maandag 23 april 2018

#485: Heatran

The next legendary on the list is actually a Pokémon you can catch post-game in Diamond, Pearl and Platinum. Upon beating Champion Cynthia and entering the Hall of Fame, the player character has a chance to board a ship to an island somewhere in the northeast area of Sinnoh, where a volcano called Stark Mountain is located. After traversing the volcano with a fella named Buck, the legendary Heatran can be found in a cavern in the back, ready for you to catch it.

TCG promotional art of Heatran.
Heatran is not one of those overly powerful box-art legendaries like Lugia, Kyogre and Dialga, but it's a steel type and it is very popular in competitive play as a result. It's a pity that there isn't much story to be told about Heatran in the games, because design-wise this Pokémon is nothing short of fascinating. Heatran looks like a combination between a tortoise and a warty toad, but it is a cave-dwelling creature that spits fire and has a body armor made of steel, its most prominent feature being the metal bangles locked around its legs. Some parts of its body do look like they're slightly out of shape, because the intense body heat coming from its boiling blood (like magma) made them melt. It is said that some melted bits of metal on its body are the remnants of what used to be its shell, enhancing the theory that Heatran is based on a tortoise. Additionally, the cross-shaped metal claws that allow it to dig deep into walls and the feet that allow it to stick to a surface - so it can hang from and climb walls and ceilings using all four of its feet - give it the characteristics of some larger variants of insects, particularly cockroaches. It also learns Bug Bite by Move Tutor, so go figure.

This art is... different, and I like it.
However, it's almost as if Game Freak intended for Heatran to be the embodiment of the Earth's core, and not only because it is found in the interior of a volcano. Its name is probably derived from 'transition metal', referring to the fact that iron - a transition metal - forms much of Earth's outer and inner core under immense pressure, along with nickel. It's exactly the reason why Heatran is a fire/steel type and the only Pokémon with that type combination to date. Even though this typing comes with a huge quadruple weakness to ground-type moves, Heatran also benefits from being resistant to nine types (and an immunity to poison), of which five are quadruple ones: bug, steel, grass, ice and - most importantly - fairy. Fairy is one of the most common types seen in the competitive metagame nowadays, and Heatran makes for the perfect fairy-type counter. Combined with its base stat total of 600, this makes Heatran a very commonly used Pokémon in competitive play, especially when you consider its base 130 special attack stat has the chance to leave huge dents in your team if you don't watch out. Then again, you can combine almost any other type with steel and you'll have at least a decent Pokémon to work with; the type is that good. As always, there are a few exceptions, but Heatran isn't such an exception by any means and I'd recommend using it if you're looking for an offensive fire type.

Heatran is completely in its element in a volcanic area.
Let's start with the basic things: Heatran should have a Timid nature and the Flash Fire ability. As its speed isn't anything to write home about, a Modest nature is an option as well, but I would definitely stick with Flash Fire over Flame Body. Yes, there is a chance Heatran burns the opposing Pokémon if the latter uses a direct move on it (most of the time this is a physical move), but if you suspect an incoming fire-type move you can just switch in to Heatran, nullify the opponent's attack and raise the power of Heatran's own fire-type moves by 50%. If you really want to burn an opponent, you can just teach Heatran the move Will-O-Wisp anyway. The biggest problem is Heatran's glaring weakness to ground, which is often solved by giving it an Air Balloon to hold, although the Choice Specs or a Choice Scarf might not be a bad idea to give to Heatran at all. Plus, ever since the introduction of Z-Crystals it has been very common to let Heatran hold a Firium-Z and obliterate certain threats by locking them into Magma Storm and upgrade said Magma Storm to an insanely powerful Inferno Overdrive. If you want to use more reliable move than Magma Storm, which has 100 base power but is only 75% accurate, I'd recommend a moveset consisting of Fire Blast/Flamethrower/Lava Plume/Heat Wave, Flash Cannon, Earth Power and Dark Pulse, accompanied by a Choice item or a Life Orb. It is possible to ditch Dark Pulse in order to run two fire-type moves, as Flamethrower and Lave Plume are more accurate and Fire Blast is significantly more powerful. As Heatran has excellent defensive stats as well, it is often used as a utility Pokémon with Taunt, Stealth Rock and either Toxic or Will-O-Wisp, which I honestly think is wasted potential. There are so many tanks with worse offensive stats than Heatran, so I don't know why you would use Heatran as a defensive support Pokémon like that.

Ugh, whatever.

Heatran as seen in a Pokémon Ranger anime special. The yellow spots on its body
make it look as if it's sick and contagious (or warty, for that matter) rather than hot.
This depiction of Heatran is not flattering it at all. 

