zaterdag 24 maart 2018

#482: Azelf

I don't know about you, but I think Azelf is pretty cute.
Azelf looks like the default design the other Lake Guardians were drawn from, but at the same time its cyan face and its minimalistic design - along with its cuteness and competitive prowess - make it the most memorable of the three. It was also the first and only Lake Guardian I captured and used on my team along with Dialga (yeah, I have no problem with using legendaries on my in-game teams), and I was honestly impressed by its strength. This is no surprise, as this azure elf is actually known as 'the Being of Willpower' and is said to have given humans the determination to do things, keeping the world in balance from the bottom of Lake Valor. Some say that whoever harms or injures it will become unable to perform any kind of action after seven days, losing all will inside of them and staying completely immobile for all eternity. Unsurprisingly, Azelf is based on the last of the Imperial Regalia of Japan, the Kusanagi no Tsurugi, which is a sword that represents the primary virtue of valor. Its Japanese name Agnome (アグノム) seems to contradict that, as it is probably derived from 'agnosticism', which is from the Greek word for 'knowledge', gnôsis (γνῶσις); and as we've all found out, that is Uxie's thing. Azelf's Japanese name also suggests it's a gnome, but that isn't surprising in the least, as Uxie, Mesprit and Azelf's English names are plays on 'pixie', 'sprite' and 'elf', respectively. There are a lot of tiny folkloric creatures to base a Pokémon on, such as fairies, gnomes and leprechauns and the like, so at least Game Freak wouldn't have run out of ideas in that regard.

Look at Azelf adorably holding onto its Life Orb!
As I mentioned before, Azelf is best known for its glass-cannon function in competitive play. It boasts some amazing base 125 attack and special attack as well as an excellent base 115 speed stat, making it faster and stronger than both Uxie and Mesprit by a significant margin. It is quite frail, though, and as a result it is barely able to take a hit. Fortunately, you can turn Azelf's speed and power to your advantage by giving it a Choice Scarf, so that it gets an immediate speed boost once it's switched in. Give it a Modest nature (rather than a Timid one, mind you), which allows you to max out its special attack and teach it a full moveset of crazy powerful special moves. With moves like Psychic, Psyshock, Thunderbolt, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Energy Ball and Signal Beam you are spoiled for choice. Alternatively, a moveset accompanied by a Timid nature and the Choice Specs isn't a terrible option, either. One move Azelf has access to and the other Lake Guardians don't learn - at least not to my knowledge - is Nasty Plot, a move that raises Azelf's special attack by a whopping two stages every time it's used. Teach it this move and you can run a Timid nature and a Life Orb. Azelf's speed even makes it a decent suicide lead, which mostly means it's running a support moveset consisting of Stealth Rock, Taunt, Knock Off and Explosion - the last of which is mainly used when you don't need Azelf anymore and sacrifice it by letting it blow up in your opponent's face. When using a support set on Azelf like that, people run a Jolly nature on it most of the time so that its attack stat isn't hindered, while a Focus Sash prevents Azelf from getting OHKOed by a strong offensive move - if Azelf is still at full HP, that is.

3D art of Azelf.

Even though letting Azelf serve as a suicide lead is a waste of its potential in my opinion, it does show how versatile this adorable little shit can be. It is by far my favorite of the Lake Guardians, that's for sure, only because the simplicity of its design makes it the cutest and most aesthetically pleasing of the three. To me, it is the most memorable and the most competitively viable, which is why I am giving it a near-perfect rating of 4.5 stars.

Rating: 4.5/5

maandag 19 maart 2018

#481: Mesprit

Mesprit making a big splash.
Mesprit may be the second Lake Guardian in the National Pokédex, but it is the most unique in that it doesn't just stay in place when you interact with it in order to catch it; it leaves its cavern in Lake Verity and becomes a roaming legendary, much like Raikou, Entei and Suicune in Gold, Silver and Crystal and Latias/Latios in Ruby, Sapphire and Emerald. It's quite fitting for a legendary Pokémon that is called 'the Being of Emotion', said to have endowed the human heart with sorrow, pain, joy and all kinds of other emotions. It is no surprise, then, that Mesprit seems to be based on one of the Imperial Regalia of Japan (also known as the Three Sacred Treasures) called the Yasakani no Magatama, a jewel that represents the primary virtue of benevolence. I would think such an emotional being like Mesprit is restive; and true enough, its spirit is said to leave its body and flitter on the water surface of Lake Verity, while rumor has it that a person who touches it will have their emotions completely drained away after three days, much like Uxie will wipe out the memory of whoever sees its eyes. Mesprit's name makes sense as well, being derived from the French esprit ('spirit'), although it could have an ambiguous meaning: 'sprite' is derived from the Latin spiritus via the French esprit, but it is generally a term used to describe a fairy- or elf-like entity, exactly like Uxie's name is derived from 'pixie' and Azelf's from 'elf'.

