zaterdag 21 januari 2017

#303: Mawile

A Sableye making itself comfortable in
Mawile's jaw. These two Pokémon are often
seen as counterparts.
Mawile can be seen as a counterpart to Sableye, whom I discussed exactly a week ago. Like Sableye, this Pokémon is quite unique, although it is based on yet another Japanese mythical being, so its basic form doesn't appeal to me as much as Sableye's basic form does, despite the fact that it's actually a steel type (I can't remember if I mentioned it already, but steel is my favorite of the 18 types currently available in the games). Mawile is based on the Japanese myth of the futakuchi-onna, literally 'two-mouthed woman'. This type of yōkai is characterized by her two mouths - a normal one and a second one located on the back of her head; or rather in the back of her head. The origin of this second mouth is pretty terrifying: in many stories, the soon-to-be futakuchi-onna is a wife of a miser and rarely eats. That's why a second mouth mysteriously appears in the back of the woman's head, often mumbling spiteful and threatening things to her and demanding food. If it's not fed, it can screech obscenely and cause the woman tremendous pain. Ultimately, though, the woman's long hair begins to move on its own like a pair of serpents, so that the second mouth can help itself to twice the amount of food the woman usually consumes. In other stories, the mouth forms from an axe wound she sustains accidentally or even because her own husband tries to murder her. The jaw on the back on Mawile's head, however, is just a set of transformed steel horns that Mawile uses to chomp its foes with after it lulls them out of wariness or into complacency with its docile-looking face. In other words, Mawile is a dangerous creature that likes to deceive people and other Pokémon, hence its classification as the 'Deceiver Pokémon'. Everything comes together when you look at the origins of Mawile's English and foreign names, too: a maw is the mouth of a voracious animal - an animal devouring great quantities of food - and a wile is a strategem or trick intended to deceive or ensnare, while its foreign names are all plays on 'jaw', 'mandible', 'lying' and 'cheating' and the like.

Mega Mawile. 
But Mawile's regular form is nothing compared to its Mega evolution, who suddenly has two sets of jaw-like appendages protruding from its head. While the single jaw is strong enough to chew through iron beams on itself, the pair of jaws can be controlled individually by Mega Mawile and boast tremendous power. Looking at Mega Mawile's ability and base attack stat, that should not come as a surprise: a base attack stat of 105 is already nothing to sneeze at, but the ability Huge Power will raise its physical prowess to ridiculous levels. When you have a Pokémon with a base attack stat of 105, perfect IVs, an attack-beneficial nature (Adamant, Lonely, Naughty and Brave) and EV training in said attack stat, its physical proficiency can be as high as 339 - a massive 678 when Huge Power is applied! This effectively makes Mega Mawile the strongest Pokémon in the game. In fact, its attack stat even exceeds the limit of 669 attack (255 base attack, as 255 is the highest possible 8-digit binary number), equalling a Pokémon with a base attack stat of 259. Mega Mawile's base stat total may be only 480 - the lowest among all Mega forms, along with Mega Sableye - but Huge Power made Smogon ban it from any competitive tier lower than Uber, the tier where powerful legendaries like Rayquaza, Lugia, Dialga, Reshiram and Zekrom reside as well. It is that strong.

Mawile standing next to its Poké Ball.
Unfortunately, Mega Mawile is more of a hit-and-run Pokémon. Its defense is great and its special defense is quite good, too, but its mediocre HP can't back up its good defensive stats and its speed is nothing to write home about. You can't do anything about its speed, either, because Mawile can't learn Agility or Autotomize and can't hold any stat-enhancing items such as the Choice Scarf because it needs to hold a Mega Stone to Mega-evolve. Then again, Mega Mawile has access to some excellent STAB moves like Iron Head and Play Rough (as of Gen. VI, Mawile is a fairy type in addition to its primary steel type), as well as some superb type coverage in Crunch, Stone Edge, Rock Slide, Brick Break, Sucker Punch, Knock Off, Thunder Punch, Ice Punch and the elemental fangs. The latter have a base power of 65 and are quite weak compared to moves that are usually used in the competitive scene, but Mega Mawile is so strong that I think it can pull them off quite well if you are in need of them, especially after a Swords Dance boost (yup, as if Huge Power combined with a base attack of 105 wasn't enough already, Mega Mawile can also sharply boost its attack with Swords Dance). As it's not fast to begin with, it's a given you should slap an Adamant nature on it, making it an absolute powerhouse. It even leaves huge dents in defensive teams, easily knocking out Pokémon in two or three hits that are not very effective on them.

Hey Mega Sableye, don't lose your big-ass gemstone. Its defensive qualities are
what makes you competitively viable in the first place. 

