woensdag 27 april 2016

#152 - #154: Chikorita, Bayleef & Meganium

It's been almost 10 months since I started this blog and I've only now managed to complete reviewing the Pokémon from the Kanto Pokédex. But there are five more generations of Pokémon to come (six if you count the upcoming games Sun and Moon), and next up are the Pokémon from the Gold/Silver/Crystal era, so I'm definitely not done yet.

This is the Japanese promotional flyer for
Pokémon Gold and Silver. Chikorita still had
a yellowish body. which was changed into
light green in Pokémon Crystal. 
Let's start with the first Pokémon in the Johto Pokédex, shall we? The very first generation started with the grass-, fire- and water-type starters, respectively, and Game Freak have upheld that tradition ever since. I never liked Venusaur, but from Johto to Unova my favorite starter Pokémon was always the grass-type starter, until Greninja broke the streak in 2013. Chikorita, however, is often perceived as the worst starter Pokémon, something I do absolutely not agree with. Okay, it has to be said that all Johto starters were a little underwhelming, especially because their stat distributions aren't quite right. Meganium is a defensive Pokémon that doesn't really have attacking prowess, which is often quite necessary in normal playthroughs, and Feraligatr was a physical attacker that could learn mostly special-based moves. At the time, the type determined whether moves were physical or special and the water type was still entirely special-based in Gold and Silver. But the worst starter is and will always be Venusaur, at least in my own very humble opinion. That ugly smallpoxed reptile snatches all the love away from Meganium, especially since it got an even uglier Mega evolution, but Meganium really doesn't deserve all the hate it gets. While there are grass-type Pokémon that are either physically bulky or specially bulky, Meganium can be both: just invest EVs in HP and either defense or special defense. You can slap a Calm or Bold nature onto it, respectively, and make it hold Leftovers for some recovery every turn, which only add up to its natural bulk and make it a tough opponent to take down. If you're not going for a sun team, which I don't really recommend in the first place, you might want to ignore its hidden ability Leaf Guard and go for its normal ability Overgrow instead, which powers up grass-type moves when Meganium's health gets below ⅓. That might come in handy when you're using Giga Drain.

Meganium.
Even though it's true that it is outclassed by some other bulky grass types, it has to be said that Meganium has some pretty sweet moves in its aresenal that makes it stand out. First off, it has access to Aromatherapy, a move that not too many Pokémon can learn and that heals every Pokémon in your team from a status condition. Synthesis is more common, but it provides for some decent HP recovery, while Giga Drain does damage and restores Meganium's HP by half the damage done. That makes it a pain in the ass even more. As for the last slot, you could teach Meganium Dragon Tail or Toxic or whatever, but it has access to an even niftier move: Counter, wich deals double the damage done to Meganium by a physical move. If you have a physically bulky Meganium and you are certain you can take a hit from a strong foe, you can just hit Counter and blow them the fuck away. At least you'll have the element of surprise. Safer options are the screens, which raise the defense (Reflect) and special defense (Light Screen) of the entire team. And although I am not really into competitive play, I once surprised my opponent with - believe it or not - a physically offensive Meganium (Adamant nature, holding a Choice Band) with a moveset consisting of Petal Blizzard, Earthquake, Iron Tail and Outrage. Not exactly a common way to use it, but it put in some work and I had a lot of fun with it. I still recommend using Meganium as a support Pokémon, though.

One big, happy family. 
But what about its flavor? Well, Chikorita and its evolutions are obviously based on sauropods, humongous dinosaurs with very long necks, long tails, small heads and pillar-like legs (you probably remember the brachiosaurus from Jurassic Park, right?). Or at least Bayleef and Meganium are; Chikorita looks more like a pear, with that leaf on its head and its body shape. It uses the leaf to determine the temperature and humidity of the surrounding air and to give off a soothing aroma. That aroma intensifies when Chikorita evolves into Bayleef: the fragrance wafting from the curled-up leaves around its neck gains a spicy scent that exhibits various beneficial effects on itself, nearby people or other Pokémon who inhale it, having a combination of energizing, stimulating, mood-improving and healing effects. This is kinda curious, because Bayleef's vegetable part is based on the leaves of the bay laurel (bay leaves), and rather than spicy they have a bitter and herbal taste similar to thyme. Admittedly, the oil extracted from these leaves is used for healing and as a stimulant in aromatherapy. Meganium's fragrance, on the other hand, is almost hallucination-inducing. It gives those who stand near the impression of being in a clean and lush forest, while it retains the calming and spiriting effects of Chikorita and Bayleef's aromas as well: it contains a substance that soothes aggressive feelings. Also, Meganium's breath can revive dead grass and plants. No mean feat!

This realistic take on Chikorita, Bayleef and Meganium is amazing! 

Meganium is love, Meganium is life! Literally, ha ha ha.

