zondag 2 juli 2017

#377: Regirock

Regirock's official art. 
Just as we had gotten used to the three oversized elemental birds from Kanto and the three mammalian beasts roaming around Johto, Game Freak decided to drop the success formula altogether in Gen. III and saddled us with a trio of robotic golems. This is what people were talking about when they said a lot of the Hoenn Pokémon didn't feel like Pokémon to them at all. A lot of people could still take them or leave them depending on their usefulness nowadays, while Articuno, Suicune, Entei, etc. quickly grew to be fan favorites based on their designs. Regirock, Regice and Registeel are still pretty much interchangeable, mainly because their blocky and inorganic designs just make them feel like the same Pokémon to many people. It's a miracle to me that so many people found out how to obtain them in the first place, as they're a bitch to catch in Ruby, Sapphire and ORAS due to the many requirements you'll have to fulfill. First off, make sure you have Wailord in the first spot and Relicanth in the last spot of your party (good luck with that, by the way, because both are pretty rare in the first place). Then, use Dive in the one diving spot on Route 134, which you can only reach by going through the maze of sea currents on the routes before that. Make one mistake and you can fly back to Pacifidlog Town to start all over again. Once you've gained access to the Sealed Chamber, you'll have to follow a couple of instructions involving certain moves - here, I believe it's Dig you're required to use in a certain spot. If it works, an earthquake occurs and a text box telling you it sounds like doors opening far away appears, which means you've activated all of the chambers the Regi thingsies hide in. Unfortunately, that doesn't mean that they are now easily accessible; for Regirock you'll have to use Rock Smash in a certain spot of the chamber found in the desert on Route 111, for Regice you'll be required to walk counter-clockwise around the edges of the entire chamber found on Route 105, and for Registeel you'll have to use Flash in the direct center of the chamber found on Route 120.

Ain't nobody got time for all of that.

This kind of 3D art makes a Pokémon like Regirock surprisingly realistic. 

While 12-year-old me was also disappointed with this legendary trio, I find them much more interesting now that I am 27. Of the three, Regirock is by far my favorite. It may have the most chunky design of the three Regis, but at the same time it has the most natural look to it due to its imperfectly craggy body. Regirock achieves its craggy look by repairing itself with new rocks after it gets damaged in battle, causing it to be composed of different unearthed minerals from all over the goddamn world. And while it clearly has the conscience to seek out suitable rocks for it to patch itself up, there are no signs of it possessing a brain or heart, which is a mystery even to modern-day scientists.

This aspect of Regirock suggests it is based off of the golems of Jewish folklore, which casts them as servants of higher powers with writings on their heads, very much like the braille script found on Regirock and its cohorts. According to some Hebrew legends, removing the writings would weaken, deactivate or destroy these golems. For example, there is the tale of the Golem of Chełm, which was said to have been in the possession of a Polish rabbi called Eliyahu Ba'al Shem. He created the creature himself, inscribing the word emet (אמת, Hebrew for 'truth') in its forehead and making it carry out difficult tasks for him. When he realized the golem was growing larger and larger, he feared that it would destroy the entire universe and removed the aleph (א, the first letter of the Hebrew alphabet) from its forehead. The inscription would suddenly say met (מת, meaning 'death') instead and before the golem disintegrated and turned to dust, it left severe scratches on its master's face.

Some more amazing 3D art, goddammit.
There's an interesting lore behind Regirock, and because the golems we've come to be familiar with are usually made of clay or any other earthy matter, Regirock comes closest to being an actual golem. It's one of the reasons why this Pokémon is my favorite of the legendary titans, although its competitive use definitely plays a big role in that as well. I kinda have a thing for high defense stats, and that probably has something to so with my affection for steel types - which would also explain why I love Pokémon like Regirock and Gigalith so much. Regirock is sporting one of the highest defense stats in the game, though, and in that regard it is defeated only by Shuckle, Mega Steelix and Mega Aggron and equalled by regular Steelix. That's a lot to work with, especially when you consider its HP stat is a very decent base 80, backing up that defense stat quite nicely. Because Regirock is naturally bulky - for some reason, it also possesses some moderate special defense - you could run an all-out offensive set supported by an Adamant nature and something like a Life Orb or a Choice Band. It benefits from having a wide physical movepool, with moves like Rock Slide, Stone Edge, Earthquake, Hammer Arm, Superpower, Drain Punch, Fire Punch, Ice Punch, Thunder Punch and Iron Head. If a base 100 attack stat is a little less to work with for you, you could also run an offensive-supportive moveset consisting of Thunder Wave, Stealth Rock, Earthquake and Stone Edge, backed up by an Impish nature to make maximum use of Regirock's physical bulk and the Leftovers to ensure its endurance in battle. If speed is your problem, Regirock can set up with Rock Polish, effectively doubling its speed when it is used the first time. As far as abilities go, Clear Body is by far the superior one, as it prevents any stat reductions coming from opponents. Sturdy might come in handy on the off chance Regirock is in the proximity of being OHKOed, but it is not recommended.

