Posts tonen met het label 3.5 stars. Alle posts tonen
Posts tonen met het label 3.5 stars. Alle posts tonen

donderdag 15 november 2018

#539: Sawk

TCG art of Sawk standing in front of the Unova Pokémon League,
looking as angry as a motherfucker.
Writing this review of Sawk will hopefully be a breeze, because a lot of the things I said about Throh also apply to Sawk. First and foremost, Sawk, just like Throh itself, is based on an oni, a supernatural troll- or ogre-like creature in Japanese folklore that is stereotypically depicted as being either red or blue and is often seen wearing some kind of loinclothes. They normally have horns, and Ken Sugimori once admitted in an interview that Sawk and Throh did have horns when they were still in development, but that was ultimately changed so that they wouldn't be confused with the oriinal designs of Tornadus and Thundurus. Like Throh, Sawk practises a martial arts, but rather than judo Sawk specializes in karate. Its tall and skinny appearance points to this, as does the karategi (complete with black belt) it is wearing, just like a real karateka. This is where Sawk starts to deviate from Throh, as its Pokédex entries state that this Pokémon is very seclusive, as opposed to Throh traveling in packs of five. Sawk trains in the mountains until it has mastered the strongest karate chop possible - without intermissions or sleep - and the sound of its punches against boulders and trees can be heard from all the way down. Sawk gets angry when its training routine is interrupted, and tying its black belt gets it pumped up and makes its punches even more destructive than they already are. Whereas Throh has the tendency to throw larger opponents around without due warning, as its name suggests, Sawk is capable of delivering powerful socks with utmost precision and discipline.

Sawk looking ready to sock it to you.
Throh may look like there's a lot of brutal force behind it, but Sawk is actually the strongest of the two. At base 125, its physical attack is 25 base points higher than Throh's, and it is much faster to boot. Its base 85 speed doesn't make it one of the fastest Pokémon out there, but there are a few ways to get around that. I've seen people running a Salac Berry set, which is an amazing way to raise Sawk's speed without getting hindered by the effects of a Choice Scarf. The only downside to that is that the berry will only be consumed when Sawk's remaining HP is low, but this works tremendously well in combination with Sturdy, an ability that allows Sawk to live any hit at full HP if it would have knocked it out otherwise. This makes Sawk a perfect end-game sweeper, although there are better and more reliable ways to make use of this Pokémon. Sawk benefits greatly from a Choice Scarf, which raises its speed right away but limits it to using only one move consecutively until you switch it out. A Choice Band does the same thing with Sawk's physical attack stat, which makes it an absolute powerhouse. While both sets warrant a Jolly nature, which is even recommended when using a Choice Band, you could breed a Sawk with an Adamant nature should you decide to go for a Choice Scarf instead. The Choice Scarf makes Sawk faster anyway, and some extra power behind its attacks wouldn't hurt anybody but your opponent. Speaking of attacks, Sawk has a lot of moves in its arsenal that it can use: Close Combat is its go-to STAB move, while it has excellent coverage moves like Earthquake, Knock Off, Stone Edge, Rock Slide, Poison Jab, the elemental punches, Zen Headbutt, Throat Chop and Dual Chop to its disposal. As for abilities, I've already mentioned Sturdy, but just like Throh it gets Mold Breaker as its hidden ability, which allows it to nullify opposing Pokémon's abilities if its moves would otherwise have no effect on them. For example, Sawk can now hit Levitate Pokémon with ground-type moves, paralyze Pokémon that have Limber and even make Pokémon with Inner Focus flinch.

Speaking of Inner Focus, Sawk also has access to this ability (again, just like Throh), but as it's frail and you want it to hit first no matter what, it is not the greatest ability for it to have. Sure, there's always a chance you'll come across the occasional Pokémon whose shtick is to make your Pokémon flinch as often as possible, but the most common ones are Jirachi and Togekiss - and perhaps even Shaymin - and those are Pokémon with types that Sawk is weak to, meaning you don't want to let it stay in against them in the first place.

Bianca is totally enamored by Sawk's flexing muscles. 

I actually like Sawk well enough, but I have to say that the weird eyebrow thingsie is a little bit off-putting. Moreover, the blue on Sawk doesn't look as good as the red does on Throh, and the latter's beefy appearance and 'come-at-me-bro' stance makes it a lot more intimidating than its counterpart. Also, I don't have quite the bond with it as I do with Throh, which I know is is kind of unfair. Sawk is okay in and of itself, and when reviewing it with its origins and its counterpart Throh in mind, there is no reason why I would give it any fewer than 3.5 stars.

P.S.: Does anybody have the feeling that Sawk should have gotten Guts and Throh should have gotten Sturdy? I think Sawk, having such mediocre HP and defenses, has no business having Sturdy as its primary ability in the first place, but I guess that's just me.

Rating: 3.5/5

vrijdag 13 juli 2018

#513 - #514: Pansear & Simisear

Simisear ranked last in the Japanese Pokémon general election 720 poll to decide what would be distributed at Japanese showings of Pokémon the Movie: Volcanion and the Mechanical Marvel, so I guess it's safe to say that it was effectively voted the (Japanese) fandom's least favorite Pokémon, right? The fact that the elemental monkeys - barring Pansage, for some reason - all ended up in the bottom 100 of this big list is a testament to their joint unpopularity, and it's just... unwarranted.

All of the elemental monkeys depicted together, with Pansear
and Simisear in the middle.
Having said that, Simisear might just be the silliest-looking elemental monkey, with its sassy stance and that goofy look on its face. There's a reason for that, though. Its appearance of wearing a fur jacket and fingerless gloves - as well as its hands being outstretched like it's gripping a pair of handlebars - are reminiscent of traits of bōsōzoku, a Japanese youth subculture associated with customized motorcycles. Like Simisage and Simipour, Simisear is based on the Japanese tale of the three wise monkeys that together form the embodiment of the proverbial principle of "see no evil, hear no evil, speak no evil", which is used to refer to people who choose to ignore inappropriate things when they see them and even got its own (quite popular) emojis to be used on a variety of social media platforms. However, the idea is that Simisage, Simisear and Simipour failed their assigned roles as wise monkeys; and as bōsōzoku gangs often like to remove the mufflers on their vehicles so that more noise is produced and people start complaining about noise pollution, it is obvious that Simisear is supposed to have failed to hear no evil. Even the names of Pansear and Simisear, with the suffix -sear being derived from 'to sear' as well as 'ear' or 'to hear', are direct references to the 'three wise monkeys' motif all elemental monkeys share with each other. And is it me, or are Simisear's ears larger than Simisage and Simipour's...?

