cloak made of straw. Snorunt seems to be stylized version of a yuki mino, which is probably why it can stand temperatures of -150°F. From Pokémon Platinum on, Snorunt's Pokédex description of gathering under giant leaves and living together in harmony with others of its species is a reference to the Koro-pok-guru, a race of small people in the folklore of the Ainu people. They are said to live under the leaves of plants in harmony, and their name seems to support that: Koro-pok-guru literally means "people under the butterbur plant". The only problem is that Snorunt doesn't look the part and that it doesn't fit its design and typing, either.

Official Sugimori art of Glalie.
Nor does Glalie look like a logical evolution of Snorunt, for that matter. It's like the head of a goblin with nothing else attached to it, but basically Glalie consists of a black rock core covered by ice that will not even melt under a direct flame. If that is the case, why wasn't it made part rock type? Glalie would have benefited from that if it hadn't been for these two bad weaknesses to fighting and steel it otherwise would've had, but the latter type wasn't as prevalent in competitive play as it is now with all those fairy types around. Instead, we just got a Pokémon based on a hockey mask whose name is a combination of 'glacier' and 'goalie'. Indeed, 'goalie'; how fucking obvious do you want to make it, anyway? Even its Japanese name Onigohri (オニゴーリ) bears a phonetic similarity to 'goalie', while the word Torwart in Glalie's German name Firnontor means 'goalkeeper'. It doesn't even remotely resemble anything from Japanese culture anymore, aside from maybe a standard type of oni (an ogre- or troll-like creature) with horns. And what about that flavor? It can freeze moisture in the atmosphere... - yeah, no shit; it's a fucking ice type - ...into any shape it desires.

Okay, that's actually pretty cool.

And as if Glalie didn't look ugly enough, it has an ugly personality as well: it actually enjoys putting its prey in a frozen state with its icy-cold breath and gobbling it up afterwards. What's more, Glalie got a Mega evolution that no one saw coming, and it can now temporarily float around with a dislocated jaw. I can almost hear it scream in agony. It's tragic, really, as Mega Glalie can instantly freeze its prey but cannot eat said prey because its jaw is destroyed.

Some pretty cool (get it?) fan art of Froslass.
Glalie's Korean name Urumkisin (얼음귀신) - from eol'eum ('ice') and gwishin ('ghost'), so literally 'ice ghost' - would have fit Snorunt's alternative evolution Froslass a whole lot better. Froslass, evolved from a female Snorunt by use of a Dawn Stone, is the franchise's only ice/ghost type, and for a good reason, too: it is based on the yuki-onna, a ghostly woman in Japanese folklore often associated with winter and snowstorms. I already mentioned these spirits in Jynx's review, but as Froslass is a ghost type and the yuki-onna is supposed to represent a female ghost (which is also the reason why only female Snorunt can evolve into Froslass), it makes much more sense that the latter was the inspiration for Froslass rather than Jynx. However, none of the legends about the yuki-onna are as lurid as Froslass's Pokédex descriptions. It's all very interesting to read that it has cold breath (so does Glalie), that it has a hollow body (so does Dusclops) and that legends in snowy regions say that a woman who got lost on an icy mountains was reborn as a Froslass, but let's take a look at the entries it got in Pokémon Sun and Moon recently.

Pokédex entry Sun:
"When it finds humans or Pokémon it likes, it freezes them and takes them to its chilly den, where they become decorations."

Pokémon entry Moon:
"The soul of a woman lost on a snowy mountain possessed an icicle, becoming this Pokémon. The food it most relishes is the souls of men."

Why, excuse the living hell out of me? So, in the hypothetical case that I'm roaming about in the snowy mountains and just by happenstance encounter a Froslass, I'm pretty much screwed? I don't know about you guys, but I am 100% certain I'm never going on a skiing holiday.