Well, Rocky... you look kind of awkward just standing there, blankly staring at
nothing. Are you okay?

It probably won't come as a suprise that this will be the longest article about a single legendary titan, mainly because I've spilled everything about their origins already. I most likely would have waited with that had Regirock come last rather than first, but what's done is done and I can't reverse it now, right? (Disclaimer: Well, I probably could have done that when I was still in the process of writing, but you didn't really think I would have thrown all of that hard work away, now did you?) We're nearly at the end of Gen. III and Regirock's rating is by far not the last perfect rating I'm giving this generation. Not just yet.

Rating: 5/5

zaterdag 1 juli 2017

#374 - #376: Beldum, Metang & Metagross

Beldum emerging from its Heavy Ball, a ball used
for catching heavier Pokémon.
Okay, now we're talking pseudo-legendaries. Metagross is actually one of only two I absolutely adore (the other one being Hydreigon), which should not be surprising to you in the least, because Metagross is a badass-looking steel-type Pokémon and y'all probably know by now that steel is my favorite of all 18 types.

Like all other pseudos, however, Matagross has to go through its infant stage, and that's exactly the right way to describe Beldum. You'll have to baby it in order for it to evolve, because literally the only move it learns by level-up is Take Down, which isn't even a STAB move and does recoil damage in return. That's not to say there isn't anything noteworthy to say about Beldum; on the contrary, really, bacause its flavor is far more interesting than its generational pseudo-legendary counterpart Bagon. Despite being a mechanical creature, this little dumbbell Pokémon - although its appearance is more reminiscent of some kind of surveillance camera, which is only strengthened by its trait of using the claws on its rear end to anchor itself to walls or ceilings in order to get some rest - still has emotions, the need to eat and sleep, and a way of reproducing. Its body lacks blood, however, and it is instead powered by magnetism: by emitting magnetic waves to repel the Earth's magnetic field, it is able to levitate (it doesn't have access to the ability with the same name, though), and it uses magnetism to move, communicate, hunt and control its attacks. Well, the only attack that it has, that is, unless you have an event shiny Beldum with moves like Iron Head and Zen Headbutt.

Metang's arms are rotated backwards when traveling, so that it
can reach speeds of over 60 miles per hour. 
Fortunately, you won't have to put up with Beldum for too long, as it evolves into Metang at level 20, the earliest of any pseudo-legendary basic stage. Metang is said to form when two Beldum merge, but there is no visible evidence of that - much like with Magneton. In any case, the brains of the fused Beldum are joined by a magnetic nervous system, allowing Metang to generate strong psychokinetic power and enhance its intelligence. Furthermore, its steel body is so strong that even a collision with a jet - as it's still able to hover in mid-air using magnetism - won't leave a scratch on it. But however clever Metang may be, this thing ain't got nothing on its evolution Metagross: whereas Metang is the result of two Beldum fusing together, Metagross is the result of two Metang fusing together, leaving Metagross with a total of four brains. These brains are all connected by a complex network of neurons, which makes Metagross capable of breezing through difficult calculations that it uses to analyze its opponents during battles. In short, Metagross is more intelligent than a supercomputer. How awesome is that?

Steven Stone is a collector of rare minerals and gemstones, so I
like the more 'natural' approach of Metagross here. 
Why, 12-year-old me definitely didn't think much of it. In fact, for the longest time I thought most of the Hoenn Pokémon were the worst, just because the creators had deviated from the 'basic' designs we'd come to know and love so much - at least in my opinion. Game Freak went way overboard with the designs for the Hoenn Pokémon, partly due to Gen. III being the first generation in which everybody at the company was able to submit their own ideas for new Pokémon, if I remember correctly. A lot of players took a dislike to these outlandish new Pokémon designs, and I wasn't an exception. I just dashed through the game with my starter and Kyogre, and that was it. That's what I did when starting a new adventure, anyway; it wasn't until Diamond and Pearl that I started creating balanced teams of six Pokémon. Hence, I never paid much attention to Metagross and its pre-evolutions. They looked too robotic and inorganic to my taste, so Metagross actually only came to my attention when I caught a Metang in my Black 2 playthrough. I evolved it, of course, and it literally fucked people up. Since then, I have come to appreciate Metagross a whole lot more, battle-wise as well as design-wise, and now it is actually very high up on my list of favorite Pokémon. And rightfully so, because who wouldn't want a hyperintelligent mechanical arachnid to command around, right? It's better to get this thing on your side in the first place, because you wouldn't want to be hunted down by this thing: it uses its extremely heavy body (at 1,212 pounds, Metagross is heavier than your average Snorlax, yo) to pin down its prey and then eats the helpless victim using the large mouth on its stomach. Being eaten alive by a supercomputer... that's one of the most inglorious ways to go down, if you ask me.

Badass Metagross is badass.

