Posts tonen met het label electric. Alle posts tonen
Posts tonen met het label electric. Alle posts tonen

donderdag 14 april 2016

#145: Zapdos

Mystery Dungeon art of Zapdos. Pretty cool, I'd say.
You know, I never liked Zapdos when I was a child. You'd think a gigantic cool-looking electric bird thing would be one of the favorite Pokémon of an eight-year-old boy, but it definitely wasn't mine. Now that I'm older, I notice that I don't mind Zapdos at all; and as I'm doing research about Zapdos to write something about it for this article, I find that it actually has an interesting background. Zapdos seems to be based on the Native American legend of the thunderbird, a supernatural bird known for being the spirit of thunder, lightning and rain, most commonly in the form of a bald eagle. This bird of prey only lives on the continent of North-America (the USA and Canada), so not surprisingly, it was chosen as the emblem of the United States of America in 1782 because of its long life, great strength and majestic looks, all characteristics that represent the thunderbird as well. It is said to create thunderstorms by just flapping its wings, an exact trait that Zapdos shares with it. It's even attracted to thunderstorms and it has the tendency to make thunderclouds its habitat. And, uhm... well, that's pretty much it. It gains power when hit by a lightning bolt, but I guess that applies to any electric-type Pokémon, so I don't think that's overly special.

Look at Zapdos (up) gracefully soaring through
the thunderous sky, accompanied by Moltres
(down) and Articuno (middle).
To be honest, I think Zapdos is more special in competitive play. With its electric/flying typing, it exchanges a weakness to a common type it would otherwise have (ground) for two less common typings in competitive play (ice and rock). Also, Zapdos has great speed and excellent special attack, with some very decent defensive stats all around, so it's capable of taking a hit or two while hitting hard and fast at the same time. It doesn't have very diverse type coverage when it comes to its moves, but that is not to say it can't have a useful moveset. First off, you're probably gonna have to choose between STAB-moves Thunderbolt and Volt Switch; the latter is weaker, but it enables you to get Zapdos the hell off the goddamn battlefield in a problematic situation while still doing some damage first. As for coverage when it comes to doing damage: Zapdos only learns Heat Wave, Ancient Power and Signal Beam, and of those moves only Heat Wave is recommendable. So what about the other moveslots? Well, just teach it Roost and Defog, so that it can heal (be careful there, as Roost makes Zapdos lose its flying type for exactly one turn after use, making it vulnerable to ground-type moves!) and remove entry hazards from the battlefield (again, be careful, because it also removes any entry hazards you have set up on the opponent's side of the field). Of course, Zapdos very decent HP and defenses make it eligible to go the defensive way - Bold when physically defensive, Calm when specially defensive - so a stalling Zapdos holding the Leftovers and with the moves Defog and either Toxic or Thunder Wave isn't uncommon to see. However, it would be a shame to let that attacking potential go to waste, so what I'd personally go for is a Timid Zapdos with Choice Specs or a Choice Scarf. Heck, I'd even drop Defog and slap Thunderbolt on it, or maybe even Signal Beam (it isn't that bad of a move; 75 power is nothing to sneeze at). I guess everyone has its preferences.

There is a lot of amazing fan art of Zapdos to be found on the Internet, but this is
definitely one of the better pieces.

I've gradually taken a liking to Zapdos, but it will never surpass Articuno as one of my favorite legendary Pokémon. Ever. It may have a type advantage over the other two Kanto birds and the trio's master, as Articuno, Moltres and Lugia are all weak to electric, but Articuno and Lugia are two of my all-time favorite legendaries (Lugia is even my second favorite Pokémon in existence) and I believe that they are way too specially defensive to be knocked out by a Zapdos in one hit. No one wins from Articuno and Lugia! Anyway, however I may have disliked Zapdos as a kid, I actually like this Kanto bird now, so I'll give it a very neat 4.5-star rating.

Rating: 4.5/5

dinsdag 8 maart 2016

#133 - #136, #196 - #197, #470 - #471, #700: Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon & Sylveon

Y'all bitches better prepare yourselves, 'cause this is going to be one lengthy-ass article. I think. No, definitely.

Today I want to talk about one of my favorite evolution lines in existence: Eevee and its evolutions. They are often affectionately called Eeveelutions by most Pokémon freaks, and from here on out, I will refer to Eevee's evolutions by using this term. Unless, of course, I'm calling the Pokémon by its actual name. Obviously.

Eevee (middle), surrounded by its eight possible evolutions.
So... Eevee. Eevee is a curious Pokémon, being able to evolve into a whopping EIGHT possible Pokémon, which is more than any other Pokémon. Tyrogue is, with three possible evolutions, not even a close second; and if Game Freak had stopped adding new Eeveelutions after Gen. I, Tyrogue would have been tied with Eevee. But Game Freak didn't stop, and after Vaporeon, Jolteon and Flareon we also got Espeon, Umbreon, Leafeon, Glaceon and the recently added Sylveon. The main reason why Eevee is able to evolve into any one of these eight different Pokémon is because it has irregularly shaped DNA that allows it to adapt to many different kinds of environments, changing its appearance and abilities completely in order for it to better suit its surroundings. It all depends on its habitat. Eevee is not like Ditto, who can transfrom into any Pokémon it sees and change back whenever it suits it; Eevee's evolution is permanent and is triggered by fulfilling certain requirements. In Red, Blue and Yellow, evolving Eevee was relatively easy, as Vaporeon, Jolteon and Flareon were obtainable by exposing Eevee to a Water Stone, Thunder Stone or Fire Stone, respectively. After that, it became harder to have Eevee evolve. Espeon and Umbreon can both be obtained by maxing out Eevee's friendship level and then leveling it up during the daytime or nighttime, respectively. Eevee will evolve into either Leafeon or Glaceon by leveling it up near the Moss Rock or Ice Rock, respectively, but this can be hard, as Eevee has often been unobtainable (or the Moss and Ice Rock inaccessible) in the main storyline since Diamond and Pearl. Finally, Gen. VI saw the introduction of Sylveon, who can be obtained by leveling up Eevee while it has a fairy-type move on it and two affection hearts in Pokémon-Amie.