Anyway, on a more serious note, the main reason why I love Chikorita and its kin is BECAUSE THEY ARE FRIGGIN' DINOSAURS!!! Their designs are also very well-thought-out and you're probably just calming down by looking at them. Unless you hate Meganium, that is, but I don't know why you would hate it in the first place. Also, I always enjoyed Ash's Chikorita (later a Bayleef) when it was on TV, being the feisty, stubborn little thing it is. I can even remember Bayleef having some kind of crush on Ash, which was hilarious and adorable at the same time. To all y'all haters out there: I am giving these Pokémon a perfect rating, period.

Rating: 5/5

zondag 24 april 2016

#151: Mew

At the left you can see Mew's old art, in which the tips of its feet
and tail are a darker shade of pink than the rest of its body. For
comparison, Mew's new official artwork can be seen on the right,
in which it has a uniform pink color.
Awwww, would you take a look at that? IT'S SO CUTE!

Yeah, Mew is much more adorable than its clone and I've always liked it more than Mewtwo just because of this feature. Now, quite some things have been said about Mew in Mewtwo's entry, especially with regard to the first Pokémon movie, so I'm not going to give in-depth details about that again; I'm going to focus entirely on Mew instead. One thing can be said, though: Mew has an entirely different personality than Mewtwo. Whereas Mewtwo was created to be a battle machine and has developed a resentment towards the human race as a result of being used by people for their own personal gain, Mew has shown a much more cheerful, playful and selfless personality. Mew is incredibly adaptable and is shown to travel freely through air and water alike. It can make itself invisible at will and therefore it is very rarely seen, making scholars declare it extinct or assume it to be a mirage. It only shows itself to those who are pure of heart and have a desire to see it, only making its altruistic nature more evident.

This special Ancient Mew card was one of my most valued
possessions when I was still collecting TCG cards. It even had a
special back print, shown on the right.
But Mew is especially interesting in the fact that it is said to have DNA that contains the genetic codes of all Pokémon in existence, which is why it is believed to be their ancestor. This is also the reason why it can learn all kinds of techniques, being able to learn every TM, HM and Move Tutor move in the games (except those moves exclusive to a particular group of or individual Pokémon, such as Draco Meteor, Secret Sword or Dragon Ascent). I'll discuss Mew's competitive use later, but this feature indisputably makes Mew very versatile. The fact that it is believed to be the ancestor of all Pokémon makes many believe Mew is based on the recapitulation theory, a largely discredited biological hypothesis that, in the development from embryo to adult, animals go through stages resembling or representing successive stages in the evolution of their remote ancestors. That is why quite a few people think Mew resembles a vertebrate embryo, but I think it looks more like a combination between a cat and a jerboa, a desert rodent with large hind legs, small forepaws and a long, skinny tail. Sounds about right when you look at Mew, right?

But Mew wasn't only the center of my affection in the games; I also possessed a couple of valued Mew items, including a special Ancient Mew card that was issued in 2000 with the purchase of a ticket for the theatrical run of Pokémon the Movie 2000: The Power of One, limited to only the first week. I actually went to see that movie when I was ten years old, heh. I was too late to receive Ancient Mew, though, but I managed to get my hands on two copies of them later on.

OMG, look at Mew... It's such a cutie! 
The only thing that really bugs me is that Mew, even though it does make sense, isn't stronger than Mewtwo is. But with very well-rounded stats across the board - it has base 100 stats in everything - its competitive utility is nothing to sneeze at. While it can be used both offensively and defensively, it is outclassed by bulkier psychic types such as Cresselia and Slowbro and stronger ones such as Mega Gardevoir, Latios, Mega Medicham and Metagross. However, its excellent stats across the board make it hard to take down and easy to fight with. Especially when you build a bulky Mew set, you're sure Mew will stay on the battlefield for a while. With a Calm or Careful nature (depends on your choice to use either Psychic or Knock Off, respectively, as its only attacking move), the Leftovers for a little recovery every turn, and a moveset consisting of Taunt to prevent stalling, Roost for some healing and Will-O-Wisp to cripple especially physical-based foes, you'll be set. And instead of Taunt you can also run Defog to remove entry hazards or Stealth Rock to set those up yourself, while an offensive Mew would not be a bad idea, either. I think you should find out what Mew can do yourself by experimenting with all kinds of crazy movesets, because there are really too many of them to discuss here.

And now, before we move on to my conclusion (I bet you know by now what that's gonna be), take a look at some incredibly adorable GIFs of Mew I just can't deprive you of.


Yeah, I'm guessing those GIFs put a smile on your face, am I right? AM I RIGHT??? They definitely put a smile on my face, that's for sure.

At any rate, you probably know by now that I am a sucker for cute Pokémon (well, cute Pokémon that aren't exactly supposed to be cute) and it probably won't come as a surprise to you that I'm giving Mew a perfect rating, either. I've loved this thing ever since I saw the first Pokémon movie and it was so refreshing to see those tranquil scenes of Mew between the violent and turbulent scenes with the bitter and indignant Mewtwo. Despite having no Mega evolutions and being weaker stat-wise, Mew is superior to Mewtwo in every aspect. Mew is chill. Mewtwo is not.