Guess who my favorite Pokémon League
character is?
The best thing about it is that this thing has a Mega evolution, despite its bullshit Pokédex entry from Sun stating that this Mega form 'results from one Metagross, one Metang and two Beldum linking up'. Yeah, right. At least Metagross gets even more badass by tucking away its legs to the back and creating a set of four giant arms with which it can fuck opponents up, so that's a plus. And with an attack stat of 145, the Tough Claws ability, a great psysical movepool, great defenses and a great defensive typing, Mega Metagross is indeed hard to take down. And because you won't retain the speed stat of the regular form in the turn you Mega-evolve your Pokémon anymore, like in Gen. VI, Mega Metagross has become dangerous to such an extent that it was immediately banned to Smogon's Uber tier. With no quadruple weaknesses and only its base 80 HP not exceeding 100 base points (it has base 145 attack, 150 defense, 105 special attack, 110 special defense and 110 speed), Mega Metagross matches a lot of legendary Pokémon in bulk and power. It suffers from the notorious four-moveslot syndrome, which means you won't be able to choose only four moves it can carry; its movepool is just that good. Meteor Mash and Zen Headbutt are excellent STAB moves, while Earthquake, Thunder Punch, Ice Punch, Hammer Arm, Rock Slide, Bullet Punch and Pursuit are all great options to consider filling the final two slots with. The only downside is that Metagross, and by extension Mega Metagross, doesn't have access to any good stat-boosting moves like Swords Dance or Dragon Dance or something (they're just examples), aside from maybe Power-Up Punch, which is a relatively weak non-STAB move and only boosts its attack by one stage each time it's used. Not worth it. You'll have to rely on Meteor Mash and pray the 20% chance of getting an attack boost comes through. And although its base 145 attack stat assures heavy damage output, it doesn't really help you'll need a Jolly nature in order to maximize Mega Metagross's speed stat and outspeed some of the legendary Pokémon in the tier.

Awesome Metagross is awesome.

In that regard, regular Metagross is better. Sure, its base 70 speed doesn't make it a fast Pokémon, but you can set up with Agility to make up for that if need be. And because it isn't very speedy in the first place, you can breed an Adamant nature onto it and let it hold a Life Orb or Choice Band, maximizing the damage output. You'll absolutely wreck house. And to hell with Intimidate users, because Clear Body prevents any stat reductions completely.

Like I said earlier, I absolutely adore this brutal-looking monstrosity now and I am so glad Game Freak decided to give it a Mega form, however overpowered it may be. I can't believe I didn't realize how badass Metagross actually is when I was just in my early teens, but I guess we've all come to get used to more extravagant and alien designs and have even started to really appreciate some of them. Let's face it, how fucking awesome does 'robot spider' sound?

Rating: 5/5

donderdag 22 juni 2017

#371 - #373: Bagon, Shelgon & Salamence

While Game Freak really had a thing for medieval bowl cuts during the Johto era, they took a huge leap forward in time and reinvented the mullet when creating their Hoenn Pokémon. Shiftry was one of the two unfortunate souls to have gotten this terrible '80s haircut, but the first Pokémon I'm going to discuss today is so fortunate not to be obliged to stay this way, unlike Shiftry.

Bagon jumping off a goddamn cliff because it wants to fly.
Yeah, it is that boneheaded - quite literally, too. 
Bagon looks like a feisty little baby dragon living in rugged terrains, and in Hoenn it is indeed found in the deepest cave of Meteor Falls. It harbors a never-ending dream of one day soaring high in the skies and hurls itself off of cliffs every day in doomed efforts to fly. When it is frustrated at its inability to fly, however, it smashes its head against huge rocks and shatters them into pebbles or powder. This activity of continually bashing its head results in it becoming as hard as tempered steel, which implies that it shares some traits with the pachycephalosaurus - thick-skulled dinosaurs known for their extravagant skull roofs - even though we would get a full-fledged pachycephalosauridae family with Cranidos and Rampardos one generation later. Bagon's Sun entry even takes Game Freak's dumbness to the next level by stating that its desire to fly is assumed to be the influence of information carried in its genes. NO SHIT, SHERLOCK! Bagon's final stage is Salamence, which is a dragon/flying type and actually is able to fly and - here it comes! - produce other fucking Bagon. Surely baby Bagon are taught by their Mommies and/or Daddies that they will fly one day if only they would have a little bit of PATIENCE, right? Surely.

Oh Game Freak, I just flat out love your stupidity and ignorance sometimes.

Bagon, Shelgon ain't likin' this shit. Go jump off a cliff
or someting, but get off of there at once.
In order for Bagon to be able to fly, though, it has to go through an odd pupal stage for no less than 20 levels. There are bone structures covering Shelgon's body, which repel enemy attacks but make it extremely heavy, causing it to neither drink nor eat. Sucks for Shelgon, as it is trapped inside a musty cocoon and limited in its movements when it really, really, really wants to fly. Therefore, cells in Shelgon's armor-like shell are in the midst of transformation to create an entirely new body. Shelgon's wish to fly comes true when it finally reaches its final stage at level 50, evolving into a mighty flying salamander. And powerful it is, as it's prone to completely losing its shit, whether it be out of joy (flying around spouting flames from its mouth, making it bear a liking to archetypal fire-breathing European dragons) or rage (locking itself into an uncontrollable rampage, destroying everything around it until it tires itself out). And all because its desire to fly triggered a mutation that allowed it to grow large, red wings reminiscent to those of a manga character called Devilman - which I have never heard of, by the way. It becomes even worse when Salamence Mega-evolves, when it becomes even more brutal than ever before, up to the point where it is liable to turn against the Trainer who raised it. Anything and anyone in Mega Salamence's path will get sliced in two by its blade-like wings, posing no interruption to its flight, which earned it the notorious nickname of "the blood-soaked crescent". Yikes.