It's Mega Mawile's offensive prowess what makes me like this Pokémon in the first place, although I like its design more than regular Mawile's as well. The pink hakama (a type of Japanese garment) make it more reminiscent of the Japanese lore of the futakuchi-onna and also emphasize its fairy typing. Well, in my opinion, anyway. There are plenty of steel-type Pokémon that end up high on my list of favorite Pokémon - in fact, Aggron and its pre-evolutions are next on my rating list - but Mawile will have to do with 4.5 stars rather than 5, the same as Sableye.

+0.5 for originality and +1 for the awesome Mega.

Rating: 4.5/5

zaterdag 14 januari 2017

#302: Sableye

Creepy fan art of Sableye. It uses its sharp claws to dig through
the earth and excavate gems, which it then devours.
Now, this Pokémon is a real gem, literally and figuratively. The dark/ghost Sableye is inarguably, indisputably, irrefutably an obscure and creepy but unique Pokémon. A goblin-like creature with sharp teeth and claws and eyes like diamonds that sparkle in the dark and allow it to see in low light, it is feared by many people because it's said that looking directly into its eyes will cause it steal one's soul away. Those eyes are not the only gemstones to be found on its body, though: it has a red gem on its chest, and on its back are a blue and green gemstone as well as another red one, which is probably a reference to the trio of games of the generation it debuted in. The diamond eyes and gem-like adornments on Sableye's body are the result of its diet, which consists of rock and raw gemstones. It even preys on Carbink, but it is apparently too slow to catch them, as they're usually taken by Gabite before Sableye can even do so much as to lay a hand on them. The whole gemstone thing extends through its Mega evolution as well: all the energy from Mega-evolving is concentrated into the red jewel on its chest, which detaches from Sableye's body and significantly increases in size, leaving a small hole in Mega Sableye's chest. Mega Sableye now shelters itself behind the large and heavy jewel, which is said to boast such incredible hardness that nothing even leaves so much as a scratch on it. Hiding behind the jewel comes with some benefits and disadvantages: Mega Sableye can take advantage of opening its targets leave exposed, but supporting the massive jewel makes it too slow to turn around, which makes it vulnerable from behind.

I especially like the lore behind Sableye's design, though. Brace yourselves.

Amazing fan art of Sableye picking its teeth after a delicious
meal consisting of rubies, sapphires and emeralds.
Sableye is based on the Hopkinsville Goblin, which is claimed to be an extraterrestrial being encountered in the towns of Kelly and Hopkinsville in the state of Kentucky (where the chicken comes from). On an August day in 1955, five immensely dumb adults and seven extremely gullible children arrived at the Hopkinsville police station claiming that small alien creatures in a spaceship repeatedly popped up at the doorway or peered through the windows of their farmhouse, attacking them. They had been holding the creatures off with gunfire for four hours, or so they said. Four remarkably clever city policemen, five unusually intelligent state troopers, four outstandingly bright military policemen from a nearby army base and three incredibly smart deputy sheriffs were concerned about a possible gun battle between local citizens and decided to take a look anyway, even though they found nothing but holes in window and door screens made by firearms. The story got widespread coverage in local and national press, although details such as "large pointed ears, claw-like hands, eyes that glowed yellow and spindly legs" only appeared in various media much later than the date of occurrence. A couple of exceptionally wise sceptics presumed that the creatures were just great horned owls - which have pointed ears and yellow eyes and aggressively defend their nests - that were misidentified by the hopelessly stupid Hopkinsville people because they were intoxicated, yet many tremendously crazy people called ufologists regard the whole affair as one of the most significant and well-documented cases in the history of UFO incidents.

Yeah, right. Alcohol ruins lives, people, so drink responsibly.

Anyway, The Hopkinsville aliens are most famous and popular in Japan, where they have appeared in various anime shows and video games, including Pokémon: the 'spindly legs' part caused the creatures to make swaying motions that are even demonstrated by Sableye's 3D movements in Gen. VI and Gen. VII.

Official art of Mega Sableye.
Unfortunately, neither regular Sableye nor Mega Sableye are very good in battle. The latter is even tied with Mega Mawile for having the lowest base stat total of all Mega-evolved Pokémon, at 480. That's not particularly a good base stat total for a Pokémon that is not holding an item other than a Mega Stone. Mega Sableye has excellent defense and special defense, sure, and its ability Magic Bounce lets it bounce back most status moves to the user (I think the only exception is Memento), but its mediocre HP stat doesn't back up its great defenses and its attacking stats are no more than decent. However, Sableye - and therefore also Mega Sableye, obviously - has access to reliable recovery in the move Recover, priority damage in Fake Out and priority Will-O-Wisp due to the Prankster ability; be careful, because regular Sableye is quite frail and Prankster will change into Magic Bounce upon Mega-evolving. As for the fourth and last moveslot, Foul Play is a decent option to attack with, as this move uses the opponent's attack stat rather than Mega Sableye's attack stat. It'll pay off most of the time, and even if Foul Play should be weaker, it's still a STAB move. For more reliability you could also use Knock Off, which even knocks off the opposing Pokémon's held item, rendering it unusable for the rest of the battle. In that case, Impish is the preferred nature for Mega Sableye, boosting its defense and lowering its special attack - which it isn't gonna use, anyway. Using regular Sableye is out of the question, unless you teach it Taunt and give it the Leftovers, which can make it somewhat viable as a blocker for Pokémon that want to set up an entry hazard or try to remove yours. There are much better options out there for that, though, and it is much better to just use Mega Sableye instead.