Also, Mew is apparently not a legendary Pokémon, but a mythical Pokémon. These are distinctive from legendaries by the fact that they are not easily capturable in the games because they are usually event-only. Good to know.

Rating: 5/5

zaterdag 23 april 2016

#150: Mewtwo

Giovanni facing 'his' Mewtwo, disguised in its robotic suit, at
Team Rocket's HQ.
You know, out of all the evil teams in the Pokémon franchise, Team Rocket was probably the most wicked. And with Team Rocket I don't mean those pathetic fuck-ups who go by the names of Jessie and James; I am talking about the organized-crime syndicate led by Giovanni. You see, Giovanni is a first-class mob boss, aiming to become - and remain - the most powerful and wealthy criminal in the Pokémon world. He heard of the legend of the mythical Pokémon Mew and decided he wanted to create a Pokémon more powerful and terrific than that, and through cloning he managed to create Mewtwo (well, his scientists did). Giovanni even used Mewtwo, disguised in a robotic suit, in a Gym battle against Gary Oak in the 63rd episode of the anime's first season, "The Battle of the Badge". This resulted in Gary losing the battle. Not that Gary needed the Earth Badge to begin with, as he had ten badges already, but still... Anyway, two episodes later, in "Showdown at the Po-ké Corral", Mewtwo causes an explosion at Team Rocket's HQ and escapes to New Island.

Dr. Fuji's clones from left to right: Charmandertwo, Squirtletwo,
Ambertwo, Bulbasaurtwo and a young Mewtwo.
That's when the very first Pokémon movie comes into play: Mewtwo is the center of attention in this movie and we see its actual backstory in a ten-minute anime short added to TV airings of the film in Japan. That short actually also focuses on Dr. Fuji, a scientist who lost his daughter, Amber, and seeks to bring her back to life by cloning her. When Giovanni's explorers find fossilized remains of Mew in Guyana (which is a real country, by the way), Giovanni takes interest in Dr. Fuji's ambitions and asks him to extract DNA from the remains and make a succesful clone of Mew. Dr. Fuji accepts the offer and succeeds in cloning Bulbasaur, Charmander, Squirtle, Amber and Mew, whom he calls Bulbasaurtwo, Charmandertwo, Squirtletwo, Ambertwo and, of course, Mewtwo. The clones fail to show consciousness, but they are able to communicate with each other by using telepathy. However, the clones of the Kanto starters die and Ambertwo follows soon after, which leaves only a highly emotional Mewtwo. To calm it down, the scientists inject a memory-wiping serum that allows it to slowly mature while it sleeps.

This serum is very important, because it is assumed that this caused Mewtwo to have lost its ability to be compassionate. Also, it is said that the reason that Mewtwo is the only clone to have survived is because the creature it originates from, Mew, possesses an immortal life force. Makes sense.

The official poster for the first Pokémon movie.
The rest of Mewtwo's story we see in Pokémon: The First Movie - Mewtwo Strikes Back, in which Mewtwo breaks out of the tank it was cloned in. Upon finding out that the scientists saw it as nothing more than than result of their project, it blows up the whole goddamn place, presumably killing everyone inside. That's when Giovanni's helicopter arrives. Giovanni persuades Mewtwo to join him so that it can become stronger, but Mewtwo starts to develop a hatred towards mankind and soon becomes tired of being used by Giovanni. It then escapes, which we also see in "Showdown at the Po-ké Corral", and vows to begin its reign on Earth. Using a Fearow to spy on Trainers and a Dragonite to deliver invitations, Mewtwo lures the best Trainers to New Island, where it rebuilt the laboratory it was born in, in order to clone the Trainers' Pokémon and prove that the originals are no match for its clones. To succeed, Mewtwo created a variation on the regular Poké Ball, which is very much like a Master Ball in the sense that it captures any Pokémon without failure, but the only difference is that the Mewtwo Ball can also capture a Pokémon from inside its regular Poké Ball! A fight breaks out between the original Pokémon and their clones (including Mew and Mewtwo), until Ash steps up and demands the fighting to stop, only to get hit by two blasts of energy from Mew and Mewtwo. This caused Ash to turn into stone, much to the sadness of Pikachu, who fruitlessly attempts to wake Ash up by electrifying him over and over again. After Pikachu starts to cry, the other Pokémon follow Pikachu's example, and the many tears magically resurrect Ash. This is the point where Mewtwo realizes that the circumstances of one's birth are irrelevant: it is one does with the gift of life that determines one's destiny. It reasons that it would be better if no one remembered the events that had transpired, and erases the memories of all people and Pokémon on the island and transports them back to the mainland.

