Posts tonen met het label psychic. Alle posts tonen
Posts tonen met het label psychic. Alle posts tonen

maandag 7 augustus 2017

#386: Deoxys

All Deoxys forms. Clockwise from bottom left to bottom right:
Defense Forme, Normal Forme, Attack Forme and Speed
Forme. Official artwork by - who else? - Ken Sugimori.
The last Pokémon in the Hoenn Pokédex is an odd one. While we humans are still speculating about whether there's life beyond Earth, the Pokémon world already got an extraterrestrial being in the form of Deoxys. This Pokémon comes in four different forms (Normal Forme, Attack Forme, Defense Forme and Speed Forme), and the main components that are constant for all of them are a dominant orange color, a bluish-green face, three bluish-green dots on their backs arranged in a triangle, a purple stripe running down the center of their faces and a purple crystalline organ in their chests that appears to be the brain. I am not going into detail about the differences between all forms, but just know that the first letters of Deoxys's form names spell out 'DNAs' in order from the most bulky-looking form to the most bare-looking one, showing less of its orange-colored plates and revealing more of its sleek and striated black body as it changes from Defense to Speed Forme. Then again, Deoxys was formed when the DNA of a space virus underwent a sudden mutation upon exposure to a laserbeam (hence its classification as the 'DNA Pokémon'), and it came to Earth on a fucking meteorite. Therefore, it's not surprising that this Pokémon can adjust its form to its own will - not in the games, unfortunately, in which you're required to take it to a meteorite in the overworld - and is able to regenerate any part of its body it may have lost in battle, as demonstrated in the seventh movie Pokémon: Destiny Deoxys. Also demonstrated is its ability to create an aurora without changing the form it's in. These auroras can have different electromagnetic wavelengths and are used to communicate with other Deoxys, and the various electromagnetic waves given off by people, Pokémon and all electronics can obscure its vision if there is enough interference with its communication. Such a movie, right?

In fact, that movie is kind of important when talking about the lore of this Pokémon, so get ready.

The official film poster for Pokémon: Destiny
Deoxys.
You see, you'd think that Rayquaza has more of a connection with Groudon and Kyogre, but this dragon Pokémon has comparatively little to do with these weather titans and almost has no interaction with the pair of them. It shows up in Emerald to break up the fight between Groudon and Kyogre, but only for a sequence of a couple of seconds long, after which it returns to the Sky Pillar only for the player character to catch it in a goddamn Master Ball. It also shows up in the Delta Episode of Omega Ruby and Alpha Sapphire, but only after the disaster with Primal Groudon/Primal Kyogre is averted and a new threat turns up: a meteorite that is about to collide with Earth threatens the human race and your objective is to hop on the back of Mega Rayquaza, travel to space and destroy the meteorite... only for you to battle and catch the Deoxys hidden inside it - which, by the way, makes me think that Deoxys has lost its status as a mythical Pokémon, because these are usually event-only. In any case, the movie follows a similar pattern in that a meteorite containing Deoxys manages to crash down on Earth in the polar regions and Rayquaza, whom you can call any variation of 'the Guardian of the Ozone Layer', perceives this as an invasion of its territory and attacks, ending up destroying the camp of a group of researchers and blasting Deoxys to the bottom of the ocean. A green crystalline orb is taken back on a chopper with the researchers, and four years later the orb is subject to laser experiments. Meanwhile, Deoxys has regenerated and bursts through the ice, heading for a technologically advanged city called LaRousse City to find its friend. Of course, Rayquaza frantically starts searching for the threat to prevent any catastrophes from happening, but the question remains whether it actually succeeds in that, as an all-out fight between Rayquaza and Deoxys ensues. In the meantime, Ash's Pikachu shocks the laser machine to give it more power, resulting in the green orb transforming into a second Deoxys who even saves Rayquaza from the first Deoxys's attacks. However, when the block security robots protecting the city power up and go into overdrive due to Pikachu's electrical boost, Rayquaza gets buried under them, and when the Deoxys try to help it the exact same thing happens to them in the process. Needless to say it's up to Ash to save the day.

Unintentional rhymes for the win.

This is some awesome eerie fan art of all different forms of Deoxys.

Oh, what happens with the Deoxys, you ask? Well, they befriend Rayquaza and go home after an unnecessarily extended stay on Earth. Yeah, it's a bit of an anticlimax now, but back then this movie was my third favorite just after The Power of One and Spell of the Unown, just because I thought it was more action-packed than the previous movies. Nowadays it would be nowhere near as close to my top 3. It probably falls a little short compared to later movies (I've seen every movie up until the one with Victini and Rashiram/Zekrom, so I've got some catching up to do), but it's still a decent movie that is far more exciting and action-packed than the regular anime, although that shouldn't be too hard.

Nothing can beat a movie or a three-episode anime arc with Lugia, though.

Mega Rayquaza vs. Normal Forme Deoxys. This form also has
the ability to transform its tentacles - coiled in a double helix, like
a DNA strand - into a full-fledged hand, apparently. Huh, I had
never even noticed that, to be honest. 
In the competitive scene, Deoxys is kind of a weird Pokémon to use. It's too strong for the OU, UU, RU and NU tiers, but it is too feeble to use in the Uber tier. Let's start with Normal Forme Deoxys, who has base 150 offensive stats and base 150 speed, which is nothing to sneeze at. Though its base 50 defenses are complete and utter shit and it will hardly be able to take a hit, unless you invest some EVs in HP and either defense or special defense, which is hardly worth the hassle. You'll be better off with Attack Forme Deoxys, then, who's sporting off-the-chart base 180 offensive stats and base 150 speed, but with even more abysmal defenses than Normal Forme. Attack Forme can dish out heavy damage really fast (and its diverse movepool sure helps with that), but it's a certainty it gets knocked out at the first opportunity your opponent gets, so you might want to give it a Focus Sash to ensure it can live at least one hit at full HP. Or just give it a Life Orb to enhance its damage output as much as possible, I really couldn't care less. Speed Forme Deoxys looks like it's the most frail one, but it actually has very well-rounded offensive and defensive stats as well as excellent base 180 speed. However, its less-than-stellar base 50 HP stat - which every Deoxys form has, by the way - doesn't back up its decent defenses and its offensive stats are a little bit too mediocre to do much with them. Speed Forme is mainly there as a Stealth Rock and Spikes setter and be gone from the battlefield as soon as possible, and even though Smogon's recommended moveset also contains Taunt and either Magic Coat or Skill Swap, I'd really swap one out - preferably Taunt, because there are plenty of other Pokémon who can learn that move - for a strong offensive move like Psycho Boost. Lastly, we have Defense Forme Deoxys, who is really made to act as a supportive wall; just give it Stealth Rock or Spikes to set up some kind of entry hazard, teach it Toxic and Recover so that it can wear down opposing Pokémon while healing itself up, and slap Knock Off on it to annoy opponents that use Pokémon that rely on their held items. Although its HP is still horrible, its base 160 defenses ensure that it can survive at least a couple of hits, especially when it's holding the Leftovers to heal a little of its HP every turn.