Hear no evil.
But wait, what about Pansear? Well, its Pokédex entries only mention it living in volcanic cave and roasting berries with its tuft, which can reach temperatures of up to 600°F whenever it is angered - not the hottest I've seen in flavor texts of fire-type Pokémon so far. Simisear doesn't fare that much better: while bōsōzoku also like to engage in reckless driving, street races and getting into fights that may or may not include weapons, no such behavior is spoken of in Simisear's Pokédex entries, unlike Simisage's foul temper being derived from the yankii subculture. Simisear just likes to eat sweet foods in order to sustain the flame flickering inside its body, and it scatters embers from its head and tail to sear opponents or whenever it gets excited. I actually think this is far from exciting, and its competitive usage honestly does nothing to improve that. Simisear is pretty much the same as Simisage in that regard, with good offensive stats and speed as well as mediocre defenses, and the only difference being its fire type. Most of the fire type moves it has access to are special-based, and a Nasty Plot set supported by Fire Blast, Grass Knot and Focus Blast was a 'common' set to use prior to Ultra Sun and Ultra Moon, but ever since you can breed the move Flare Blitz onto Simisear it is better to just run a physical set on it, especially with its superior physical coverage movepool.

Its moveset - accompanied by a Jolly nature and either a Life Orb or a Choice Band as a held item - should indeed consist of Flare Blitz, Knock Off (Crunch and Throat Chop might be more reliable in the end), Superpower and Gunk Shot, which is the same as Simisage's aside from the elemental move specific to its type. Rock Slide is unfortunately not as compatible with Simisear as it is with Simisage, although it is an option, and Acrobatics could come in handy when your own item is knocked off. Be wary with Flare Blitz, though, as it deals a significant amount of recoil damage to Simisear.

Here is a picture of Simisage in TCG, because there is literally nothing else I can
use for this blog. Good fan art of this thing is incredibly scarce. 

While I'm aware that I seem to be more critical of Simisear than of Simisage, this simply isn't true. Admittedly, I love Simisage a whole lot more than its contemporaries, but competitively Simisage is as bad as Simisear and I'd rather use something else in such a 'professional' environment. It's better to use the monkeys in a normal playthrough - although maybe not all three at the same fucking time - and have fun with them as you proceed through the story. Design-wise, I like Simisear even better than Infernape, the other fire-type monkey, but its strangely shaped lower body prevents me from giving it a higher rating overall. I just don't have the same love for it as I do for Simisage, and even Simipour is slightly better design-wise. Still, 3,5 stars isn't so bad at all for a Pokémon that is universally being hated upon.

Rating: 3.5/5

donderdag 28 juni 2018

#504 - #505: Patrat & Watchog

Patrat as seen in TCG.
I have absolutely no idea where to start with Patrat. Like Rattata, Sentret, Zigzagoon and Bidoof, it is the mandatory Route 1 normal-type rodent and there isn't a lot to say about it other than its biological origins and the fact that a lot of people seem to despise it for some reason - and perhaps its evolution Watchog is hated even more by the fandom. I don't have a problem with any normal-type rodent in the franchise, let alone any Gen. V Pokémon, so I think the hate for it is unfounded and unjustified. In fact, Patrat's design and flavor are kind of interesting in my opinion, finding their inspiration in meerkats, African mongoose-like critters that stand sentry to look out for predators and warn others of approaching dangers - although it kinda looks like a chipmunk of some sort, if I have to be honest. According to the Dutch Wikipedia page, a bevy of other animal species take advantage of the warning cries from meerkats on guard, which is why the meerkat is called 'the warden of the desert'. Add to that the fact that Patrat - with the emphasis on the second syllable, because its name derives from 'patrol' - is very conscious and wary regarding its surroundings and is always on guard, and the likelihood that it is based on meerkats raises even more.

To make matters confusing, though, the English 'meerkat' is a loanword from Afrikaans, which in turn has a Dutch origin... but by misidentification. The Dutch meerkat stems from the Sanskrit markaṭa (मर्कट), meaning 'ape', and is used to specify the guenon monkeys from the genus cercopithecus, whereas the Dutch word for 'meerkat' is actually stokstaartje (literally 'stick tail'). This name is reminiscent of how Patrat's tail is mostly used to communicate with others of its species; it is almost always standing up straight and is raised whenever Patrat sees an enemy.

Watchog looks a whole lot more
fluorescent in its shiny form, tbh.
Patrat's cautious nature and meerkat characteristics are carried over to its evolution Watchog, whose design is now based on a roadworker, with its body resembling a protective suit and the yellow stripes forming a high-visibility public safety vest. Luminescent compounds in Watchog's body allow these stripes - and its eyes - to illuminate, which is a defense mechanism to threaten and possibly scare away predators, which especially comes in handy at night when Watchog will have to stand sentry due to its excellent night vision. Therefore, it is likely its name derives from 'watchdog', dogs used to alert their owners of an intruder's presence and scare them away - not to be confused with guard dogs, which are also capable to attack the intruder. This is all very ironic, because at base 85 its physical attack is Watchog's best stat. That is decent at best - though a lot of people would call it mediocre - and with base 77 speed as its second best stat, you're in for a tough ride if you decide to use this thing in a playthrough. And I'm specifically mentioning a playthrough, because you should steer clear from it altogether in the competitive metagame; it's too terrible for that. Actually, Watchog's level-up movepool is quite horrendous, as the best offensive moves it gets are Crunch and Hyper Fang (STAB), while you have to wait for the latter and put up with the weak Tackle until level 36. Absolutely atrocious. Okay, let's assume you're doing an Ultra Sun Wonderlocke and you receive a Patrat that you want to use, then you'll be in for some positive treats: the Move Tutors are actually very kind towards Watchog, as they'll be able to teach it Aqua Tail, Seed Bomb, Iron Tail, the elemental punches, Gunk Shot, Zen Headbutt and Stomping Tantrum, just to name a few. Or maybe the Hypnosis/Confuse Ray/Super Fang strategy is more your style...? Watchog isn't defensive enough to pull it off, but it learns these moves by level-up and they could work in your advantage. In the end, though, Watchog is heavily Move Tutor-reliant, as it also doesn't learn jack shit for TMs. No good TMs, by any means, with the exception of Return.

Gym Leader Lenora's Watchog in the anime series. 