This looks like TCG box art, but I could be wrong on that matter.
Competitively, Mesprit is kind of an oddball. It has very good base 105 attack, defense, special attack and special defense stats and a more-than-decent base 80 HP stat to back up those excellent defenses. Here's the catch, though: it is by far not as bulky as Uxie, it is nowhere near as strong as Azelf and it is honestly the slowest of the bunch, which means it isn't as fast as you'd like it to be. An offensive Calm Mind set is one of the better sets Mesprit can run, as it buffs up its special attack and special defense by one stage each, making it more specially oriented. It's a versatile Pokémon move-wise, as it has access to a strong STAB Psychic as well as some nifty coverage moves like Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam, Signal Beam and Energy Ball, all special moves that become much stronger after a Calm Mind or two. A Timid or Modest nature and a Colbur Berry, a Life Orb or some kind of Z-Crystal work best on such a set, although the Leftovers work well in combination with both Substitute and Calm Mind. Mesprit could even run four offensive moves and a Choice item. I would pass on a defensive set, as Mesprit isn't overly bulky in the first place and you can just use Uxie to set up Stealth Rock, Sunny Day or Rain Dance or what have you. Mesprit can take some hits for sure, and it'll have some longevity on the field due to Leftovers, but Uxie is just much better-suited for the role of bulky support Pokémon. However, Mesprit has one trick up its sleeve that Uxie doesn't have as far as I'm concerned: Healing Wish. This move makes Mesprit faint, but it can be used when it's worn out in order to completely heal up another Pokémon on your team.

3D art of Mesprit.

I have to say that Mesprit is my least favorite of the Lake Guardians. Aesthetically it looks the goofiest, with the weird dreads hanging from its head, and competitively it is outclassed defensively by Uxie and offensively by Azelf. Also, Mesprit is a roaming legendary and is therefore much harder to find than its fellow Lake Guardians - and to make matters worse, it has a tendency to run away almost immediately should you so happen to run into this thing, which means you'll have to immobilize it by putting it to sleep or paralyze it in order for you to catch it. Unless you're actually actively hunting this thing, you'll never be entirely prepared for that shit. Also, I'm not the biggest fan of pink Pokémon; the only ones that got 5 stars from me so far are Mew and Granbull, while Pokémon like Ditto, Gorebyss, Lickilicky, Luvdisc and Mr. Mime are among the 20 lowest ratings on this blog. The rest are just okay, and Mesprit is no different.

Rating: 3.5/5

zondag 18 maart 2018

#480: Uxie

So now we've come to the first legendary Pokémon in the Sinnoh Pokédex, being Uxie, one of the Lake Guardians. Mesprit and Azelf are aesthetically similar to Uxie, but these three Pokémon are not as similar as, say, Latios and Latias are and they each boast different Pokédex entries as well as competitive strategies.

3D art of Uxie.

To start off, Uxie and its fellow Lake Guardians are the first legendary trio to play a significant part in the storyline of Pokémon Diamond, Pearl and Platinum, as Team Galactic's boss Cyrus uses the crystals extracted from their tails and heads to create the Red Chain and contain either Dialga or Palkia - or both, as seen in Platinum, only for his plans to be thwarted by Giratina - so as not to reduce their power by capturing them in a Poké Ball. Uxie, Mesprit and Azelf even guide you through the Strength puzzle in the Distortion World in Platinum, and along with them being the source of the Red Chain this makes them probably the most important legendary trio in any storyline in the Pokémon franchise so far - and that's excluding the individual escapades of Suicune in Crystal and (to a lesser extent) Tapu Koko in Sun and Moon.