In any case, Heatran is no doubt an interesting Pokémon, design-wise as well as battle-wise. It's probably because Heatran is yet another steel type, but I never realized how much I love this thing until now. I wish there was a little bit more lore to it, but for a one-off legendary that isn't an event Pokémon and doesn't tie in with the rest of the Diamond and Pearl storyline, I'm surprised Heatran enjoys such a huge amount of popularity, albeit only for its immense competitive utility.

Well, it's better than not being popular at all, right?

Rating: 5/5

maandag 9 april 2018

#484: Palkia

Even though Palkia may look a bit weird and awkward (to me),
there is quite a bit of fun fan art to be found of it. This artist
actually made Palkia a bit less weird, if only because it seems it
can move its arms more freely and because its design looks
more streamlined.
While Dialga looks as if it's about to fuck you up, Palkia could easily be Groudon's awkward cousin. Now, Dialga is a big, heavy steel-type sauropod and you wouldn't think it has a lot of space to move freely, but in some way Palkia looks way more stiff and robotic than its Diamond counterpart. The two big plates on its shoulder area, each encrusted with a pink pearl, are too round and feel out of place design-wise; its awkward little arms/hands seem to be anatomically connected to its shoulder plates, and judging from its official art it doesn't look like Palkia can move them up; its feet and nails are big and inelegant and stand in contrast to its tiny arms; and its elongated neck and the fins on its back give it fish-like properties. Considering Palkia's water typing that shouldn't be entirely surprising, but there is nothing in its lore or flavor that mention its affiliation with water and those features just make it look all the less menacing for a box legendary. It's like Ken Sugimori decided to randomly put a mishmash of features on the Pearl legendary and called it a day. Not his best day, I'd dare say. Dialga actually looks like it makes sense type- and design-wise, but Palkia...? Ehhh, not so much. That is not to say I hate or dislike Palkia, because it honestly still looks like a big-ass dragon and it has a power I wish I had, but I can't help but to think Game Freak could have put a little bit more effort into it instead of going with such a jumbled design.

Palkia and Dialga in a special LEGEND card
belonging to the Triumphant expansion of the
HeartGold and SoulSilver TCG series. These
are actually two separate cards.
Like I said, Palkia has a power I would kill for and it uses it with finesse. You see, it has the ability to warp space and create alternate realities - a concept we've gotten more familiar with in Pokémon Ultra Sun and Ultra Moon, but not due to Palkia. However, it lives in a different dimension itself and as a result its behavioral patterns are nearly impossible to study. Using its signature move Spacial Rend, it can rip through the very space an enemy resides in and damage it in the process. While it is known for its violent conflicts with Dialga, I'm sure Dialga will live a Spacial Rend due to its steel typing making it neutral to dragon-type attacks and blow Palkia out of the water with only one Roar of Time. On top of that, sauropods tended to be bigger and stronger than theropods, so that's another advantage Dialga has over Palkia, especially when you consider that Bulbapedia suggests the latter is based on a couple of smaller theropods - most likely the oviraptor. That critter had a couple of features that fit Palkia quite well, including a flashy mohawk cut. Furthermore, Palkia could be based on the liquid state of matter - hence its water typing - and while I think it's a solid theory, there are a few problems I have with it that I already discussed in Dialga's review. Folklorically, though, its origins most likely lay in the Shintō myth of Izanami and Izanagi - the respective goddess and god of both creation and death - who are said to have created one island with a spear, erected a pillar on it in order to mate and from there created the islands of Japan. That is probably why you face Cyrus and encounter the box legendary on a site called Spear Pillar, on top of Mt. Coronet. Not the most logical place to encounter a water type, but I digress. Last but not least, its name is simply derived from the Japanese spelling of pearl, pāru.

Palkia... about to screw things over? I don't know man, Palkia just doesn't look
threatening enough.

As for its competitive use, Palkia has a base stat total of 680 and it is therefore banned to Smogon's Uber tier. It has similar stats to Dialga, with only slight changes in its speed and HP as well as its defense and special defense being reversed. Like Dialga, Palkia has base 150 special attack and benefits from having access to STAB moves such as Spacial Rend, Dragon Pulse and Surf as well as coverage moves like Power Gem, Earth Power, Aura Sphere, Ice Beam, Flamethrower, Fire Blast, Focus Blast and Thunderbolt. Those moves are basically the same as Dialga's, with the exception of Focus Blast and their respective signature and non-dragon STAB moves. Just slap on the best moves you can find and you'll be good.

Palkia is interesting enough as a legendary and I have to say that I don't harbor a hatred or dislike for this Pokémon, but its cluttered design is a huge drawback in giving it a rating of 4 stars or higher. Flavor-wise there is nothing wrong with Palkia, but I have to say that it is definitely one of my least favorite legendaries so far because I just can't fully get behind its design.