Listen, I actually like Watchog. Its design is creative, its flavor is interesting, and it looks hilariously creepy. I know that sounds paradoxical, and maybe you're right, but despite its frightening disposition I just can't take this Pokémon seriously; those intimidating eyes can't hide the fact that its cheek pouches look adorably chubby. Like I said at the beginning of this article, I don't understand why so many people seem to act so negatively towards it. Maybe it has something to do with its early access to Detect (just a fighting-type Protect), Confuse Ray, Hypnosis and Super Fang, which it all learns at or before level 22, but dealing with that was never really an obstacle for me personally; Watchog is relatively easy to take down due to its poor defenses and it isn't as annoying as, say, a bitch-ass Pelipper. While Sentret did the lookout thing first, Patrat and Watchog take this aspect and elaborate on it quite well, and so I will by no means give them a bad rating.

Rating: 3.5/5

woensdag 25 april 2018

#486: Regigigas

Either this Regigigas is way too small or these Eevee are
way too big. 
Usually, there are some redeeming qualities to be found in legendary Pokémon that aren't considered to be very good in a competitive setting. I mean, I made Articuno and Virizion work on Pokémon Showdown to some extent, but they're by far not the best Pokémon to use competitively. However, I guess nobody can really save Regigigas from being downright terrible. For Christ's sake, this thing resides in Smogon's lowest tier (PU) despite having approximately the same base stat total as many of the box-art legendaries. Yeah, Regigigas is that bad. Of course, this has everything to do with its ability Slow Start, which halves its actual attack and speed stats during the first five turns in battle, and switching it out for another Pokémon will only reset the counter. You could give it Substitute in order for it to last a couple turns, but a good fighting type will have no trouble knocking it out in two turns at most. Hell, Regigigas is even set-up fodder, which means opponents with moves such as Swords Dance, Calm Mind or Dragon Dance now have an excellent opportunity to raise their stats and sweep your team. And a defensive Regigigas altogether really doesn't make a lick of sense, because it doesn't learn a wide array of good support moves (it cannot even learn Protect) and it will be at full power and speed after five turns, anyway. No no no, this Pokémon is best to be avoided; if you wish to use crazy powerful Pokémon - I'm talking Groudon, Rayquaza, Solgaleo, Dialga, Yveltal, Reshiram and Zekrom and the like - you'd do better to just participate in Smogon's Uber tier.

Lucas and Dawn (the Diamond and Pearl player
characters) encounter a slumbering Regigigas in
the basement of Snowpoint Temple.
Regigigas's redeeming factors lay in its design and origins. It doesn't occur often that a trio of legendaries get a downright follow-up one generation later; I mean, Lugia had Articuno, Zapdos and Moltres to watch over, but I believe this was merely for the sake of the second movie's storyline. However, Regigigas is very much aesthetically related to Regirock, Regice and Registeel, complete with their signature seven-eye pattern. The six spots apart from its eyes appear to be gemstones, with the red gems representing Regirock, the blue gems indicating Regice and the silver/grey gems representing Registeel. It actually created the legendary titans itself from clay, ice and magma, which showcases its excellent craftsmanship and ability to survive in and work under extreme conditions - for example, it had to work with boiling temperatures of magma (1300 to 2400°F) when creating Registeel and with frigid ice (-328°F) when crafting Regice. Regigigas seems to have parallels to the Legendary Golem of Prague, created out of clay from the banks of the Vltava river by the late 16th-century Czech rabbi Judah Loew ben Bezalel and brought to life through rituals and Hebrew incantations to defend the Prague ghetto from anti-Semitic attacks and pogroms. The latter is a term ascribed most often to the deliberate persecution of an ethnic or religious group, usually Jews. The golem went out of control, however, and was immobilized and sealed away in the attic genizah of the Old New Synagogue, where it could be restored again if needed. Conversely, Regigigas was stored in the basement of Snowpoint Temple and will go on a rampage if awoken from its slumber uncarefully - and a long slumber it must have been, judging from its mossy feet and bushy shoulders.

For some reason, some of Regigigas's Pokédex entries also mention that there is an enduring legend that states this Pokémon towed continents using ropes. I think this random 'fact' doesn't really fit its design and the rest of its origins, if you ask me, but... I guess I'll believe it?

Regigigas isn't exactly Regi Kick-Ass.

Like Heatran, Regigigas is yet another post-game legendary Game Freak added to Diamond and Pearl just because they could, and it won't be the last one we'll encounter this generation. Unfortunately, it cannot live up to Heatran's offensive prowess and Cresselia's notorious tanking abilities due to its terrible ability hindering it tremendously. Regigigas is basically a second Slaking: both are normal types, both have the same base stat total of 670 and base 160 attack stat, and both have abilities that significantly limit their power. Truant is slightly better than Slow Start, because at least it doesn't halve Slaking's attack stat upon entering the battlefield, making Giga Impact a highly viable move that can do some very serious damage. Sure, Slaking can only move every other turn, but at least it's better than doing only minimum damage for the first five turns. Very few Pokémon stay in play for five turns or more, which officially makes Slow Start the worst ability and Regigigas the worst legendary in the entire franchise.

There, I said it.

Rating: 3.5/5

maandag 19 maart 2018

#481: Mesprit

Mesprit making a big splash.
Mesprit may be the second Lake Guardian in the National Pokédex, but it is the most unique in that it doesn't just stay in place when you interact with it in order to catch it; it leaves its cavern in Lake Verity and becomes a roaming legendary, much like Raikou, Entei and Suicune in Gold, Silver and Crystal and Latias/Latios in Ruby, Sapphire and Emerald. It's quite fitting for a legendary Pokémon that is called 'the Being of Emotion', said to have endowed the human heart with sorrow, pain, joy and all kinds of other emotions. It is no surprise, then, that Mesprit seems to be based on one of the Imperial Regalia of Japan (also known as the Three Sacred Treasures) called the Yasakani no Magatama, a jewel that represents the primary virtue of benevolence. I would think such an emotional being like Mesprit is restive; and true enough, its spirit is said to leave its body and flitter on the water surface of Lake Verity, while rumor has it that a person who touches it will have their emotions completely drained away after three days, much like Uxie will wipe out the memory of whoever sees its eyes. Mesprit's name makes sense as well, being derived from the French esprit ('spirit'), although it could have an ambiguous meaning: 'sprite' is derived from the Latin spiritus via the French esprit, but it is generally a term used to describe a fairy- or elf-like entity, exactly like Uxie's name is derived from 'pixie' and Azelf's from 'elf'.