Some badass fan art of Salamence.
And you know what? Salamence is a monster in competitive play, as it is fast and strong and has decent bulk to it. The only downside is that it has a quadruple weakness to ice, making it unable to take even a non-STAB Icy Wind from a Gengar. That's quite alright, though, as you'll have other Pokémon to counter such things. Just try to compose a moveset to the best of your ability, for there are several different ways to utilize Salamence's strength. The first is a Life Orb set supported by a Jolly nature to maximize its speed and the move Dragon Dance to raise its speed and attack by one stage each every time it is used. The second is a Choice Band set supported by a Jolly nature and nothing but attacking moves - preferably physical, although Salamence's base 110 special attack allows it to fire off special attacks quite well, should you be looking for a mixed attacker. You could also opt for a Choice Scarf set, which allows you to potentially run an Adamant nature instead of a Jolly one. For a regular Salamence, the ability Moxie - which increases Salamence's attack by one stage every time it knocks out a Pokémon - is favored at all times, although the attack drop from Intimidate could put opposing Pokémon at a disadvantage at first.

Big, bad Mega Salamence.

When running the Salamencite set, Intimidate is pretty much required. You want to Mega-evolve Salamence as soon as possible, and not just when you've knocked out another Pokémon first in order to get a Moxie boost, so the attack drop from Intimidate before Mega-evolving could give you an edge. Moreover, Mega Salamence is crazy strong anyway; so strong, in fact, that it was banned to Smogon's legendary Uber tier. And if you're up against some insanely powerful legendaries, lowering their attack first could greatly benefit you, especially when you still have to set up with a move like Dragon Dance. After that, though, it'll be fairly easy for Mega Salamence to sweep - or at least leave huge dents in the teams of opponents, allowing you to finish them off quickly. The biggest difference with a regular Salamence's set is that Mega Salamence has Aerilate - I often hear other people butcher it to "Aerialate" for some reason - which is an ability that changes all normal-type moves into flying-type moves and even gives them a 20% boost, meaning Mega Salamence fares greatly on moves like Return and Double-Edge all of a sudden. Mega Salamence does still receive recoil damage from Double-Edge, so if you're going to abuse it, a move like Roost to heal its HP mid-match wouldn't be a luxury.

This image is all kinds of awesome! 

I am not as big a fan of pseudo-legendaries as I probably should be (Pokémon like Dragonite, Tyranitar, Salamence, Garchomp and Goodra are fan favorites, but I don't find them nearly as appealing or exciting as certain other Pokémon), and I'm probably one of the few not giving Salamence a perfect rating - if other people would also rate Pokémon, that is. Now, I think regular Salamence is a little bland design-wise, but I quite like the kite and/or aircraft design on its Mega form, earning it at least 4 stars out of 5. Not bad.

Rating: 4/5

zondag 18 juni 2017

#370: Luvdisc

I still have no idea why this thing even exists. What I want to know is who the goddamn hell came up with a heart-shaped discus fish as a Pokémon and had the chutzpah to name it Luvdisc. It is also the weakest single-stage Pokémon to date, with base stats of 43 for HP, 30 for attack, 55 for defense, 40 for special attack, 65 for special defense and, finally, a whopping 97 for speed! That means Luvdisc is at least fast enough to do... well, absolutely fucking nothing. This thing has a base stat total of only 330 and it isn't even able to evolve (everybody was surprised that Luvdisc and Alomomola, a Gen. V Pokémon that was introduced years later, weren't related whatsoever), meaning it's only good for wasting space in your PC box. Or for harvesting Heart Scales, for that matter, but even that has been made quite redundant recently, as they're fairly easy to obtain without abusing the hell out of a bunch of Luvdisc first. Seriously, just catch one to fill your Pokédex and immediately trade it off for a Steelix with a guy in the Cyllage City Pokémon Center. I swear, that's a hell of a trade.

Shitty Pokémon is shitty.

So shitty, in fact, that absolutely nobody fucking wants it.

This bitch ain't nothing but a flat, pink, heart-shaped fish. 