A Froslass image with yuki-onna elements in the forefront. The
red band it's wearing is reminiscent of an obi, a sash worn with a
kimono or with the uniforms used by practitioners of Japanese
martial arts.
Trainers should be cautious when being around this thing, but on the off chance you decide to use Froslass in competitive play, you'll have yourself a speedy special att... wait, what? Its special attack is only 80? Damn, I always thought it had amazing speed and special attack and terribe everything else, but I guess I was wrong. Well, it's no use making it defensive, because it won't live a hit, so be clever and go with the specially offensive approach anyway. I was going to recommend a Timid nature, but I guess it can use the special power boost from a Modest nature. And a Life Orb, for that matter, which will make moves like Ice Beam, Shadow Ball, Signal Beam, Psychic and Thunderbolt hit foes just this little bit harder. As it's fast to begin with, a utility moveset might not be bad; Taunt is to prevent foes from setting up with stat-boosting moves, Spikes lays a layer of - you guessed it - spikes that hurt incoming Pokémon on the opponent's side of the battlefield, Will-O-Wisp burns foes and thus inflicts residual damage every turn, and a fast Destiny Bond might be beneficial if a certain Pokémon proves to be an issue. Of course, a utility moveset calls for a Focus Sash rather than a Life Orb. The only thing left to discuss is its ability, but it has only two. Its regular ability Snow Cloak boosts Froslass's evasion when it's hailing, which it almost never does, so ignore that one. Its hidden ability is Cursed Body and has the power to disable certain moves when Froslass is hit by one, which could definitely come in handy.

It's pretty hot in the Netherlands right now, but this image
spontaneously gives me the chills.
So, we've discussed Froslass, but what about Glalie? Well... my advice is to not use it unless you go Mega. Regular Glalie is just not good enough and can't get anything done, so you'd be wise to Mega-evolve it. Mega Glalie has Refrigerate for its ability, which turns all normal-type moves into ice-type moves, effectively making them STAB. This means a decent 102-power phsyical-based ice-type move in Return, as well as an ice-type Explosion. It's what most people use Mega Glalie for, anyway: doing some moderate damage to opponents with moves like Return and Earthquake, only to cause a gigantic and unexpected climax and blow it up for a whopping 250 power. That's one almost guaranteed OHKO right there, so Explosion is perfect to remove a specific threat from the game. Sure, you'll lose your own Mega Glalie in the process, but sometimes you gotta make sacrifices in order to advance the match. If blowing Mega Glalie up is unfavorable, you could also run a moveset consisting of Return, Ice Shard, Earthquake and Iron Head, of course supported by a Jolly or Adamant nature - or a Naive, Hasty, Lonely or Naughty nature if you decide to use Freeze-Dry instead of Iron Head in order for you to super-effectively hit water types as well. Nonetheless, Mega Glalie is pretty much one-dimensional and therefore very predictable.

I wish I could like these Pokémon more than I currently do, but Mega Glalie is a little too weird - even to my taste - and Froslass is unimpressive when it's not about its flavor. That doesn't stop me from giving both Pokémon a good rating - the same one at that, too - and to be quite honest, 4 stars are nothing to sneeze at. I don't know exactly what it is that could make them sneeze, because I doubt these Pokémon can catch a cold, but that is not the point.

P.S.: What's with Froslass's classification as the 'Snow Land Pokémon'? I really don't understand the 'land' part...?

Rating: 4/5

donderdag 1 juni 2017

#433, #358: Chingling & Chimecho

I am so sick and tired of these useless baby Pokémon. Luckily, this is the last one...

I still don't know what baby Pokémon are good for. Honestly,
Chimecho didn't even need a pre-evolution; if anything, it's
desperately in need of an evolution. 
There's nothing much to say about Chingling, either. It's a bell Pokémon based on the suzu bells used at shrines visited by followers of the Japanese Shintō religion, and it has a red orb in the back of its throat used to emit high-frequency and long-lasting cries that deafen its opponents but can be too high for people to hear. Or it just makes ringing sounds whenever it is hopping around, going about its business. Whatever, I don't care about Chingling. Nor do I care an awful lot about Chimecho, to be honest, but maybe that's because I haven't ever paid it much attention. The Japanese bell aspect is retained (or rather, Game Freak elaborated on this aspect with Chingling), but Chimecho is based on a fūrin rather than a suzu bell. Fūrin are particularly beautiful wind chimes made of glass that have been produced since the Edo period (c. 1603 - 1868 AD) of Japanese history, as glassblowing techniques from the Netherlands were introduced to the Japanese people in the seaport of Nagasaki during the 18th century. It was the first time the Japanese ever saw glass. After the glass objects were shipped to more affluent areas, the Japanese were prompted to learn glassblowing for themselves and create their own distinct glass paraphernalia, which resulted in the creation of Edo fūrin in the 19th century. At first these were used to ward off evil and epidemics, like their bronze predecessors called fūtaku, but nowadays they're used to enjoy their cooling and soothing sounds during hot summer days. One technique the Japanese have mastered is painting the glass on the interior of the chime so that the colors won't fade easily.

