zondag 30 april 2017

#347 - #348: Anorith & Armaldo

Image of a happy prehistoric Pokémon family (minus Tyrunt,
Tyrantrum, Amaura and Aurorus). Armaldo is the big arthropod
standing beneath Archeops, the big flying dinosaur bird. And I
don't know what the fuck Anorith - beside Arnaldo's right eye - is
doing exactly, but I can tell you right now that it certainly doesn't
have the ability to fly.
While it looked like Game Freak went out of their way to make the Gen. III fossils something unique and unexpected, they did go back to arthropods with Anorith and Armaldo. Kabuto and Kabutops may look more badass and menacing, but I don't think these Gen. III arthropods should be underestimated. Not only is Armaldo stronger and more defensive than Kabutops stat-wise, it also has a better typing in rock/bug rather than rock/water. The result? It doesn't have any major weaknesses to worry about aside from rock and maybe water, which aren't even quadruple weaknesses like Kabutop's one to grass, and it has access to a much better physical movepool, which it benefits greatly from. First off, Armaldo is much better suited to run a Leftovers set accompanied by moves like Stealth Rock and Rapid Spin in order to set up rocks or remove them, respectively. It's also able to take a hit or two - especially when they're physical-based - only to set up with Swords Dance and wreck entire teams with STAB moves like Stone Edge, Rock Slide and X-Scissor. It has much better type coverage than Kabutops in the fantastic Earthquake, as well as in moves like Aqua Tail, Aqua Jet, Cross Poison, Brick Break, Superpower, Iron Tail and Knock Off.

TCG art of Armaldo.

What's more, you don't even have to worry about your Armaldo getting critted, because its only regular ability, Battle Armor, prevents the opponent from landing a critical hit on it. Its hidden ability Swift Swim doubles its speed in the rain, but Armaldo isn't fast in the first place and the rain can be used against it, as water-type moves will cause devastating damage on it due to its weakness to this type. Running Swift Swim is possible in combination with a Swords Dance set and a Life Orb, but it will be quite tricky to pull off and I therefore recommend sticking with Battle Armor if you're not ready to take on complicated rain sets for a Pokémon that is weak to water in the first place. You do need another Pokémon to set up the rain, after all.

Isn't Anorith just adorable???
Anorith and Armaldo may be based on arthropods that have gone extinct, but that doesn't mean they're a complete rip-off of Kabuto and Kabutops. Anorith resembles an anomalocaris, an extinct arthropod believed to have been a predator of approximately 3 feet long and the ancestor of all modern-day arthropods. The anomalocaris had strange aesthetic qualities to it, possessing two large compound eyes on stalks protruding from either side of the head and a pair of arm-like proboscides extending from between its eyes. Those features were maintained when Game Freak created Anorith, and the result is an interesting Pokémon. When Anorith evolves, it becomes bipedal; and while some features of the anomalocaris are still eminent in Armaldo's design, including the side 'feathers' and the eyes on stalks, this Pokémon looks more saurian than ever. It makes Armaldo bigger and more intimidating and the claws protruding from its chest more lethal. And they are deadly, because they can be freely extended or contracted and can cut through steel slabs (which, of course, isn't noticable in in-game mechanics). The only thing that doesn't make sense to me is that both Anorith and Armaldo are weak to water. Anorith's Pokédex entries clearly state that it once lived in warm seas, undulating the eight wings on the side of its body - which were once feet that transformed to adapt to life in the sea - to swim around. Granted, it went ashore upon evolving and thus it became bipedal, which was more convenient for life on land, but Armaldo still hunts for prey underwater and swims around using its two large wings - which are actually the yellow-edged black plates that are part of its armor rather than the weird 'feathers'.

Sigh. I love Pokémon, Game Freak, but you are not without your flaws, are you?

Still of a video tutorial teaching y'all how to draw (and color) Pokémon.

On its own merits, Anorith is kinda cute, but Armaldo is really where it's at. It doesn't look too menacing, but don't be deceived by its rather innocent appearance at first: this thing is a beast. While I never had the privilege to use one in a playthrough (the only time I used a Hoenn fossil was when I picked the Root Fossil rather than the Claw Fossil in an Omega Ruby playthrough of mine, and I only decided on that because I needed a grass type on my team), Armaldo's shrimp-like design appeals to me more than Cradily's disproportional plant-that-is-not-really-a-plant-but-a-marine-animal-called-a-crinoid-and-thus-cannot-actually-be-a-grass-type design. Armaldo doesn't belong to my absolute favorites, but at least I'll grant it half a star more than Cradily.