And that's a problem when these kissing gouramis are found LITERALLY EVERYWHERE! In Ruby, Sapphire and their remakes, you can't even fish for another Pokémon without encountering a couple of Luvdisc first, and in X and Y they are found all along the western and northwestern coastal area of Kalos. During the spawning season, countless Luvdisc congregate at coral reefs, turning the waters a brilliant pink. That's when you know when there are too goddamn many of them. Tentacool? Zubat? Give me a break, it's Pelipper and Luvdisc I'm tired of seeing all the fucking time. And then its name... "Love disc?" Are you serious? I, of all people, could have come up with that name, and I dare say I'm pretty unimaginative. Well, it earned its name by swimming after loving couples it spotted in the ocean's waves, and it has been a symbol of love and romance ever since, so I guess I'm not the only one who's terrible at making up names. We all know two people in love are cringy as hell, right? It is said that any couple meeting this Pokémon is promised a loving, eternal relationship, and there is a custom from long ago of giving a Luvdisc as a gift to express one's feelings of love. Honeymoon hotels even release this Pokémon into their pools on a regular basis because couples have a soft spot for it. Trust me, if I am given a Luvdisc by my boyfriend as an expression of his love, I'd throw that goddamn thing right back at him anime style and say he'll have to fetch me a Shinx or something. Or else.

Hated Pokémon is hated.

So hated, in fact, that it is universally thought to have one of the laziest designs of all existing Pokémon. I can't help but to concur.

Flat, pink, heart-shaped 3D fish. 

It's kind of ironic that my cries to put Luvdisc out of its misery are answered by a Pokémon I hate even more: when a Luvdisc is left on its own, it becomes despondent, leaving itself open to be snatched up by Pelipper. Even though it'd be better for it to not exist, it still does, and it was even given an anime special ("Luvdisc is a Many Splendored Thing", a reference to the film Love Is a Many-Splendored Thing, as well as the song with the same name featured in the film) focusing on two Luvdisc called Caserin and Luverin owned by Misty and some unknown chick. The most incomprehensible thing about it all is that Dr. Namba - the same mad scientist who tried to kidnap Silver, that baby Lugia - wants to steal them for his plan to reverse their power in order to eliminate all love from the world forever. In the Japanese dub, however, he just wants those Luvdisc for one of its Team Rocket projects, which... makes no sense. I understood Namba for wanting Lugia, as it's a frickin' legendary and all, but Luvdisc? Anything is better than that pointless and unimaginative little fish thing. Luvdisc? More like, "Don't-make-me-fucking-laugh disc."

Useless Pokémon is useless.

So useless, in fact, that it needs to be exterminated already. Does somebody want to volunteer?

P.S.: I knew Smogon wouldn't disappoint me.

Rating: 1/5

vrijdag 16 juni 2017

#369: Relicanth

As Relicanth comes right after Huntail and Gorebyss in the National Pokédex, it's probably not a coincidence it has the same base stat total as the Pokémon who precede it, right? It's even found in the same underwater areas as Clamperl, although it has to be said that it's much rarer to be found.

Official art of Relicanth by Ken Sugimori. I have absolutely no
idea what the red spot on its body is doing there. 
Relicanth, however, focuses less on offense and more on defense, sporting great HP and defense and close-to-horrid special defense. This comes at the cost of its special attack, which is terrible and shouldn't be used, but at least its base 90 attack is something we can work with. Its speed is low - although it is surprisingly faster than Huntail and Gorebyss - but it has access to Rock Polish and thus has a way to work around that. Once it manages to set once up, Relicanth is fast enough to fuck opponents up with Head Smash, a STAB rock-type move with 150 power that normally deals recoil damage, which is now prevented by its ability Rock Head. As for the rest of its moveset, Waterfall is a must as it gains STAB from it, while the other slot could be filled by either Zen Headbutt or Earthquake, depending on what you need. Whereas a physical moveset like this should be supported by a Life Orb or Stone Plate (either is fine, although a Life Orb will wear it down more easily) and a Jolly or Adamant nature, Relicanth can also be used as a defensive pivot. Give it an Impish nature, let it hold the Leftovers and invest in HP and defense, and you'll have a reliable Stealth Rock user with the classic Toxic/Protect combo as well. Waterfall or Scald can be used over Protect, and in case of the latter you'll have to change its nature into a Relaxed one so that its special attack isn't hindered. Relicanth does still need an attacking move despite its defensive use, and that honor usually goes to Head Smash in combination with Rock Head or Rock Slide in conjunction with Sturdy. This is mainly done to prevent recoil damage of any kind.

That's a nifty-ass papercraft Relicanth, i.m.o.
I had always wanted to use one on my team, and I was adamant to use one in my very first Alpha Sapphire playthrough, which I did. It's an interesting Pokémon after all, being heavily based on the coelacanth, which is in fact pronounced 'see-luh-kanth'. The coelacanth is a fish that was thought to have gone extinct at the end of the Cretacious period nearly 66 million years ago, until a single specimen was found off the east coast of South Africa in 1938. Since then, extensive research has been done and another extant coelacanth species was discovered years later in 1999. The entire order of fish have been called living fossils ever since, although the coelacanth's continued survival may be threatened by commercial deep-sea trawling, in which it is caught as bycatch more often than preferable. Relicanth, on the other hand, was fortuitously rediscovered on a submarine expedition rather than during fishing, having remained unchanged in over 100 million years. Like with Huntail and Gorebyss, its Pokédex entries also mention it being able to withstand the enormous water pressure of the ocean depths, but this time it is more obvious by taking a look at Relicanth's design, flavor and typing: its body is filled with thick fat, its scales are like craggy rocks and its rock typing clearly makes it sturdier overall.