Sableye as seen in the anime. 

I think Sableye has an interesting and unique design and flavor to it and I definitely consider its Mega as one of the most original ones. Sableye has never been one of my favorite Pokémon, but I have to say that I've gotten more respect for the people who created it, as even I acknowledge the distinctiveness and originality of its design. Of course, at the end of the day it's just based on yet another mythical creature, but at least this time it's a mythical creature from modern history rather than ancient or postclassical history; the Kelly-Hopkinsville event was pretty recent in comparison, occurring 'only' 62 years ago. Moreover, this whole gemstone thing used to be unique to Sableye until Carbink and Diancie came into play, so it's not as if there wasn't some thought put into Sableye's whole concept. This Pokémon's getting a solid 4-star rating.

Rating: 4/5

maandag 9 januari 2017

#300 - #301: Skitty & Delcatty

In Meowth and Persian's review I already mentioned that I absolutely adore cats (kittens in particular), and that was not a lie, because cats are - and always will be - my favorite animals. My love for these fluffy creatures even carries over to Pokémon, as some feline Pokémon in the franchise are very high on of my all-time favorites list; Luxray has been my absolute favorite Pokémon since 2007, and Persian and the entire Litten family could easily be top-10 material. Heck, even Mew is feline to some extent, and I love that Pokémon.

The only exceptions are Skitty and Delcatty.

Fan art of a bunch of Skitty playing with a reluctant Spheal. 

Now, I don't hate Skitty and Delcatty, but they're so... bland. Many people suggest that you could also say that about Persian, especially when it comes to its design, but that Pokémon at least had a little bit of personality to it. What's more, Persian isn't entirely useless in battle, because the Technician/Nasty Plot combo proved to be very effective during my ORAS cat playthrough. There is a reason I didn't include Delcatty in my team, though: it's a terrible battler. while Gen. VII made Delcatty faster, it didn't make it stronger, having a base special attack of only 55 and no moves to reliably boost that stat whatsoever. Nor does it have access to a move to boost its attack stat (base 65), for that matter. Delcatty may have a wide movepool of both physical and special attacks, but its ability Normalize changes all of its moves - including status moves such as Thunder Wave and Toxic - into normal-type moves, which is bad. I cannot fathom why on earth anybody would be okay with excellent type coverage being changed into what is perhaps the most boring and least effective type in the Pokémon universe. Sure, you could opt for Cute Charm instead, but that doesn't solve the problem of Delcatty's attacking stats being terrible to the max - with no ways to boost them significantly. Well, Work Up is the best it gets, raising both its attack and special attack by one stage each, but it just doesn't compare to the two-stage special attack boost Nasty Plot provides. Unortunately, Delcatty does not have access to that move, so it's better to shy away from this Pokémon entirely.

Pretty cool 3D art of Delcatty. 

And it's not like Skitty and Delcatty's Pokédex entries are any better. Skitty behaves pretty much like a pet kitten, being fascinated by anything that moves and having the tendency to pursue them. It even chases its own tail until it becomes dizzy from it. Delcatty is more mature, being a real pacifist and avoiding conflicts wherever possible; when it is disturbed, it just moves to another area rather than starting a fight. Additionally, it likes to do everything at its own pace, so its daily routine is random. The Pokédex entries claim that both Skitty and Delcatty are more popular among female Trainers - Skitty for its adorable looks and Delcatty for its sublime fur - but this is not an accurate representation of real life: a trillion cat memes and videos that you can find on the Internet suggest that the popularity of cat is more gender-neutral.

In short, there is nothing overly remarkable about Skitty and Delcatty; for the most part, they behave like normal cats do. But whereas it's is fine when a normal cat behaves like a normal cat, it comes across as bland when it's the characteristic of what's supposed to be an occult creature with excessive powers. I mean, I get that not every Pokémon is as strong or interesting, but it's another thing entirely to come up with features that are so bland the whole Pokémon ends up being uninteresting. It's a shame, because I really like Delcatty's design (except for the awkward feet) and I think this Pokémon could've been so much more, both competitively and characteristically.

Little Skitty by the water, as seen on a TCG card.