This portrayal of Deoxys in a more realistic style is actually totally creepy.

Deoxys in general has a wide offensive and support movepool, with even set-up moves as event-only moves available to it. Even the different forms have slightly different level-up movepools. With the right moves and EV investment on the right form, it can be a force to be reckoned with or a tough cookie to take down. Design-, flavor- and battle-wise, Deoxys is a weird Pokémon, but nevertheless it has never appealed to me as much as it probably should have. It's a nice and clever Pokémon, with its name also being an abbreviation of deoxyribonucleic acid (DNA) and all, but not awesome enough for me to actually care about it; it definitely doesn't have the cuteness of Pokémon like Mew and Jirachi either, and, above all, I never really had the chance to obtain one in the first place. The first Deoxys in my possession was the one I caught on my Alpha Sapphire cartridge. Go figure.

And that's it, then. We're done with Hoenn now, and I'll be talking about the Sinnoh starters before you know it. Also, you'd better brace yourselves, because I'm gonna be talking about my all-time favorite Pokémon very soon!

Rating: 4/5

maandag 31 juli 2017

#385: Jirachi

I don't know what the background is supposed to be exactly, but
Jirachi sure seems happy about it. 
With all the violence coming from Kyogre, Groudon and Rayquaza, it's a relief to be reviewing something that's supposed to be so soothing, so serene. Jirachi doesn't have an ounce of evil in its entire body, and it is even said to grant three wishes to one single person if they write them on the notes attached to its head. That is to say, it does so after it awakens after a long period of hibernation. You see, this Pokémon hibernates enveloped in a tough crystalline shell for extensive periods of time and awakens only seven days every thousand years or if it's sung to by a voice of purity, absorbing the energy it needs to hibernate through the third eye on its chest during the short period it is awake. It can't materialize an object that is desired from a wish out of nowhere, though; rather, it teleports the desired object to the person who made the wish. Quite obviously, Jirachi is based on the concept of "wishing upon a star" - though these so-called stars that are being wished upon are usually not actual stars but a phenomenon called shooting stars, the visible path of meteoroids as they enters Earth's atmosphere, becoming meteors - which is why its body is star-shaped and why its name can basically be translated to 'wish wish', coming from the Russian zhelat' (желать) and the Japanese sachi. In addition to that, the tags on Jirachi's head are a reference to the paper strips called tanzaku that are written on the festival of Tanabata, also known as the Star Festival. It is derived from the Chinese Qixi Festival and celebrates the meeting of the deities and lovers Orihime and Hikoboshi - represented by the stars Altair and Vega - who are separated by the Milky Way and are allowed to meet only once a year on the seventh day of the seventh lunar month of the lunisolar calendar.

I have to say this is an interesting rendition of Van Gogh's De sterrennacht.

In fact, Jirachi is often distributed in Japan in celebration of Tanabata, being given away every year from 2004 to 2009 and again from 2013 to 2016. From 2013 on, Tanabata Jirachi have even been known to know moves that Jirachi could normally not learn: the 2013 one has Draco Meteor - a Tutor move exclusive to dragon-type Pokémon - and Meteor Mash, the 2014 one is shiny and knows Moonblast, the 2015 one knows Heart Stamp and Play Rough, and the 2016 one has Meteor Mash in addition to the moves it can already learn.

Sweet little cutie is sleepy. 
And those moves are honestly being used, too. Being a so-called 'pixie' Pokémon, Jirachi has base stats of 100 across the board, making it suitable for nearly everything, including an offensive approach on both sides of the spectrum. On top of that, Serene Grace is an ability that will double the chance of a move having an additional effect, which means a move like Heart Stamp will now have a 60% flinch rate instead of 30%, and so forth. That also means people abuse the hell out of certain moves, including Iron Head and the before-mentioned Heart Stamp, just because there's a high chance the opponent won't be able to move that turn. Easy knock-outs for the win. It's not hard to fill up the other two spots of a physical moveset, either: Jirachi has access to Play Rough, Zen Headbutt, U-Turn, Drain Punch and the elemental punches. Meteor Mash is an option, but only if you are willing to let go of Heart Stamp and Play Rough and go with Zen Headbutt and no fairy-type move at all. Alternatively, a specially offensive moveset isn't unthinkable. Charge Beam will now always cause Jirachi's special attack to go up by one stage due to Serene Grace, which makes it a dangerous potential sweeper. Its special movepool is wider and more diverse than its physical movepool as well, having access to nifty moves like Moonblast, Psychic, Flash Cannon, Psyshock, Thunderbolt, Shadow Ball, Energy Ball, Icy Wind, Hidden Power, Signal Beam and Dazzling Gleam. Obviously, the required nature for physical Jirachi is a Jolly or an Adamant nature, while special Jirachi prefer Timid or Modest; and on that note, physical Jirachi prefer a Choice Band and special Jirachi the Choice Specs, while both kinds could hold a Life Orb, a Choice Scarf, an Air Balloon, an Expert Belt or even something else.

Jirachi levitating under a starry sky, witnessing a meteor shower. 

Of course, an offensive approach is not the only option to go for: lots of people actually also use Jirachi defensively, with support move combos such as Substitute/Toxic, Toxic/Protect, Rest/Sleep Talk and Wish/Protect as well as other miscellaneous moves like Thunder Wave, Magic Coat, Stealth Rock and Healing Wish. Jirachi is just so fucking diverse. Physical attacker, special attacker, mixed attacker, defensive pivot, support Pokémon, offensive tank... you name it, and Jirachi can pull it off. Its steel/psychic typing definitely helps a bunch, as steel is one of the most defensive types out there, with resistances to 10 different types and even an immunity to poison. This is what makes Jirachi a better tank than, say, Mew or Celebi, because the latter gets bodied by bug-type moves and the former doesn't resist as much as Jirachi does. It goes without saying that it is far from clever to use an offensive nature on a defensive Jirachi, but I do recommend letting it hold the Leftovers to extend its time on the battlefield.

Jirachi even got its own movie with Pokémon - Jirachi: Wish Maker.

Jirachi is certainly an interesting Pokémon, and I don't think we had anything like it before design- and flavor-wise. It's strong, defensive, diverse and very cute and I honestly think this Pokémon appeals to a broad audience. It's not quite one of my favorite Pokémon yet (although it's a close call), but it is definitely one of the better Hoenn legendaries - I'm not going to call the other legendaries 'mythical', even though that would be the correct term to use in Jirachi's case - and biased me is just giving this thing half a star extra because of its steel typing.

Rating a Pokémon by using stars has never been so appropriate as now.