TCG art of Relicanth on a holographic card.

I really like Relicanth. It's an interesting idea to base a Pokémon off of a fish that was once thought to have gone exinct millions of years ago, even though its rocky head is reminiscent of a certain species of actually extinct fish called placodermi. The head and thorax of a placoderm were covered by armored plates and the rest of its body was scaled or naked depending on the species, just like Relicanth appears to be. Design-wise, Relicanth really is just a sylized coelacanth, and its flavor sure points that way, too. This Pokémon isn't one of my absolute favorites yet, but it could easily become one if I spend some more time with it. For now, though, I think I'm giving this thing 4.5 out of 5 stars.

Rating: 4.5/5

donderdag 15 juni 2017

#366 - #368: Clamperl, Huntail & Gorebyss

See? Clamperl's head is not actually the pearl on Spoink's head;
it produces an entirely separate pearl when it's on the brink of
evolution. 
Clamperl is one of two Gen. III Pokémon that can be found exclusively in the underwater areas of Hoenn, which you can reach by using the Dive HM. This Pokémon is only really interesting because it can evolve into two different deep-sea fish, which bivalves seldomly (that is to say, never) do in real-life; however, it would have been exceptional for an invertebrate mollusk to change into fish if only it hadn't been for the fact that this is the Pokémon franchise, where a remora becomes an octopus and dragons and dinosaurs have pupal stages. Then there's Clamperl's head, which looks like a pearl but doesn't actually become a Spoink's prized possession. In Spoink and Grumpig's entry I already mentioned that Spoink adores its pearl and even gets weaker when it's not holding on to it, but I also mentioned that the pearl on top of its head doesn't seem to be Clamperl's own head: Clamperl produces only one magnificent pearl in its entire lifetime, which is when its body becomes too large for its nicked and scratched shell and the Pokémon is on the verge of evolving. The pearl is said to be infused with a mysterious energy, which simply means it amplifies psychic powers, especially Spoink's.

Huntail as seen in TCG. I'd swear the tip of its tail resembles a Gorebyss's head.

When traded holding a Deep Sea Tooth, Clamperl evolves into Huntail. This oblong, eel-like fish uses the white spot on the tip of its tail - which resembles a small fishie with a single dorsal and pectoral fin - to entice pray before snapping it up with its large jaw. This is very reminiscent to biological and behavioral features of the gulper eel or pelican eel, which is known for having a giant mouth larger than its body. The tip of its tail is equipped with a light-producing organ known as a photophore, which turns pink through the process of bioluminescence, and is believed to be used by the pelican eel to lure its prey with because its body isn't built for hunting - though, ironically, the Pokémon it is based on is called Huntail. Huntail's spine is thick and sturdy because it has to live in the deepest depths of the sea, but I guess all deep-sea fish (or Pokémon) have found a way to withstand the crushing pressure deep under the sea.

Even though Huntail looks frail, it is actually surprisingly defensive stat-wise, but only in its defense stat: its HP is garbage and its special defense isn't all that. Its base 52 speed also doesn't make it very fast, but Huntail has one trick up its sleeve to get around that, which is Shell Smash. Obviously, this move is learned by Clamperl, but as Pokémon can retain the moves it has learned as its pre-evolutions, Huntail also has access to it. Shell Smash raises its attack, special attack and speed by two stages each, while its defense and special defense are both lowered by one stage each, but Huntail can hold a White Herb to restore its defenses. As this Pokémon is mostly a physical attacker (104 base attack v. 94 base special attack), a physical moveset consisting of Crunch, Ice Fang and either Waterfall or Aqua Tail is recommended, as is an Adamant or Jolly nature and its hidden ability Water Veil. Burn prevention is a good thing for a physical attacker, trust me.

TCG art of Gorebyss.

When traded holding a Deep Sea Scale, on the other hand, Clamperl evolves into Gorebyss. Bulbapedia offers quite a few suggestions on Gorebyss's origins, but I found exactly one animal that is the spitting image of this Pokémon: the long-nosed chimaera - and I am not talking about that mythological lion/goat/snake hybrid creature. Like Gorebyss, the long-nosed chimaera - or rhinochimaeridae - is a deep-sea fish living in the abyssal depths below 3,000 feet. These creatures stem from normal chimaeras and, like its cousins, they are commonly called rat fish or ghost sharks, even though they are not technically sharks; they are merely distant relatives of sharks and rays, having branched off from them nearly 400 million years ago and having remained a distinct lineage that has been basically unchanged ever since. And as if the resemblance with Gorebyss wasn't enough already, long-nosed chimaeras take on a pinkish hue when fished out of the water.