This looks like TCG box art, but I could be wrong on that matter.
Competitively, Mesprit is kind of an oddball. It has very good base 105 attack, defense, special attack and special defense stats and a more-than-decent base 80 HP stat to back up those excellent defenses. Here's the catch, though: it is by far not as bulky as Uxie, it is nowhere near as strong as Azelf and it is honestly the slowest of the bunch, which means it isn't as fast as you'd like it to be. An offensive Calm Mind set is one of the better sets Mesprit can run, as it buffs up its special attack and special defense by one stage each, making it more specially oriented. It's a versatile Pokémon move-wise, as it has access to a strong STAB Psychic as well as some nifty coverage moves like Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam, Signal Beam and Energy Ball, all special moves that become much stronger after a Calm Mind or two. A Timid or Modest nature and a Colbur Berry, a Life Orb or some kind of Z-Crystal work best on such a set, although the Leftovers work well in combination with both Substitute and Calm Mind. Mesprit could even run four offensive moves and a Choice item. I would pass on a defensive set, as Mesprit isn't overly bulky in the first place and you can just use Uxie to set up Stealth Rock, Sunny Day or Rain Dance or what have you. Mesprit can take some hits for sure, and it'll have some longevity on the field due to Leftovers, but Uxie is just much better-suited for the role of bulky support Pokémon. However, Mesprit has one trick up its sleeve that Uxie doesn't have as far as I'm concerned: Healing Wish. This move makes Mesprit faint, but it can be used when it's worn out in order to completely heal up another Pokémon on your team.

3D art of Mesprit.

I have to say that Mesprit is my least favorite of the Lake Guardians. Aesthetically it looks the goofiest, with the weird dreads hanging from its head, and competitively it is outclassed defensively by Uxie and offensively by Azelf. Also, Mesprit is a roaming legendary and is therefore much harder to find than its fellow Lake Guardians - and to make matters worse, it has a tendency to run away almost immediately should you so happen to run into this thing, which means you'll have to immobilize it by putting it to sleep or paralyze it in order for you to catch it. Unless you're actually actively hunting this thing, you'll never be entirely prepared for that shit. Also, I'm not the biggest fan of pink Pokémon; the only ones that got 5 stars from me so far are Mew and Granbull, while Pokémon like Ditto, Gorebyss, Lickilicky, Luvdisc and Mr. Mime are among the 20 lowest ratings on this blog. The rest are just okay, and Mesprit is no different.

Rating: 3.5/5

zaterdag 30 december 2017

#455: Carnivine

Carnivine in Little Shop of Horrors style. 
We've already had a carnivorous plant to review on this blog, but Victreebel and its pre-evos are based on pitcher plants rather than the more well-known Venus flytrap. Unfortunately, Carnivine is as useful and interesting as Victreebel, which means it won't be getting a 5-star rating anytime soon. Like Victreebel, Carnivine has good attack and special attack (the former is its best stat, period), mediocre defenses and terrible speed, which is unnecessary and makes you wish for a Victreebel instead. It does have a slightly better level-up moveset than Victreebel, with Crunch and Power Whip being its main offensive moves, but that's only because stone evolutions aren't allowed to have good level-up movesets in the first place; theirs are usually a little shallow. However, Carnivine also somewhat suffers from a shallow-moveset syndrome, as it doesn't learn anything worthwhile other than the moves I just mentioned; it learns Sludge Bomb, but so does Victreebel, who even gets STAB from it due to being a poison type and has a higher base special attack stat to boot. Carnivine even has a worse ability than Victreebel, as Levitate only gives it a ground-type immunity. Don't get me wrong: Levitate is a great ability, especially on Pokémon such as Eelektross, Weezing, Rotom and Bronzong, but not on a Pokémon that resists ground in the first place. It's like giving an electric-type Pokémon the ability Limber - and yes, Stunfisk, I am looking at you.

Carnivine showing James some affection.
Not that it makes any sense that Carnivine is levitating, anyway: its Pokédex entries don't mention its ability to hover in the air, let alone how or why it's doing that to begin with. They do tell us it hangs from tree branches with its tentacles until it can ambush its prey after attracting it with its sweet-smelling saliva, awaiting it with its mouth about 180 degrees wide open. And, um... well, that's it. And there's really nothing special about that, because we all know that this is how actual Venus flytraps catch their prey as well. Of course, it wasn't catchable in Sun and Moon or Ultra Sun and Ultra Moon and so it doesn't have Pokédex entries for them (which is new in Gen. VII), plus it hasn't been around as long as Victreebel and didn't really have the chance to develop a distinctive personality. The funny thing is that Team Rocket's James had a Carnivine in the anime, who had exactly the same disruptive trait of trying to devour James as a way of outing its affection as his Victreebel did, which makes me think Carnivine was just meant to be a copy of the OG carnivorous plant Pokémon. Really, the only differences between Carnivine and Victreebel are their names and designs; otherwise, the two share a whole lot of similarities and personality traits, even in the goddamn anime series. Sure, Carnivine is a bit goofier, but I guess that doesn't really matter here.

Still of James's Carnivine in the anime.

I do not hate Carnivine, however. I actually like its design, and I feel that it's one of these Pokémon that most people skip over without batting an eye. I'm no different, if I have to be honest, but now that I've reviewed Carnivine, I've come to realize this Pokémon ain't that bad. Well, it is competitively (seriously, just use something else; if you have to resort to using a Carnivine with Natural Gift holding a Watmel Berry, you know you should just give up on it), but I guess it would be a decent Pokémon to use in-game. I'm not terribly interested in looking back at it again, but I'll give it the same rating as Victreebel just for the reason I don't feel like it deserves to get a bad rating from me.

P.S.: I had to laugh at Carnivine's Japanese name Muskippa (マスキッパ), which is phonetically similar to 'must skip' (ha!) or 'mudskipper'. It doesn't have to do anything with either of these, of course; this name is derived from the scientific name of the Venus flytrap, dionaea muscipula, as well as the Japanese words sukippara ('hunger') and/or kippan ('eating').

Rating: 3.5/5

zaterdag 7 oktober 2017

#422 - #423: Shellos & Gastrodon

Today's Pokémon are the perfect embodiment of the sluggish pace at which I'm currently posting reviews, wouldn't you say? Expect me to post a lot less frequently from now on, as this here guy now has a job as a proofreader. I am so sorry, but I had such a heavy workload the past couple weeks that I didn't have any time writing something for this blog in the first place.