Rating: 4/5

woensdag 28 maart 2018

#483: Dialga

It's another steel type! Y'all know what rating I'm gonna give this thing, right?

Dialga as a trophy in Super Smash Bros. Brawl.
In all seriousness, though, Dialga may just be one of my favorite legendary Pokémon ever. It just looks incredibly cool, is amazingly powerful, has a fantastic type combination that only makes it weak to ground and fighting, and plays a big part in several games and movies. Being the box legendary of Pokémon Diamond, Dialga is the reason for Team Galactic's boss Cyrus's criminal operations, getting captured and being contained by him by use of the Red Chain he made from the crystals found on the Lake Guardians. Cyrus is a nutcase anyway, because he wants to use the power of Dialga (Palkia in Pokémon Pearl) to destroy the world and create a new one without 'illogical and irrational' emotions, one without spirit. Of course, as is the case with every game's storyline, absolute annihilation never actually occurs because the player character saves the day and even catches or defeats the big bad legendary. But why does Cyrus believe that Dialga can be used to destroy the entire fucking world in the first place? Well, according to Sinnoh myths, Dialga, Palkia and Giratina were simultaneously created by Arceus when the universe began, which is why they are often called the Creation Trio. While Palkia represents and controls space and dimensions and Giratina represents antimatter, Dialga is the representation of time and is said to have the power to control it, using the wing-like structure on its back to focus the flow of time by speeding it up, slowing it down or stopping it altogether.

The player character and their partner facing Primal Dialga as the Temporal Tower
is collapsing. Dialga can only be seen in this form in the Gen. IV Mystery Dungeon
games, as Primal Dialga is not present in the main series games. This piece of fan
art is fantastic, by the way.

In other words, Dialga may just be a more powerful creature than many other legendary Pokémon when it comes to lore, which is once more demonstrated in the Mystery Dungeon games Explorers of Time, Explorers of Darkness and Explorers of Sky, appearing mostly as a fearful creature called Primal Dialga, having lost control of itself and having entered a state of self-preservation due to the Temporal Tower having collapsed. It's keeping time frozen and refuses to let it flow properly, so the player caracter and its partner must return to the present from the future and take on an almost-Primal Dialga upon arriving at the collapsing tower. After beating some sense into it, Dialga is so thankful that it revives the player, who had previously been erased from existence altogether. You can be sure Dialga plays a very big part in all of the Gen. IV Mystery Dungeon games, as the storyline of Explorers of Sky barely changes compared to its two predecessors; if Platinum is an enhanced version of Diamond and Pearl, with mostly the same storyline, Explorers of Sky is an enhanced version of Explorers of Time and Explorers of Darkness. Aside from being the main 'antagonist' and biggest boss battle in the Mystery Dungeon games - as well as being integral to Pokémon Diamond and Platinum - it also appears in no fewer than four different movies, the most prominent of which are The Rise of Darkrai, Giratina and the Sky Warrior and Arceus and the Jewel of Life. Go figure.

Holy shit, this fan art of Dialga is amazing!
In short, Dialga seems to be a highly favorable Pokémon to be utilized by Game Freak due to it being the most popular of the Creation Trio aesthetically, but what is this thing actually based on? Let's get the crazy fan theory out of the way first: the Pokémon fandom believes that Dialga, Palkia and Giratina are based on the states of matter - the trifecta of solids, liquids and gases - hence Dialga's steel type, Palkia's water type and Giratina's ghost type, while all have the secondary dragon type tacked onto them. While I think it's a solid theory that sounds far more plausible than time being rigid and space being fluid or some shit like that, there are a couple of problems I have with it. First off, this theory is nowhere to be found on Bulbapedia and I don't think it's officially considered to be the inspiration for the Creation Trio's origins, much less confirmed to be true; and second, gases are still considered matter - no matter how unstable they may be - while Giratina and the Distortion World were created to be the personifications of antimatter, as confirmed by Junichi Masuda and Takeshi Kawachimaru in interviews they did with G4. There's a little inconsistency there, but this matter theory is not a bad theory at all and I am definitely not inclined to dismiss it as bullshit.

But enough about this theory; I've spent an entire paragraph on it, goddammit!