ISN'T THIS THE MOST ADORABLE THING YOU HAVE EVER
SEEN???
Eevee has always been one of the most popular Pokémon, and it seems to be Game Freak's sweetheart as well. In the first, second and fourth generations, as well as FireRed and LeafGreen (Red and Blue remakes), Eevee is given to the player by a non-player character (NPC). In Pokémon XD: Gale of Darkness and Pokémon Conquest, as well as some Mystery Dungeon games, Eevee is the starter Pokémon, while Pokémon Colosseum lets you start with two fully evolved Eeveelutions: Espeon and Umbreon. It's not a surprise that Eevee is so popular: because it is able to evolve into eight different Pokémon of eight different types, it is so diverse that it is impossible not to have at least one favorite Eeveelution. And maybe Eevee itself is one of your favorite Pokémon, just because it's so friggin' adorable. There is an abundance of cute Eevee fan art to be found on the Internet, as well as countless pieces of Eeveelution fan art. And rightfully so, because there is something to be said for any one of the Eeveelutions: Jolteon is the coolest, for example, while Flareon is the cutest, Espeon and Sylveon are the prettiest and Umbreon has the prettiest shiny form.

Look at how savage they are. ROAR!!!
It really helps that each Eeveelution has its own distinct flavor and battle tactics. Vaporeon, for example, has a cell structure that is similar to water molecules, which allows it to melt away and make itself invisible while underwater. It has the ability to control water, and when its fins begin to vibrate, it is a sign that rain will come within a few hours. Because it shares traits with felines and fish, Vaporeon's design may be a visual pun on the catfish, although it may also be inspired by the Telchines of Greek mythology, the original inhabitants of Rhodes. Eevee and its evolutions are even said to be based off of canines, but I personally think they look more feline rather than canine, with the notable exception of Jolteon. Back to Vaporeon. Competitively, Vaporeon has some beefy HP to it, as well as excellent special attack and some pretty damn good special defense. It is therefore often used as a wall, sporting a Bold nature to beef up its mediocre defense, so that it can take physical hits just as well as special ones. Combine it with the ability Water Absorb (nullifies all water-type attacks used on Vaporeon and heals it for 25% of its maximum HP whenever possible), the Leftovers to gain some HP back every turn, the Wish/Protect combo and Heal Bell for some annoying recovery, and Scald for a high chance to burn and thus reduce the impact of physical hits on Vaporeon, and Vaporeon just becomes a pain in the ass. You can also go for an all-out offensive approach; its excellent special attack and access to Ice Beam and other coverage moves like Signal Beam and Shadow Ball leaves it perfectly viable for that.

Awww, Eeveelutions can be cute, too! 
Jolteon, on the other hand, is all about the hit-and-run tactic. It excels in special attack and speed and is therefore more often used as an all-out attacker. A Timid nature, a Life Orb or the Choice Specs as held item and the ability Quick Feet (increases speed when suffering from a non-volatile status condition, although Volt Absorb works great, too) really help it to outspeed most other Pokémon and KO them in one or two hits, especially with moves like Thunderbolt, Volt Switch, Signal Beam and any type of Hidden Power. Jolteon can also learn Shadow Ball, if you find that convenient. Its relatively low HP and defense render it quite frail, though, so watch out. But it's not only its utility in the competitive scene that makes Jolteon a cool Pokémon: its design and flavor are some of the best of the Eeveelutions, in my opinion. Electric-type Pokémon tend to have cool, streamlined designs, and Jolteon is no exception. It is easily sad, angered or startled, and when it is, the hairs of its fur become needles that are fired at its opponents. Every time its mood changes, it accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts. Even its cells produce electrical charges, which Jolteon amplifies with the static electricity of its fur and eventually discharges. Because of its feline traits, Jolteon may be based on Raijū, a mythical beast from Japanese mythology whose body is made of thunder and may take the form of a cat.

Fun fact: Jolteon is actually the only Eeveelution with no visible tail.

There is an abundance of cool and cute Eeveelution fan art to be
found on the Internet, but you'll encounter the occasional funny
piece as well. 
But while Jolteon is cool and all, it is not my favorite Eeveelution. Flareon is, and that's because its design comes closest to Eevee of all Eeveelutions. And I love Eevee for its adorableness, so take one guess why I prefer Flareon over all of the others... Exactly, because it's the fluffiest. Its flavor is perfect for that, too, as its fire typing causes it to have a high body temperature up to 1,650°F. That's where its fluffy fur comes into play: it acts as a conductor to release heat into the air, so that Flareon's body doesn't become excessively hot. Its high body temperature is caused by an internal flame sac, which Flareon uses to store and heat inhaled air then exhale it as fire as hot as 3,000°F. This sounds incredibly powerful, but sadly, Flareon isn't such a good competitive battler. It just doesn't seem to have the right stat distribution, because its attack is fantastic and its special defense is really good as well, but everything else just doesn't fit in. It has mediocre HP, defense and speed, which means it is quite frail and will often have to take a hit before it gets the chance to attack, provided that it does get a chance to attack. Its lack of good physical fire-type moves up until Gen. V made it one of the least favorite Eeveelutions to use competitively, which is more than understandable. Thankfully, it got Flare Blitz in Gen. VI, but it deals recoil damage, so watch out with that. As for the rest of its set, Superpower and Quick Attack are must-haves, while Iron Tail can be used to cover rock and fairy types and Substitute may be an option to delay Flareon's downfall. Give it an Adamant nature and give it a Choice Band, or make use of its hidden ability Guts, which increases Flareon's attack by 50% when it has a status condition, and let it hold a Toxic Orb (a Flame Orb won't work, because fire-type Pokémon can't get burned). The Choice Band is the better option, but because of the lack of good physical moves and its poor stat distribution, Flareon sucks ass in the competitive scene. It breaks my heart to say that, but yeah...