This artist has certainly made the Lake Guardians more kawaii.
Uxie looks to be the most serene one of the Sinnoh legendary trio. Known as 'the Being of Knowledge' and the guardian of Lake Acuity, it is said that its emergence gave humans the intelligence necessary to solve various problems and the wisdom to improve the quality of their lives, while those who see Uxie's eyes will have their memory wiped out by it. These characteristics, as well as its name, imply that it has the power to foresee the future: Uxie and Yuxie (ユクシー) both derive from yukusaki ('future'), chishiki ('knowledge') and 'pixie', indicating that it has the knowledge to see the future... or something like that. At least Uxie is a psychic-type Pokémon, so I wouldn't be the least bit surprised if that was actually true. The most interesting part about this Pokémon, however, is that it and the rest of the trio seem to have originated from another Japanese legend called the Imperial Regalia of Japan. Also called the Three Sacred Treasures, these regalia represent the three primary virtues of valor, wisdom and benevolence. I'll talk about the other two in Mesprit and Azelf's entries, but the artifact that Uxie seems to be based on is a mirror called the Yata no Kagami, representing wisdom and honesty. It seems to blend in perfectly with Uxie's design and Pokédex entries, and even its competitive utility to some degree.

This dreamy piece of Uxie fan art looks amazing!
Uxie is a serene and patient creature that likes to depend on its knowledge and wisdom, and I imagine it being some kind of pacifist. Therefore, this Pokémon seems to focus more on defense rather than offense, as is reflected by its base stats: its defense and special defense are both 130, backed up by a decent 75 HP stat, while its attack and special attack are both a mediocre 75 (yes, there's a difference between the base HP stat and the other base stats, but I don't know how this is calculated). With base 95 speed, Uxie is even quite fast, which is a rarity among tanky support Pokémon. It's incredibly passive, though, and it's really only viable when sporting Trick Room (reverses priority brackets, which means slower Pokémon move first unless a priority move is used on them) or a move that can set up sunny or rainy weather. Before doing that, however, you have the option to let Uxie set up Stealth Rock and/or kill itself with Memento, lowering the opposing Pokémon's attack and special attack by two stages while it's at it. Suspect a Stealth Rock coming your way? Uxie can learn Magic Coat, which bounces certain status moves back to the user. Yawn and Thunder Wave are options in order to inflict a status condition on the foe, while Skill Swap is a gimmicky and risky option that lets Uxie swap its ability Levitate with the target's ability. Unnecessary and unpredictable, if you ask me. You should at least teach Uxie one offensive move of its own type, preferably Psychic or Psyshock, so that it's not completely passive - and to prevent it from being Taunt bait, you could give it the Mental Herb, even though the Leftovers are generally better for longevity on the field alongside its defensive nature (Bold and Calm are the best ones, although Relaxed and Sassy work best when it's running Trick Room). U-Turn is an option, but it's quite weak on Uxie and perhaps you're just better off hard-switching out into another Pokémon.

I like this sassy fan art of Uxie, Mesprit and Azelf. 

It stands to reason that Uxie is not an easy Pokémon to use on a competitive team - and also not the most obvious tank - so maybe beginners should stay away from it until they have some experience in competitive battling. The fact that it is in one of the lower Smogon tiers doesn't help either, because that pretty much means that there are far better bulky support Pokémon than Uxie out there. Fortunately, it's still there forming an interesting trio with Mesprit and Azelf, who will have their turn being reviewed by me in the coming week. I love Japanese myths and stories, and these three being based on the Three Sacred Treasures really helps amp up their ratings, as they're honestly a little bland design-wise. Objectively seen, Uxie is the most interesting one aesthetically and flavor-wise, with its eyes that are constantly closed, but for other reasons Azelf is my favorite. That is exactly why I can't give Uxie a rating higher than 4 stars, although that isn't bad by any means.

Rating: 4/5

dinsdag 13 maart 2018

#479: Rotom

No, you didn't miss anything; between Abomasnow and Rotom there's a large batch of Gen. IV evolutions of Pokémon introduced in previous generations, and I've already reviewed them accordingly. All the better, because the huge gap in the National Pokédex makes me feel I have made some progress at least, ha ha ha.