Huntail and Gorebyss.
Flavor-wise, Gorebyss is far more savage than Huntail. It uses its long, pointed snout to stab prey and siphon their body fluids... which oddly reminds me of a certain Gen. I fossil Pokémon called Kabutops, if I'm not mistaken. Many of its Pokédex entries mention its elegance and beauty, but all I can think of when I see it is that it's kinda weird. Again, Gorebyss is described as being able to withstand the enormous pressure of water at incredible depths. Therefore, its body is unharmed by ordinary attacks, giving it a very defensive touch. Like Huntail, however, its HP is booty and its special defense is mediocre, making its defense yet again its best defensive stat. But whereas Huntail can be both physical and special, Gorebyss really is more focused on special attack rather than physical attack: its special attack is a nothing-to-sneeze-at base 114, while its base attack is a less viable 84. Moreover, Gorebyss doesn't learn any physical moves of significance, which means you'll have to fall back on its decent special movepool. A White Herb set with the move Shell Smash is evident here - Gorebyss, too, can obtain this move through its pre-evolution Clamperl - and the rest of its moveset is filled up by Hydro Pump, Psychic and Ice Beam, although it can also learn Shadow Ball, Scald, Surf and Signal Beam if you're desperately in need of these moves (probably not). Naturally, Gorebyss fares better with a Modest or Timid nature rather than an Adamant or Jolly one. It doesn't have access to Water Veil, and if I may be honest, neither of the two abilities it does have are overly viable. Swift Swim doubles its speed in rain and Hydration makes it get rid of a status condition in rain, so putting it on some kind of rain team is definitely an option. If you don't, either is fine; like Huntail, Gorebyss can need the extra speed, although getting rid of pesky status conditions like that may help your cause as well.

Jesus fuck, I wouldn't want to encounter this thing underwater. Goddamn. (This
piece of Huntail fan art is awesome, though.)

Clamperl and its evolution are an interesting bunch, to say the least. I hate the 'holding an item' kind of thing when trading off a Pokémon in order to evolve it, but I'm pretty sure I have both Huntail and Gorebyss in my possession now. Thing is, I will probably never use these things, whether it be in-game or competitively, because they're too much of a hassle to obtain and I'm not really a huge fan of these Pokémon in the first place. I can get behind Huntail's design; Gorebyss's, not so much.

Rating Huntail: 4/5



Rating Gorebyss: 2/5

woensdag 14 juni 2017

#363 - #365: Spheal, Sealeo & Walrein

Isn't Spheal honestly the most adorable thing you've ever seen? When playing through Pokémon Sapphire for the first time, I immediately fell in love with it and decided it would be on my team for the remainder of the playthrough... until it evolved, that is. It's a shame Game Freak felt obliged to give Spheal a first- and second-stage evolution, but I guess the end justifies the means; Spheal doesn't look like it's strong on its own, and it certainly isn't, so its evolutions were mere necessities. That doesn't stop me from loving this thing more than its evolutions, though; I put it on number 50 in my top 50 of favorite Pokémon four years ago, which I did for a reason, and it is still one of my favorite Pokémon to date.

It is just. Too. Cute.

Adorable little Spheal in TCG. Look at it, it's so happy!

One of the reasons for that is obviously its round shape. It looks like it can be used as a ball for all kinds of ball sports such as soccer, basketball and volleyball, and even leisure activities like bowling or bouncing around on a Hoppity Hop. Can you even imagine using it as a ball for certain kinds of arcade games, like Skee-Ball and pinball? In Pokémon Pinball: Ruby & Sapphire, you can't actually use Spheal as a pinball to play with, but you can try to hit Spheal with the pinball - which is a Poké Ball or an upgraded version of that in this game - once one of them hops onto the icy slide. If you manage to do that, the Spheal will accelerate and go up the slide, ending up on a Sealeo that will bounce it into the basket (the same kind used in basketball) with its nose, as seen in the image below. It'll earn you more points than throwing the 'pinball' up the slide.

The Spheal bonus stage in Pokémon Pinball: Ruby and Sapphire. The left Sealeo
is tossing a Poké Ball - the 'pinball' - into the basket, while the right one is tossing a
Spheal into it after the player gave it a push with their Poké Ball.

Spheal's appearance and flavor makes it even cuter: the stubby little ears, the sparkling eyes, the funny muzzle, its happy face... Did you know Spheal claps its fins when it's happy or cheerful, and that groups of them clap in unison when they're having a meal together, just to show their pleasure? That must be a sight to behold, and their noises must be like music to your ears. Too cute. Also, did you know that its blue fur is actually really plushy? Or that it moves around by rolling across ice floes because its body isn't suited for swimming or walking? Well, at least you know now, and none of this information is even the least bit trivial, goddammit. For heaven's sake, it is known for crossing oceans atop icebergs. That is not something I'm against, either: Spheal can bob right towards Europe, hop onto the Dutch mainland and jump directly into my arms, because it puts a smile on my face every time I look at it and I want to have one right this fucking instant. Spheal is pure joy. Spheal is love. Spheal is life. And if you don't agree with me, I'mma hunt you down and force you to watch images, videos and GIFs of Spheal until you can't take no more and die of sheer cuteness.