This creepy piece of Mewtwo fan art is
awesome!
Its Pokédex entries are a little different from the Mewtwo we see in the movie. Yes, it was engineered to be the ultimate battle machine, but that is not the reason why it can only think of defeating its foes. Although Ruby, Sapphire and Emerald state that the scientists who created Mewtwo failed to endow it with a compassionate heart, this is not entirely true. Mewtwo did show compassion after the loss of Ambertwo, but because the scientists at the lab on New Island gave it a serum to calm it down and let it forget what happened, it developed a hatred towards the human race. Then again, these Pokédex entries stem from the video games, in which Mewtwo's origin is an entirely different story. According to scientific logs found in the Pokémon Mansion on Cinnabar Island, Mewtwo was born of a pregnant Mew found deep in the jungles of Guyana, whose embryo had been tampered with in order to alter its DNA. It was held in the mansion, where a scientist performed horrific gene-splicing experiments that made it vicous and very powerful. It eventually broke free from the mansion, destroying it in the process, and sought shelter in Cerulean Cave, which the player can only enter after proving their skill at the Indigo League. Of course, the story provided in the video games wasn't really sufficient for the anime, so the anime creators needed a whole other Mewtwo story for the movie. Such a backstory is fine for Red, Blue and Yellow, but Mewtwo just sits in Cerulean Cave waiting for you to catch it in your Master Ball, which is hardly proper material for a full-fledged movie. Also, I can only imagine the horror-like shenanigans described in the games aren't suited to be used in a children's cartoon.

Mewtwo's Mega evolutions. On the left you can see Mega Mewtwo X, on the right
Mega Mewtwo Y. Both are drawn by Ken Sugimori and serve as their respective
official artworks. 

As for the competitive scene, I dont really have to explain that you can just go out there and commit cold-blooded murder. With a base stat total of 680, Mewtwo is one of the strongest Pokémon ever. It is bested only by Arceus, Black and White Kyurem, and several Mega evolutions - including its own - and equaled by a few other legendaries, usually game mascots depicted on the box art (with the exception of Hoopa Unbound). Its lowest stats are its defenses, which sit at base 90 and are very reasonable at worst. Mewtwo is also really versatile, because it can learn physical- and special based moves of so many different types and it can make good use of all of them, too. Especially as one of its Megas (like Charizard, Mewtwo has two), its attacking stats are off the charts, with Mega Mewtwo X being the strongest physical attacker in the game and Mega Mewtwo Y being the strongest special attacker. And I mean the strongest of all time. Damn.

Cloned Mewtwo floating in its tank while Mew is looking on. 

So, Mewtwo probably has the most extensive and versatile backstory I've seen so far. Well, while discussing the Pokémon on this blog, anyway. Design-wise it doesn't resemble Mew in the slightest; it looks more like an alien and doesn't have any feline traits that Mew does have, at least in my opinion. But that's not why I'm not giving it a perfect rating, something others tend to do because it is one of the original legendaries. Mewtwo is great, but because I like Mew a whole lot more, I'm giving Mewtwo half a star fewer.

By the way, what the fuck is UP with Mega Mewtwo Y? Mega Mewtwo X is pretty cool, and the Shadow version of it in the recently released Pokkén Tournament looks pretty goddamn awesome, but the Y Mega looks utterly ridiculous, with its skinny appearance and its tail on its head. Ugh, it shouldn't have existed in the first place. Well, here you have yet another reason why Mewtwo is not getting 5 stars from me.

Rating: 4.5/5

dinsdag 19 april 2016

#147 - #149: Dratini, Dragonair & Dragonite

For comparison: Dratini (right) and Dragonair
(left) look significantly different than Dragonite
(floating above Dratini and Dragonair).
Okay, so... I understand the concept of evolution and I know Pokémon evolution is a whole different take on this concept. But usually, Pokémon that can evolve gradually change into a final form that looks like its pre-evolution(s), whether by shape, appearance, logic, color scheme or all of the above. Bulbasaur is a dinosaur-like reptile with a seed bulb on its back and is known to evolve into Ivysaur, who has a flower on its back that's about to bloom, and then one more time into Venusaur, a huge-ass dinosaur whose flower has finally fully bloomed. Squirtle is a turtle whose final form is an even bigger turtle with fucking cannons on its back, and Charmander's change into Charizard goes quite smoothly, even though both Charmander and Charmeleon look more like salamanders than reptiles or (flying) dragons. Butterfree doesn't even remotely resemble its pre-evolutions, but it's common knowledge that ugly catterpillars change into beautiful butterflies. The evolution of Magikarp into Gyarados seems odd, but it's based on the Chinese legend of how carp leaping over the Dragon Gate become dragons. But how on Earth does the beautiful, elegant, serpent-like Dragonair evolve into the ugly, plump and clumsy Dragonite? It's... it's just... I don't get it. I really don't get it. And to make matters even worse, Dragonite's shiny form has a sickly green color to it, which is so unlike Dragonair's shiny, with its pinkish body and the bright golden color of its beads. It's so pretty and elegant. That can't exactly be said of Dragonite, not even of its regular form.