Regular Rotom surrounded by its five alternate forms. Clockwise
starting from the top left: Frost Rotom, Fan Rotom, Wash Rotom,
Mow Rotom and Heat Rotom.
Anyway, as I've mentioned before, today's Pokémon is a curious little critter called Rotom. It is unique in the fact that it is the only electric/ghost dual-type Pokémon and the only Pokémon to have its type changed into a type that wasn't newly introduced. Introduced in Diamond and Pearl as a Pokémon with the ability of possessing several household appliances, Rotom can change its appearance in order to correspond with the design of the appliance it possesses from Platinum onwards, and for in-game purposes this means it has no fewer than six different forms. The default form is its regular electric/ghost-type form that resembles a lightning rod; the others are a microwave oven, a washing machine, a lawnmower, a refrigerator and an electric fan. These alternate forms didn't have a different type than regular Rotom when they were first introduced to us in Platinum, but this all changed in Gen. V: Heat Rotom became electric/fire, Wash Rotom electric/water, Mow Rotom electric/grass, Frost Rotom electric/ice (even though it's a refrigerator and not a freezer, it must have a built-in freezer unit), and Fan Rotom electric/flying. This opened the path for brand new competitive strategies, as a few of these type combinations are extraordinarily useful in the competitive metagame, especially when you consider all forms come with the ability Levitate and thus aren't weak to ground-type moves due to their being part electric - although this ability is quite redundant on Fan Rotom due to its flying type making it immune to ground in the first place. But I'll talk some more about Rotom's competitive utility later on in this review.

An amazing drawing of all Rotom forms gathered together. Even
the electrical auras of the different forms look different; Wash
Rotom's looks like a clothespin, Heat Rotom's is reminiscent of
oven mitts, Mow Rotom's resembles splintered wood, Frost
Rotom's bears resemblances to lightning bolts, and Fan Rotom's
look like wind currents. 
First off, how is Rotom able to enter and control these electronic devices in the first place? Well, it has a body of plasma with a whitish aura of electricity around it that forms lightning bolt-shaped appendages, and it appears to be based on uproarious and disrupting ghoul-like creatures called poltergeists. While poltergeists are generally believed to be responsible for physical disturbances such making loud noises, moving objects around (by levitation, if necessary) and sometimes even possessing certain objects, folkloric creatures called gremlins are more notorious for causing malfunctions in aircraft and other machinery. I want to believe poltergeists are the actual inspiration for Rotom here, as indicated by its specific ability to possess home appliances and the fact that ball lightning, an unexplained atmospheric electrical phenomenon involving luminous spherical objects bouncing about, might often cause the spooky movement of objects blamed on poltergeists. Also, poltergeists tend to wander about in urban/suburban areas and cause disturbances in the homes of middle-class families when depicted in popular media - or maybe I have that idea because I watched the 1982 supernatural horror film Poltergeist a couple of times, although the same could be said about the 1984 movie Gremlins. In any case, you first encounter Rotom in a creepy old mansion called the Old Chateau, inside of a defective TV, of all things. Go figure.

Official artwork of the Rotom Pokédex. The right image demonstrates how the
device actually works.

However, while Rotom is a mischievous creature and takes over electronic devices in order to play practical jokes on people, causing all sorts of problems, scientists continue to conduct research on this Pokémon because they think it could be the power source of a unique motor (Rotom is 'motor' spelled backwards, probably a reference to the fact that motors make many appliances function while Rotom makes them fail). While this specific Pokédex entry appeared in HeartGold and SoulSilver first, Game Freak surprised us three generations later by introducing the first ever Pokédex inhabited by a Pokémon: Rotom! Positioned on the lower screen of your 3DS, the Rotom Pokédex gives you unwanted advice, asks you stupid questions, rambles on about nothing in particular and sometimes makes lame-ass jokes, but also helps you out in sticky situations by granting you another chance to perform a Z-Move, gathers and stores data of all Pokémon found in Alola and shows you the way by almost continuously displaying a map of the region on its screen. It is kind of a double-edged sword, as the Rotom Pokédex can get pretty annoying at times, but I like its cheeky personality and the features it provides.

Holy shit, think about it: your Pokédex is a living, sentient being that talks to you and helps you out on your journey to becoming a Pokémon Master. Pokémon is getting more awesome every day, I swear.

Rotom having fun with a microwave oven. 
We now know what Rotom is based on and what this Pokémon encompasses, but I said I would talk about its competitive prowess; and to tell you the truth, its regular form isn't anything worth mentioning. Although the encounter music that is played when encountering Rotom in Gen. IV is the same music used with legendary encounters, its stats are all but legendary. I urge you to find the place wher you can change Rotom into one of its other five forms and do just that, because its 'measly' 440 base stat total will rise notably, exchanging a little bit of speed for significantly more bulk and slightly more offensive presence. Heat and Wash Rotom are the most popular forms to use in the competitive metagame, which isn't surprising, as fire is one of the best offensive types in the game and Heat Rotom's otherwise terrible quadruple weakness is nullified by Levitate, while Wash Rotom has literally only one weakness (also due to Levitate) and is therefore a great defensive asset to any team. Frost and Mow Rotom don't really have that defensive presence, and Fan Rotom doesn't have a STAB move that is strong enough - Heat, Wash, Mow and Frost Rotom get Overheat, Hydro Pump, Leaf Storm and Blizzard, respectively, while Fan Rotom will have to do with the much weaker Air Slash.