Little Riolu (probably representing the player character in
Pokémon Mystery Dungeon: Explorers of Sky) facing a badass
Primal Dialga.
I'm not done yet, however, as there's more to Dialga, including plenty more reasons to why it's a steel type. The hardness of diamonds (or the fact that diamonds are compressed carbon and steel is an alloy from iron and carbon) may be a possibility, as is the fact that most part of a clock are made of metal. Additionally, the turquoise lines on its body are vaguely reminiscent to the diamond-shaped ends of clock hands you see all the time, while the spikes in its neck look similar to Time Gears, artifacts of great importance in the Mystery Dungeon games. As they help keep control of the flow of time in the Pokémon world, it is hardly a surprise that the Time Gears were designed to look specifically like parts of Dialga. The 'dia' part in its name may even derive from dia (Spanish for 'day', a unit of time) or 'sundial', the latter of which is an instrument used to tell time using shadows on a clock face. Faunatically, Dialga bears resemblances to certain genera of short-necked sauropod dinosaurs called camarasaurus supremus and brachytrachelopan mesai. Folklorically, its origins lay in the Shintō myth of Izanami and Izanagi - the respective goddess and god of both creation and death - who are said to have created one island with a spear, erected a pillar on it in order to mate and from there created the islands of Japan. Not unintentionally, you face Cyrus and the box legendary on top of Mt. Coronet, on an ancient site called Spear Pillar.

Game Freak, don't make me think you are secretly geniuses.

Dialga using its signature move Roar of Time, which is basically just a dragon-type
Hyper Beam. 

Finally, do I have to talk about Dialga's competitive utility? This beast has a base stat total of a whopping 680, making it too strong for Smogon's regular tiers. Just make sure you max out its excellent special attack and choose from its wide arrange of special moves (seriously, it learns amazing coverage moves like Power Gem, Earth Power, Aura Sphere, Thunderbolt, Ice Beam, Fire Blast and Flamethrower alongside STAB moves like Dragon Pulse and Flash Cannon), and you'll annihilate at least half of your opponent's team.

Honestly, Dialga has become one of my favorite legendary Pokémon by now. It certainly helps that it's a steel type, but how cool is it that you can catch an awesome-looking god-like dinosaur creature that can manipulate time at will? Think about that.

Rating: 5/5

zaterdag 24 maart 2018

#482: Azelf

I don't know about you, but I think Azelf is pretty cute.
Azelf looks like the default design the other Lake Guardians were drawn from, but at the same time its cyan face and its minimalistic design - along with its cuteness and competitive prowess - make it the most memorable of the three. It was also the first and only Lake Guardian I captured and used on my team along with Dialga (yeah, I have no problem with using legendaries on my in-game teams), and I was honestly impressed by its strength. This is no surprise, as this azure elf is actually known as 'the Being of Willpower' and is said to have given humans the determination to do things, keeping the world in balance from the bottom of Lake Valor. Some say that whoever harms or injures it will become unable to perform any kind of action after seven days, losing all will inside of them and staying completely immobile for all eternity. Unsurprisingly, Azelf is based on the last of the Imperial Regalia of Japan, the Kusanagi no Tsurugi, which is a sword that represents the primary virtue of valor. Its Japanese name Agnome (アグノム) seems to contradict that, as it is probably derived from 'agnosticism', which is from the Greek word for 'knowledge', gnôsis (γνῶσις); and as we've all found out, that is Uxie's thing. Azelf's Japanese name also suggests it's a gnome, but that isn't surprising in the least, as Uxie, Mesprit and Azelf's English names are plays on 'pixie', 'sprite' and 'elf', respectively. There are a lot of tiny folkloric creatures to base a Pokémon on, such as fairies, gnomes and leprechauns and the like, so at least Game Freak wouldn't have run out of ideas in that regard.

Look at Azelf adorably holding onto its Life Orb!
As I mentioned before, Azelf is best known for its glass-cannon function in competitive play. It boasts some amazing base 125 attack and special attack as well as an excellent base 115 speed stat, making it faster and stronger than both Uxie and Mesprit by a significant margin. It is quite frail, though, and as a result it is barely able to take a hit. Fortunately, you can turn Azelf's speed and power to your advantage by giving it a Choice Scarf, so that it gets an immediate speed boost once it's switched in. Give it a Modest nature (rather than a Timid one, mind you), which allows you to max out its special attack and teach it a full moveset of crazy powerful special moves. With moves like Psychic, Psyshock, Thunderbolt, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Energy Ball and Signal Beam you are spoiled for choice. Alternatively, a moveset accompanied by a Timid nature and the Choice Specs isn't a terrible option, either. One move Azelf has access to and the other Lake Guardians don't learn - at least not to my knowledge - is Nasty Plot, a move that raises Azelf's special attack by a whopping two stages every time it's used. Teach it this move and you can run a Timid nature and a Life Orb. Azelf's speed even makes it a decent suicide lead, which mostly means it's running a support moveset consisting of Stealth Rock, Taunt, Knock Off and Explosion - the last of which is mainly used when you don't need Azelf anymore and sacrifice it by letting it blow up in your opponent's face. When using a support set on Azelf like that, people run a Jolly nature on it most of the time so that its attack stat isn't hindered, while a Focus Sash prevents Azelf from getting OHKOed by a strong offensive move - if Azelf is still at full HP, that is.