Rating: 4.5/5

zondag 16 juli 2017

#380 - #381: Latias & Latios

Latias (left) and Latios (right) as they appear in the manga
series.
I seriously considered rating Latias and Latios separately, but like with Plusle and Minun, they don't differ an awful lot from each other: they're both known as the 'Eon Pokémon', their stats are practically the same aside from some minor differences, their Mega evolutions look almost exactly the same, both only have one possible gender (Latias is female, while Latios can only be male), and they're each other's version counterparts. Heck, even their characteristics aren't that much different if I have to believe their Super Smash Bros. flavor texts. Both Latias and Latios become super aerodynamic when tucking their arms in, allowing them to fly faster than fighter jets; both use telepathy to communicate with others and detect their locations, emotions and intentions; both use the light-bending trait of their glass-like down coats to make themselves invisible when sensing the presence of a human or an enemy, as they tend to be pacifists; and both are intelligent beings that can understand human speech, even though this applies to all Pokémon to some extent. The only difference is that Latias is a delicate little snowflake sometimes (which is by no means meant to be derogatory on my part), as it is prone to crying shrilly to scare off foes when it experiences hostility towards it, while Latios has the ability to make its foe see an image of what it has seen or imagines in its head.

Some nice-ass piece of fan art.
In fact, it is able to share what it's seeing with Latias as well as with other Pokémon and humans, while Latias is able to share what Latios is seeing with other beings as well. This was only demonstrated in the fifth movie Pokémon Heroes: Latios & Latias, but I thought it was still worth mentioning. Also worth mentioning is the plot of this very movie, in which the Soul Dew, a special jewel that houses the soul of Latias and Latios's ancestor who once saved the city of Alto Mare from an evil Trainer, is sought by a female Team Rocket duo of Annie and Oakley - whose names are totally not a reference to the American exhibition sharpshooter Annie Oakley, by the way. Like, at all. In any case, the Soul Dew acts as a key for activating the Defense Mechanism of Alto Mare - or DMA for short - and once Annie and Oakley manage to get hold of the jewel and capture Latios, using both to control the DMA, they revive the fossils of the evil Trainer's Kabutops and Aerodactyl in order for them to find Latias. Aside from the fact that they look as undead as the rotten walker in the well on Hershel's farm (okay, maybe I'm exaggerating a little), the big chase that ensues through the canals of Venice - pardon me, Alto Mare - fails for Team Rocket, and Ash and his friends manage to free Latios from a DMA gone berserk. They also obtain the Soul Dew, but the damn thing turns black and vanishes the moment Annie tries to take it back. The waters of Alto Mare become one giant tsunami, which Latias and Latios try to stop with their psychic powers, but Latios is already weakened and it makes the ultimate sacrifice in order to save Latias and the rest of the city, becoming a new Soul Dew and the guardian of Alto Mare once the tsunami dies down.

Latios (right) reaching out to Latias (left) seconds before its death in Pokémon
Heroes: Latios & Latias.

If I included a poll with the saddest deaths in Pokémon, I have no doubt Latios's death would get the most votes. Maybe I'm callous, but I never cried when I saw this movie. I don't easily cry in the first place; you could show me the most tragic love story of all time and I still wouldn't bawl my eyes out, and I honestly think a movie is not worth spilling your tears over. Especially not an animated movie, since it's all... you know, fake.

Finally, Latios's Pokédex entry mentions that it only shows itself before and opens its heart to Trainers with a compassionate spirit, which brings us to Ash Ketchum. You can say what you want about him; he may be dense and highly incompetent at times, but he deeply cares about his Pokémon and always considers them his friends rather than straight-up battle tools, which is very commendable.

Mega Latios (left) and Mega Latias (right). Blue and red make
purple, so I guess these Megas aren't entirely illogical, but I still
think they're dumb and I tremendously dislike them. Ken
Sugimori must have really had an artist's block when he drew
these, goddamn. Literally the only way to distinguish these
Megas are the color of their eyes, otherwise they're basically the
same Pokémon. 
In the games, however, that's exactly what Latias and Latios are: battle tools. Earlier on in this post I've mentioned their similar stats, both having decent base 80 HP and excellent 110 speed. With base 80 attack, 90 defense, 110 special attack and 130 special defense, Latias tends to be more defensive than offensive, while Latios's attack and defense as well as its special attack and special defense are switched around. Despite that, both Latis are primarily used offensively, although Latias tends to be used more as an offensive support Pokémon with moves like Reflect Type, Defog, Healing Wish and Thunder Wave (not necessarily all of them on one particular moveset) along with a couple of offensive moves. However, its Mega allows it to go completely berserk, as its special attack and special defense are now a solid base 140 and 150, respectively, and Calm Mind boosts each of these stats by one stage every time it is used. Set up once or twice and go all out, that's my advice. That goes especially for Mega Latios, whose special attack is now 160 and becomes as destructive and indestructible as Mega Latias once it's set up. But not only does Mega Latios hit harder than Mega Latias, regular Latios is also stronger than regular Latias, and at exactly the same speed as well. That is why many people like to rock out with a regular Latios holding something else than a Mega Stone, such as a Choice Scarf, Life Orb, Soul Dew (yes, this is also an in-game item; it boosts Latias and Latios's special attack and special defense by 50%, but it was banned from regular tiers and now it can only be used in the Uber tier) or the Choice Specs.

Latias and Latios soaring under a starry sky. Beautiful fan art, i.m.o. 

You don't even have to worry about what ability you want, because both the regular and the Mega Latis come with Levitate, which gives them an immunity to all ground-type moves. Their nature should be Timid at all times, so that you can outspeed a good portion of the metagame, although a Modest nature could be run on Latios - Mega or no - to add a little bit more oomph to its attacking moves. And while there are a couple of differences in the level-up movepools of both Latias and Latios (Latias gets Healing Wish instead of Memento, Guard Split rather than Power Split, Mist Ball instead of Luster Purge, Charm in lieu of Dragon Dance, etc.), they basically learn the same offensive moves: Psychic, Draco Meteor, Psyshock, Surf, Ice Beam, Dragon Pulse, Thunderbolt, Hidden Power, Shadow Ball, Energy Ball... you name it. In short, there's no shortage of coverage moves to choose from - or healing moves, for that matter, because they can both learn Roost and Recover. Having both on the same moveset is of course redundant, but it's a nice thing you have a choice.

Latias and Latios racing across the water with the city skyline behind them. 

Aside from their Megas, though, there is one thing I don't partcularly like about them, which is their religious origin. Latias and Latios are based upon the aeons in Gnosticism, immaterial beings of concepts existing in pairs of males and females emanated from God and one another, hence their classification as the 'Eon Pokémon'. That's... fine, I guess? I don't believe in God and I don't think I entirely understand the concept of aeons, so that makes Latias and Latios's origin story a bit more confusing to me. I guess it could be a nice concept for someone who's into this nonsense, but I guess I'm going to rate Latias and Latios based on their designs and competitive utility, which are more than okay. I can't say either belongs on my favorites list, but at least neither will miss out on a good rating.