Looks like Rotom is having some fun in what looks like a
control room.
As for complete sets for some of these Rotom forms, I am not going into detail for all of them, especially not Fan Rotom. For Wash Rotom, however, I would definitely recommend a defensive set consisting of Hydro Pump, Volt Switch, Will-O-Wisp and Defog, to cripple physical threats and remove entry hazards. Pain Split is often used for some recovery, although it is not always a very reliable way to restore HP; an Iapapa Berry or Sitrus Berry will do the trick more effectively. More options are Substitute, Rest and Sleep Talk, as well as the Letovers as a very solid hold item and a Bold or Calm nature to boost one of its defenses. It's your call whether you want to make it physically or specially bulky. You could actually go the same way with Heat Rotom and be just fine, although an offensive moveset might do more in this case because of Heat Rotom's amazing offensive typing: a Timid or Modest nature lets it be slightly faster or specially offensive, respectively, while a Firium Z (the fire-type Z-Crystal) can change its Overheat attack to an insanely strong Inferno Overdrive. Choice Specs aren't bad either, and might even be more reliable in the long run, as a moveset consisting of Overheat, Volt Switch, Thunderbolt and either Shadow Ball or some type of Hidden Power doesn't seem all that strong in the first place and a Choice Specs might just be the item Heat Rotom needs to give its moves a little bit more oomph.

Frost and Mow Rotom aren't used as frequently as Heat and Wash Rotom, but ice and grass are pretty good offensive types, which mean you could slap the Choice Specs or an Icium Z on it (Grassium Z in Mow Rotom's case), but I reckon you should just use the Rotom of your preference. I mean, my favorite form is Mow Rotom and that's not a popular one at all - I even think it's the second least favorite form behind Fan Rotom among Pokémon fans. I don't know if it's its typing or its maniacal grin that is putting people off, but that's exactly what I like about it in the first place.

All of the Rotom forms doing what they can do best.

One more curious thing about Rotom's origins is that Bulbapedia suggests that this Pokémon is based on the main character from the 1994 Sega game Pulseman, on which Ken Sugimori (responsible for all of the Pokémon's official artwork), Satoshi Tajiri (the creator of Pokémon) and Junichi Masuda (director, producer and composer for many Pokémon games) all worked on. Aside from the spike on Pulseman's head and the fact that it was designed by Ken Sugimori, I really don't see the resemblance with Rotom. However, Pulseman is half human, half AI and I guess his subsequent power to channel electricity through his body and use it as both a weapon and a means of quick transport might be reminiscent of Rotom's ability to permeate household appliances as well as it being made up of plasma and electricity. There's a whole list of references to Pulseman in the Pokémon games, but I personally think it's a little bit of a stretch to compare the two franchises, even though the same people worked on both of them (honestly, Pulseman isn't even a franchise, just a stand-alone game).

Rotom is without a doubt one of the most unique, creative and popular Pokémon Game Freak have ever created. It's a fan favorite for a reason: there are a lot of Pokémon that are based on contemporary animals, extinct creatures, mythical entities and/or inanimate objects, but a poltergeist able to take control of electronic devices must be one Game Freak's most genius inventions. Aside from that, Rotom is pretty viable in the competitive scene, so I'm sure that contributes to its popularity as well. I have to say that Rotom is not one of my personal top favorites, but I still think it's damn worthy of a 5-star rating from me!

Rating: 5/5

maandag 12 maart 2018

#459 - #460: Snover & Abomasnow

Somehow I managed to take it upon myself to listen to every goddamn Eurovision song in existence during the past two and a half months. The Eurovision Song Contest is an annual song competition watched by more than 200 million people in Europe every year and has been around uninterrupted since 1956, with now over 1500 different entries, so it took a long time before I was done checking them all out. It totally explains my long absence from this blog, so I would like to apologize for that while I'm at it. But now I'm back, bitches! It's been a while since I posted a review - New Year's Eve, to be precise - so I wonder if I've still got it in me. Let's start where we left off, shall we?