You'd think that after all this 'trash talk' I would give Delcatty a bad rating, but that couldn't have been any further from the truth. As I said before, I actually quite like its design, and that counts for something, too. I like the random pincushion parts of its design; and while Bulbapedia states these parts are actually based on foxtail grass and Skitty and Delcatty's Japanese names of Eneco (エネコ) and Enekororo (エネコロロ) seem to support that, as enokorogusa means 'foxtail grass', I really don't see it. Ah, whatevs. Skitty and Delcatty are cute enough for a decent rating of 3.5 stars, even though it's a shame they're awful battlers, even in-game.

P.S.: Eneco is actually the name of a Dutch electricity supplier, so I actually laughed my ass off when I saw Skitty's Japanese name. Heh.

Rating: 3.5/5

donderdag 5 januari 2017

#299, #476: Nosepass & Probopass

Oh, nose! Not these Pokémon...

I'm not really looking forward to this review, to be honest. Probopass used to be my least favorite Pokémon along with Lickilicky, but I realized Lickilicky really is dumber and uglier and just rubs me the wrong way every time I'm looking at it, while my reaction to Probopass nowadays is more like, "Nah, not for me, thank you very much." A couple of weeks ago I realized that even Pelipper is worse than Probopass. Good GOD, if Sun and Moon don't make you despise Pelipper, I don't know what does...

Excellently papercraft Nosepass. 
Anyway, like with Lickilicky's pre-evo Lickitung, I must say I've never had a problem with Probopass's pre-evolution, Nosepass. In fact, Nosepass used to be a stand-alone rock-type Pokémon until it got this hideous evolution exactly one generation later. Like Lickitung, it is kind of mediocre, but at least it has kind of a cooler flavor and design to it, being based on a compass as well as on one of those mo'ai statues you can find on Easter Island. Its nose - based on the magnetic ethmoid bone that is located between the nasal cavity and the brain and is known to give specific species of birds their sense of direction - is always pointed northwards and exudes a strong magnetism that becomes even stronger in colder seasons; it even prevents Nosepass to face or go near others of its kind, because their noses repel each other. Not that they'd come very far, though, because Nosepass were thought to be completely unmoving until close observation has revealed that they actually move a little over ⅜ of an inch every year. If I could move so little every year without becoming Lickilicky, that would be absolutely astounding, but alas... At any rate, Nosepass is perfectly capable of sensing danger, and it raises the magnetism in its nose to draw iron objects to its body to protect itself (the same technique is used to capture prey), hence why Probopass acquires the steel typing upon evolution.

Official Sugimori art of Probopass. Now look at it and tell me that
the mustache doesn't look dumb. And that pukao makes it look
like it has some big red button on its head. This is such a shitty
design, i.m.o.
Yeah, Probopass... It's still based on a mo'ai statue, this time on a bigger one wearing a pukao, and iron filings that make it look like it has a mustache can clearly be seen beneath its humongous nose. I have a problem with those iron filings, because it's the fraudulent mustache that made me hate Probopass on Lickilicky levels. Of course, the iron filings are only present in its design because they're attracted to Probopass's tremendously magnetic nose, but along with that dumb pukao they also make its design unappealing. Like, big-time. It's a shame, really, because the concept of a compass rose (Probopass's main nose still faces the North, but it also freely controls and attacks with three units called Mini-Noses, pointing to the East, South and West, respectively) isn't a bad one by any means; it's just too poorly executed. On top of that, the evolution method of leveling up certain Pokémon in a special electromagnetic field present in the games is especially irksome when said magnetic field is nowhere in sight until near the end of the game, like New Mauville in ORAS - or Vast Poni Canyon in Sun and Moon, for that matter, because it took ages to evolve my Charjabug into a goddamn Vikavolt.

Anyway, let's not digress too much here.

Here you can clearly see the three units Probopass controls. 
Fortunately, evolving Nosepass into Probopass pays off. While Probopass doesn't have much offensive presence, its special attack is good enough for in-game purposes, especially when you take into consideration that both of its defenses are magnificent - with base 145 defense and 150 special defense, you'll be sure your Probopass can live a few hits. Competitively, however, Probopass serves more as a defensive pivot: it can set up Stealth Rock, paralyze or poison foes with a respective Thunder Wave or Toxic, Taunt opposing Pokémon into using only damaging moves to prevent them from setting up, and damage-switch with Volt Switch in order for you to gain momentum. In combination with the Leftovers for it to hold and a Calm or Bold nature, Probopass will live long enough to irritate your opponent. As for its ability, Sturdy is by far the better option and prevents Probopass from being KO'ed by ground- and fighting-type moves, to which it has quadruple weaknesses. Alternatively, Magnet Pull only works with an offensive moveset, so that Probopass can trap steel types and knock them out with an Earth Power boosted by a Modest nature. The Choice Specs may help boost its offensive prowess even further, although without Sturdy it is better to give it an Air Balloon so that it won't get hit by ground-type moves - for as long as another move doesn't make the darn thing pop, that is. It's not like Probopass's offensive movepool is all that shabby, either: it has decent STAB moves in Power Gem and Flash Cannon and very good coverage in Thunderbolt, Earth Power and even Dazzling Gleam.