Rating: 4/5

zaterdag 1 juli 2017

#374 - #376: Beldum, Metang & Metagross

Beldum emerging from its Heavy Ball, a ball used
for catching heavier Pokémon.
Okay, now we're talking pseudo-legendaries. Metagross is actually one of only two I absolutely adore (the other one being Hydreigon), which should not be surprising to you in the least, because Metagross is a badass-looking steel-type Pokémon and y'all probably know by now that steel is my favorite of all 18 types.

Like all other pseudos, however, Matagross has to go through its infant stage, and that's exactly the right way to describe Beldum. You'll have to baby it in order for it to evolve, because literally the only move it learns by level-up is Take Down, which isn't even a STAB move and does recoil damage in return. That's not to say there isn't anything noteworthy to say about Beldum; on the contrary, really, bacause its flavor is far more interesting than its generational pseudo-legendary counterpart Bagon. Despite being a mechanical creature, this little dumbbell Pokémon - although its appearance is more reminiscent of some kind of surveillance camera, which is only strengthened by its trait of using the claws on its rear end to anchor itself to walls or ceilings in order to get some rest - still has emotions, the need to eat and sleep, and a way of reproducing. Its body lacks blood, however, and it is instead powered by magnetism: by emitting magnetic waves to repel the Earth's magnetic field, it is able to levitate (it doesn't have access to the ability with the same name, though), and it uses magnetism to move, communicate, hunt and control its attacks. Well, the only attack that it has, that is, unless you have an event shiny Beldum with moves like Iron Head and Zen Headbutt.

Metang's arms are rotated backwards when traveling, so that it
can reach speeds of over 60 miles per hour. 
Fortunately, you won't have to put up with Beldum for too long, as it evolves into Metang at level 20, the earliest of any pseudo-legendary basic stage. Metang is said to form when two Beldum merge, but there is no visible evidence of that - much like with Magneton. In any case, the brains of the fused Beldum are joined by a magnetic nervous system, allowing Metang to generate strong psychokinetic power and enhance its intelligence. Furthermore, its steel body is so strong that even a collision with a jet - as it's still able to hover in mid-air using magnetism - won't leave a scratch on it. But however clever Metang may be, this thing ain't got nothing on its evolution Metagross: whereas Metang is the result of two Beldum fusing together, Metagross is the result of two Metang fusing together, leaving Metagross with a total of four brains. These brains are all connected by a complex network of neurons, which makes Metagross capable of breezing through difficult calculations that it uses to analyze its opponents during battles. In short, Metagross is more intelligent than a supercomputer. How awesome is that?

Steven Stone is a collector of rare minerals and gemstones, so I
like the more 'natural' approach of Metagross here. 
Why, 12-year-old me definitely didn't think much of it. In fact, for the longest time I thought most of the Hoenn Pokémon were the worst, just because the creators had deviated from the 'basic' designs we'd come to know and love so much - at least in my opinion. Game Freak went way overboard with the designs for the Hoenn Pokémon, partly due to Gen. III being the first generation in which everybody at the company was able to submit their own ideas for new Pokémon, if I remember correctly. A lot of players took a dislike to these outlandish new Pokémon designs, and I wasn't an exception. I just dashed through the game with my starter and Kyogre, and that was it. That's what I did when starting a new adventure, anyway; it wasn't until Diamond and Pearl that I started creating balanced teams of six Pokémon. Hence, I never paid much attention to Metagross and its pre-evolutions. They looked too robotic and inorganic to my taste, so Metagross actually only came to my attention when I caught a Metang in my Black 2 playthrough. I evolved it, of course, and it literally fucked people up. Since then, I have come to appreciate Metagross a whole lot more, battle-wise as well as design-wise, and now it is actually very high up on my list of favorite Pokémon. And rightfully so, because who wouldn't want a hyperintelligent mechanical arachnid to command around, right? It's better to get this thing on your side in the first place, because you wouldn't want to be hunted down by this thing: it uses its extremely heavy body (at 1,212 pounds, Metagross is heavier than your average Snorlax, yo) to pin down its prey and then eats the helpless victim using the large mouth on its stomach. Being eaten alive by a supercomputer... that's one of the most inglorious ways to go down, if you ask me.

Badass Metagross is badass.

Guess who my favorite Pokémon League
character is?
The best thing about it is that this thing has a Mega evolution, despite its bullshit Pokédex entry from Sun stating that this Mega form 'results from one Metagross, one Metang and two Beldum linking up'. Yeah, right. At least Metagross gets even more badass by tucking away its legs to the back and creating a set of four giant arms with which it can fuck opponents up, so that's a plus. And with an attack stat of 145, the Tough Claws ability, a great psysical movepool, great defenses and a great defensive typing, Mega Metagross is indeed hard to take down. And because you won't retain the speed stat of the regular form in the turn you Mega-evolve your Pokémon anymore, like in Gen. VI, Mega Metagross has become dangerous to such an extent that it was immediately banned to Smogon's Uber tier. With no quadruple weaknesses and only its base 80 HP not exceeding 100 base points (it has base 145 attack, 150 defense, 105 special attack, 110 special defense and 110 speed), Mega Metagross matches a lot of legendary Pokémon in bulk and power. It suffers from the notorious four-moveslot syndrome, which means you won't be able to choose only four moves it can carry; its movepool is just that good. Meteor Mash and Zen Headbutt are excellent STAB moves, while Earthquake, Thunder Punch, Ice Punch, Hammer Arm, Rock Slide, Bullet Punch and Pursuit are all great options to consider filling the final two slots with. The only downside is that Metagross, and by extension Mega Metagross, doesn't have access to any good stat-boosting moves like Swords Dance or Dragon Dance or something (they're just examples), aside from maybe Power-Up Punch, which is a relatively weak non-STAB move and only boosts its attack by one stage each time it's used. Not worth it. You'll have to rely on Meteor Mash and pray the 20% chance of getting an attack boost comes through. And although its base 145 attack stat assures heavy damage output, it doesn't really help you'll need a Jolly nature in order to maximize Mega Metagross's speed stat and outspeed some of the legendary Pokémon in the tier.

Awesome Metagross is awesome.

In that regard, regular Metagross is better. Sure, its base 70 speed doesn't make it a fast Pokémon, but you can set up with Agility to make up for that if need be. And because it isn't very speedy in the first place, you can breed an Adamant nature onto it and let it hold a Life Orb or Choice Band, maximizing the damage output. You'll absolutely wreck house. And to hell with Intimidate users, because Clear Body prevents any stat reductions completely.