Snover as depicted in TCG.
Today's topic is Snover, a cute little snow-covered tree Pokémon that is basically nothing more than a walking fir tree topped with a layer of snow. While its brown lower body resembles a pinecone of some sort, Snover is more likely to be the illegitimate love child of the Yeti and an evergreen tree. Sure enough, Snover live mainly on snowy mountains with little human contact, but they move to the lower reaches when the weather turns cold (Jesus fucking Christ, Snover, are you an ice-type Pokémon or what?) and returning to the summit in the spring, when it grows edible white berries with the texture of frozen treats along its midsection for some indiscernible reason. They are boldly inquisitive when it comes to humans, approaching them without fear and gathering around footsteps they find in the mountains. It's all very cute - even its 'hat' resembling three mountain peaks, which is a nice little touch - but Snover isn't nearly as fascinating as its evolution, as is the case with many basic-form Pokémon.

Abomasnow whipping up a blizzard. 
Abomasnow, whose name is an obvious play on the Abominable Snowman (a.k.a. the Yeti of Nepalese folklore), is where things start to get really interesting. This monstrosity is basically still a big walking tree, but the mustache-like appendages that cover its mouth remind me of Cthulhu, which is a classic creature within the pantheon of Lovecraftian cosmic entities for being a gigantic octopus worshipped by cultists. It gives Abomasnow kind of a creepy appearance, that's for sure. Like its pre-evolution Snover, Abomasnow prefers snowy mountains to live in and appears only when snow flowers bloom. Once the flowers wither, it retreats to isolated areas, where it creates blizzards to hide itself from humans, even creating the legend of the Abominable Snowman within the Pokémon universe this way. The most interesting part about this is that Abomasnow is based on a certain phenomenon called juhyou, in which harsh winters in the northern prefectures in Japan cause landscapes to become white and ghostly and the trees to get completely covered in ice. It's an eldritch but stunning sight, and as the phenomenon only occurs in Japan, I have no doubt juhyou (literally 'frost-covered trees') were the main inspiration for Abomasnow's design.

Abomasnow is also the only name that is a play on the common term for a folkloric creature, as all of its foreign names suggest it has royal blood in some way. Its Japanese name Yukinooh (ユキノオー) literally means 'snow king' (yuki no ō); in its French and German names of Blizzaroi and Rexblisar, respectively, roi and rex both mean 'king', with roi being French and rex being Latin; and its Korean and Mandarin Chinese names of Nunseolwang (눈설왕) and Bàoxuěwáng (暴雪王) both contain the word wang, which of course means 'king' as well.

You'll see the actual Mega Abomasnow in a minute, but I wanted
to include this amazing piece of realistic fan art here for the sole
reason that it is outright terrifying. 
However, Abomasnow is all but a king in competitive play. Even when the sprouts on its back grow into huge-ass icicles as Mega Abomasnow, this Pokémon is nothing short of underwhelming. This is partly due to Abomasnow's terrible typing, as its grass/ice typing gives it weaknesses to no fewer than seven different types, one of them being a quadruple one to fire. Even its solid bulk (base 90 HP as well as base 105 defense and special defense) won't make it live a Fire Blast or a Flare Blitz, and there are a lot of people that have at least one fire-type coverage move on one of their competitive Pokémon, because fire is such a great offensive typing and resists all of Abomasnow's STAB moves. Mega Abomasnow is also excruciatingly slow as its back now has to support enormous shafts of ice, and I can only assume it has taken a hunched posture in order for its back to carry the weight of these icicles. It's not a terrible Pokémon to use, however, and a Brave or Quiet nature allows it to attack on both sides of the spectrum. With both physical and special STAB moves like Blizzard (100% accurate due to its ability Snow Warning summoning a hailstorm in battle), Wood Hammer, Giga Drain, Ice Shard (always hits first unless countered with another priority move or cancelled due to certain moves or abilities), Ice Beam, Energy Ball, Ice Punch, Seed Bomb and Avalanche (does double damage when acting last, but that's a plus with Mega Abomasnow's abominable speed star), you can expect this Pokémon to hit very hard. All moves vary in power and effect and could be tremendously useful, so pick whatever suits your needs. You could even opt to throw a few coverage moves like Focus Blast, Iron Tail, Earthquake, Outrage, Rock Slide, Shadow Ball and Brick Break into the mix or give its Swords Dance to give a boost to its attack. This here variety is why Abomasnow's Mega form is often used as a mixed attacker.