3D art of Azelf.

Even though letting Azelf serve as a suicide lead is a waste of its potential in my opinion, it does show how versatile this adorable little shit can be. It is by far my favorite of the Lake Guardians, that's for sure, only because the simplicity of its design makes it the cutest and most aesthetically pleasing of the three. To me, it is the most memorable and the most competitively viable, which is why I am giving it a near-perfect rating of 4.5 stars.

Rating: 4.5/5

maandag 19 maart 2018

#481: Mesprit

Mesprit making a big splash.
Mesprit may be the second Lake Guardian in the National Pokédex, but it is the most unique in that it doesn't just stay in place when you interact with it in order to catch it; it leaves its cavern in Lake Verity and becomes a roaming legendary, much like Raikou, Entei and Suicune in Gold, Silver and Crystal and Latias/Latios in Ruby, Sapphire and Emerald. It's quite fitting for a legendary Pokémon that is called 'the Being of Emotion', said to have endowed the human heart with sorrow, pain, joy and all kinds of other emotions. It is no surprise, then, that Mesprit seems to be based on one of the Imperial Regalia of Japan (also known as the Three Sacred Treasures) called the Yasakani no Magatama, a jewel that represents the primary virtue of benevolence. I would think such an emotional being like Mesprit is restive; and true enough, its spirit is said to leave its body and flitter on the water surface of Lake Verity, while rumor has it that a person who touches it will have their emotions completely drained away after three days, much like Uxie will wipe out the memory of whoever sees its eyes. Mesprit's name makes sense as well, being derived from the French esprit ('spirit'), although it could have an ambiguous meaning: 'sprite' is derived from the Latin spiritus via the French esprit, but it is generally a term used to describe a fairy- or elf-like entity, exactly like Uxie's name is derived from 'pixie' and Azelf's from 'elf'.

This looks like TCG box art, but I could be wrong on that matter.
Competitively, Mesprit is kind of an oddball. It has very good base 105 attack, defense, special attack and special defense stats and a more-than-decent base 80 HP stat to back up those excellent defenses. Here's the catch, though: it is by far not as bulky as Uxie, it is nowhere near as strong as Azelf and it is honestly the slowest of the bunch, which means it isn't as fast as you'd like it to be. An offensive Calm Mind set is one of the better sets Mesprit can run, as it buffs up its special attack and special defense by one stage each, making it more specially oriented. It's a versatile Pokémon move-wise, as it has access to a strong STAB Psychic as well as some nifty coverage moves like Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam, Signal Beam and Energy Ball, all special moves that become much stronger after a Calm Mind or two. A Timid or Modest nature and a Colbur Berry, a Life Orb or some kind of Z-Crystal work best on such a set, although the Leftovers work well in combination with both Substitute and Calm Mind. Mesprit could even run four offensive moves and a Choice item. I would pass on a defensive set, as Mesprit isn't overly bulky in the first place and you can just use Uxie to set up Stealth Rock, Sunny Day or Rain Dance or what have you. Mesprit can take some hits for sure, and it'll have some longevity on the field due to Leftovers, but Uxie is just much better-suited for the role of bulky support Pokémon. However, Mesprit has one trick up its sleeve that Uxie doesn't have as far as I'm concerned: Healing Wish. This move makes Mesprit faint, but it can be used when it's worn out in order to completely heal up another Pokémon on your team.

3D art of Mesprit.

I have to say that Mesprit is my least favorite of the Lake Guardians. Aesthetically it looks the goofiest, with the weird dreads hanging from its head, and competitively it is outclassed defensively by Uxie and offensively by Azelf. Also, Mesprit is a roaming legendary and is therefore much harder to find than its fellow Lake Guardians - and to make matters worse, it has a tendency to run away almost immediately should you so happen to run into this thing, which means you'll have to immobilize it by putting it to sleep or paralyze it in order for you to catch it. Unless you're actually actively hunting this thing, you'll never be entirely prepared for that shit. Also, I'm not the biggest fan of pink Pokémon; the only ones that got 5 stars from me so far are Mew and Granbull, while Pokémon like Ditto, Gorebyss, Lickilicky, Luvdisc and Mr. Mime are among the 20 lowest ratings on this blog. The rest are just okay, and Mesprit is no different.