The only problem is that its base 75 special attack isn't anything to write home about, so if you can make its offensive moveset work, I'd be more than happy to bestow all honor and glory upon you!

But yeah, Probopass... I may not hate it as much as I used to, but I still don't like it. I'm very, very kind in giving it two stars.

Rating: 2/5

woensdag 4 januari 2017

#296 - #297: Makuhita & Hariyama

Makuhita's official artwork, drawn by - who else? - Ken
Sugimori.
We start the new year with two sumo wrestler Pokémon. That is already really apparent in their designs and typing, but becomes especially apparent when you look at the fact that Makuhita and Makunoshita (マクノシタ) are a corruption of makushita, which is the third highest devision in sumo wrestling. Hariyama's name is a little more complicated than that; it may be based on hariyama, which is literally a pincushion but also the name of a sumo ranking, although its Japanese name of Hariteyama (ハリテヤマ) suggests that it is also most likely a combination of harite - an open-hand slap move in sumo - and yama ('mountain'). The latter doesn't surprise me, because when you look at Hariyama's in-game battle sprite in Gen. VI onwards, you'll find that it's actually a big boy - a very big boy indeed. It's not so big that its head isn't even seen on the upper screen of my 3DS (I am looking at you, Alolan Exeggutor), but I assume it has one of the biggest sprites in X, Y, Sun, Moon and ORAS. Trust me, I know, because I used one in my Omega Ruby playthrough and I remember being quite underwhelmed by it. That has nothing to do with its size and little with its excellent HP and attack stats, but more with the fact that Hariyama doesn't really feel like a legitimate Pokémon. More on that later.

You are not going to tell me Makuhita is only 3'03" tall. Max is, like, eight years old
and should at least be a couple of inches taller than Makuhita. 

Makuhita, then. This tenacious, tireless and feisty little thing never stops getting up and attacking its foe no matter how many times it's knocked down. Never giving up hope, Makuhita eats a lot of food, gets plenty of sleep and devotes itself to rigorous and strenuous training first thing in the morning by slamming its body into thick trees, turning them to splinters. Makuhita stores more and more energy in its body every time it gets back up and hereby prepares itself for evolution. In addition to all characteristics above, Makuhita got a Pokédex entry in Sun that thoroughly confuses me: "It was originally brought in from another region, but now Makuhita from Alola are more famous." Huh? What do wild Makuhita in Alola do - besides charging at you when you enter the tall grass - to become so famous? This Pokémon didn't get an Alola Forme; that feature is reserved for a handful of Kanto Pokémon only, and Makuhita is from Hoenn. Or are they more notorious than they are famous? Unfortunately, the Pokédex doesn't bother explaining and we're left in the dark as to why the hell Makuhita from Alola get more attention than those in Hoenn.

Did an NPC in Sun and Moon mention something about it? Did I miss it?

Big bad Hariyama.

Ugh, I'm probably pondering too much over that one particular Pokédex entry. It's time to get a move on and proceed with Hariyama, Makuhita's evolution. It may look like a fat-ass, but its body consists mostly of muscles - which become hard as stone when its body tenses - as opposed to fat. Hariyama likes to match power with other big-bodied Pokémon and can stomp the ground to build power, while its powerful open-handed and straight-arm punches cause 10-ton trucks to be sent flying and telephone poles to be smashed to smithereens. Its powerful arms can even stop running trains. Like Makuhita, Hariyama dedicates a lot of time and effort into its own training, but as it grows older it focuses more on training Makuhita.

A more 'realistic' depiction of Hariyama, showing a sumo
wrestling stance (well, kind of) and a more muscular body. 
While Makuhita and Hariyama's Pokédex entries talk about sturdy bodies and hard-as-stone muscles, these Pokémon are surprisingly frail. Well, Hariyama has a beefy base HP stat of 144 that enables it to live a couple of hits, but its base defense and special defense are both a mediocre 60, meaning a strong hit will leave a respectable dent in its health bar. That can be solved by giving Hariyama an Assault Vest to hold in order to boost its special defense by 50% and make it a specially bulky physical attacker with resistances to fire and ice due to its ability Thick Fat. Hariyama is slow, so an attack-boosting nature like Adamant is the better option for you, allowing it to hit hard with a wide variety of physical moves. Its fighting type makes Close Combat a move to watch out for, but remember that this move lowers both of Hariyama's defensive stats every time it is used. On the flip side, Hariyama has access to many more moves for you to use: Earthquake, Stone Edge, Rock Slide, Poison Jab, Iron Head and the elemental punches provide some excellent coverage (Poison Jab is especially handy against fairy types, to which Hariyama is weak), while Knock Off allows it to knock off the opposing Pokémon's item and Bullet Punch and Fake Out could be considered for some decent priority.