Dragonair looks really savage in this amazing piece of fan art! In
fact, I think it resembles Norse sea serpent Jörmungandr a little
here.
It's even more confusing when you realize that Dratini, Dragonair and Dragonite all seem to be based on the same entities: ryū, Chinese and Japanese dragons that are often depicted as serpent-shaped water deities that traditionally symbolize auspicious powers, particularly control over water, rainfall, typhoons and floods, and are often thought to be bringers of strength and good luck. And that's what Dratini and Dragonair's flavor is all about, too. Dratini (despite its name some Dratini can exceed 6'06", which is actually quite big) is filled with life energy and thus it is constantly growing, shedding its skin regularly in a lair behind a waterfall. Its constant growth may be a nod to Jörmungandr, a sea serpent from Norse mythology that is believed to be the middle child of Loki (if you don't know who that is, you should watch The Avengers). According to Norse folklore, the god Odin took Loki's three children and threw Jörmungandr in the great ocean that encircles Midgard, causing him to grow so rapidly that he was able to surround the Earth and grasp his own tail.

This picture really emphasizes Dragonair's beauty.
And let's face it, Dratini and Draonair are based on sea serpents. Dragonair has such a large amount of energy in its body that it can discharge it through the crystalline orbs on its neck and tail, causing its body to brighten and give off an aura that can change climate conditions in its vicinity. By itself, it exudes a gentle aura of mysteriousness. The beads on its tail may refer to the rattlesnake being one of the things that may have been the inspiration for Dragonair. Another is Hermes, the Greek god of transitions and boundaries; an intercessor between the mortal and the divine; the protector and patron of herdsman, thieves, oratory and wit, literature and poetry, athletics and sports, invention and trade, roads, boundaries, and travelers; the conductor of souls into the afterlife; and the emissary and messenger of the gods. And only because the wing-like ears on Dragonair's head, with which it is sometimes seen flying, resemble the wings on Hermes's hat and sandals. Notwithstanding, it's more likely that Dragonair is based on the imugi, a species of lesser serpentine dragons that all full-fledged dragons once were, according to Korean mythology. After an imugi lives a thousand years, it will have to catch a jewel (called a Yeouiju) that falls from the sky in order to become a true dragon. The jewel on Dragonair's neck might also be a reference to the Japanese folktale The Tale of the Bamboo Cutter, in which the princess Kaguya-hime challenges her suitors to bring her back some items, including a colored jewel from a dragon's neck.

Whew. All these legends are dizzying me right now, and I haven't even had the chance to discuss Dragonite yet. Brace yourselves, this is going to be a longer article than I anticipated.

Fan art of two Dragonair, one of them shiny, embracing each
other. Yet again, this image emphasizes how pretty Dragonair
actually is, as opposed to Dragonite.
Okay. So. Dragonite. I may have given you the suggestion that I hate this thing, but I don't. I just think Dragonair is prettier and more elegant and its body parts are proportinal to its shape, size and appearance. This is not the case with Dragonite: despite being bigger and having a bulkier physique (Dragonair probably only reaches a length of 13'01" when you stretch it out), the horn on its head is actually smaller than Dragonair's, and the wings are too small relative to the size of its body. Beats me how it can fly faster than the speed of sound, being able to circle the globe in 16 hours at a pace of 1,556 mph (Mach 2). Dragonite is an intelligent and benevolent Pokémon that is known for its altruism: it searches for and saves drowning sailors and leads lost and foundering ships back to shore, hence its nickname 'Guardian of the Sea'. It is even often described as a marine Pokémon that is said to make its home somewhere in the sea. But as Chinese and Japanese dragons are often shown as being serpentine, Dragonite definitely isn't. It shares some traits with 'normal' dragons, but not too many, and I don't think we should deviate from Dratini and Dragonair's flavor anyway. Because, after all, Dragonite is a sea dragon of some sort, and I guess I'll just have to deal with the fact that Game Freak have done a bad job creating a proper evolution for Dragonair.

Some pretty cool fan art of Dragonite.
Well, at least design-wise. Because competitively, Dragonite is one of the best Pokémon to use! With a base stat total of 600 (and being the final form in a three-stage evolution line), Dragonite is considered a pseudo-legendary Pokémon, alongside Tyranitar, Salamence, Metagross, Garchomp, Hydreigon and Goodra. With the exception of Metagross, pseudo-legendaries are usually dragon-type or dragon-like Pokémon that are hard to obtain, emphasizing the power and rarity of the dragon type. This was especially apparent in the first two generations: Dratini and its evolutions were the only dragon types in Red, Blue and Yellow, and Kingdra was the only dragon-type addition to Gold, Silver and Crystal. It was almost as if they were exclusive to those who could tame them, but at least you get something in return: Dragonite is crazy strong and has access to some pretty sweet moves, if I may say so. One move is a must-have for Dragonite: Dragon Dance increases its attack and speed by one stage each. If you can pull off one or two of those, you can fire away with moves like Dragon Claw, Earthquake, Aqua Tail, Outrage, the elemental punches, Brick Break, Steel Wing, Stone Edge, Rock Slide, Power-Up Punch, Waterfall, Dragon Rush, Iron Tail, Extreme Speed, Iron Head, Superpower... Whatever floats your boat (no pun intended). With a Jolly nature, a Lum Berry as its held item (heals any status condition) and its hidden ability Multiscale (halves the damage from an incoming move when Dragonite is at full HP), you'll be set. With Dragon Dance in its arsenal, an Adamant Dragonite might not be a bad idea, and a Life Orb can be chosen over a Lum Berry instead. Just be aware that this item breaks Multiscale. Finally, a Choice Band set isn't uncommon, but you won't be able to use Dragon Dance, which is kind of a shame, to be honest.