More Eeveelution fan art. 
Luckily, we have Espeon, who has about the same hit-and-run tactic like Jolteon. Blessed with excellent special attack and very good speed, Espeon is a great Pokémon to use in the UU tier. It has access to Psychic, Dazzling Gleam and Shadow Ball, as well as Signal Beam, Grass Knot and Morning Sun for some instant recovery, just for convenience. A Timid nature and the Choice Specs or Choice Scarf (a Life Orb if you want to add Calm Mind to Espeon's moveset) are recommended, as is its ability Magic Bounce, which reflects all status moves that would otherwise disadvantage Espeon back to the opponent. Hah, try to Thunder Wave me now, bitch! Synchronize, which causes the opponent to get the same status condition they gave to Espeon, seems nice, but you're better off with Magic Bounce. Espeon seems like a magical Pokémon in the first place, and that's not that far from the truth. Espeon uses the fine hairs of the velvety fur that covers its body to sense and read air currents, so that it can predict the future, the weather and an opponent's movements, while its forked tail quivers when it does that. Espeon appears to be based on the nekomata, also known as bake-neko, which are mysterious and intelligent fork-tailed cats. Ancient writings describe the nekomata as having 'eyes like a cat and a body like a dog', which could explain why Espeon looks feline as well as canine. Espeon is a light-hearted and loyal Pokémon, other than Umbreon (who was introduced in Gen. II alongside Espeon), who has kind of a dark personality.

Shiny Umbreon has blue rings and yellow eyes instead of yellow
rings and red eyes. I think it's very fancy. 
That is not exactly surprising, as Umbreon is a dark-type Pokémon. Being completely black, it can make itself perfectly invisible during nighttime, although the yellow rings on its fur glow faintly when it is exposed to the moon's aura (which is how it evolved in the first place) or when it gets exceptionally excited. It's also a defense mechanism that strikes fear into the hearts anyone nearby, and whenever it is agitated it sprays a poisonous sweat to keep the foe at bay. Its flavor suggests that Umbreon takes on more of a defensive tactic, and that is exactly what it is about. Provided with excellent defenses and some pretty good HP, Umbreon acts as a tank and is usually a pain to take down. Its attacking stats are really poor, though, but it doesn't need them, so don't worry. The Wish/Protect combo is a common tactic that makes Moonlight for instant recovery kinda useless, but it has Heal Bell to cure status conditions and Foul Play to deal some good damage, using the foe's attack stat against them rather than using its own. That way, it doesn't even matter if you're running a Calm, Careful, Impish or Bold nature; any of those is completely fine for it. Of course, the Leftovers are the obvious held item for it, but this time you'd do better to run Synchronize, as Inner Focus only prevents Umbreon from flinching. That seems nice, but it is purely situational and Umbreon can take a hit just fine, anyway. I just can't get over the fact that it looks a little like a hare or a rabbit (the ears!), which is why it could be based on East Asian folklores concerning a moon rabbit.

Why is it so HARD to pick fan art for this article? This one is
totally cute, though.
The Gen. IV additions work a little bit differently from Espeon and Umbreon, as Leafeon is just a... why, it's basically a plant. Well, its genetic structure is that of a plant, which allows it to perform photosynthesis and purify the air around it by sleeping under patches of sunshine. Although it is a pacifist and prefers not to fight, Leafeon has some very good attack, excellent defense and some pretty decent speed. All of its other stats are kinda meh, but if you manage to get a Swords Dance off, you can sweep with Leaf Blade and X-Scissor. Leafeon learns Knock Off, which is handy to make the foe lose its held item, while Synthesis provides some recovery, Baton Pass can be used to pass on the attack boost from Swords Dance to another Pokémon, and Iron Tail provides some very nice coverage against ice and fairy types. Those are all viable options. So what about natures, items and abilities? An Adamant nature isn't bad, but it's not preferred over a Jolly nature. A Choice Band locks Leafeon into using just one move until it is switched out, but it boosts its attack by 50%, while a Life Orb works just as well. Now, Leafeon works best in a sun team, because both of its abilities are only beneficial when the sun is up: Chlorophyll will double its speed, while Leaf Guard prevents it from being afflicted by non-volatile status conditions. So slapping Sunny Day on it might not be a bad idea, either. Additionally, you can even go the (physically) defensive way, but there's Vaporeon and Umbreon for that, so it's kind of unnecessary.

If you gather all Eeveelutions together, the result is a very
colorful bunch. 
Leafeon is definitely a good Pokémon, but Glaceon faces the same problem as Flareon: its stat distribution is not quite right. It has excellent special attack and some pretty good defensive stats, but it doesn't have the speed and HP stats to back them up. It can take a hit, but not exceptionally well, and like Flareon, Glaceon suffers from 'Shallow Movepool Syndrome': the best moves it gets are Ice Beam, Shadow Ball and Signal Beam, but that's about it. Water Pulse and Hidden Power are weaker options with just base 60 power, but I guess Glaceon can pull them off decently with that base 130 special attack. Just make sure you have a Modest-natured one holding the Choice Specs or a Life Orb. Maybe you'd be better off teaching Glaceon Hail, since both its abilities trigger when it's hailing: Snow Cloak raises Glaceon's evasion by 25%, while Ice Body heals a little of its maximum HP every turn. It's a tactic, but it takes time and it's a little bland; just use Vaporeon if you want an Eeveelution with Ice Beam. It's as slow as Glaceon and doesn't hit as hard, but it's bulkier and at least you're sure it'll survive a few hits. Unfortunately, Glaceon's flavor is as bland as its battle strategy. It can freeze its fur and make it stick out like sharp needles, and it is capable of creating ice crystals around it by lowering the temperature of its body and its surroundings. Maybe it's just me, but I don't think that is overly special. I really, really like Glaceon's design a lot, but I don't think I would ever use it; at least not competitively.