That's not all, though: Guts is an ability that increases Hariyama's attack by 50% when it suffers from a status condition, so you could give it a Flame Orb or Toxic Orb instead. However, this tactic wears it down relatively easy - the same goes for a Life Orb - so only use it when you know what you're doing. A safer alternative might be a Choice Band, but this item locks Hariyama into one single move until it is switched out. At least it leaves room for you to choose either of Hariyama's regular abilities. And while its hidden ability Sheer Force, which removes the added effects of moves in exchange for a little more power, might sound good, you'll find that it's not as useful on Hariyama as on any other Pokémon with the same ability; there are only a few moves that benefit from it and none of them are STAB moves.

A wallpaper focusing on Hariyama's features rather than its entire design. 

Like I said earlier in my review, I was left quite underwhelmed by Hariyama's battle prowess. It's not like it had a low attack IV or something, and its HP stat didn't leave it all that vulnerable either, but I guess I wasn't looking forward to using this thing. I had a Sceptile with an Adamant nature, a Cosplay Pikachu (Pikachu Belle with Icicle Crash), a big-ass whale and a shiny Swellow on the same squad, so Hariyama ultimately ended up being the one Pokémon I didn't use all that often. And while I don't have a problem with humanoid Pokémon as a whole, Hariyama is just a little bit too humanoid to my taste. Makuhita and its top-notch topknot don't face that problem and I'd even dare say it's kind of cute. It's such a shame, because the concept of sumo wrestler Pokémon ain't a bad one by any means and Hariyama isn't a bad Pokémon to use, either. I'm just... not as charmed by it as I probably should be, I guess? I'm sorry, even with the best will in the world I can't give it a good rating.

Rating: 2.5/5

donderdag 29 december 2016

#293 - #295: Whismur, Loudred & Exploud

TCG art of Whismur.
Let's do this. Let's end the year with a Boomburst.

Next on the review list are the curious Pokémon Whismur, Loudred and Exploud, who are entirely sound-themed. Rather than being inspired by real-life animals, these Pokémon don't look like any animal from the real world, although they are supposed to represent sound-based items. Whismur (from 'whisper' and 'murmur', both of which mean speaking in a very soft voice) has ears that resemble earmuffs that are used to protect one's ears against loud noises. Beneath those ears are holes that are used to inhale air, and because of this system it can cry continuously without having to catch its breath. Whismur's voice may be very soft - it's inaudible at times, even when you're paying close attention - but when it senses danger, it starts crying at an earsplitting volume equal to the noise a jet plane makes. It startles even itself when it starts crying, which results in it starting to cry harder than ever before and becoming exhausted when it stops. In addition to its earmuff system, as I'd like to call it for convenience sake, Whismur also presumably serves as an electronic amplifier as its butthole resembles an in- or output port.

Is Loudred laughing at something or someone or is it trying to
join a boyband?
And Whismur is not the only one with such a butthole. Its middle evolution also has one, although this is for a more logical reason: Loudred is supposed to resemble a boombox, a portable music system that can play music at a relatively high volume. And that is exactly what Loudred does, as it is able to shout at high volumes by inhaling air then exhaling it using powerful stomach muscles. What's more, by stomping its feet it can generate ultrasonic waves so powerful that they can tip over trucks and blow wood-frame houses to splinters. Loudred's ears serve as loudspeakers, but it will be temporarily deaf when it finishes shouting. Loudred is nothing compared to Exploud, though. Whereas Whismur looks more like a timid toddler and Loudred resembles an awkward but boisterous (pre-)teen, Exploud is the equivalent of your old neighborhood grampa shouting his lungs out at you to get off his goddamn lawn. Sharing features with a pipe organ, a musical instrument known for its loud volume, it uses the tubes on its body to violently draw in air and increase its sound-based attacks. Exploud's bellowing is capable of triggering earthquakes and can be heard from over six miles away.