Like I said earlier, I absolutely adore this brutal-looking monstrosity now and I am so glad Game Freak decided to give it a Mega form, however overpowered it may be. I can't believe I didn't realize how badass Metagross actually is when I was just in my early teens, but I guess we've all come to get used to more extravagant and alien designs and have even started to really appreciate some of them. Let's face it, how fucking awesome does 'robot spider' sound?

Rating: 5/5

donderdag 1 juni 2017

#433, #358: Chingling & Chimecho

I am so sick and tired of these useless baby Pokémon. Luckily, this is the last one...

I still don't know what baby Pokémon are good for. Honestly,
Chimecho didn't even need a pre-evolution; if anything, it's
desperately in need of an evolution. 
There's nothing much to say about Chingling, either. It's a bell Pokémon based on the suzu bells used at shrines visited by followers of the Japanese Shintō religion, and it has a red orb in the back of its throat used to emit high-frequency and long-lasting cries that deafen its opponents but can be too high for people to hear. Or it just makes ringing sounds whenever it is hopping around, going about its business. Whatever, I don't care about Chingling. Nor do I care an awful lot about Chimecho, to be honest, but maybe that's because I haven't ever paid it much attention. The Japanese bell aspect is retained (or rather, Game Freak elaborated on this aspect with Chingling), but Chimecho is based on a fūrin rather than a suzu bell. Fūrin are particularly beautiful wind chimes made of glass that have been produced since the Edo period (c. 1603 - 1868 AD) of Japanese history, as glassblowing techniques from the Netherlands were introduced to the Japanese people in the seaport of Nagasaki during the 18th century. It was the first time the Japanese ever saw glass. After the glass objects were shipped to more affluent areas, the Japanese were prompted to learn glassblowing for themselves and create their own distinct glass paraphernalia, which resulted in the creation of Edo fūrin in the 19th century. At first these were used to ward off evil and epidemics, like their bronze predecessors called fūtaku, but nowadays they're used to enjoy their cooling and soothing sounds during hot summer days. One technique the Japanese have mastered is painting the glass on the interior of the chime so that the colors won't fade easily.

Chimecho. Don't you think its tail looks like a blood-soaked tissue paper?

But as beautiful and fascinating fūrin are, so bland is Chimecho. Such an interesting concept could have been the basis for an awesome Pokémon design, but Chimecho actually suffers from being a tad bit underdesigned: its bluish white body is partially covered by red marks that make it look as if someone has just tried to stop their nosebleed with a facial tissue. The vast majority of its flavor is directly derived from the way fūrin are used, too, as it comes flying on air currents when the hot season arrives and hangs from tree branches or the eaves of a building using the weird yellow suction cup on its head. (Wait a minute, that thing is a suction cup? It certainly doesn't look the part.) However, it is a whole lot louder than a regular wind chime. Chimecho utters cries that reverberate from deep within its body, and if it becomes enraged or upset enough, its cries result in ultrasonic waves that have the power to knock foes flying.

Chimecho using either Hyper Voice or Uproar. Both fit its flavor
perfectly, but neither actually provide it STAB: both Uproar and
Hyper Voice are normal-type moves, while Chimecho is pure
psychic.
Not that Chimecho is anywhere near as strong as its flavor suggests: its stats are no more than decent, but if your best stat is your base 95 special attack, you're gonna have a hard time keeping up with other Pokémon with better offensive or defensive stats - or both. Chimecho did get a buff in its defensive stats in Gen. VII, but ten extra base points in HP, defense and special defense won't make that much of a difference. Using it competitively is out of the question, so I'd recommend using it solely in playthroughs - if you want to, obviously. It learns just enough attacking moves - Psychic, Shadow Ball, Energy Ball and Dazzling Gleam - to fill up a moveset, and you could even ditch one (not Psychic, though) to give it Calm Mind. It's just a shame Chimecho isn't of much use. Smogon mentions a Leftovers set with a couple of moves such as Healing Wish (causes the user to faint and recovers the incoming Pokémon's HP and cures it of any status conditions it may have), Recover, Heal Bell, Thunder Wave and Taunt. Recover and Heal Bell are good moves indeed, but Chimecho is slow and it won't be able to effectively use Taunt very often because of that. It's not bulky enough to take hits either, so instead you could opt to go for a Light Clay set with Reflect and Light Screen, which - once set up - make Chimecho somewhat harder to take down. I'd just set up screens and switch out to some offensive tank or something, that will be more effective.

While Chimecho has an interesting concept behind its design, it is actually poorly executed. I don't hate Chimecho's guts, and it narrowly escapes a bad rating from me, but it does make you long for something that could have been.

You know what would be an amazing evolution for Chimecho? A carillon.

Rating: 3/5

zondag 16 april 2017

#343 - #344: Baltoy & Claydol

Baltoy happily spinning about. 
Baltoy and its evolution Claydol are a strange set of Pokémon. Found in the desert area of the Hoenn region, Baltoy seems to be a living clay figurine of some sort, which is obviously why it's a ground type. As for the reason why its secondary typing is psychic... I have absolutely no clue. Being a living clay doll doesn't justify its psychic typing, nor do its characteristics: it moves around by spinning on its one foot like a top toy and cleverly balances itself on said foot while it sleeps, and as soon as it spots others of its kind, it conregates with them and then begins crying noisily in unison. Baltoy's psychic typing seems to be predominant, as most of its level-up moves are of its secondary typing, as are the TM and Move Tutor moves it can learn. It doesn't have a shortage of ground-type moves at all, but I figured I'd mention it nonetheless. What's interesting is that Baltoy is an ancient Pokémon, and primitive murals in the ruins of an ancient city it was found in depict it living among the people of old times. Unsurprising, because this Pokémon and its evolution are based on the shakōki-dogū, a 'spaceman' clay figurine from the Jōmon period of Japanese prehistory (c. 14,000 - 300 BC), and Baltoy even shares some traits with a spinning top. The fact that culbuto and ottuki - found in its French and Korean names of Balbuto and Ohttukgun (오뚝군), respectively - both mean 'roly-poly toy' (or 'round-bottomed doll') doesn't seem to matter to Game Freak. Its Japanese and English names seem to take a more general or neutral approach: Yajilon (ヤジロン) is most probably an abbreviation of yajirobe'e, meaning 'balancing toy', while Baltoy may be a contraction thereof.