Sylveon the dragonslayer.
Finally there's Sylveon, the latest addition to the Eevee family. X and Y introduced Pokémon-Amie, a sort of in-game app that allows you to pet and feed your Pokémon. Play with Eevee for a while and have it gain two affection hearts, and it will evolve when you level it up while it knows a fairy-type move. It'll be worth your while, though, as Sylveon is a beautiful Pokémon with a calm vibe to it, emitting a soothing aura from its ribbon-like feelers to calm fights. Of course, Sylveon is very affectionate towards you because you played with it in Pokémon-Amie, so it has the tendency to wrap its feelers around its Trainer's arms and walk with them. Sylveon is based on a sylph, a mythological spirit described as invisible beings of the air, which is why it received the brand new fairy typing. The fairy type has become infamous for its advantage over dragon types, being super effective on and completely immune to them. That's also what makes Sylveon so incredibly popular, along with the fact that it's capable of learning Psyshock, a well-liked move that deals physical damage using the user's special attack. Throw in a Modest nature, the moves Shadow Ball, Moonblast and either Hidden Power or Calm Mind with Choice Specs or a Life Orb, respectively, and it'll be tough to take down, especially on the special side of the spectrum. A Timid nature is an option, but Sylveon isn't very fast in the first place, and you want to max out that delicious special attack. As its special defense is by far its best stat, you could also run the Wish/Protect combo, although Vaporeon is generally better-suited for that, as it has more HP (even though Sylveon's base 95 HP isn't bad in the slightest).

Oh, one more thing: Cute Charm is a bad ability; you definitely want its hidden ability Pixilate, which turns all normal-type moves it uses into fairy-type moves. That works well with Hyper Voice, turning it into a STAB move for Sylveon that goes right through Substitute. It's weaker than Moonblast by only five base points, but it does get a boost from Pixilate, so it certainly pays off!

Very glittery and fancy fan art of the Eeveelutions, with Sylveon in the forefront.

In the end, not all Eeveelutions are equally good, but at least everyone has a favorite one. As I already stated, mine is Flareon, even though it is not the best battler out there. Besides, Eevee is so goddamn cute that it almost kills me. And yes, I know I'm a guy and all, but I have a thing for amazingly cute Pokémon, okay? So leave me be. Anyway, the fact that Eevee evolves into eight different Pokémon (obviously not at the same time) makes it one of the most unique Pokémon to date. And I have the feeling that the developers at Game Freak aren't done with Eevee yet, because I'm wondering whether Pokémon Sun and Pokémon Moon will contain brand new Eeveelutions as well, even though this whole sun-and-moon concept has been done with Espeon and Umbreon before (and again with Solrock and Lunatone). Then again, new Eeveelutions might be entirely unrelated to the games' storyline.

Okay, what the hell am I doing? We know absolutely nothing about the new games, only that they were announced a short while ago. It's way too early to speculate about games that won't be released until next winter, which is still nine months away, ha ha ha. Damn. Anyhow, all I know is that Eevee and the existing Eeveelutions are definitely some of my favorite Pokémon, because of their designs and uniqueness. You probably won't be surprised I'm giving all of them a perfect rating.

AND NOW I'M DONE FOR THE WHOLE FUCKING MONTH, GODDAMMIT! (Just kidding.)

Rating: 5/5

vrijdag 5 februari 2016

#239, #125, #466: Elekid, Electabuzz & Electivire

Oh hey, look at that: another baby Pokémon!

Actually, there are four baby Pokémon I am not particularly bothered with: Pichu because it is able to obtain Volt Tackle as an egg move, Tyrogue due to its three possible evolutions, Elekid because it's cool, and then Magby because it's so friggin' adorable. You'll find Magby again in my next entry, so let's focus on Elekid right now.

Fan art of an Elekid leaving its Trainer in shock. Then again, that
is probably the kid's intention. 
Elekid is a cool little dude who likes to play out in the most vicious thunderstorms, which is one source of charging electricity for it, the other one being rotating its arms. The thing is that Elekid actually tires easily, so its best defense mechanism is a weak current flowing between its prong-like horns that shocks unwary people who try to pet it. That's as interesting as it gets, unfortunately, but at least it is able to evolve into a great Pokémon: Electabuzz. And unlike its pre-evolved form, Electabuzz is not so sweet. It is an agressive Pokémon prone to heated competition, and Electabuzz will compete with one another in order to determine which one is capable of attaining the highest ground during torrential thunderstorms, so to get struck by a lightning bolt. The Electabuzz won't even get harmed; they will simply absorb the electricity, which is why they are often used as an alternative to lightning rods in urban areas. It won't come as a surprise that Electabuzz can store insane amounts of electricity in its body, which it constantly discharges, so coming too close to it will make your hair stand on end. Indeed, it even feeds on electricity generated by power plants, which can cause major blackouts in cities.

Pikachu crying over his broken ketchup bottle in "Showdown at Dark City"; season
1, episode 42. In said episode, two rivaling unofficial Pokémon Gyms, Yas and Kaz,
seek official status, but the situation gets out of hand. Ketchup, of all things, makes
an end to Scyther and Electabuzz's destructive tantrums, causing the two Pokémon
to start fighting each other.

By the way, I forgot to mention this in Scyther's entry, but as demonstrated in episode 42 of the first season of the anime series ("Showdown at Dark City"), both Scyther and Electabuzz are enraged by the color red. In this episode, they become violent when they get ketchup in their eyes and start razing entire Dark City to the ground. This characteristic is nowhere to be found in their respective Pokédex entries, however, and I personally think it was just made up as an excuse for including the infamous recurring gag of a ketchup-worshiping Pikachu.