TCG art containing both of Shellos's forms, with the East Sea
Forme on the left and the West Sea Forme on the right.
Anyway, Shellos is based on the concept of allopatric speciation, specifically the vicariance model: an original population is separated by a geographic barrier, preventing the exchange of genetic information between the two populations (reproductive isolation) and resulting in the development of two different species (evolution). In that regard, this sea slug Pokémon based on chromodoris lochi comes in two different variants depending on where you are in Sinnoh, as the pink West Sea Forme can be found on the west side of the geographic barrier called Mt. Coronet and the blue East Sea Forme can only be caught on the other side of the mountain. It's just an aesthetic difference; neither Shellos has any special effect on the battles and/or overworld in the games, and there aren't any differences in their base stats. In fact, both forms are perfectly able to interbreed and the young inherit the mother's form. The only difference is in their Pokédex entries, and only as of Pokémon Sun and Moon: the pink West Sea Shellos secretes a purple mucus that sticks to the hands of those touching it and is troublesome to wash off, a trait that applied to both Shellos prior to Gen. VII and had a more generic description to begin with. The rest of Shellos's flavor mentions the fact that the color of its body depends on its diet and habitat (well, duh!).

That's it, really. There's literally nothing else to say about it, and I have the feeling Game Freak rushed this Pokémon a little. According to an interview with Ken Sugimori in Nintendo Power, Shellos and Gastrodon were originally intended for Ruby and Sapphire, but they weren't implemented due to time constraints. There are even early back sprites to be found of these Pokémon in the Diamond and Pearl game data, showing the West Sea Forme's pink color and bunch of fleshy head knobs and the East Sea Forme's wing-like appendages. The same can be said about Shellos's evolution Gastrodon, whose early back sprite is incredibly knobbly and doesn't even resemble the two forms of Gastrodon we're familiar with today. Basically, we just got the leftovers from the production period of Ruby and Sapphire, and other than a form difference they weren't given much of an attentive treatment.

3D art of Gastrodon's West Sea Forme.

Before I'm going to talk about Gastrodon, I have to say that I like that, wherever you are in the world, Shellos's name actually always refers to its lack of a shell, which... well, Gastrodon doesn't seem to have a shell, either, but of course its Pokédex entries contradict each other on that, too. That is something for a later time, though, as we're going to dig into Shellos's name origins first.

Japanese: Karanakushi (カラナクシ) is derived from kara, meaning 'shell', and nakushita and/or nashi, meaning 'to have lost' and 'without', respectively. The latter actually makes more sense.

English: Shellos contains 'shell' and 'loss' or 'lost', obviously referring to the fact that it doesn't have a shell. It also suggests that Shellos initially did have a shell, but assuming that its shell was lost as it grew might be a bit of a stretch.

French, German: Shellos's respective French and German names of Sancoki and Schalellos originate from sans coquille and schalenlos, wich literally mean 'without a shell'.

Korean: Kapjilmu (깝질무) contains kkapjil and mu - 'shell' and 'naught', respectively. Evidently, 'naught' refers to the absence of a shell on Shellos's body.

Mandarin Chinese: This is actually the strangest one, and the sole reason why I wanted to talk about Shellos's name origins. Wúkéhǎiniú (無殼海牛) literally means 'no shell manatee', while Gastrodon's Mandarin Chinese name Hǎiniúshòu (海牛獸) means 'manatee beast'. However, a manatee is commonly called a sea cow and is undoubtedly a mammal. Shellos and Gastrodon are based on sea slugs, which are obviously gastropods, so this whole manatee thing makes no sense, unless I'm actually missing something important here.

Eh, whatever. It's probably just a cultural thing.

Two East Sea Gastrodon chillin'.
Gastrodon itself isn't all that interesting, though. In ancient times its entire back was shielded by a sturdy shell, of which there are traces left in its cells, although it is also mentioned that its sturdy shell serves to protect its body. 'Serves', as in simple present tense rather than past tense. Come on, Game Freak, make up your goddamn mind. I know you're busy, but try to get rid of your inconsistencies for once. We're not stupid; give us a little credit here. As for the rest of its flavor, East Sea Forme's Sun and Moon entries mention researchers scouring the oceans of the world in search of a Gastrodon in a color never seen before, as well as experiments that are being conducted by scientists to discover what happens when a Gastrodon is raised in a location other than the sea where it was born. I have no idea what all of this has to do with East Sea Gastrodon specifically, but it's the only form available in Alola and I suspect the 'Gastrodon in a color never seen before' might as well refer to West Sea Gastrodon. In turn, West Sea Gastrodon has strong regenerative capabilities, so it will return to normal within a matter of hours if parts of it are bitten off by fish Pokémon. This was part of Gastrodon's general Dex entries before Sun and Moon, so I guess this trait isn't exclusive to West Sea Forme.

So, the bottom line is that giving the two Gastrodon forms separate Pokédex entries in Sun and Moon was absolutely not necessary.

West Sea Gastrodon chillin' on a cliff.
But Gastrodon has a base HP stat of 111, which is monstrous for HP standards, and base 68 and 82 defense and special defense, respectively. That makes it an excellent tank in battle, provided you use one with a Bold or Relaxed nature to buff up that defense stat. Trust me, it's necessary; in itself, a base 68 defense stat is in nothing to write home about, but a Bold nature and an excellent HP stat renders it more than useful in Gastrodon's case. Just heed grass-type moves, which deal quadruple damage due to its water/ground typing. The only thing about Gastrodon is that it is a pretty straightforward Pokémon with a rather predictable moveset most of the time, despite its versatility. It often carries Recover, Toxic, Scald and either Earth Power or Earthquake; it is genuinely the best moveset for Gastrodon, as it can heal itself with Recover - which is irritating to your opponent when you let it hold the Leftovers - and hit back with STAB moves like Earth Power and Scald. The latter also has a chance to burn the opposing Pokémon, which only adds to Gastrodon's physical bulk due to the attack cut a burn causes. Those are not the only options Gastrodon has, however: it learns useful moves such as Mirror Coat, Counter, Ice Beam, Sludge Bomb, Sludge Wave, Rock Slide, Stone Edge, Clear Smog, Curse, Waterfall and Surf. Its special attack is a base 92, which in combination with its bulk is nothing to really sneeze at, although its base 83 attack and access to Curse might prove to be more helpful to you. If you want to spice up the game a little, Gastrodon is not a bad Pokémon to do that with. Of course, make sure its ability is Storm Drain at all times; not only does this ability make it immune to water-type moves, it also raises its special attack when hit by one. Sticky Hold is useful when you really don't want your item knocked off, but otherwise it is to be avoided, as is Gastrodon's hidden ability Sand Force. This powers up all of its ground-, rock- and steel-type moves in a sandstorm, but Gastrodon isn't that much of a powerhouse in the first place, so I wouldn't bother with it.