As for regular Abomasnow, I would not recommend using it whatsoever. It is significantly less bulky and offensive while it is only slightly faster, and it'll go down quicker than you can say "Motherfucker!" Yes, it has Soundproof, which nullifies all sound-based moves used on it, but it really doesn't matter if you're going to use Mega Abomasnow anyway.

The 'real' Mega Abomasnow.

Abomasnow is certainly an interesting Pokémon, and I have to admit that I quite disliked it when it was first introduced to us: it looked weird and creepy and it made me slightly uncomfortable. I have come to like this thing, however, even though it left me quite underwhelmed during the one time that I used it and its Mega in an X or Y playthrough. Its origins are interesting, however, and its Mega is a significant improvement compared to its original design, as it now looks like a terrifying, shaggy fur monster you don't want to encounter in the wild. It won't get a perfect rating by any means, probably not even in the future, but 4.5 stars ain't bad.

And we're off to a good start, aren't we? Just you wait until I'll be reviewing the next Pokémon on the list.

Rating: 4.5/5

zondag 31 december 2017

#456 - #457: Finneon & Lumineon

You'd think I have nothing better to do on the 31st of December, posting a review about fictive fluorescent fishies and all, but trust me when I say I'll be done reviewing these Pokémon in no time at all.

Better watch out, Finneon, before some nasty-ass Wingull grabs
you out of the sky mid-flight. 
People often forget Finneon and Lumineon exist, and I have to say I was one of those people until Finneon surprisingly showed up in pretty much every body of water in Pokémon Sun and Moon, which was... more annoying than encountering Magikarp all the time. Even as Lumineon this Pokémon is bad, and there are only a couple of redeeming factors to be found in competitive: its average bulk - base 69 HP, 76 defense and 86 special defense - may allow it to take a few hits, while its access to Defog makes it one of the choices for a hazard remover, but in the end it is hopelessly outclassed by even Pelipper (oh God, I cannot believe I just said that; I hate that thing with a fucking passion). The latter somehow got Drizzle as one of its abilities, which makes it competently viable in one of the highest Smogon tiers, while Lumineon has to resort to Toxic, Scald and U-Turn alongside Defog to be somewhat useful and still doesn't hold its own in the lowest tier. I mean, you can't use a Pokémon from a high tier in a low tier, while the reverse is most definitely possible, but why would you use Lumineon if there are a ton of water types to choose from that are better than Lumineon? Sure, it is immune to water-type moves due to its ability Storm Drain, but so are - just to name a few good ones - Lanturn, Gastrodon, Politoed, Poliwrath, Jellicent, Seismitoad, Lapras and Vaporeon.

Lumineon in TCG.
So, does Finneon and Lumineon's flavor make them more interesting to some degree? Well, um... sorta? Because of Finneon's butterfly-like tail fins, it is believed to be derived from the freshwater butterflyfish, but the purple stripe running across Finneon's horizontal length as well as its ability to let its stripe and the patterns on its tail fins shine vividly in the darkness like neon after long exposure to sunlight suggest it is actually based on the neon tetra and the cardinal tetra. These two freshwater fish have a bright blue stripe running across its length, just like Finneon, and their bright colorations make them visible to conspecifics in the dark blackwater streams of the Orinoco. Because Finneon was included in the Alola Pokédex, it also received some unique Pokédex entries: its Moon entry proclaims that its double fin tails propel its energetic jumps and that Wingull swoop down to grab it on the fly when it breaks the surface of the water (even Lumineon's pre-evolution gets owned by Pelipper's pre-evolution; I kinda sense a pattern here), while its Ultra Sun entry mentions that holiday resorts like to feed them to keep them close because they're popular with divers.

Finneon's evolution Lumineon is just better in using its bioluminescence, luring prey by flashing the patterns on its fins and usually getting into fierce disputes with Lanturn for said prey. As everyone will remember, Lanturn is an electric-type Pokémon, so that's another Pokémon that easily owns Lumineon. Unfortunately for Lumineon, the bad luck doesn't stop there: its iridescent appearance and the luminous flashes it emits also attract ferocious fish Pokémon, its natural predators, and crawling along the seafloor like a tripod fish using the fins on your chest in order to avoid your predators surely won't work if they sense you from miles away. Well, at least scavenging the seabed for your favorite food (Starmie, for whomever wants to know) makes it all worth it, right?

Finneon (right) and Lumineon (left) showing off their bioluminescent abilities.