Damn, I fucking LOVE this art. Such a creepy take on a pocket
monster that is already weird. 
However, Exploud emits whistle-like sounds from the tubes of its body to communicate its feelings to others and only raises its voice in battle. And that is noticable. You see, Gen. VI was very kind to Exploud, giving it access to a move only a few Pokémon can access in the first place: Boomburst. It's a 140-power normal-type move with 10 PP and no negative side effects, and a normal type like Exploud can make tremendous use of it. In fact, Exploud's Boombursts leave holes in entire teams, especially when it is holding the Choice Specs and rocking a Modest nature. It doesn't even matter whether the hit is resisted or not, or whether a specially bulky Pokémon is taking the hit or not, or even whether the victim is a ghost type or not; Boomburst is devastating and the Scrappy ability lets Exploud use normal- and fighting-type moves against ghost types, which would normally be immune to those types. On top of that, Exploud has excellent move coverage in Flamethrower, Fire Blast, Ice Beam, Shadow Ball, Focus Blast, Surf, Extrasensory and even Shock Wave. Wanna get physical? Sure, why not? Its base attack of 91 is exactly the same as its base special attack, the Choice Specs can be exchanged for a Choice Band, you can slap an Adamant nature on Exploud rather than a Modest nature, and its physical move coverage is as insane as its special move coverage. Watch Exploud wreak havoc with moves like Return, Earthquake, Rock Slide, Crunch, Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch and Hammer Arm. It hits hard at both sides of the spectrum, although there is nothing as attractive as wreaking havoc with a 140-power special-based normal-type move with no negative side effects whatsoever. The only downside is that Exploud is kind of slow, which means it hardly hits first.

Exploud with its mouth closed, although it can be opened as wide as Loudred's.

Who cares, though? I've absolutely come to ADORE Exploud. I used one in a playthrough on Pokémon Y and it was by far the strongest member on my team, although a special attack-boosting nature sure helps with that. I didn't think much of Exploud before that; I even thought it was one of the ugliest and most bizarre Pokémon out there, and not the good kind at that. However, I've come to appreciate the weirdness and ugliness of its design recently, and I realize this is one of the most original Pokémon Game Freak have ever created. It's kind of a shame the butthole is replaced by something that is supposed to represent a tail of some sort, but Exploud's design is still really neat. On top of that, Exploud is a beast in competitive play; it is meant to be spamming catastrophic Boombursts and does not mind being locked into this move by Choice Specs. While not my absolute favorite, I think this Pokémon deserves a 5-star rating more than a lot of other Hoenn Pokémon.

Happy New Year, everyone!

P.S.: I like Exploud's Korean and Mandarin Chinese names of Pokumryong (폭음룡) and Bàoyīn'guài (爆音怪), respectively. The former derives from pok (a prefix for 'explosive'), eum ('sound') and ryong ('dragon') - so Exploud is basically an 'explosive sound dragon' according to the Koreans - while the latter literally means 'sonic boom monster'. I love how literal they get in Asia sometimes, while most English names are mostly a play on certain words - Exploud, for example, is a combination of the words 'loud' and 'explode' and a play on the latter.

Rating: 5/5

zaterdag 24 december 2016

#290 - #292: Nincada, Ninjask & Shedinja

Nincada as seen in the anime. 
So today we have a couple of ninja cicadas. The basic stage is Nincada, whom I always thought was quite forgettable because it looks boring. It's a bug - a blind one at that, too - and because it cannot withstand sunlight it lives in underground nests at the roots of trees for the majority of its life. Yeah, your blindness is to blame entirely on you, Nincada, so the fact that you have a pair of whisker-like antennae with which you can probe your underground surroundings is a blessing in disguise. I just don't understand how Nincada's evolution Ninjask can see. Not only that; with its base 160 speed, Ninjask is the fastest non-legendary Pokémon in existence and is outsped only by Speed Forme Deoxys (base 180 speed). Ninjask is in fact so fast and moves around at such a high speed that it cannot be seen, even while its cry can clearly be heard. For that reason, this Pokémon was once thought to have the power of invisiblity. Moreover, Ninjask is apparently a bitch to train, as it will disobey its Trainer and cry loudly continuously if it is not trained properly. Not a desirable situation, as hearing its cries for too long induces a headache.

If a Pokémon seems to come from two different directions, you
know that it's fast. 
On top of that, it is kind of terrible in the competitive metagame. It may be fast, but it doesn't have the bulk to take a hit and it doesn't have the attack stat to hit very hard. Its attack is decent, but nothing to write home about, and a Swords Dance boost won't do much for it if it is hit by an attack in the same turn. To prevent losing a turn on a set-up move, you could let it hold a Choice Band, but Ninjask doesn't have a whole lot of coverage moves to make use of. U-Turn is used to gain momentum, whereas Leech Life (this move got a boost in Gen. VII) does quite a lot of damage and heals Ninjask at the same time. Aerial Ace is a move with 60 base power and it's the only physical flying-type move Ninjask has access to, while Night Slash is barely worth considering because it's rather weak. You could consider running an Adamant nature over a Jolly one if you want a little more power behind its attacks, but I don't think that would matter much. A Life Orb will even wear it down faster than you'd prefer, even when of your moveslots contains Leech Life. Finally, both its normal Speed Boost and its hidden ability Infiltrator aren't all that useful; Ninjask is already super fast and the ability to bypass the effects of moves like Substitute, Reflect and Light Screen isn't as useful as you'd think. So whatever situation you're in, you're better off with another Pokémon entirely. It's too bad, to be honest, because I really like Ninjask's design.