I especially like the background here.

Shellos and Gastrodon are no more than okay as far as Pokémon go. I'm not sold on their designs, but I don't carry a hatred or dislike towards it, either. On the contrary, even, because I think Gastrodon's competitive capabilities redeem its bland design a little. I do think the whole East Sea and West Sea differences are a little bit unnecessary, but I guess I can look past that, as it's not a pressing matter to me or something. I would give it 3 stars as a whole, but I guess I cannot put it on the same level with that ridiculous Overcast Forme of Cherrim (which only got 3 stars because of its cute Sunshine Forme), so I'll give it half a star extra instead.

Rating: 3.5/5

zaterdag 23 september 2017

#418 - #419: Buizel & Floatzel

It's been exactly two weeks since I last updated this blog, and I have only one reason for my absence: I just didn't feel like writing anything. I need a break sometimes too, guys!

Official art of Buizel by Ken Sugimori, which is courtesy of none other than
Nintendo and The Pokémon Company, even when it's mirrored.

Anyway, today's topic is Buizel, and by extension its evolution Floatzel. To be honest, I've never thought much about Buizel and Floatzel; they've never appealed to me all that much, but they've never offended me in the slightest, either - unlike a certain other Gen. IV Pokémon I don't even want to call by its actual name. Buizel and Floatzel were just... there. They're still just there, and I don't know whether that's a good or a bad thing, because failing to evoke any response or emotion from people other than indifference is not going to make them remember that these Pokémon exist in the first place. Not easily, anyway. At least Pelipper will always be remembered for being an obnoxious little shit - and I believe it was created to purposely trigger people, but that's beside the point. To a certain degree, Game Freak are doing an excellent job when they create a Pokémon that summons feelings of rage and/or resentment in the fandom, although being indifferent towards a certain Pokémon probably has a much better effect on your blood pressure in the long run.

Two happy Buizel. 
Buizel's design is... interesting. This mustelid with fins has a large yellow flotation sac around its neck that it can inflate whenever necessary, but as it's a pure water type you'd think it wouldn't need that flotation device, right? Maybe it has trouble keeping its head out of the water when on the lookout for prey, and the inflatable collar keeps it afloat. I don't want to nitpick, but we've seen weirder aquatic mammalian Pokémon that could stay afloat or keep their heads above water without a flotation device just fine. Plus, they don't have the downside of this device collapsing when they go diving. The thing is that Buizel and Floatzel's designs are commonly believed to have been derived from river otters (even though its German name Bojelin is derived from Hermelin, the German word for 'stoat' or 'ermine', and I personally believe they look more like weasels), so I don't really understand why the whole buoy aspect was integrated in their designs in the first place, but oh well. The two tails Buizel has are used to propel itself through the water by rotating them like a screw, though, making it an agile swimmer nonetheless. Floatzel's flotation device is more like a buoyant vest, although the life jacket theory can be thrown overboard - pun most definitely intended - when it's laying on its back in the water, as the flotation sac could be interpreted as a dinghy instead, especially when Floatzel uses its tails as a propeller and its fins as oars. As opposed to Buizel, however, Floatzel apparently has more control over its flotation device, being able to deflate it when diving and inflate it once again when it wishes to resurface. It is therefore often used as a lifeguard Pokémon to assist in the rescues of drowning people.

Now that I think about it, Floatzel makes a whole lot more sense than Buizel...

Bijschrift toevoegen
How does Floatzel fare in the competitive scene, though? Well, while it is very strong and speedy physical attacker, it is as fragile as a porcelain vase. Its base 85 HP can't save its garbage base 55 and 50 defenses, which means it will almost always be knocked out instantly when hit by a super-effective or STAB attack, and definitely when it's a super-effective STAB attack. Even though its only weaknesses are electric and grass and grass-type moves aren't prevalent in the competitive metagame, the chances of Floatzel surviving a hit are pretty slim. That's why you should let your Floatzel attack before it gets hit, rocking a powerful Jolly nature and a Choice Band or Life Orb as its held item. You don't have a whole lot of choices when it comes to moves, unfortunately: Waterfall, Ice Punch and Aqua Jet are must-haves, while Aqua Tail, Pursuit, Crunch, Brick Break, Low Kick and Iron Tail are the only other viable physical-based options for you to consider. I gravitate more towards Crunch or Brick Break, for the sake of type coverage as well as strength and accuracy. Lastly, make sure Floatzel has its hidden ability Water Veil, which prevents it from getting burned, as the speed boost in the rain that it gets from Swift Swim is purely situational, unless you use it on a rain team.

Also, Smogon mentions special movesets for Floatzel, and I don't understand why. Yes, moves like Hydro Pump and Focus Blast are stronger than Waterfall and Brick Break, but they are also inaccurate and therefore more unreliable than you'd prefer. Most of the time you're better off using physical attacks due to Floatzel's superior attack stat as well as Waterfall and Brick Break's beneficial secondary effects.

GIF of two Buizel and two Floatzel jumping out of the water.

Like I said, I was - and I am still - indifferent towards both Buizel and Floatzel. I know Ash owned a Buizel, but that's not going to improve my rating at all. I have never seen the Diamond and Pearl saga of the anime to begin with, so I wouldn't know what this Buizel was actually like when being with Ash, and if I recall correctly, Buizel originally wasn't even Ash's Pokémon. He traded his Aipom for Dawn's Buizel, because Aipom was more interested in Dawn's Contest-oriented training and Buizel was more interested in Ash's training for Gym battles, which I also mentioned in Aipom and Ambipom's review. I wrote that article more than 15 months ago, so kudos to me for actually remembering that. As for Floatzel... Well, it does have an interesting design and flavor, and it's definitely not a terrible Pokémon to use competitively, so I guess I could spare it 3.5 stars for being a more-than-decent Pokémon all around. Personally, I'm just not interested in using it in any way possible.

Some Pokémon just aren't my cup of tea, even though there's absolutely nothing negative I can say about them. I guess Floatzel is one of them.