Rating: 3.5/5

zondag 18 maart 2018

#480: Uxie

So now we've come to the first legendary Pokémon in the Sinnoh Pokédex, being Uxie, one of the Lake Guardians. Mesprit and Azelf are aesthetically similar to Uxie, but these three Pokémon are not as similar as, say, Latios and Latias are and they each boast different Pokédex entries as well as competitive strategies.

3D art of Uxie.

To start off, Uxie and its fellow Lake Guardians are the first legendary trio to play a significant part in the storyline of Pokémon Diamond, Pearl and Platinum, as Team Galactic's boss Cyrus uses the crystals extracted from their tails and heads to create the Red Chain and contain either Dialga or Palkia - or both, as seen in Platinum, only for his plans to be thwarted by Giratina - so as not to reduce their power by capturing them in a Poké Ball. Uxie, Mesprit and Azelf even guide you through the Strength puzzle in the Distortion World in Platinum, and along with them being the source of the Red Chain this makes them probably the most important legendary trio in any storyline in the Pokémon franchise so far - and that's excluding the individual escapades of Suicune in Crystal and (to a lesser extent) Tapu Koko in Sun and Moon.

This artist has certainly made the Lake Guardians more kawaii.
Uxie looks to be the most serene one of the Sinnoh legendary trio. Known as 'the Being of Knowledge' and the guardian of Lake Acuity, it is said that its emergence gave humans the intelligence necessary to solve various problems and the wisdom to improve the quality of their lives, while those who see Uxie's eyes will have their memory wiped out by it. These characteristics, as well as its name, imply that it has the power to foresee the future: Uxie and Yuxie (ユクシー) both derive from yukusaki ('future'), chishiki ('knowledge') and 'pixie', indicating that it has the knowledge to see the future... or something like that. At least Uxie is a psychic-type Pokémon, so I wouldn't be the least bit surprised if that was actually true. The most interesting part about this Pokémon, however, is that it and the rest of the trio seem to have originated from another Japanese legend called the Imperial Regalia of Japan. Also called the Three Sacred Treasures, these regalia represent the three primary virtues of valor, wisdom and benevolence. I'll talk about the other two in Mesprit and Azelf's entries, but the artifact that Uxie seems to be based on is a mirror called the Yata no Kagami, representing wisdom and honesty. It seems to blend in perfectly with Uxie's design and Pokédex entries, and even its competitive utility to some degree.

This dreamy piece of Uxie fan art looks amazing!
Uxie is a serene and patient creature that likes to depend on its knowledge and wisdom, and I imagine it being some kind of pacifist. Therefore, this Pokémon seems to focus more on defense rather than offense, as is reflected by its base stats: its defense and special defense are both 130, backed up by a decent 75 HP stat, while its attack and special attack are both a mediocre 75 (yes, there's a difference between the base HP stat and the other base stats, but I don't know how this is calculated). With base 95 speed, Uxie is even quite fast, which is a rarity among tanky support Pokémon. It's incredibly passive, though, and it's really only viable when sporting Trick Room (reverses priority brackets, which means slower Pokémon move first unless a priority move is used on them) or a move that can set up sunny or rainy weather. Before doing that, however, you have the option to let Uxie set up Stealth Rock and/or kill itself with Memento, lowering the opposing Pokémon's attack and special attack by two stages while it's at it. Suspect a Stealth Rock coming your way? Uxie can learn Magic Coat, which bounces certain status moves back to the user. Yawn and Thunder Wave are options in order to inflict a status condition on the foe, while Skill Swap is a gimmicky and risky option that lets Uxie swap its ability Levitate with the target's ability. Unnecessary and unpredictable, if you ask me. You should at least teach Uxie one offensive move of its own type, preferably Psychic or Psyshock, so that it's not completely passive - and to prevent it from being Taunt bait, you could give it the Mental Herb, even though the Leftovers are generally better for longevity on the field alongside its defensive nature (Bold and Calm are the best ones, although Relaxed and Sassy work best when it's running Trick Room). U-Turn is an option, but it's quite weak on Uxie and perhaps you're just better off hard-switching out into another Pokémon.

I like this sassy fan art of Uxie, Mesprit and Azelf. 

It stands to reason that Uxie is not an easy Pokémon to use on a competitive team - and also not the most obvious tank - so maybe beginners should stay away from it until they have some experience in competitive battling. The fact that it is in one of the lower Smogon tiers doesn't help either, because that pretty much means that there are far better bulky support Pokémon than Uxie out there. Fortunately, it's still there forming an interesting trio with Mesprit and Azelf, who will have their turn being reviewed by me in the coming week. I love Japanese myths and stories, and these three being based on the Three Sacred Treasures really helps amp up their ratings, as they're honestly a little bland design-wise. Objectively seen, Uxie is the most interesting one aesthetically and flavor-wise, with its eyes that are constantly closed, but for other reasons Azelf is my favorite. That is exactly why I can't give Uxie a rating higher than 4 stars, although that isn't bad by any means.