Above: old official art of Electabuzz.
Below: Electabuzz's current art.
Both are drawn by Ken Sugimori. 
Anyway, Electabuzz is not the final stage of the evolution line: it got an evolution in the fourth generation. By giving Electabuzz an Electirizer and trade it to another game, Electivire can be obtained. And Electivire is a ferocious fighter: it pushes the tips of its two tails onto the foe, then lets loose with over 20,000 volts of electricity. Blue sparks begin to crackle between its horns as its electric charge amplifies. Sadly, that's about it when it comes to Electivire's Pokédex entries, but there is always the question, "What the hell was the inspiration for Elekid and its evolutions?" Well, Game Freak decided to go with the theme of electrical devices, although this is only the case with Elekid and Electivire; Electabuzz already existed, of course, and this thing is most probably based on the Japanese myth of the oni, some kind of horned ogre with tusks that wears tiger-skin loinclothes and is sometimes depicted as a god of lightning and thunder. Game Freak kept the tigerprint on Elekid and Electivire, but they look nothing like ogres: Elekid is kind of humanoid rather than reptilian and is based on an American and Japanese plug, while Electivire has traits of an ape and wears a mark on its back that resembles a power socket. Additionally, the horns on its head might be based off of Tesla coils. These are invented, as the name so eloquently suggests, by the Serbian American physicist and electrical engineer Nikola Tesla, and they are used to produce high voltages at low currents. Tesla used them for his experiments in electrical lighting, phosphorescence, X-ray generation, wireless energy transmission and electrotherapy, among other things, but their modern-day use is for entertainment and educational displays.

Wow, I'm being quite the teacher here. Heh.

Electivire in the anime.
Let's move on to the competitive use for Electabuzz and Electivire, shall we? Interestingly, Electabuzz prefers to fight using special-based moves, while Electivire is more of a physical attacker. Contrary to Electivire, there is only one way to go with Electabuzz: special. Its attack stat is actually not that bad, at least not for in-game purposes, but it is mediocre and it should not be used in the competitive scene. Its defenses aren't all that, especially not its defense stat, but as Electabuzz is still able to evolve, you can just slap the Eviolite on it to create a little bulk. A moveset consisting of Thunderbolt, Volt Switch, Focus Blast and Hidden Power (the type varies on IVs, so you figure out yourself which type of Hidden Power you want) is recommended, although you can ditch Hidden Power for Psychic, Flamethrower or Signal Beam for a little type coverage. Electivire has the same amount of special attack as Electabuzz, but it got a lot of physical attack upon evolution for some reason, making it a fast physical attacker (although slightly slower than Electabuzz). Its access to Earthquake helps it a lot and therefore this move should be a must-have for it, as are Wild Charge and Ice Punch or Fire Punch. Also, I wonder why Electivire isn't a fighting type, because it has access to some amazing fighting-type moves, which I will list here for you to pick some from them should you so desire to use a few: Brick Break, Cross Chop (slightly inaccurate), Dynamic Punch (very inaccurate, should be avoided), Focus Punch (works best in conjunction with Substitute), Hammer Arm (awesome!), Low Kick, Power-Up Punch (rather weak, but increases Electivire's attack by one stage every time it is used), some weaker moves that aren't worth mentioning, and even Focus Blast on the special side of the attacking spectrum. Iron Tail, though inaccurate, is a viable option, as is Rock Slide. An egg move that may come in handy is the psychic-type move Meditate, which increases Electivire's attack stat by one stage, although you can just use Power-Up Punch for that while you still do a bit of damage.

Eerie fan art of Electivire.

Of course, natures, abilities and items are as important as moves, as they have a beneficial effect and can turn the odds in your favor. Electabuzz comes equipped with either the Static or Vital Spirit ability. Static has a chance of paralyzing the opponent when they make direct contact with Electabuzz, although you can just paralyze the foe with Thunder Wave if you wanna go that way; Vital Spirit is very much preferred over Static, as it prevents Electabuzz from falling asleep. That might come in handy against Pokémon that rely on sleep-inflicting moves like Spore, Sing, Hypnosis and Sleep Powder. Running a Timid nature is recommended to get the most out of Electabuzz's excellent speed stat, although a Modest nature works well with a Choice Scarf (but you won't get the defensive boost from the Eviolite!). Electivire also has Vital Spirit, but it might have Motor Drive when you evolve it from a Static Electabuzz. That ability gives it an immunity to electric-type attacks and boosts its speed when it is hit by one, too. Either ability is fine for it. Lastly, Electivire benefits from a Jolly or Adamant nature and a Life Orb or Choice Band/Choice Scarf to hold.

I was always more fond of Electabuzz than of Magmar, Electabuzz's fire-type counterpart, and Gen. IV was very kind to it. Electivire is one of the better evolutions from previous-generation Pokémon, and that can't exactly be said about Magmortar. I never used Electivire, but I am definitely planning to do so if that choice presents itself.

Rating: 4.5/5

maandag 30 november 2015

#100 - #101: Voltorb & Electrode

Misty's Togepi actually befriended a Voltorb in the anime
episode "The Underground Round Up"; season 2, episode 34.
Somebody at Game Freak must have thought, "Hey, let's make a Pokémon that disguises itself as a Poké Ball and blows itself up for no goddamn reason at all."

Sounds fun.

And so Voltorb came into existence. And indeed, Voltorb do look like Poké Balls, which they demonstrate in the games as well. Generally, Poké Ball icons in the overworld are handy items you can pick up from the ground, but you might just get tricked and encounter a Voltorb when running about in the power plant (or New Mauville, for that matter). Incidentally, Voltorb's shiny form looks like a Great Ball, an upgraded Poké Ball. Coincidence? I think not. These Pokémon were first seen in a plant where modern Poké Balls were invented and are thought to have been created by being exposed to a strong energy pulse. This theory is only strengthened by the fact that it was discovered that Voltorb's components cannot be found in nature and thus it is a man-made Pokémon.