Rating: 4.5/5

zondag 23 april 2017

#345 - #346: Lileep & Cradily

Even fan art depicts Lileep (bottom left, the purple vase-like
Pokémon with the tentacles around its eyes) being underwater.
Lileep and Cradily are the first fossil Pokémon since Aerodactyl near the end of the Kanto Pokédex. Johto didn't have a pair of fossils to choose from and it wouldn't be until Ruby and Sapphire that fossils made a comeback. Instead of mollusks and arthropods, however, we have a Pokémon that seems to be based on some kind of plant from prehistoric times. Nothing could be further from the truth, because it's actually based on an existing marine animal called the crinoid, which are often called sea lilies and were once thought to have gone extinct. These creatures are characterized by a mouth on the top surface that is surrounded by feeding arms, and they usually possess a stem they use to affix themselves to a substrate (a material that rests at the bottom of a stream; something like mud, sand, pebbles or boulders, for example). Lileep meets all of the criteria mentioned above, yet it is still a rock/grass type rather than a rock/water type, which leads us to believe it is based on some kind of extinct plant after all. It defies all logic, I'm telling you. There is absolutely nothing in Lileep's Pokédex entries that indicates it's a plant: it only disguises itself as seaweed, so that it can catch prey with its tentacles and swallow it whole. Said entries even state repeatedly that it lived on the seafloor 100 million years ago. Can it get any more obvious? Ugh, Game Freak... you have absolutely no idea what the hell you're doing.

More fan art of Lileep (left) and Cradily (right) dwelling on the seafloor. Obvious
reference is obvious.

Cradily suffers the same 'fate' as Lileep: the fact that the tentacles around Cradily's neck secrete a strong digestive fluid that melts its prey even suggests that it could have been the very first rock/poison type combo. It sure learns quite a decent amount of poison-type moves, too, so I wouldn't have been surprised if that had indeed been the case. It isn't, though, and Cradily's Pokédex entries even elaborate on the whole marine animal kind of thing, as it seemingly roams around the ocean floor of warm seas in search of food. Its body is apparently very heavy, because it serves as an anchor to prevent Cradily from being washed away when the weather is rough. This Pokémon may have been based on sea anemones, predatory marine animals with tentacles rather than the flowers they are named after, or even the predatory tunicate or ghostfish. This is a species of tunicate (marine invertebrate animals) resembling a cross between a jellyfish and a Venus flytrap, and lives anchored along the deep sea canyon walls and seafloor, waiting for tiny animals to drift or swim into its hood-shaped mouth. Both creatures obviously belong to the animal kingdom and are hardly an explanation for Lileep and Cradily's grass typing, but I guess it's no use to keep dwelling about this matter.

Also, why is Cradily classified as the 'Barnacle' Pokémon? It's not a barnacle. Bizarre.

Well, its utility in the competitive metagame is what matters, anyway. Despite having a type combo consisting of the two types with the most weaknesses - rock is weak to steel, fighting, ground, water and grass, while grass is weak to fire, bug, ice, poison and flying - it only has four weaknesses, two of which are uncommon offensively (steel and bug; fighting and ice are still fairly common). This, along with excellent defensive stats and its immunity to water due to its hidden ability Storm Drain, makes Cradily a great specially bulky pivot - especially when having a Sassy or Calm nature. It can set up Stealth Rock, keep its HP bar in the green with Recover and Giga Drain (the latter also serves as a reliable STAB grass-type move, fortunately), and poison opponents with Toxic. However, Cradily's offensive qualities are hardly anything to write home about - base 81 attack and special attack are pretty mediocre - and that results in it being unable to hit very hard, even with Giga Drain. Not that it matters. Much. Y'know, because even less offensive, bulky walls need something to attack with in addition to their support movesets. Cradily is good in what it does and it's best to use this Pokémon for these exact purposes rather than offensively, although switching into a water-type attack raises its special attack by one stage due to Storm Drain, allowing it to hit a bit harder with moves like Giga Drain and Ancient Power, if you must.

A little GIF of Lileep and Cradily going about their business in prehistoric paradise
(or something). Gotta love the Aerodactyl flying by in the background.

I may be complaining about Game Freak's inconsistency, but that doesn't mean I hate Cradily. On the contrary, even; I actually quite like its design, and I think both it and its pre-evolution Lileep radiate a certain kind of cuteness. Even competitively, Cradily's base stat total of almost 500 isn't bad at all, provided you use it for the correct purposes. Even though the Cradily I used in an Omega Ruby playthrough I did was quite underwhelming offensively, it didn't overly disappoint me because of its bulk. It's not the best fossil Pokémon by any means - even Armaldo, whom I'll be reviewing next, is better than Cradily - but at least it dodges a bad rating by quite a large margin.