Claydol as seen in TCG, shooting Hyper Beams from the
protrusions on its arms.
And Claydol? Well... surely I don't have to explain where its name comes from, right? All I can say is that I think this Pokémon is weird, with its multiple eyes and beaks giving it the appearance of a couple of merged owls. It is more obviously a psychic type, though, as there's an aura of mystery surrounding Claydol and its flavor sure points to it being a psychic type as well. The spherical arms it has are not attached to its body, but are usually kept floating close by due to Claydol's psychic powers. It uses the same telekinetic abilities to move through the air and hovers in midair when it's asleep. Claydol is said to have come to life when an ancient doll made from clay, crafted by an ancient but primitive civilization dating back 20,000 years, was exposed to a mysterious ray of light. The psychic typing is also more eminent in Claydol's foreign names than Baltoy's, especially its Japanese and Chinese ones. For starters, its Japanese name Nendoll (ネンドール) contains the word nen, which is pretty much subject to interpretation: it is found in various compounds having to do with ESP-related phenomena such as nensha ('thoughtography'; the claimed ability to project images from one's mind onto surfaces such as photographic film by psychic means) and nendō ('telekinesis'), although nendo also means 'clay'. Lepumentas is Claydol's German name and originates from the Latin word for 'mind', being mentis, whereas its Chinese name Niànlìtǔ'ǒu (念力土偶) is partly derived from niànlì, which means 'psychokinesis' and also serves as the Chinese name for the move Confusion.

So, how 'bout that Mega Claydol? We don't need for it to become
bulkier, but God knows he needs a special attack boost. This
Mega reminds me of Shakkoumon from Digimon Adventure 02,
and that has everything to do with the fact that it is based on the
shakōki-dogū as well. 
One thing's for sure: Claydol won't be using Confusion anytime soon. This thing is a bulky bitch and is meant to tank hits and serve as a valuable support Pokémon. It learns Stealth Rock, with which you can set up rocks that hurt opposing Pokémon every time they're sent to the battlefield, while Rapid Spin removes entry hazards on your side of the field. Magic Coat reflects all entry hazard moves or moves that inflict a status condition (Leech Seed, Toxic, Stealth Rock and Teeter Dance, for example, but also moves like Taunt and Torment) back to the move's user. The Toxic/Protect combo is a classic tactic, although a nicer tactic is to let Claydol hold the Light Clay to extend the duration of moves like Reflect and Light Screen, which raise the entire team's defense and special defense by 50%. However, Claydol also needs a move to attack with, something like Psychic or Earth Power - as long as it's a strong STAB move it should do a considerable amount of damage. The best nature for such a Claydol is Bold or Calm, although a Modest nature can be used if you wanna go offensive. Its special movepool is crazy: Ancient Power, Earth Power, Psychic, Psyshock, Extrasensory, Ice Beam, Shadow Ball, Signal Beam, Grass Knot, Dazzling Gleam and even Charge Beam, a weak electric-type move that has a big chance of raising its special attack by one stage every time it is used. And when it comes to abilities, you don't even have to rack your brains for hours trying to decide which one you're gonna use: Claydol gets Levitate by default. This ability makes it immune to ground-type moves and entry hazards like Spikes and Toxic Spikes, and resistant to rock-type moves and Stealth Rock. How's that for an entry hazard remover?

Baltoy and Claydol's official art, hand-drawn by... someone. It's actually a still of a
video tutorial teaching people how to draw Pokémon.

Personally, though, I am not the biggest fan of Claydol. Yes, it's weird. And yes, I know I said that's what gives Gen. III a little bit of redemption. I don't think Claydol is a good kind of weird, though, rather an awkward kind of weird. The multiple pairs of eyes are unsettling and its head and body are unnecessarily rotund, which gives it too much of an artificial appearance, although its flavor suggests that it is an artificial Pokémon in all aspects. I don't hate Claydol, though. It still has an interesting and original design and flavor, with a unique albeit terrible defensive typing to boot (it is weak to ghost, dark, grass, water, bug and ice). I think a rating of 3 stars is a little bit low, so I'll just give it half a star extra.

Rating: 3.5/5

woensdag 5 april 2017

#338: Solrock

Being based on the sun rather than the moon, Solrock is Lunatone's more physically oriented version counterpart, even though it's stylistically very different. While I do love Lunatone, I think Solrock has a better design overall, as it's busier and more colorful. Also, Solrock looks like it's chronically suspicious and that's an attitude I can stand behind at all times.

Solrock (above) and Lunatone (under).
Whereas Lunatone extracts its power from the light of the full moon, though, Solrock thrives on solar energy, which it absorbs in groups during the light of day. That energy is then used by rotating its body at high velocity to generate intense heat and a blinding light, which is probably the reason why this Pokémon is able to learn a plethora of fire-type moves - to such an extent, even, that it is among the few Pokémon that are not ghost or fire types to learn Will-O-Wisp. This characteristic, along with its ability to learn moves like Stealth Rock and Morning Sun and its relatively high HP and defense, is the reason why Solrock is most commonly used as a physical wall or screen setter (Reflect and Light Screen and the like) in competitive play, although it's not a fantastic competitive Pokémon in the first place. Like Lunatone, Solrock is a rock/psychic type and that means that it doesn't receive STAB from the many fire-type moves it can learn. What's more, most of them are special moves. Only Flare Blitz - which it got as a level-up move only recently, in Pokémon Sun and Moon - is physical and, on top of that, it deals recoil damage. Also, it doesn't have access to any physical psychic-type move, unless you breed for a perfect Solrock on Omega Ruby or Alpha Sapphire and take it to one of the Move Tutors at the Battle Resort to teach it Zen Headbutt (or Iron Head, but Solrock doesn't really need that move). Fortunately, this Pokémon is a great asset in a playthrough, being able to learn great moves like Rock Slide, Stone Edge, Flare Blitz, Acrobatics (works best when Solrock isn't holding an item) and, strangely enough, even the much-valued Earthquake.

It's a rock that floats, though. How can a levitating meteorite make the ground shake?

Pretty cool drawing of Solrock.
Frankly, I've never even used a Solrock in any playthrough, ever. It's a shame, really, because I've come to love Solrock's alien design and emotionless expression. Too bad its flavor isn't anything special: even though it looks like it's perpetually expressionless, it is able to sense the emotions and thoughts of others, but this is a trait I've seen in other Pokémon as well and I can't say I'm very impressed by it. Gardevoir does this whole sense-of-emotion thing better, anyway. Still, it's weird and interestingly designed Pokémon like Solrock that give Gen. III some redemption, because it looks like Game Freak wanted to annoy us more than ever, giving us dumb and atrocious Pokémon like Pelipper, Spinda, Luvdisc, Castform and even more useless baby Pokémon such as Azurill and Wynaut. And not only did Game Freak do nothing special with Lunatone and Solrock in Pokémon Sun and Moon - the celestial bodies these Pokémon are based on are in the names of the new games - they weren't even available until after Sun and Moon's compatibility with Pokémon Bank almost two months later. Well, then.

Rating: 5/5

zaterdag 1 april 2017

#337: Lunatone

I was a little surprised that today's Pokémon Lunatone and its version counterpart Solrock (whom I will discuss at a later time) weren't included in the Alola Pokédex. You know, with them being based on meteorites shaped like certain celestial bodies the recent games were named after and all...