Chimecho. Don't you think its tail looks like a blood-soaked tissue paper?

But as beautiful and fascinating fūrin are, so bland is Chimecho. Such an interesting concept could have been the basis for an awesome Pokémon design, but Chimecho actually suffers from being a tad bit underdesigned: its bluish white body is partially covered by red marks that make it look as if someone has just tried to stop their nosebleed with a facial tissue. The vast majority of its flavor is directly derived from the way fūrin are used, too, as it comes flying on air currents when the hot season arrives and hangs from tree branches or the eaves of a building using the weird yellow suction cup on its head. (Wait a minute, that thing is a suction cup? It certainly doesn't look the part.) However, it is a whole lot louder than a regular wind chime. Chimecho utters cries that reverberate from deep within its body, and if it becomes enraged or upset enough, its cries result in ultrasonic waves that have the power to knock foes flying.

Chimecho using either Hyper Voice or Uproar. Both fit its flavor
perfectly, but neither actually provide it STAB: both Uproar and
Hyper Voice are normal-type moves, while Chimecho is pure
psychic.
Not that Chimecho is anywhere near as strong as its flavor suggests: its stats are no more than decent, but if your best stat is your base 95 special attack, you're gonna have a hard time keeping up with other Pokémon with better offensive or defensive stats - or both. Chimecho did get a buff in its defensive stats in Gen. VII, but ten extra base points in HP, defense and special defense won't make that much of a difference. Using it competitively is out of the question, so I'd recommend using it solely in playthroughs - if you want to, obviously. It learns just enough attacking moves - Psychic, Shadow Ball, Energy Ball and Dazzling Gleam - to fill up a moveset, and you could even ditch one (not Psychic, though) to give it Calm Mind. It's just a shame Chimecho isn't of much use. Smogon mentions a Leftovers set with a couple of moves such as Healing Wish (causes the user to faint and recovers the incoming Pokémon's HP and cures it of any status conditions it may have), Recover, Heal Bell, Thunder Wave and Taunt. Recover and Heal Bell are good moves indeed, but Chimecho is slow and it won't be able to effectively use Taunt very often because of that. It's not bulky enough to take hits either, so instead you could opt to go for a Light Clay set with Reflect and Light Screen, which - once set up - make Chimecho somewhat harder to take down. I'd just set up screens and switch out to some offensive tank or something, that will be more effective.

While Chimecho has an interesting concept behind its design, it is actually poorly executed. I don't hate Chimecho's guts, and it narrowly escapes a bad rating from me, but it does make you long for something that could have been.

You know what would be an amazing evolution for Chimecho? A carillon.

Rating: 3/5

zondag 28 mei 2017

#355 - #356, #477: Duskull, Dusclops & Dusknoir

Official art of Duskull by Ken Sugimori, courtesy of Nintendo
and Game Freak, blah blah blah, yada yada yada... 
While Shuppet's appearance is reminiscent of common depictions of ghosts, especially those that are basically floating white sheets, Duskull is a stylized personification of the Grim Reaper, the embodiment of death: its body is a black robe with two bones on its back, its mask is basically a skull, and it has a single eye that floats between its eye sockets. The only thing that's missing is the scythe, but that's a minor detail. The question is whether Duskull behaves even remotely like the Grim Reaper. I'd say no, as it chooses a target in the dead of night and doggedly pursues its intended victim until it abandons the chase at the break of dawn, which the Grim Reaper doesn't. It's just an alternative name for the Angel of Death and has come into use as to allow us to embody the concept of death into a tangible creature. The truth is that death is imminent, and when it's your time to go, the Angel of Death - or Grim Reaper - will come and get you. It's not supposed to be a mean-spirited being; rather, the Angel of Death is impartial and just guides you to the hereafter when you pass away, whether this is at dawn, day, dusk or night. Personally, I don't believe in this spiritual/religious bullshit, but I think I understand the concept of the Grim Reaper and I doubt it spirits away disobedient or misbehaving children, let alone enjoys the crying of children. Correct me if I'm wrong.