Rating: 3.5/5

zondag 13 augustus 2017

#390 - #392: Chimchar, Monferno & Infernape

TCG art of Chimchar.
Let me confess here: I have never even used Chimchar in a playthrough before in my life and I definitely don't intend to do so. It's not that I hate it or anything, because I don't, but the fire/fighting starter hype was already wearing off at the time Diamond and Pearl came out and we were ready to face some brand new starter type combinations. In that regard, Torterra and Empoleon didn't disappoint. So what is it about Chimchar that makes me go "meh"? Why, first and foremost it's based on a monkey, which is something that has been done before in a much more original or humorous manner. Granted, Ambipom was introduced in the same generation as Chimchar and its evolutions, but its design elaborated on its Gen. II pre-evolution Aipom's design, so let's not nitpick about that. Second, we would be really tired of fire/fighting starters by the time Black and White came around, and the fact that Emboar was exactly that probably didn't work in its predecessor's favor, either. And last but not least, I really do love the other two Sinnoh starters to death. They have such creative and original designs, and Infernape just... doesn't.

Monferno... digging a hole, I guess? It's probably using Dig or
something. 
Now, Chimchar is pretty cute in its own right and doesn't deserve hate whatsoever, but the red patch on its rear - a baboon trait, although Chimchar is known as the 'Chimp Pokémon' and is therefore more likely to have been inspired by chimpanzees - is usually obscured by flames produced by burning gas in its stomach, which basically means that its flaming tail is a constant fart that only weakens when it becomes ill or go out when it's asleep. That's disgusting, Game Freak. Other than that, Chimchar doesn't have much going for it; it is good at climbing rocky mountain ledges, which is pretty much a cop-out because almost all real-life monkeys are good at climbing, but aside from that there's literally nothing left to mention about it. Of course, there's Ash's Chimchar from the anime, but that's basically a retelling of Charmander's story: it gets abandoned by its previous Trainer and Ash decides to be a Good Samaritan and adopt the Chimchar in the following episode. Monferno isn't that much better, with much of its flavor revolving around its goddamn tail, of all things. It skillfully controls the intensity of the flame on its tail to keep opponents at an ideal distance, its tail can be stretched in order to make Monferno appear larger, or it tries to impress the others in the pack by relying on the size of its tail flame and the brightness of its facial marking. The bigger the flame and the brighter its marking, the higher Monferno's position in the pack.

Monferno giving Chimchar a... love letter?
Some of Monferno's traits confuse me a little, among which its classification as the 'Playful Pokémon'. Nothing in its flavor indicates it's playful and it sure doesn't look that way, either. I also don't get why its French name Chimpenfeu has a reference to chimpanzees in it and Chimchar's French name Ouisticram doesn't. I get that ouistiti is French for 'marmoset' - an umbrella term for 22 extraordinarily fluffy monkey species, most of which don't get any taller than roughly 8 inches tall - but even though Chimchar is the child stage of this evolutionary line, it isn't actually that small and it doesn't share any traits with any of these species, either. Bulbapedia says Monferno seems to be a direct impression of monkey kung fu, a Chinese martial art that utilizes ape- or monkey-like movements as part of its technique and may explain Monferno's fighting type, but as far as I know there's nothing in Monferno's stance or movements that indicates it is based on monkey kung fu, especially not when it comes to launching aerial attacks from walls and ceilings. That's just plain monkey business, if you ask me; if anything, Mankey's stance is more 'kung fu' than Monferno's. Lastly, Monferno's Bulbapedia page doesn't mention chimpanzees in its 'Origin' paragraph anymore, as opposed to Chimchar's, even though some of its foreign names clearly contain some kind of reference to this species. But that's probably none of my business, right?

Okay, then. Maybe I am just being too finicky about a goddamn middle-stage evolution, but there are too many things that seem to make sense but really don't quite fit in my opinion. Anyway, let's move on to Infernape, because there are quite a few things to say about it.

Infernape fist-bumping a Pansear. Somehow Chimchar and
Monferno seem to be threatened by it, or at least a bit jealous.
The first thing I notice is that this evolutionary line's French names seem to be all over the place; while Ouisticram and Chimpenfeu contain references to marmosets and chimpanzees, respectively, Simiabraz seems to take a more vague direction with 'simian', an adjective used to describe something relating to or resembling monkeys or apes. At least they don't go into detail which monkey they're referring to this time. What's more important, though, is its Japanese name Goukazaru (ゴウカザル), which is most likely linked to the Dragonball Z character of Son Goku - or Goku for short. It is the Japanese interpretation of Sun Wukong, one of the main characters in the Chinese 16th-century epic Journey to the West. This classical novel, one of the four to be considered the greatest in Chinese literature, is an extended account of the legendary pilgrimage of a Tang-dynasty Buddhist monk who traveled to Central Asia and India to obtain Buddhist sacred texts and returned after many trials and much suffering. I'm not going into too much detail about the contents of te whole story; all you need to know is that Sun Wukong is a monkey with powerful abilities (often fire-related) who was sent with the Buddhist monk to serve as his protector as an atonement for its own sins, together with three others. The gold markings on Infernape's body seem to be a direct reference to this Monkey King persona as well, as they resemble some of the markings on the Monkey King's attire in some depictions of it.

Infernape creating a ring of fire with its 
Infernape seems to be using a special kind of martial art involving all of its limbs, and you can be sure that ain't a lie: it has access to various punching and kicking moves, perhaps more than other Pokémon at the same time, and it learns Close Combat by level-up. The latter isn't necessarily exclusive to Infernape, but it fits its flavor quite well. It is also often a staple move in its various competitive movesets, along with other strong moves that provide it either STAB or neat type coverage: Fire Blast, Flare Blitz, Mach Punch, Earthquake, Rock Slide, Stone Edge, Gunk Shot, Thunder Punch, Fire Punch, Iron Tail, Grass Knot, Poison Jab, U-Turn, Shadow Claw, Focus Blast, Overheat, Acrobatics, Flamethrower, Vacuum Wave, Brick Break and even Hidden Power if you're really short on options for a specific type. You may have noticed these moves are both physical- and special-based, and the reason for that is because Infernape is often used as a mixed attacker due to its equal 104 base offensive stats. That's why most Infernape have a Hasty or Naive nature, which both boost its speed but lower one of its defenses depending on which one you have. At a base 108 speed it is indeed quite quick, but its Pokédex entry in Pearl that states that "it is beaten by none in terms of quickness" is actually false; it is outsped by quite a lot of other Pokémon. That's fine as long as it has a speed-boosting nature and its offensive stats aren't negatively affected. Although... it has to be said that a Jolly nature fits well on a Swords Dance set and a Timid nature on a Nasty Plot set, the latter move only being available to it through Chimchar. What remain are the item Infernape should hold (which is mostly a Life Orb or Choice Scarf, or maybe a Choice Band) and the ability you should breed on it (Iron Fist if you taught it punching moves such as Mach Punch or Thunder Punch, and Blaze if you don't).