See? Solrock and Lunatone were anticipated to be in the Alola
Pokédex to such an extent someone integrated them in Sun and
Moon's logos. 
The moon is basically Lunatone's whole shtick: it is shaped like a crescent moon, its health ebbs and flows with the lunar cycle, and it brims with power when exposed to the light of the full moon. Lunatone is a meteorite first discovered at the site of a meteor crash, so some people theorize that it came from space, even though no one has been able to prove this theory so far. It is obviously a rock-type Pokémon, although it has psychic powers that allow it to levitate and cause its eyes to induce sleep or paralyzing fear in opponents. Unfortunately, that doesn't automatically make Lunatone a competitively viable Pokémon. It has a base 95 special attack stat and its HP got buffed from 70 to 90 in Pokémon Sun and Moon, but that doesn't quite cut it. Smogon mentions a Life Orb set with Rock Polish, a move that effectively doubles Lunatone's speed stat, but you'll need a valuable turn and the right opportunity to set it up reliably. Lunatone can be a sweeper, but I think it's in-game material rather than a competitive asset: it learns special moves like Power Gem (only as of Gen. VII), Psychic, Psyshock, Moonblast, Shadow Ball, Grass Knot, Earth Power, Signal Beam and even Ice Beam, Icy Wind and Blizzard. Not surprising, when you realize many people think it's very cold on the moon. However, in reality the moon is subject to extreme temperature changes, with temperatures ranging from -298°F at night to 224°F during the day. I'm not complaining about inconsistency or incorrectness here, because it would've been weird to see Lunatone use something like Fire Blast or Flamethrower, for example, as it does have a sort of chilly vibe to it.

Lunatone (left) and Solrock (right) posing for a family picture. 

For a long time, I thought Gen. III was the worst because of Pokémon like these, but now I realize it's the weird Pokémon that makes this generation so special: Pokémon like Exploud, Medicham and Lunatone all get maximum ratings from me because their weirdness makes them stand out to the other Pokémon in this generation, whom I think are pretty bland sometimes. And let's not talk about atrocities like Pelipper and Spinda, shall we? The best thing about Lunatone is that it has an even better and more creepy counterpart, although there is a fair amount of creepy fan art of Lunatone itself to be found on Google Images. Even its Gen. III sprites make it look more lunatic (pun most definitely intended), as it doesn't look like its eyes are deep-set but rather bulge from their sockets.

Rating: 4.5/5

zondag 12 maart 2017

#325 - #326: Spoink & Grumpig

TCG art of Spoink. 
The next Pokémon has such a miserable and pitiful vital function that we might as well put it out of its misery as quickly as possible. Spoink is a pig-like psychic-type Pokémon with no hind legs at all; instead, it is constantly bouncing on its coily tail to keep its heart pumping. Its Pokédex entries mention that it dies the moment it stops bouncing, although it has often been seen keeping still in the anime series. Even the lore about Spoink's pearl carries a little bit of inconsistency with it. It's not about the fact that the pearl on its head - which is produced by Clamperl, by the way - is used to magnify Spoink's psychokinetic powers or that it is always on a constant search for a bigger pearl, often easily mistaking other round objects for its precious pearl. It's not even about the fact that Clamperl's face is found on the pink, pearl-like object situated in the middle of its shell; its Pokédex entries explicitly state that one Clamperl produces only a single pearl during its lifetime, and that is when its body becomes too large to fit in its rock-hard shell and the Pokémon is on the verge of evolving. No, it's a tiny detail that is found in Spoink and Clamperl's shinies: shiny Spoink's pearl is gray, whereas shiny Clamperl's pearl-like body is a vague gold color. It's a detail of little importance, really, and I'm a bit annoyed by the fact that I'm annoyed by such trivialities, but I couldn't help but notice it when I looked at the shinies of both these Pokémon.

TCG art of Grumpig. Because there honestly isn't all that much
interesting fan art of this Pokémon to be found on Google Images.
Aside from the fact that I'm not a pig fan of onomatopoeia in Pokémon names (man, is that pun bad or what?), I like Spoink a little less now that I know that the inspiration for this Pokémon is most likely based on a biblical phrase. I am an atheist and I don't know shit about biblical stuff, nor am I even remotely interested in that kind of bullcrap; so correct me if I'm wrong, but the phrase "...neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." is part of a verse from the seventh chapter of the Book of Matthew and more or less means that you shouldn't waste something precious on people that can't or won't appreciate it. I bet the few religious people I've met felt the same way about me when I gave them the cold shoulder after they tried to shove their religion in my face - and trust me, that has happened to me at least twice. But however much a swine I may be, this little piggy called Spoink (one of the ugliest Pokémon names in existence, i.m.o.) absolutely adores its pearl and even gets weaker when it's not holding on to it. That one big pearl splits into three small black ones upon evolving into Grumpig, though, maybe to emphasize that the manner in which they enhance its psychic powers is much more sinister now: Grumpig can control and manipulate Pokémon and people at will, and when it does so, it performs an odd dance that became hugely popular overseas - and with that Game Freak mean outside of Hoenn, I assume.

This is some pretty awesome fan art of Grumpig. 
Surprisingly, Grumpig doesn't quite make an impact in the competitive metagame. There are a couple of sets that are highly effective on this Pokémon, but its usage is pretty straightforward: it is usually put on a team as a specially bulky special attacker. It's got an amazing base special defense stat of 110 and some beefy HP to back it up, but its defense ain't worth shit, which leaves it vulnerable to physical attacks. If supported by a Calm nature and the Thick Fat ability, which gives Grumpig resistances to fire- and ice-type moves, this Pokémon should be able to tank a couple of special hits that come its way, though. A Timid or Modest nature for more speed or power, respectively, should do the trick as well, but don't even consider breeding Own Tempo or Gluttony onto this thing, because an immunity to being confused or the early use of a berry are side effects that aren't all that useful in Grumpig's case. For instance, Grumpig won't be holding a berry; instead, you should make it hold the Leftovers to gain a little bit of health back every turn, as it lacks any reliable recovery moves. And if you're really scared of your Grumpiggy getting hit by a dark-type move, you can give it a Colbur Berry, which halves the power of an incoming super-effective dark-type move. But Grumpig can't do anything in return without rocking a good moveset itself. One tactic is to let it set up a Substitute and use Calm Mind from there on, building up some strength and bulk before it can attack with moves like Psychic, Psyshock, Focus Blast, Power Gem, Energy Ball, Shadow Ball and Signal Beam, while it can also paralyze foes with Thunder Wave and stall an opposing Pokémon with a Toxic/Protect combo. And as Grumpig can take a special hit in the first place, you might want to consider breeding Mirror Coat onto it, which has negative priority but does double the damage if Grumpig is hit by a special move.