Duskull can pass through walls no matter how thick they are, but I've seen other ghost-type Pokémon doing that, so I'm not impressed. I mean, I'm sure everyone here remembers the Gastly, Haunter and Gengar from the "The Tower Of Terror", the 23rd episode of the very first season. Right?

Dusclops in the anime. When you compare it to its official art, it is
actually much creepier: these hands actually look more human,
which is unsettling, but they're also in a much paler shade of gray,
making them stand out more than those of its official art. 
As for Dusclops... well, let's say Hoenn really likes the subject of black holes, as Gardevoir is known to create them and Dusclops pretty much acts like one: its body is said to be hollow and can absorb anything, no matter how large an object may be. Dayum. Also, Dusclops hypnotizes its foes and makes them do its biddig by moving its hands about in a macabre manner and bringing its single eye to bear. Dayum. It also likes being weird, as it seeks drifting will-o'-the-wisps and sucks them into its empty body. (Wait, does that mean it's consuming its kin? Duskull's German name is Zwirrlicht, which is a combination of Zwielicht and Irrlicht, meaning 'twilight' and 'will-o'-the-wisp', respectively.) Up till today, it remains a mystery what happens inside its body, but it is speculated that a spectral ball of fire is burning inside it. Not that anyone who has found out the truth can tell it through, as peering into Dusclops's body to see whether there actually is a mysterious fire burning inside its hollow body will only result in your spirit to be sucked into the void. Dayum. Contrary to Duskull, however, Dusclops is based on something much more uncommon than the universally recognized Grim Reaper: the chōchin-obake - literally a 'paper lantern ghost' - is a one-eyed haunted paper lantern, as its name implies. Dusclops even has some similarities to mummies, although this concept would be executed much better later on in the franchise in the form of Cofagrigus (have fun pronouncing that name). It has to be said, though, that Cofagrigus is in fact a sarcophagus rather than a mummy, but I cannot deny its cool design. And I don't want to know (yet) what houses inside it.

Brrrrrr, the realistic aesthetics make this Duskulll art very creepy. 

The weirdness doesn't end with Dusclops, however. It evolves into Dusknoir by trading it while letting it hold a Reaper Cloth, and if that ain't a reference to the Grim Reaper then I don't know what is. The cyclops aspect in Dusclops's design is retained, but Dusknoir's flavor is much weirder than its pre-evolution's: its antenna allows it to receive electrical waves from the spirit world that tell it to bring people there, although the anime has demonstrated it protecting people from being taken to the spirit world as well. These transmissions are a clear reference to electronic voice phenomena (EVP), which within ghost hunting and parapsychology are static noises found on electronic recordings that are interpreted as spirit voices. Protecting people from the spirit world doesn't stop Dusknoir from opening the yellow band around its waist and take the lost spirits from people into its pliant body, however, just so to carry them home or as it travels to unknown places.

Dayum. Duskull and its evolutions are some of the scariest Pokémon out there.

This artist managed to make Dusclops look more mummy-like.
Pretty cool.
The most surprising thing is that both Dusclops and Dusknoir are very bulky Pokémon, sporting some amazing defenses. Their HP is trash, but by investing some EVs in this stat Dusclops and Dusknoir will be able to take plenty of hits. At least they'll survive long enough to do whatever they deem necessary before going down. As Dusclops doesn't have good attacking stats, it is better to use an Eviolite support set: the Eviolite buffs up both of its defensive stats by 50%, making it more bulky than it already is, while a Bold or Calm nature increases either its defense or special defense a little, depending on which one you want, really. Dusclops has access to some nifty status moves, too: Will-O-Wisp burns foes and especially cripples physical attackers, Destiny Bond makes it take an opponent with it when it gets knocked out, Night Shade lets it deal a fixed amount of damage depending on its level (in online battles its level is usually 50), and Rest lets it heal up fully but puts it asleep. Alternatively, Pain Split shares the remaining amount of HP between it and the opposing Pokémon, so if the foe has 151 HP left and Dusclops 21, both will end up at 86 HP... or at least that's how I think it works. It's a pretty good moveset and I'd actually recommend Pain Split over Rest, but both allow Dusclops to last on the battlefield longer than your opponent would wish. While aforementioned moveset works phenomenally, there's also moves like Curse, Substitute, Memento and Taunt to consider. However, Curse and Memento only make it harm itself to inflict some kind of status condition that fades away when the opposing Pokémon is switched out anyway, so they're hardly worth the hassle, while Substitute works better with the Leftovers, which Dusclops is not going to hold because it needs the Eviolite. The only good option is Taunt, which prevents Dusclops from being set-up bait. Smogon mentions a Calm Mind set, but that's just... bad. Dusclops's base 60 special attack is just really mediocre and even after one or two boosts it doesn't hit very hard. It's not supposed to, either, so just stick with the moveset I mentioned.