In the end, Dragonite is an absolute MONSTER in competitive play, although I don't really like it design-wise. Dragonair has always appealed to me more than Dragonite did, and it has become one of my favorite Pokémon to date. It probably won't surprise you that Dragonair gets a perfect rating and Dragonite doesn't, and they're the first pre-evo and final stage within the same generation to pull that trick. (Magneton and Magmar did it before, but their evolutions are both Gen. IV Pokémon and were introduced 11 years after their pre-evos were.)

Rating Dragonair: 5/5



Rating Dragonite: 4/5

maandag 18 april 2016

#146: Moltres

Moltres as it appears in Super Smash Bros. Brawl for the Wii.
So, the third and last Kanto legendary bird is Moltres, and I have to say that its flavor is less interesting than Zapdos's and that it's generally a whole lot less impressive than Articuno. That's how I think about it nowadays, at least, because I actually disliked Zapdos as a kid, as I mentioned in the previous entry. And when I say that Moltres's flavor is not all that interesting, I mean that it's downright bland. Every flap of its wings causes a dazzling flash of flames (no shit, its wings and tail are made of fire), it can heal itself when it dives into an active volcano (not impressive either, Magmar can do that as well), and it can bring an early springtime to cold and wintry lands. Moltres is obviously based on the phoenix, a quite well-known mythical firebird creature that has little mystery to it anymore due to its appearance in several fantasy films and TV shows, most notably the Harry Potter series. It has to be said, though, that Moltres doesn't entirely go up in flames and rise from its own ashes when it dies (I don't even know if it dies at all), so it is most likely based on a combination of the phoenix and firebirds from other folklores. And there are quite a few of them, so let's get started.

I absolutely LOVE this piece of fan art of Articuno (left), Zapdos (right) and Moltres
(middle). SO AWESOME!!! 

It shares traits with the Egyptian Bennu, a deity linked with the sun, creation and rebirth that may have been the inspiration for the phoenix in Greek mythology; the Iranian legend of the Huma, a bird from Persian mytholoy that is said to live its entire life flying invisibly high above the Earth and is commonly depicted as phoenix-like; a firebird from Slavic folklore called the Zhar-ptitsa or Zhar-ptica - depending on what country in the Balkans you're visiting - that is described as a large bird with majestic plumage that glows brightly emitting red, orange and yellow light, one single feather being able to light up an entire room; and the Vermilion Bird, which is one of the Four Symbols of the Chinese constellations and is a bird from Eastern Asian mythology (it is known as Zhū Què in Chinese, Suzaku in Japanese, Jujak in Korean and Chu Tước in Vietnamese) that has a five-colored plumage perpetually covered in flames. If you google the last one in the images department, you're bound to think that was the main inspiration for Moltres, not in the least because Pokémon spawned from a Japanese game company. And Japanese folklore isn't seldom the inspiration for many Pokémon, so at least it's a very plausible theory.

Phew. And now I'm done describing each and every goddamn firebird. I don't have all fucking day, y'know.

This is so cute.
(At the request of the creator, Lyns, I'm including the link to her DeviantArt. Definitely
check it out, she's made some cute watercolor drawings, including Pokémon ones.)

As far as other fire/flying types go, Moltres is easily outclassed and outchosen by Charizard, Ho-Oh and Talonflame in competitive play; the first because it has two very useful Megas, the second because it is stronger and has a more diverse movepool (although it can only be used in the Uber tier), and the last because of its ability Gale Wings. Moltres has none of those things, so it'll have to fall back on its stats instead, which are pretty good. It has excellent base special attack of 125, very good base attack of 100 and decent HP, defenses and speed. It's too bad Moltres has such a good attack stat, because it's not gonna use it. Plus, its speed kinda needs a boost. You could surprise the opponent with the Power Herb/Sky Attack combo, but that's more hassle than it's worth, so you should focus on its excellent special attack instead. Actually, there is one way to use Moltres properly, and that is to run a Timid or Modest one with Fire Blast, Hurricane, Will-O-Wisp and Roost, holding a Life Orb or the Choice Specs. Flamethrower or Heat Wave could replace Fire Blast for some more accuracy (and therefore reliability), and Hurricane may be replaced by Air Slash for the exact same reason. Having Moltres hold the Choice Scarf is an option, but due to its very decent HP and defenses it's able to take a hit anyway, so the above set is the best option.