Rating: 4/5

dinsdag 13 maart 2018

#479: Rotom

No, you didn't miss anything; between Abomasnow and Rotom there's a large batch of Gen. IV evolutions of Pokémon introduced in previous generations, and I've already reviewed them accordingly. All the better, because the huge gap in the National Pokédex makes me feel I have made some progress at least, ha ha ha.

Regular Rotom surrounded by its five alternate forms. Clockwise
starting from the top left: Frost Rotom, Fan Rotom, Wash Rotom,
Mow Rotom and Heat Rotom.
Anyway, as I've mentioned before, today's Pokémon is a curious little critter called Rotom. It is unique in the fact that it is the only electric/ghost dual-type Pokémon and the only Pokémon to have its type changed into a type that wasn't newly introduced. Introduced in Diamond and Pearl as a Pokémon with the ability of possessing several household appliances, Rotom can change its appearance in order to correspond with the design of the appliance it possesses from Platinum onwards, and for in-game purposes this means it has no fewer than six different forms. The default form is its regular electric/ghost-type form that resembles a lightning rod; the others are a microwave oven, a washing machine, a lawnmower, a refrigerator and an electric fan. These alternate forms didn't have a different type than regular Rotom when they were first introduced to us in Platinum, but this all changed in Gen. V: Heat Rotom became electric/fire, Wash Rotom electric/water, Mow Rotom electric/grass, Frost Rotom electric/ice (even though it's a refrigerator and not a freezer, it must have a built-in freezer unit), and Fan Rotom electric/flying. This opened the path for brand new competitive strategies, as a few of these type combinations are extraordinarily useful in the competitive metagame, especially when you consider all forms come with the ability Levitate and thus aren't weak to ground-type moves due to their being part electric - although this ability is quite redundant on Fan Rotom due to its flying type making it immune to ground in the first place. But I'll talk some more about Rotom's competitive utility later on in this review.

An amazing drawing of all Rotom forms gathered together. Even
the electrical auras of the different forms look different; Wash
Rotom's looks like a clothespin, Heat Rotom's is reminiscent of
oven mitts, Mow Rotom's resembles splintered wood, Frost
Rotom's bears resemblances to lightning bolts, and Fan Rotom's
look like wind currents. 
First off, how is Rotom able to enter and control these electronic devices in the first place? Well, it has a body of plasma with a whitish aura of electricity around it that forms lightning bolt-shaped appendages, and it appears to be based on uproarious and disrupting ghoul-like creatures called poltergeists. While poltergeists are generally believed to be responsible for physical disturbances such making loud noises, moving objects around (by levitation, if necessary) and sometimes even possessing certain objects, folkloric creatures called gremlins are more notorious for causing malfunctions in aircraft and other machinery. I want to believe poltergeists are the actual inspiration for Rotom here, as indicated by its specific ability to possess home appliances and the fact that ball lightning, an unexplained atmospheric electrical phenomenon involving luminous spherical objects bouncing about, might often cause the spooky movement of objects blamed on poltergeists. Also, poltergeists tend to wander about in urban/suburban areas and cause disturbances in the homes of middle-class families when depicted in popular media - or maybe I have that idea because I watched the 1982 supernatural horror film Poltergeist a couple of times, although the same could be said about the 1984 movie Gremlins. In any case, you first encounter Rotom in a creepy old mansion called the Old Chateau, inside of a defective TV, of all things. Go figure.

Official artwork of the Rotom Pokédex. The right image demonstrates how the
device actually works.

However, while Rotom is a mischievous creature and takes over electronic devices in order to play practical jokes on people, causing all sorts of problems, scientists continue to conduct research on this Pokémon because they think it could be the power source of a unique motor (Rotom is 'motor' spelled backwards, probably a reference to the fact that motors make many appliances function while Rotom makes them fail). While this specific Pokédex entry appeared in HeartGold and SoulSilver first, Game Freak surprised us three generations later by introducing the first ever Pokédex inhabited by a Pokémon: Rotom! Positioned on the lower screen of your 3DS, the Rotom Pokédex gives you unwanted advice, asks you stupid questions, rambles on about nothing in particular and sometimes makes lame-ass jokes, but also helps you out in sticky situations by granting you another chance to perform a Z-Move, gathers and stores data of all Pokémon found in Alola and shows you the way by almost continuously displaying a map of the region on its screen. It is kind of a double-edged sword, as the Rotom Pokédex can get pretty annoying at times, but I like its cheeky personality and the features it provides.