A Poké Ball among the Poké Balls.
But that's not all: Voltorb can evolve... into a reverse Poké Ball. That's right, Electrode is just an upside-down Voltorb, with just one difference: it has a mouth. Even Electrode sometimes gets mistaken for an item, despite it being almost 4 feet tall. It is known for drifting with the wind when it is full of stored electricity (which they absorb from power plants where fresh electricity is being generated, often causing blackouts), despite it weighing nearly 150 pounds. Other than that, Voltorb and Electrode are very much alike when it comes to their flavor: both Pokémon have the tendency to explode with very little or no stimulus (the slightest shock could trigger an enormous explosion), the only difference being that Electrode sometimes does it to entertain itself when it is bored. That's one suicidal bomb ball if I've ever seen one. Yeah, we all know the struggle of trying to catch an Electrode when suddenly it blows up in your fucking face.

Ken Sugimori's official art of Electrode.
However, Electrode really doesn't need the moves Self-Destruct or Explode, because its powerful (!) base 50 attack stat doesn't let it make good use of them. Electrode is a fast special attacker instead, even though it's not strictly a glass cannon: its base 80 special attack is okay, but it isn't something to write home about. Being the second fastest out of all non-legendary Pokémon, it's its speed what makes Electrode worthwile. It is able to set up the rain quickly with Rain Dance (and a Damp Rock attached to it, to extend the duration of the rain) and abuse a perfectly accurate Thunder, which would otherwise have only 70% accuracy. Taunt is useful to prevent opponents from setting up with stat-increasing moves, entry-hazard moves or moves that induce other weather conditions, and Volt Switch allows Electrode to get the hell out of the battle if it needs to, while still inflicting some damage. A Choice Specs-holding, Modest-natured Electrode might be an option as well, but it doesn't have all that many useful special moves to begin with. A staple move would be Thunderbolt, with Signal Beam and any type of Hidden Power as back-up. And the fourth move? Uhm... Thunder? Maybe Mirror Coat if you feel confident enough that your Electrode can endure a special-based move first? I don't know; these are literally all good special-based moves it has access to. Too bad Electrode doesn't have much offensive presence, but at least it has three interesting abilities. Soundproof is the preferred and most useful one, because it negates the effects of all sound-based moves, including the ones that would normally damage Electrode. Static paralyzes a foe upon making contact and its hidden ability Aftermath causes the foe to take some damage when Electrode is knocked out with a direct attack. Nice abilities, but they're easy to get around.

We're so ballin'.

I don't know whether I should see Electrode as extremely unimaginative or the other way around. All I can say is that Electrode didn't disappoint me when I used it in a playthrough once, and one of the reasons is that it had no weaknesses. Normally, Electrode is weak to ground-type moves, but as these are somewhat easy to predict, I found myself evading many Earthquakes by setting up a Magnet Rise. This move lets Electrode levitate by using electrically generated magnetism for five turns, making it immune to ground-type attacks. Heh, I had so much fun with that. Just the fact that I used one in the first place is an indication that I don't hate Voltorb and Electrode in the slightest; on the contrary, these short-fused Pokémon have very interesting characteristics in my opinion. Besides, you can't say nobody put some thought into their designs. If only they had somehow executed them in a different way, because now they just seem lazy while this is not really the case at all. How about a 3.5-star rating, huh?

Rating: 3.5/5

maandag 12 oktober 2015

#81 - #82, #462: Magnemite, Magneton & Magnezone

Cute and intriguing fan art of Magnemite.
So here we have another evolution composed of three species of its pre-evolution.

Except I actually like Magneton, as opposed to Dugtrio.

Now, Magnemite and Magneton are some interesting Pokémon, to say the least. If you don't count Geodude and Graveler, these magnet Pokémon are the first Pokémon to be composed of inanimate objects. They're definitely the first Pokémon in the Pokédex to be based on man-made inanimate objects, contrary to Geodude and Graveler, who are based on objects (rocks) found in nature. Magnemite and Magneton do have emotions, know a way of reproducing and have the need to eat; its main form of nutrients is electrical currents. The magnets on the side of Magnemite's body create electromagnetic waves that allow it to levitate and when there is a strong magnetic force, three Magnemite could be drawn to each other to form Magneton. Magneton generate strange radio waves that are so strong that they cause a wide area to warm up by almost 4 degrees and can cause earaches when you come to close to them. They are drawn outside when sunspots flare up, presumably because of the changes in the sun's magnetic field. Because a group of Magneton can cause a magnetic storm and the waves they generate cause electrical and mechanic devices to break, large cities sound sirens to warn citizens of large-scale outbreaks of these Pokémon and urge Trainers to keep them inside their Poké Balls.

Poor things. It's just in their nature; they don't deserve to be treated like pariahs...

Pretty realistic fan art of Magneton.

The most interesting thing about Magnemite and Magneton is that they were the first Pokémon to have their typing changed. Prior to Gen. II, these Pokémon were pure electric types; the steel type was introduced one generation later, along with the dark type. Game Freak thought that would be a good reason to add this new typing to Magnemite and Magneton, because magnets and screws are steel objects, after all. Honestly, I can't blame them. They are right; and besides, steel is an awesome defensive typing, which is only one of the reasons why it's my favorite type. Pokémon with this typing are blessed with nine normal resistances, two quadruple resistances and one immunity. That certainly makes Magneton a much better fighter, but even though both Magnemite and Magneton have the ability to levitate, the actual game ability Levitate isn't available to them, which means they have a quadruple weakness to ground-type moves. There is a way to get around that pesky weakness, but I'll get to that later.