I never realized that Grumpig could be so malicious. Look at this GIF and tell me
that this motherfucker does not look evil. 

I actually really like Grumpig. I used one in an Omega Ruby playthrough and I have to say it was one of the best members of my team, especially considering the fact that it has such good type coverage. At base 80 it isn't exactly slow, either, so most of the time it went first and dished out a lot of damage due to its Mild nature. It's too bad this whole pearl thing just had to be a reference to the goddamn Bible and that its flavor is a little bland compared to Spoink's, but I like the dark turn Game Freak have taken with it. It's still a more interesting and pleasing Pokémon than Spoink design-wise and I have to say I've grown attached to it quite a bit.

Also, it's purple.

Rating: 4.5/5

donderdag 26 januari 2017

#307 - #308: Meditite & Medicham

Hoenn is home to some of the weirdest Pokémon in the franchise. Exploud is one of them, but Medicham is pretty fucking weird as well, with even a weirder Mega to boot. Fortunately, it's exactly the kind of weird that I like about Exploud, so prepare yourselves for some serious gushing and raving here.

Official art of Meditite, created by Ken Sugimori. I wish I could
say that I like it, but the onion-shaped head and curled ears are
actually a bit dumb. Also, its eyes are way out of proportion. 
First off, there's Meditite. Y'know, the mediocrity that is called a pre-evolution? That is to say, there are only a few pre-evos that appeal to me more than their final forms - Pikachu, Dragonair and Spheal, for example - and Meditite ain't one of them. Its flavor is quite original for a fighting-type Pokémon, though, and I like it well enough: Meditite usually sits in a yoga position, heightening its inner energy and spiritual power through meditation in order for it to levitate. In yoga, this position is called the Lotus position - or Padmāsana - and supposedly holds the mind completely steady for long periods of time and calms it. However, Meditite always loses its concentration and focus while meditating and thus its training never ends, keeping itself dedicatedly busy with rigorous meditation every day for hours on end. It only eats one berry per day as part of its spiritual training, as it is said that enduring hunger results in a tempered spirit and a sharper mind. Of course, these characteristics explain why Meditite also has the secondary psychic typing on top of its fighting type and why its only regular ability is Pure Power, which doubles its actual attack stat. It's basically Huge Power, but for weird humanoid yoga Pokémon - to this day, the ability is exclusive to Meditite and Medicham.

Medicham is ready to kick some ass! 
The latter of which is one of my favorite Pokémon for a reason, by the way. Instead of having an onion head, like Meditite, Medicham looks like it is wearing a turban - or at least some kind of Arabian headgear. It seems to be based on a couple of deities from the Hindu religion, of which meditation is a prominent aspect, but the bedlah pants and the headgear that resembles a shāl (shawl; compare the Dutch word sjaal, which means 'scarf') give Medicham the appearance of Arabian belly dancers, while the headpiece growth on top of its head resembles a ponytail that can be seen on Persian genies in American fiction. Its flavor is also a lot more interesting than Meditite: Medicham can harness great psychokinetic powers through the practice of meditation, because it has developed a sixth sense that allows it to predict the opponent's next move. To blend it with the belly dancer thing, Medicham battles with elegant, dance-like moves so that it can dodge attacks and launch devastating blows (which is no lie). By becoming one with nature, it can merge itself with its surroundings without much difficulty and vanish, only to focus on its meditation for more than a month without any food; in fact, the deprivation of food allows it to see its opponents' auras. Did you absorb that information? Medicham deprives itself of food to enhance its sixth sense, with which it can predict what its opponent is going to do in battles. In theory, Medicham should never lose or get hit, but of course that's not how it works - not even in the anime - and I bloody damn well know that.

I like how Mega Medicham is depicted as a hieroglyph, given the
fact that its most prominent features are derived from Arabic and
Persian culture.
That is not to say, however, that you shouldn't be cautious around Medicham. Its base 60 attack stat may not look like it's powerful, but its actual attack can reach 480 at level 100 when Pure Power is applied, along with other factors like IVs, EV training and a beneficial nature. Its speed is kind of subpar, but that could easily be fixed by giving it a Choice Scarf. A Choice Band might be an option to boost its ridiculous attack stat even further, although a Life Orb boosts all of its moves without locking it into only one move until you switch it out, because its movepool is way too good for that: aside from STAB High Jump Kick and STAB Zen Headbutt, Medicham also has access to excellent coverage moves like Thunder Punch, Ice Punch, Fire Punch, Rock Slide and Poison Jab, and even priority moves like Fake Out and Bullet Punch. Drain Punch is a STAB fighting-type move that heals Medicham for half the damage done to the target and is much more reliable than High Jump Kick, as the latter may be strong (130 power!) but takes away half of Medicham's health if it misses. Drain Punch is a safer alternative, but you could also use both at the same time and fill the remaining two moveslots with Zen Headbutt and a good coverage move that perfectly suits your needs for the upcoming battle.

Medicham is awesome.

Mega Medicham (left) and its shiny form (right). Medicham - and by extension its
Mega evolution - has one of the best shiny color palettes in the games. 

But wait a minute, wait a minute... I'm not done yet! Medicham has a Mega evolution that's even more awesome than its regular form. The shawl on its head has transformed into what's obviously a turban now, the harem pants have more accessories to them (look at them frills and beads!), and behind Mega Medicham itself now float four additional arms. These ghost-like arms were formed by Mega Medicham itself by using its enhanced willpower and are more realistic and dexterous the more trained its spirit is. However, not only Mega Medicham's spirit is enhanced, its power has gone through the roof as well! Base 100 attack would normally be nothing more than just good, but Medicham retains Pure Power upon Mega-evolving and can reach an attack stat of 656 when all the right factors are into play. That's only a little bit less than Mega Mawile's attack stat when Huge Power is in effect, but the only reason why Mega Medicham didn't end up in Ubers (Smogon's legendary tier) is because it isn't able to learn Swords Dance and Mega Mawile is. Moreover, Mega Medicham is relatively frail compared to Mega Mawile, even though its decent speed stat may rescue it from getting hit first from time to time.

Mega Medicham (left) in combat with one of the best Megas ever (Mega Aggron,
right). The former has a type advantage over the latter, but I hope Mega Aggron
is winning.

I love everything about Medicham, but I love its Mega the most. It's definitely one of the weirdest Pokémon Hoenn has to offer, and it has one of the most unique Gen. III designs. I fell in love with Medicham when I used one in an Omega Ruby playthrough. It one-shotted everything, although it had a Brave nature, so it was outsped by other Pokémon more often than not.

Not that it bothered me. Much.

Anyway, it won't surprise anybody that, after all this praise, I'm giving Medicham and its Mega a deserved rating of 5 more-than-perfect little stars. Big time.

Rating: 5/5