Holy shit, think about it: your Pokédex is a living, sentient being that talks to you and helps you out on your journey to becoming a Pokémon Master. Pokémon is getting more awesome every day, I swear.

Rotom having fun with a microwave oven. 
We now know what Rotom is based on and what this Pokémon encompasses, but I said I would talk about its competitive prowess; and to tell you the truth, its regular form isn't anything worth mentioning. Although the encounter music that is played when encountering Rotom in Gen. IV is the same music used with legendary encounters, its stats are all but legendary. I urge you to find the place wher you can change Rotom into one of its other five forms and do just that, because its 'measly' 440 base stat total will rise notably, exchanging a little bit of speed for significantly more bulk and slightly more offensive presence. Heat and Wash Rotom are the most popular forms to use in the competitive metagame, which isn't surprising, as fire is one of the best offensive types in the game and Heat Rotom's otherwise terrible quadruple weakness is nullified by Levitate, while Wash Rotom has literally only one weakness (also due to Levitate) and is therefore a great defensive asset to any team. Frost and Mow Rotom don't really have that defensive presence, and Fan Rotom doesn't have a STAB move that is strong enough - Heat, Wash, Mow and Frost Rotom get Overheat, Hydro Pump, Leaf Storm and Blizzard, respectively, while Fan Rotom will have to do with the much weaker Air Slash.

Looks like Rotom is having some fun in what looks like a
control room.
As for complete sets for some of these Rotom forms, I am not going into detail for all of them, especially not Fan Rotom. For Wash Rotom, however, I would definitely recommend a defensive set consisting of Hydro Pump, Volt Switch, Will-O-Wisp and Defog, to cripple physical threats and remove entry hazards. Pain Split is often used for some recovery, although it is not always a very reliable way to restore HP; an Iapapa Berry or Sitrus Berry will do the trick more effectively. More options are Substitute, Rest and Sleep Talk, as well as the Letovers as a very solid hold item and a Bold or Calm nature to boost one of its defenses. It's your call whether you want to make it physically or specially bulky. You could actually go the same way with Heat Rotom and be just fine, although an offensive moveset might do more in this case because of Heat Rotom's amazing offensive typing: a Timid or Modest nature lets it be slightly faster or specially offensive, respectively, while a Firium Z (the fire-type Z-Crystal) can change its Overheat attack to an insanely strong Inferno Overdrive. Choice Specs aren't bad either, and might even be more reliable in the long run, as a moveset consisting of Overheat, Volt Switch, Thunderbolt and either Shadow Ball or some type of Hidden Power doesn't seem all that strong in the first place and a Choice Specs might just be the item Heat Rotom needs to give its moves a little bit more oomph.

Frost and Mow Rotom aren't used as frequently as Heat and Wash Rotom, but ice and grass are pretty good offensive types, which mean you could slap the Choice Specs or an Icium Z on it (Grassium Z in Mow Rotom's case), but I reckon you should just use the Rotom of your preference. I mean, my favorite form is Mow Rotom and that's not a popular one at all - I even think it's the second least favorite form behind Fan Rotom among Pokémon fans. I don't know if it's its typing or its maniacal grin that is putting people off, but that's exactly what I like about it in the first place.

All of the Rotom forms doing what they can do best.

One more curious thing about Rotom's origins is that Bulbapedia suggests that this Pokémon is based on the main character from the 1994 Sega game Pulseman, on which Ken Sugimori (responsible for all of the Pokémon's official artwork), Satoshi Tajiri (the creator of Pokémon) and Junichi Masuda (director, producer and composer for many Pokémon games) all worked on. Aside from the spike on Pulseman's head and the fact that it was designed by Ken Sugimori, I really don't see the resemblance with Rotom. However, Pulseman is half human, half AI and I guess his subsequent power to channel electricity through his body and use it as both a weapon and a means of quick transport might be reminiscent of Rotom's ability to permeate household appliances as well as it being made up of plasma and electricity. There's a whole list of references to Pulseman in the Pokémon games, but I personally think it's a little bit of a stretch to compare the two franchises, even though the same people worked on both of them (honestly, Pulseman isn't even a franchise, just a stand-alone game).

Rotom is without a doubt one of the most unique, creative and popular Pokémon Game Freak have ever created. It's a fan favorite for a reason: there are a lot of Pokémon that are based on contemporary animals, extinct creatures, mythical entities and/or inanimate objects, but a poltergeist able to take control of electronic devices must be one Game Freak's most genius inventions. Aside from that, Rotom is pretty viable in the competitive scene, so I'm sure that contributes to its popularity as well. I have to say that Rotom is not one of my personal top favorites, but I still think it's damn worthy of a 5-star rating from me!

Rating: 5/5