Official art of Magnezone by Ken Sugimori.
Anyway, you'd think that would be the end of it, but Magneton evolves even further. For some reason, Gen. IV introduced quite some evolutions of Pokémon from previous generations (including the horrendous Lickilicky and Probopass), and Magneton is one of the lucky bastards to get such an evolution. Although I don't think I should use the term 'lucky', because Magnezone actually looks really weird. It has better stats than Magneton in everything but speed, which is actually reduced upon evolving, but whereas Magneton literally consists of three Magnemite (unoriginal, but somehow more effective and interesting than Dugtrio), Magnezone is a flying saucer. Well, it definitely looks like one, anyway. It is actually based on magneforming, a high-speed forming process for electrically conductive metals, and I think it is to represent an electromagnetic field that can induce this (as indicated by its name - 'magnetic zone' - and its classification as the 'Magnet Area Pokémon' in the Pokédex). Don't ask me though, I've looked into this subject and I understand very little of it.

One thing I do know for sure: I don't like Magnezone one bit. You might think there is something that makes it stand out to Magneton, but Magnezone is only capable of inducing a greater magnetic force than its pre-evolution. Also, exposure to a special magnetic field changes Magneton's molecular structure, turning it into Magnezone. As a result, scientists made attempts to force evolution, in which they miserably failed. Besides, this whole change-of-molecular-structure thing... isn't that what all Pokémon that can evolve go through? Correct me if I'm wrong.

Let's face it: Magneton looks way better than Magnezone.
Right? RIGHT???
Both Magneton and Magnezone have some serious batttling capabilities though, so let's see what they've got up their sleeves. Let's start with Magneton, who resides in the RU tier and excels in special attack and defense, so invest EVs in these stats and slap an Eviolite on it. Considering the fact that the Eviolite also raises Magneton's physical bulk by 50%, you could also pump up its mediocre special defense to create some special bulk as well. Its hidden ability Analytic gives its moves a 30% boost if the opponent makes a move first or switches out, so a Quiet nature (boosts special attack and reduces speed) is the nature to go with, especially if you consider that its speed is not all that, anyway. Magnezone, on the other hand, is an OU-tier Pokémon and is commonly used to trap other steel types in the tier with its ability Magnet Pull (which, for the record, its pre-evolutions can also have, along with Sturdy). This niche is often combined with a Modest nature and Choice Specs, which boosts Magnezone's special attack by 50% but locks is into one specific move. What those moves are, you ask? Volt Switch, Thunderbolt, Flash Cannon and Hidden Power are what both Magneton and Magnezone can get, because they don't have a lot of diversity. You might even want to consider Magnet Rise, which gets around Magnezone's pesky quadruple weakness to ground. It might be a good idea to give Magnezone an Air Balloon (which has the same effect as Levitate. but pops when Magnezone is hit by any move other than a ground-type move) to hold instead of Choice Specs, especially since it is slower than Magnezone and can't pull it off very quickly.

This is the first time I'm giving a second-stage evolution a completely different rating than its pre-evolution, simply because I like Magneton a whole lot more than its evolution Magnezone. I don't hate Magnezone, and it is undoubtedly a good competitive Pokémon, but it is just too weird for me to like, not to mention that this Pokémon was (and still is) actually quite unnecessary.

Rating Magneton: 5/5



Rating Magnezone: 2.5/5

donderdag 30 juli 2015

#172, #25 - #26: Pichu, Pikachu & Raichu

Unbelievably adorable Pichu fan art.
While in previous entries I didn't even know what the hell I had to write and tried to fill some 'gaps', I don't even know where to begin  right now.

Let's start with the fact that the headline of this entry starts with the number 172. That is, of course, the Gen. II Pokémon Pichu, the pre-evolution of first-generation Pokémon Pikachu and Raichu. It is not even skilled at using its electricity, even though it can zap adult humans while surprising itself at the same time. In that regard, Pichu is a danger to humanity and its own species alike, and I think it should be kept in an electricity-proof cage until it evolves into Pikachu. Then again, that probably wouldn't work as it evolves with high friendship, and I don't think locking it up is contributory to a good friendship in the first place. Anyway, Pichu is a baby Pokémon, and along with breeding, baby Pokémon were introduced in Gen. II and it wouldn't be until after Gen. IV that Game Freak would stop adding new baby forms of previously introduced Pokémon. Baby Pokémon are the product of breeding and can be obtained by having their evolutions breed with one of their species or with another Pokémon from the same egg group. That excludes baby Pokémon, because they cannot breed themselves and all automatically belong to the 'Undiscovered' egg group.

Technically, this feature makes Riolu and Togepi baby Pokémon as well, even though I would personally like to see them as basic Pokémon, as they were introduced alongside their evolutions in the same generation (the second and fourth, respectively). I want to believe baby Pokémon were introduced to appeal to girls as well, by adding more cuteness to the franchise. That definitely worked, because baby Pokémon are generally cute, pink and/or cuddly, with the notable exception of Tyrogue, and are useless most of the time. Pichu, however, gets one feature that actually makes it - or its evolutions Pikachu and Raichu, rather - quite useful, but I'll get to that later in this entry.

The Pichu evolution line: Pichu (front), Pikachu (middle) and
Raichu (back). 
Well, then it is time to move on to what is unquestionably the most well-known Pokémon in existence: Pikachu. This is not without a reason, though, because it has appeared as Ash's sidekick in the anime series since the very first episode. Well, it didn't actually start to act like Ash's sidekick until the episode after that, but let's not be nitpicky about that. We all know the story anyway: Ash gets to become a rookie Pokémon Trainer, but on the day he gets to pick his first Pokémon - Bulbasaur, Charmander or Squirtle, which he obtains a little later on in the series, anyway - he arrives late at Professor Oak's lab, and by that time there is only one Pokémon left: Pikachu. It doesn't listen to Ash at first, regularly zapping him with Thunder Shocks, but after Pikachu gets hurt by a horde of vicious Spearow, Ash snitches Misty's bicycle and rushes to a nearby Pokémon Center. From that moment on, Ash and Pikachu have been inseparable. During the course of the anime, Ash's Pikachu has shown a lot of personality: it has a love for ketchup, is sometimes seen in a bad mood, once refused to evolve into Raichu when Ash offered it a Thunder Stone, had temporarily lost its memories and sided with Team Rocket during the Hoenn saga, has been seen mediating and even breaking up fights among other Pokémon, and even acted as a guardian and big brother to Misty's weak Togepi. As a result of having been Ash's main Pokémon for, like, an eternity, it is probably the only Pokémon that has appeared in almost every episode and movie so far, if not actually every episode and movie.