Smogon also mentions a physically defensive set for Infernape, which sounds more like one of these dumb movesets recommended by a certain PokéTuber who goes by the name of Verlisify. Don't ever use Infernape as a defensive support Pokémon, because it wasn't made for that purpose in the first place and there are many, many other Pokémon that can pull it off much, much better. It may suffer from four-moveslot syndrome, but that doesn't include support moves. No sir, not in the slightest.

I may not think Infernape is the greatest Pokémon of all, but this fan art is definitely
very nice. 

Infernape is more of a hit-and-run Pokémon in the competitive metagame, but it's a very powerful one at that. Unfortunately, that doesn't particularly make me like it. I can't help but feel it is a little bit too overdesigned: the red crest above its eyes should have the same primary orange color and there are a couple of gold markings too many. I don't know whether it's the pads on its knees, wrists or shoulders or the marking around its waist, but something feels out of place and makes the design a little bit too messy altogether. I understand what Game Freak were aiming at when designing this Pokémon, but I haven't quite... warmed up to it yet. Not as much as to Torterra and Empoleon, by any means.

Rating: 3.5/5

donderdag 18 mei 2017

#352: Kecleon

3D art of a regular Kecleon. 
So... I'm back, I guess? I can't promise I'll post as frequently as I used to, but at least I've got a little bit more time on my hands now, so let's dive into the next review.

Kecleon is one of those one-off Pokémon that is... not interesting by any means. It is common knowledge that most species of chameleons have the ability to change their skin color to blend in with its surroundings, and Kecleon is no different. It works as follows: chameleon skin has a superficial layer that contains pigments, and by changing the space between the guanine crystals (guanine is one of the four nucleobases found in DNA and RNA) found in the cells under that layer, a chameleon can easily change its skin color. It's a matter of light reflection: if the space between the guanine crystals is altered, the wavelength of light reflected off the crystals is altered as well, causing the chameleon to take on a different color. The only flaw Kecleon has is that it is unable to change the color of the red zigzag pattern on its belly, making it somewhat visible even if the rest of its body can't be seen. Its 95% invisibility suffices for sneaking up on prey unnoticed and ensnaring it with its long pink tongue, though, so Kecleon has nothing to complain about.

Reddy and Greeny in "The Kecleon Caper", under the ownership of Madison and
Alexa. I wonder how Madison came up with the name 'Reddy', because the purple
Kecleon is obviously... well, purple. 

The only thing that confuses me is the purple Kecleon seen in the anime and the Pokémon Mystery Dungeon games. Kecleon is usually green, and shiny Kecleon only has its stripe color changed to blue rather than its whole body to a completely different color scheme. It's a bland shiny and I had rather we got an official purple shiny Kecleon than the current shiny, but alas... purple Kecleon is only observable in the anime, and not even in the Hoenn saga. Kecleon was introduced in "The Kecleon Caper", which is the 48th episode of the fourth season and still takes place in Johto rather than Hoenn, making Kecleon the first Gen. III Pokémon to be seen in the anime. Despite introducing a brand new Pokémon at the time, the episode seems to be one of the most generic ones now that I'm reading through the summary: there's nothing more to it than Ash, Brock and Misty showing off their Pokémon to two strangers and rescuing their Kecleon from Team Rocket. One other way to admire a purple Kecleon is in the Nintendo DS games of the Mystery Dungeon installment, where an old purple Kecleon is seen running the Kecleon Shop with a younger green one. They don't do anything other than selling you shit or buying shit from you, so I guess the purple Kecleon serves no other purpose than being a small aesthetic shake-up.

Kecleon as seen in the Nintendo DS games of the
Pokémon Mystery Dungeon installment. Instead of
beige nails and a beige pettern running across its face,
these features are now mint green.  
And it's not as if Kecleon is a highly competitively viable Pokémon, either. It currently resides in the NU tier, one of the lowest tiers for fully evolved Pokémon on Smogon, and it genuinely takes a genius to make its moveset work. A base stat total of 440 seems decent to work with, but Kecleon's base 120 special defense takes up most of it. I think Kecleon has no business being so specially defensive - it doesn't look defensive by any means; on the contrary, it looks a little like a pushover. Aside from that, though, its special defense is hardly backed up by its HP, which is mediocre at best. Kecleon is also really slow and therefore it has to rely on priority moves like Sucker Punch, which got a nerf in Sun and Moon and only has 5 PP - 8 when you use a PP Max or three PP Ups on it. Its base 90 attack stat means that all of the EVs you have to invest in this Pokémon go to its HP and attack, leaving practically no room for boosting any other stat. The only thing you can do is to run a Brave nature (lowers speed, increases attack) over an Adamant one (lowers special attack, increases attack), just so you can use special moves if necessary. Kecleon has a wide movepool, sporting Sucker Punch, Brick Break, Rock Slide, Return, Drain Punch, Aqua Tail, Iron Tail, Fire Punch, Ice Punch, Thunder Punch, Fake Out and Knock Off on the physical side of the spectrum. For special moves, it has access to popular ones like Ice Beam, Blizzard. Fire Blast, Flamethrower, Thunderbolt, Thunder, Grass Knot, Shadow Ball and even Psybeam and Ancient Power. You can even throw Magic Coat into the mix in order for you to reflect certain status moves back to the opponent. The good thing is that Kecleon can get STAB from all of its attacking moves, no matter which ones you choose, because its hidden ability Protean makes it change into the type of the move it's about to use (e.g. if it uses Flamethrower, it becomes a fire type). That combined with a Life Orb allows Kecleon to hit fairly hard, although there are genuinely much better options for you to choose from.

Is it bad that I think the purple Kecleon is so much more interesting than regular
Kecleon?

Here's the thing, though... while I was pretty negative about Kecleon throughout this article, I don't hate it at all. The problem here is that there's nothing about its flavor or in-game utility that makes it stand out to me, although I have to say I really like its design. It's not as colorful as I hoped it would have been, but Game Freak made that up to some extent by giving us that purple Kecleon, if only sporadically. In fact, I haven't seen it since the Mystery Dungeon games, and I low-key feel kinda sad about that. I always thought Kecleon was weaker than it actually is, being mediocre in almost everything, so I was kind of taken aback when I saw its decent base attack stat. Okay, maybe 'being taken aback' is too strong a term to describe what happened, but at least you can say I frowned.

Long story short, I do like Kecleon, but I wish Game Freak had done a little bit more to make it at least more viable. Now it seems like everyone is forgetting about Kecleon, while it definitely doesn't deserve such a fate.

Rating: 3.5/5