Dusknoir opening its hollow body in order to throw a Shadow Ball in its opponent's
face.

Dusknoir needs another approach. Not only does it have a higher base attack stat (100, as opposed to Dusclops's base 70 attack), it also has a good physical movepool. It can pull of a STAB Shadow Punch or Shadow Sneak and hit relatively hard or just with priority, while sporting some type coverage in moves like Earthquake, the elemental punches, Brick Break, Sucker Punch and Rock Slide. Give it an Adamant nature and the Leftovers as a held item - the Eviolite only works on Pokémon that are yet to evolve, so it's useless on Dusknoir - and you'll be sure it lasts long enough to cause some significant damage to the opposing team. Alternatively, a Life Orb or Choice Band can be used for some more oomph behind its attacking moves. Both Dusclops and Dusknoir are best off with the ability Pressure, which takes an extra PP point from the move it is attacked with (I'm pretty sure it only works on damaging moves), so ignore its hidden ability Frisk.

One big happy family... I guess?

While I love the Duskull line's flavor texts, their designs don't really appeal to me all that much. Duskull and Dusclops are alright, but the more rotund shape of Dusknoir just seems really off to me. I'm not a fan of fat-looking Pokémon in the first place, anyway. For example, I'm not as big a fan of Snorlax as I probably should be; it's a fan favorite and I just don't get why. And you'd better remember my review of Lickilicky, who is my least favorite Pokémon in existence and will be my least favorite Pokémon until the day I die - which, hopefully, won't be for another 70 years at least. Of all the 'fatty' Pokémon thus far, Dusknoir is still the one I like the most - not in the least because of its flavor - so I reckon a 4-star rating will suffice here.

Rating: 4/5

maandag 13 februari 2017

#406, #315, #407: Budew, Roselia & Roserade

Budew in a meadow among the flowers, where it probably feels
perfectly at home.
Readers who have been around for a while probably already know that I'm not that big on baby Pokémon, as I think they are useless and redundant. Pichu was pretty much the only useful one, basically because you could breed Volt Tackle onto it, but even that method can be dumped into the darkest abyss now: there is an NPC in Pokémon Sun and Moon that teaches Volt Tackle to any Pikachu when you show her one. That way, you can breed a Pichu without worrying about attaching a Light Ball to one of the parents and just teach Pikachu Volt Tackle by meeting up with this NPC afterwards. It's a way to make baby Pokémon more redundant, that's for sure. On that note, Budew is probably one of the most insignificant baby Pokémon to have ever been introduced, along with Wynaut. It's a Pokémon based on a rose bud, keeping its buds closed during winter while it endures the cold and opening them during spring to scatter toxic pollen that induces harsh sneezing and runny noses. Thanks, buddy, so you're the one contributing to my mild case of hay fever and actually making it worse to some extent. That's great. It's literally all I can say about Budew, because there's not an interesting thing that can redeem the blandness of its design and flavor.

Roselia.
One generation earlier, though, we had plenty of time to make ourselves familiar with Roselia, Budew's evolution as of Gen. IV and formerly a stand-alone Pokémon. It has the generic grass/poison typing, which seems like a leftover from Game Freak tendency to slap the poison type onto any grass-type Pokémon that looked even remotely venomous. To this day, Bulbasaur remains the only unevolved starter Pokémon being a dual type - other than Rowlet, that is - but it's a mystery to me why it is part poison, because nothing in its and its evolutions' Pokédex entries indicates that they are poisonous; and Oddish is just a clump of weeds that has no business being a poison type in the first place. All these Pokémon do is plant seeds and give off sweet fragrances, just like Roselia does when it's at its healthiest: the healthier it is, the more pleasant its flowers' aromas are. Roselia, however, is most certainly poisonous, as it uses different poisons emitted from the thorns between the flowers on each arm when it attacks and even the thorns on its head contain a vicious toxin. People often try to pick the flowers on its arms, but Roselia makes short shrift of them by shooting sharp and toxic thorns as projectiles. Not that its movepool shows any evidence that Roselia can actually do that, as it doesn't learn anything like Spike Cannon or Pin Missile.