(Disclaimer: I may have exaggerated just a little bit in the paragraph above. Don't take me too seriously, now.)

Sealeo's official Sugimori art. Is it just me, or does Sealeo have a
double chin?
But then Spheal evolves and I have to miss my precious little beach ball. Sealeo doesn't look bad by any means - it is perfectly fat for a seal and looks like a logical evolution of my beloved little bouncing ball - but I'm not a big fan of its design and part of that is owing to that weirdly shaped mustache, which are actually whiskers; thick, fat whiskers at that, goddamn. I know their purpose is to make Sealeo blend in with Spheal and its evolution Walrein, who is even hairier than Sealeo, but I feel like they're too big for Sealeo's face. I also have the feeling many people readily forget it exist, and I must say it is kind of a forgettable Pokémon, even though it's a moderately interesting one flavor-wise. While its name suggests it's based on a sea lion, it is actually inspired from seals, much like its pre-evolution. Like the real deal, Sealeo tends to roll anything new it sees on its snout to test its smell and texture, even entertaining itself by balancing Spheal on its nose (as demonstrated by the Spheal bonus stage in Pokémon Pinball: Ruby & Sapphire). Sealeo's tenedency to balance things on its muzzle is very reminiscent of the way seals in zoological parks perform tricks to provide for our entertainment. You can find the English word 'juggler' in Sealeo's Japanese name Todoggler (トドグラー), while its respective French and German names of Phogleur and Seejong both derive from jongleur - or Jongleur in German, because the German tend to capitalize every single noun - and its Chinese name Hǎimóshī (海魔獅) contains mó​shù​shī, which can also mean 'magician'.

TCG art of Walrein.

But Sealeo's juggling days are over when it evolves into Walrein, who is a... walrus. I mean, if a goddamn seagull can turn into an annoying-ass pelican or a bunch of eggs (pardon me, seeds) can change into a dragon-type coconut palm, surely a seal can evolve into a walrus, right? Anything is possible in Pokémon. At least Walrein's design has a certain degree of coherency, as its white hair blends in quite well with its blue body, whereas Sealeo's huge mustache feels comically out of place. The cream color of Spheal and Sealeo's bodies are now almost entirely gone in Walrein's design, and only its huge and powerful tusks look yellow now. Seriously, Walrein, brush your teeth. All joking aside, Walrein's prized tusks are strong enough to break a 10-ton iceberg in one hit, although it is possible for them to break off during battle. As if Spheal and Sealeo weren't fat enough, Walrein now has a thick blubber that not only repels incoming attacks, but also protects it against the temperatures of the frigid waters it swims in.

This looks amazing. Very realistic!
And Walrein is a bulky motherfucker, that's for sure. It's damn nigh impossible to kill it in one hit, and that is due to its crazy base 110 HP stat and very decent base 90 defenses. Unfortunately, it lacks access to Scald and therefore loses a bit of its competitive utility, but at least it's still a great addition to any in-game team due to its high special attack and access to Surf and Ice Beam. (Did I really say that Walrein isn't a good Pokémon to use in a playthrough when I was counting down my list of favorite Pokémon four years ago? God to the fucking damn, I was so dumb and ignorant back then.) Granted, Walrein isn't very zippy, nor is its moveset overly diverse, but its ability to tank hits and retaliate with strong STAB moves can make it a valuable asset to your team. And should you desire to make it more diverse move-wise, you can make it a physical attacker: its base 80 attack stat isn't terrible, and it has acces to some very nifty physical-based moves such as Aqua Tail, Waterfall, Ice Fang, Earthquake, Rock Slide, Iron Head and Iron Tail. Competitively, it's not recommended to use Walrein as an all-out attacker. It's better to utilize its bulk and use it as a supportive Pokémon with a defensive nature, the Thick Fat ability and Leftovers as its held item, as it has access to some interesting status moves: Roar forces the opposing Pokémon to switch out and prevents it from setting up with moves like Calm Mind and Swords Dance, Encore locks the opposing Pokémon into a conceivably undesirable move, Super Fang always deals damage equal to half of the opposing Pokémon's remaining HP, and the Toxic/Protect combo is a classic.

Instead of another Walrein picture, you're getting an image of this adorable Spheal
plushie. Look at it, who could withstand this fluffy pinniped? 

Walrein is alright and all, and I definitely don't hate or dislike it in any way, but I just adore Spheal for its cuteness. I don't give a fuck about how good or bad it is in-game or competitively; some Pokémon belong to my favorites because they are cute, which is also the case with Furret, Shuckle and Mew - although the latter is actually really good in the competitive metagame. I could keep gushing about Spheal, but you already know by now what I think about it and what rating it's going to get.

P.S.: Did you know that Spheal and its evolutions are actually primary ice?

Rating Spheal: 5/5



Rating Walrein: 4/5