There was a reason why Pikachu was on the logo of
the 10th anniversary of Pokémon.
Another reason why Pikachu is the most well-known Pokémon is that it has been the mascot of the Pokémon franchise since the franchise took off in 1996. On itself, Pikachu isn't such an overly strong Pokémon, but it really doesn't need to be. As the Pokémon mascot, it has to be recognized by every living being on this goddamn planet. I mean, not everyone can say that they know Sceptile, Luxray, Klinklang or Avalugg, but almost everyone has heard of Pikachu. Naturally, Ash's Pikachu has played a very big part in that, as it shows up in virtually every episode, getting Ash out of trouble time and time again. So it isn't without a reason that Pikachu shows up on banners and commercials announcing or representing official Pokémon events, such as the Pokémon National and World Championships - at which video game and TCG competitions are held annually, enabling candidates to win a scholarship of $10,000 or $25,000, respectively - and even the 10th anniversary of Pokémon. A series of events were held across the entire United States and even reached countries on the other side of the Atlantic Ocean (including the Netherlands, my native country), a special anime episode called "The Mastermind of Mirage Pokémon" was made for this special occasion, and the chicken-producing company Perdue Farms distributed promotional mini-discs in their packages of chicken breast nuggets. The promotion they carried out featured three different mini-discs, each containing one of three games, a Pokédex of only one of three generations depending on which disc you had, and a "Learn to Play" demo of TCG (Trading Card Game). And all this time, Pikachu was the 'face' of this whole promotional stunt.

Pikachu has been on a strict diet since 1996, in official art (left) as well as in the
video game sprites (right).

Pikachu is also notorious for the changes it has undergone since it appeared as a fat, yellow mouse thing in Red and Blue (Green in Japan). During the past twenty years, Pikachu has gradually been losing weight, drastically changing its appearance in both official Ken Sugimori art and the video games. In the image above you can see the 'evolution' of Pikachu throughout the years; it is noticeable that Pikachu has gotten slimmer. That's not the only change Pikachu could have had, though: in 2013, there was a discussion going on about whether Game Freak would dare add the fairy type to Pichu, Pikachu and Raichu, especially after Dedenne (an electric/fairy-type Pikachu clone resembling Raichu) was revealed. Thank God Game Freak didn't do that to our beloved mascot, because changing its typing would have been way too much of a change for such a well-known Pokémon.

In every generation a new Pikachu clone was introduced: Pichu
in Gen. II, Plusle and Minun in Gen. III (top left), Pachirisu in
Gen. IV (top right), Emolga in Gen. V (bottom right) and Dedenne
in Gen. VI (bottom left).
Furthermore, Pikachu's popularity has risen to such an extent that Game Freak found it necessary to produce a new Pikachu clone every generation. That's right, every generation contained a new electric-type rodent Pokémon with features that so strongly resemble Pikachu that it's just obvious they're 'clones' - or remakes, if you will. Although one could argue whether or not Pichu should be considered a Pikachu clone, as it is technically Pikachu's pre-evolution, many people do consider Pichu as such and thus it is the Pikachu clone of the second generation. We shouldn't be picky about that, it was introduced in the generation after Pikachu, after all. All of the generations after that saw the introduction of electric rodents as well. Gen. III even added two more mice to the list: Plusle and Minun, which are supposed to be opposites (plus and minus), but are obviously related. Gen. IV introduced the electric-type squirrel Pachirisu and Gen. V has the flying squirrel Emolga, which is the first dual-type Pikachu clone. The last one is Dedenne, introduced in Gen. VI, and has the fairy typing on top of its primary electric typing. Why that is? Beats me.

ORAS introduced the feature of Cosplay Pikachu. The different
forms clockwise: Pop Star, Ph.D., Libre, Rock Star, and Belle.
Anyway, enough with the clones and the mascot thing. How does Pikachu do in the video games? Well... not half bad, to be honest. It is uncommon (rare, even) to see a Pikachu in the competitive scene, but it can deliver a damn good job if you know how to use it. You should at least have it hold a Light Ball, which doubles its attack and special attack stats, effectively making its attack stat of 458 at level 100 higher than most other Pokémon. Its moves are also worthwhile. Pichu is the only baby Pokémon that can learn a special move when one of its parents is holding a Light Ball: Volt Tackle. With a base power of 120, it is an insanely strong physical-based electric-type move that hits HARD when used by Light Ball Pikachu (just mind the recoil damage). It also learns Brick Break and Iron Tail, and even some decent special-based moves if you want to go that way. Omega Ruby and Alpha Sapphire even introduced a nice new feature: a Cosplay Pikachu given to you by a non-player character. Depending on which form you dress it into, Cosplay Pikachu learns a special move, of which Rock Star and Belle learn the most useful ones (Meteor Mash and Icicle Crash, respectively; the others get Draining Kiss, Electric Terrain and Flying Press).

This piece of Pikachu fan art is too cute not to share with you guys. 

Pikachu has no durability, however, because its defenses suck and its base speed of 90 is, compared to that of other Pokémon, only mediocre. If only Pikachu could take a hit... Raichu, who can store more than 100,000 volts of electricity and discharges them into the ground via its tail before it can get agressive, is faster and far more capable of taking hits, especially when special-based. However, both of its attacking stats are only decent compared to Light Ball Pikachu. Also, Pikachu receives much more attention than Raichu, not in the least because it's the friggin' Pokémon mascot. It even got a couple of video games of its own, for heaven's sake. All three of them are lovable enough, however, and Pikachu is even one of my favorite Pokémon, for all of the reasons stated above.

Rating Pikachu: 5/5



Rating Raichu: 4/5