Shiny Roselia is one of my favorite shinies. 

And while it is said that Roselia that drink nutritionally rich springwater may have unusually colored flowers when they bloom, this is not exactly seen in the game mechanics, because all Roselia have a red rose on their right arms and a blue rose on their left arms, all in the same shade. And if the Dex is talking about shiny Roselia: that is not a trait exclusive to this Pokémon, as other Pokémon can be shiny as well without having to drink nutritious mineral water. However, it has to be said that Roselia has a very pretty shiny. The purple and black roses get me every time; the purple one because purple is my favorite color and the black one because it looks so ominous, almost dead, while both colors emphasize Roselia's venomous features very well in my opinion.

As Roserade is a poison type, it should be more
than capable to stand in sludge unharmed.
Roselia wasn't - and still isn't - any good in battles though, except in a regular playthrough. Its base 100 special attack could knock out Pokémon just fine, but its base 65 speed renders it quite slow and its defenses aren't all that, either, especially when you consider that its HP is quite terrible. Fortunately, Roselia hasn't only gotten a pre-evolution in Gen. IV, but also a full-fledged evolution called Roserade. While the evolution method to change Budew into Roselia is needlessly complicated - you have to evolve it in bright daylight at max happiness - exposure to a Shiny Stone is enough to let Roselia evolve into Roserade. While the roses on its arms look a bit strange now, I like its appearance as a whole better than Roselia's: the masquerade attire - mask, cape and bangle - and interesting hairdo give it an elegant look. But don't be deceived, because this Pokémon is actually more dangerous than Roselia. You remember that Roselia's aromas are sweeter the healthier it is? Well, Roserade's fragrances are sweeter the more toxic its poison is, which means that the before-mentioned fragrances will probably not be very healthy for you. Also, Roserade pretty much likes to be a cheater, as it uses hidden whips lined with poisonous thorns to attack with. Each of Roserade's hands contains different toxins, but both hands can jab with near-fatal power - due to said toxins, obviously, not because it has so much physical force.

Roserade as seen in the anime.

On the contrary, its base 125 special attack is where it's at, and at a solid 105 its special defense ain't bad, either. Specially defensive Roserade with a Calm nature and support moves aren't uncommon, and most of the time they're sporting support moves like Synthesis and Toxic Spikes and two attacking moves - usually Giga Drain and Sludge Bomb. Roserade can be an all-out attacker holding the Choice Specs or a Life Orb (with a Timid or Modest nature) and sporting moves like Energy Ball (alternatives are Giga Drain, Leaf Storm and Petal Dance), Dazzling Gleam, Sludge Bomb, Extrasensory and Shadow Ball, but it can also be a bulky attacker. How? Well, let it hold an Assault Vest, which won't enable Roserade to use support/status moves but does increase its special defense by 50% instantly. And when it comes to abilities, Roserade has access to an amazing ability called Technician, which increases the power of moves with a base power of 60 or less by 50%. Unfortunately, Roserade doesn't learn any moves that comply with the description above and thus Technician is pretty much unusable on it, unless you happen to want to use some type of Hidden Power or the other. No, you should go with Natural Cure instead, which heals any status conditions Roserade might have caught during the battle upon switching out. Poison Point has a 20% chance to poison the foe when it makes contact with Roserade - usually this happens with physical moves - but it's situational and doesn't go well with Toxic Spikes or Toxic, to name a few moves.

Another anime still of Roserade.

There are a couple of ways to make Roserade work in the competitive metagame, and unless you go physical with it, you can't go wrong. It is strong and not overly slow, can take a few hits and has an interesting design and flavor to boot. I mean, you can't say its concept is bland. I don't love it, but I like it to such an extent that I'm rewarding it with no less (and no more) than 4 stars.

Rating: 4/5