Moltres's official artwork.

While writing this article it dawned on me that I forgot to mention Articuno and Zapdos's abilities, but all legendary birds have Pressure as their main ability, which deducts one additional PP from a foe's move if Moltres is directly targeted by that move. In other words: it's nothing special. Unless you want their hidden abilities, but Zapdos and Moltres come equipped with Static and Flame Body, respectively, which have a chance to paralyze or burn the foe, respectively, which in turn can be more easily accomplished by just using Thunder Wave or Will-O-Wisp, respectively. The only interesting hidden ability may be Articuno's Snow Cloak, which raises its evasiveness when it's hailing on the battlefield, but you're generally better off with Pressure after all, as hail isn't such a popular weather condition to pull off.

Hmmm... Maybe I'll have to adjust my opinion about Moltres a little. There are a plethora of folklores and legends that have been the inspiration for its design, which I still like better than Zapdos's. But because it will never exceed Articuno as my favorite legendary Kantonian bird, I just can't give it a perfect rating. Consequently, Moltres will have to do with a 4.5-star rating, which is still nothing to sneeze at.

Rating: 4.5/5

donderdag 14 april 2016

#145: Zapdos

Mystery Dungeon art of Zapdos. Pretty cool, I'd say.
You know, I never liked Zapdos when I was a child. You'd think a gigantic cool-looking electric bird thing would be one of the favorite Pokémon of an eight-year-old boy, but it definitely wasn't mine. Now that I'm older, I notice that I don't mind Zapdos at all; and as I'm doing research about Zapdos to write something about it for this article, I find that it actually has an interesting background. Zapdos seems to be based on the Native American legend of the thunderbird, a supernatural bird known for being the spirit of thunder, lightning and rain, most commonly in the form of a bald eagle. This bird of prey only lives on the continent of North-America (the USA and Canada), so not surprisingly, it was chosen as the emblem of the United States of America in 1782 because of its long life, great strength and majestic looks, all characteristics that represent the thunderbird as well. It is said to create thunderstorms by just flapping its wings, an exact trait that Zapdos shares with it. It's even attracted to thunderstorms and it has the tendency to make thunderclouds its habitat. And, uhm... well, that's pretty much it. It gains power when hit by a lightning bolt, but I guess that applies to any electric-type Pokémon, so I don't think that's overly special.

Look at Zapdos (up) gracefully soaring through
the thunderous sky, accompanied by Moltres
(down) and Articuno (middle).
To be honest, I think Zapdos is more special in competitive play. With its electric/flying typing, it exchanges a weakness to a common type it would otherwise have (ground) for two less common typings in competitive play (ice and rock). Also, Zapdos has great speed and excellent special attack, with some very decent defensive stats all around, so it's capable of taking a hit or two while hitting hard and fast at the same time. It doesn't have very diverse type coverage when it comes to its moves, but that is not to say it can't have a useful moveset. First off, you're probably gonna have to choose between STAB-moves Thunderbolt and Volt Switch; the latter is weaker, but it enables you to get Zapdos the hell off the goddamn battlefield in a problematic situation while still doing some damage first. As for coverage when it comes to doing damage: Zapdos only learns Heat Wave, Ancient Power and Signal Beam, and of those moves only Heat Wave is recommendable. So what about the other moveslots? Well, just teach it Roost and Defog, so that it can heal (be careful there, as Roost makes Zapdos lose its flying type for exactly one turn after use, making it vulnerable to ground-type moves!) and remove entry hazards from the battlefield (again, be careful, because it also removes any entry hazards you have set up on the opponent's side of the field). Of course, Zapdos very decent HP and defenses make it eligible to go the defensive way - Bold when physically defensive, Calm when specially defensive - so a stalling Zapdos holding the Leftovers and with the moves Defog and either Toxic or Thunder Wave isn't uncommon to see. However, it would be a shame to let that attacking potential go to waste, so what I'd personally go for is a Timid Zapdos with Choice Specs or a Choice Scarf. Heck, I'd even drop Defog and slap Thunderbolt on it, or maybe even Signal Beam (it isn't that bad of a move; 75 power is nothing to sneeze at). I guess everyone has its preferences.

There is a lot of amazing fan art of Zapdos to be found on the Internet, but this is
definitely one of the better pieces.

I've gradually taken a liking to Zapdos, but it will never surpass Articuno as one of my favorite legendary Pokémon. Ever. It may have a type advantage over the other two Kanto birds and the trio's master, as Articuno, Moltres and Lugia are all weak to electric, but Articuno and Lugia are two of my all-time favorite legendaries (Lugia is even my second favorite Pokémon in existence) and I believe that they are way too specially defensive to be knocked out by a Zapdos in one hit. No one wins from Articuno and Lugia! Anyway, however I may have disliked Zapdos as a kid, I actually like this Kanto bird now, so I'll give it a very neat 4.5-star rating.