Sheddy, you better drop your 'holier than thou' attitude. I'm not
falling for it. 
So is it better to look at Nincada's other evolution, Shedinja? That's right, Nincada has another evolution you could potentially use; in fact, Nincada is the only Pokémon that evolves into two different Pokémon at the same time. If you have an empty slot in your party and a Poké Ball in your bag, Shedinja will magically appear. Well, magically... it is actually the shed exoskeleton of Nincada come to 'life', with an extra halo added to its design. Its unique ability of being a floating carcass incapable of movement makes its secondary typing the ghost type rather than Nincada's secondary ground typing or Ninjask's secondary flying type, but even exoskeletons can be scary: there's a hole in its back that reveals that the inside of its body is actually hollow and dark, possessing no internal organs whatsoever, and it is believed that staring into the black void Ninjask emerged from will cause Shedinja to steal your spirit. You know what the problem is with that? In battles Shedinja's backside is turned to the player character and you're staring straight into the hole on its back. I guess even in the Pokémon world it's merely a superstition, but it's still pretty darn creepy.

However, Shedinja is nowhere near as scary in the competitive scene. Instead, it has the lowest base stat total of all fully evolved Pokémon and it's even the only Pokémon to have a lower base stat total than its pre-evolution. That is due to its unique stat distribution: it is the only Pokémon with only 1 HP - either base HP or actual HP - and because of that trait it has no need for defenses. Shedinja does have base defenses, but they're absolutely useless on it, unless it receives a substitute through Baton Pass and its defense and special defense are factored into damage the substitute takes. Unfortunately, it is also quite slow, but I wouldn't expect anything else from a shed exoskeleton that is only capable of floating, has no fine or gross motor skills and doesn't even breathe.

The entire Nincada family, with Shedinja at the left, Ninjask at the
right and Nincada on top of Ninjask's head. 
But if its stats are so terrible, is Shedinja even usable? Yes and no. Shedinja has the Wonder Guard ability, which renders it immune to 13 of 18 attack types (16 of 18 when it is turned into a water type by using Soak on it, which may be a neat strategy in Double Battles); only moves that are super effective on it - rock, fire, flying, ghost and dark - can knock it out, as well as damaging weather and status conditions, entry hazards, and Leech Seed. Furthermore, it is difficult to determine whether an opposing Pokémon is packing a move that Shedinja is weak to, so it's a gamble using it on any competitive team. Parts of the problem are its base attack stat of 90 - it's decent at best - and the lack of coverage moves. However, it can make better use of status moves like Protect and Will-O-Wisp (burn stalling) and has a priority move in Shadow Sneak. There's also the same option you have with Ninjask - namely, set up a Swords Dance and fire away with STAB moves like Shadow Sneak, and X-Scissor (Shedinja doesn't benefit from the healing element of Leech Life; moreover, this move has less PP) - but there's the risk your opponent counters you and then the entire set-up was for naught. That's alright when you have a bulky Pokémon doing that, but Shedinja can take only one hit with a Focus Sash attached, so you'd do better using it for burn stalling and priority. If played on a team with Pokémon that can change the weather or remove entry hazards, Shedinja might become the pivot of your team. Might.

And, if your team is really being threatened by one or multiple damaging weather conditions, you might have the presence of mind to give your Shedinja the Safety Goggles instead of a Focus Sash. That way, it is at least protected against weather conditions like hail or a sandstorm. Alternatively, a Lum Berry heals any status condition instantly, saving Shedinja from fainting to poison or a burn.

An actual cicada husk, the thing Shedinja is based on. When the adult cicada
emerges from its shell, it flies away and leaves the hollow husk behind. One
thing I learned from writing this article is that cicadas are big bugs. They freak
me out, goddammit!

Shedinja is a remarkable Pokémon and it used to be one of my favorite Pokémon, solely based on its design and flavor. However, when I compare it to other (and new) favorites of mine, I find myself being a tad bit underwhelmed by it, especially since I'm gaining more knowledge about competitive battling. I'm not much of a competitive battler, I have to say, but I've learned a lot since starting this blog and I am positive I could compose a decent team. Ninjask is bad and Shedinja is... a complicated case. I realized I wouldn't even use one in a normal playthrough, so I'll have to deduct at least half a star from its rating, at least for now. What about Ninjask, you ask? Well, I already mentioned that I really like its design, but it's too bad Ninjask is such a frail and relatively weak Pokémon. If only its attack stat was just a little bit better... right? And the same thing goes for Shedinja, too. That means no separate rating; both Pokémon get a solid 4 stars.

Rating: 4/5