Well, Game Freak undeniably tried to make Lumineon a pretty fish, and in that regard I can safely say, "Mission accomplished!" If only they had made Lumineon somewhat more competitively viable, it would have been a very decent Pokémon. Now, it isn't even a good Pokémon to use in-game, as it is relatively frail compared to other bulky Pokémon and doesn't really pack a punch, either. I mean, base 69 offensive stats are nothing to write home about and will only leave you wishing for something better. Its design isn't bad at all, but I think it could have been a bit more colorful; its primarily dark blue color makes it a little bland for a tropical fish and I wish Game Freak had retained some of Finneon's purple patterns. I'm kind of on the fence about this guy's rating, but I ultimately like it less than certain other fish Pokémon and I can't see myself coming back to it all that often, if at all. It gets a safe 3-star rating, but I won't go any higher in the near future.

Happy New Year, everyone!

Rating: 3/5

zaterdag 30 december 2017

#455: Carnivine

Carnivine in Little Shop of Horrors style. 
We've already had a carnivorous plant to review on this blog, but Victreebel and its pre-evos are based on pitcher plants rather than the more well-known Venus flytrap. Unfortunately, Carnivine is as useful and interesting as Victreebel, which means it won't be getting a 5-star rating anytime soon. Like Victreebel, Carnivine has good attack and special attack (the former is its best stat, period), mediocre defenses and terrible speed, which is unnecessary and makes you wish for a Victreebel instead. It does have a slightly better level-up moveset than Victreebel, with Crunch and Power Whip being its main offensive moves, but that's only because stone evolutions aren't allowed to have good level-up movesets in the first place; theirs are usually a little shallow. However, Carnivine also somewhat suffers from a shallow-moveset syndrome, as it doesn't learn anything worthwhile other than the moves I just mentioned; it learns Sludge Bomb, but so does Victreebel, who even gets STAB from it due to being a poison type and has a higher base special attack stat to boot. Carnivine even has a worse ability than Victreebel, as Levitate only gives it a ground-type immunity. Don't get me wrong: Levitate is a great ability, especially on Pokémon such as Eelektross, Weezing, Rotom and Bronzong, but not on a Pokémon that resists ground in the first place. It's like giving an electric-type Pokémon the ability Limber - and yes, Stunfisk, I am looking at you.

Carnivine showing James some affection.
Not that it makes any sense that Carnivine is levitating, anyway: its Pokédex entries don't mention its ability to hover in the air, let alone how or why it's doing that to begin with. They do tell us it hangs from tree branches with its tentacles until it can ambush its prey after attracting it with its sweet-smelling saliva, awaiting it with its mouth about 180 degrees wide open. And, um... well, that's it. And there's really nothing special about that, because we all know that this is how actual Venus flytraps catch their prey as well. Of course, it wasn't catchable in Sun and Moon or Ultra Sun and Ultra Moon and so it doesn't have Pokédex entries for them (which is new in Gen. VII), plus it hasn't been around as long as Victreebel and didn't really have the chance to develop a distinctive personality. The funny thing is that Team Rocket's James had a Carnivine in the anime, who had exactly the same disruptive trait of trying to devour James as a way of outing its affection as his Victreebel did, which makes me think Carnivine was just meant to be a copy of the OG carnivorous plant Pokémon. Really, the only differences between Carnivine and Victreebel are their names and designs; otherwise, the two share a whole lot of similarities and personality traits, even in the goddamn anime series. Sure, Carnivine is a bit goofier, but I guess that doesn't really matter here.

Still of James's Carnivine in the anime.

I do not hate Carnivine, however. I actually like its design, and I feel that it's one of these Pokémon that most people skip over without batting an eye. I'm no different, if I have to be honest, but now that I've reviewed Carnivine, I've come to realize this Pokémon ain't that bad. Well, it is competitively (seriously, just use something else; if you have to resort to using a Carnivine with Natural Gift holding a Watmel Berry, you know you should just give up on it), but I guess it would be a decent Pokémon to use in-game. I'm not terribly interested in looking back at it again, but I'll give it the same rating as Victreebel just for the reason I don't feel like it deserves to get a bad rating from me.

P.S.: I had to laugh at Carnivine's Japanese name Muskippa (マスキッパ), which is phonetically similar to 'must skip' (ha!) or 'mudskipper'. It doesn't have to do anything with either of these, of course; this name is derived from the scientific name of the Venus flytrap, dionaea muscipula, as well as the Japanese words sukippara ('hunger') and/or kippan ('eating').

Rating: 3.5/5