Rating: 4.5/5

zondag 3 april 2016

#144: Articuno

So now it's time to review the first ever legendary Pokémon in the National Pokédex, and also the first of the three legendary birds of Kanto: Articuno. In fact, its name already indicates that it's the first in the series of legendary birds, as uno, dos and tres (Spanish for 'one', 'two' and 'three', respectively) are clearly evident in the names of Articuno, Zapdos and Moltres. So without further ado, let's get into this.

Sugimori art of Articuno.
Articuno is one of the few existing ice-type Pokémon in Kanto, and it is inarguably the best. Dewgong isn't that good, Lapras is more of a tank than a powerhouse, and Jynx and Cloyster are as frail as ice crystals; the former on the physical side of the spectrum and the latter on the special side. That's not to say they're not usable (I like Lapras and Cloyster a lot), on the contrary, but I'm just putting it out there. Articuno, on the other hand, is a pretty well-rounded Pokémon with a base stat total of 580! It's the highest base stat total we've seen so far, even though it's by far not the highest in the games. Its well-roundedness, with a slight preference towards its defenses, makes it extremely versatile in battles, although not too much by any means. You see, Articuno lacks move diversity, and the only viable special-based moves it can use are Ice Beam, Freeze-Dry, Hurricane and Signal Beam. It doesn't even get STAB from Signal Beam, so I wouldn't recommend using it at all, unless you feel you really have to. You're gonna have to fall back on some very useful status moves that Articuno can make perfect use of due to its bulk. Don't worry though, I'm going to offer you some sets that will definitely help you out. Hopefully.

Badass Articuno wallpaper.

First off, Articuno's natural bulk allows you to run a Timid or Modest nature. Both lower its attack, but Timid boosts its speed stat, which it desperately needs, while Modest boosts its special attack. A Timid nature is perfect if you want a tanky Articuno that can hit some things at moderate speed. You'll probably ask yourselves whether that is at all possible, but the answer is yes: invest in Articuno's speed and special attack, let it hold the Leftovers, teach it Substitute and Roost as well as Hurricane and either Ice Beam or Freeze-Dry, and you'll be set. Freeze-Dry is weaker than Ice Beam, but it hits water types super-effectively, so it's your call. As for a Modest set, you'll be better off with a Life Orb and some of its STAB moves in combination with Agility. This move basically doubles its speed, so it'll outspeed quite some Pokémon after setting up just one. Going all-out offensive with Choice Specs isn't a bad idea either, because it lets Articuno hit like a truck but limits it to using only one move. Agility will be out of the question if you decide to go for the Choice Specs, but I guess you gotta have to make a choice here. You could also consider giving it an Assault Vest instead, which limits it to using only damaging moves but increases its already crazy special defense by 50%. I don't really recommend it, but I guess it's not a terrible choice, considering the fact that I'm mentioning it at all.

We're so lucky to have amazing drawers in 'our' fan base,
otherwise we wouldn't have such awesome fan art such as this.
Enough about Articuno's battling capabilities; what is this thing all about? Well, it's a giant arctic bird that likes cold, isolated locations such as mountain peaks and even appears before doomed travelers lost in icy regions. The anime even shows that Articuno aids lost travelers and guides them home. It is believed to create snow (blizzards, even) out of water vapor in the air by just flapping its seemingly translucent wings, that are said to be made of ice. There's no doubt the designers at Game Freak meant for Articuno to be gentle and gracious, at which I can honestly say they didn't fail. Its benevolent nature is probably referring to the Iranian legend of the Simurgh, a mythical flying creature often depicted as a gigantic bird, which developed further as the rukh (Persian) or rukk (Arabic) in other Arabic-speaking countries. Well, its etymology is somewhat uncertain and therefore debatable, but it seems the English-speaking countries refer to this humongous bird as the roc. (Fun fact: there is actually an enclosed rollercoaster ride in the Dutch amusement park Efteling called Vogel Rok, which translates to "Bird Roc" and is based on the adventures of Sinbad and the roc bird from the 1001 Arabian Nights.) Appearance-wise, however, Articuno shares traits with ordinary birds such as the quetzal and the white-throated magpie-jay. Hey, I'm not making these names up, okay?

Is this what Articuno would look like in real life?

Look at Articuno. So elegant, so graceful, so magnificent. It has always been my favorite of the three legendary birds, and I don't think that's ever gonna change. Quite honestly, I often found myself appalled by Zapdos's appearance when I was still a kid, and I didn't like Moltres either. I'm 25 years old now, however, and I've learned to think rationally (except in the case of Lickilicky - I despise Lickilicky), so I have no problems with either of them now. Still, Articuno holds a special place in my heart, if only for being the one bird I always caught (and used!) in Red, Blue, Yellow and their remakes before taking on the Indigo League.

Rating: 5/5