Rating: 4/5

zondag 16 april 2017

#343 - #344: Baltoy & Claydol

Baltoy happily spinning about. 
Baltoy and its evolution Claydol are a strange set of Pokémon. Found in the desert area of the Hoenn region, Baltoy seems to be a living clay figurine of some sort, which is obviously why it's a ground type. As for the reason why its secondary typing is psychic... I have absolutely no clue. Being a living clay doll doesn't justify its psychic typing, nor do its characteristics: it moves around by spinning on its one foot like a top toy and cleverly balances itself on said foot while it sleeps, and as soon as it spots others of its kind, it conregates with them and then begins crying noisily in unison. Baltoy's psychic typing seems to be predominant, as most of its level-up moves are of its secondary typing, as are the TM and Move Tutor moves it can learn. It doesn't have a shortage of ground-type moves at all, but I figured I'd mention it nonetheless. What's interesting is that Baltoy is an ancient Pokémon, and primitive murals in the ruins of an ancient city it was found in depict it living among the people of old times. Unsurprising, because this Pokémon and its evolution are based on the shakōki-dogū, a 'spaceman' clay figurine from the Jōmon period of Japanese prehistory (c. 14,000 - 300 BC), and Baltoy even shares some traits with a spinning top. The fact that culbuto and ottuki - found in its French and Korean names of Balbuto and Ohttukgun (오뚝군), respectively - both mean 'roly-poly toy' (or 'round-bottomed doll') doesn't seem to matter to Game Freak. Its Japanese and English names seem to take a more general or neutral approach: Yajilon (ヤジロン) is most probably an abbreviation of yajirobe'e, meaning 'balancing toy', while Baltoy may be a contraction thereof.

Claydol as seen in TCG, shooting Hyper Beams from the
protrusions on its arms.
And Claydol? Well... surely I don't have to explain where its name comes from, right? All I can say is that I think this Pokémon is weird, with its multiple eyes and beaks giving it the appearance of a couple of merged owls. It is more obviously a psychic type, though, as there's an aura of mystery surrounding Claydol and its flavor sure points to it being a psychic type as well. The spherical arms it has are not attached to its body, but are usually kept floating close by due to Claydol's psychic powers. It uses the same telekinetic abilities to move through the air and hovers in midair when it's asleep. Claydol is said to have come to life when an ancient doll made from clay, crafted by an ancient but primitive civilization dating back 20,000 years, was exposed to a mysterious ray of light. The psychic typing is also more eminent in Claydol's foreign names than Baltoy's, especially its Japanese and Chinese ones. For starters, its Japanese name Nendoll (ネンドール) contains the word nen, which is pretty much subject to interpretation: it is found in various compounds having to do with ESP-related phenomena such as nensha ('thoughtography'; the claimed ability to project images from one's mind onto surfaces such as photographic film by psychic means) and nendō ('telekinesis'), although nendo also means 'clay'. Lepumentas is Claydol's German name and originates from the Latin word for 'mind', being mentis, whereas its Chinese name Niànlìtǔ'ǒu (念力土偶) is partly derived from niànlì, which means 'psychokinesis' and also serves as the Chinese name for the move Confusion.

So, how 'bout that Mega Claydol? We don't need for it to become
bulkier, but God knows he needs a special attack boost. This
Mega reminds me of Shakkoumon from Digimon Adventure 02,
and that has everything to do with the fact that it is based on the
shakōki-dogū as well. 
One thing's for sure: Claydol won't be using Confusion anytime soon. This thing is a bulky bitch and is meant to tank hits and serve as a valuable support Pokémon. It learns Stealth Rock, with which you can set up rocks that hurt opposing Pokémon every time they're sent to the battlefield, while Rapid Spin removes entry hazards on your side of the field. Magic Coat reflects all entry hazard moves or moves that inflict a status condition (Leech Seed, Toxic, Stealth Rock and Teeter Dance, for example, but also moves like Taunt and Torment) back to the move's user. The Toxic/Protect combo is a classic tactic, although a nicer tactic is to let Claydol hold the Light Clay to extend the duration of moves like Reflect and Light Screen, which raise the entire team's defense and special defense by 50%. However, Claydol also needs a move to attack with, something like Psychic or Earth Power - as long as it's a strong STAB move it should do a considerable amount of damage. The best nature for such a Claydol is Bold or Calm, although a Modest nature can be used if you wanna go offensive. Its special movepool is crazy: Ancient Power, Earth Power, Psychic, Psyshock, Extrasensory, Ice Beam, Shadow Ball, Signal Beam, Grass Knot, Dazzling Gleam and even Charge Beam, a weak electric-type move that has a big chance of raising its special attack by one stage every time it is used. And when it comes to abilities, you don't even have to rack your brains for hours trying to decide which one you're gonna use: Claydol gets Levitate by default. This ability makes it immune to ground-type moves and entry hazards like Spikes and Toxic Spikes, and resistant to rock-type moves and Stealth Rock. How's that for an entry hazard remover?

Baltoy and Claydol's official art, hand-drawn by... someone. It's actually a still of a
video tutorial teaching people how to draw Pokémon.

Personally, though, I am not the biggest fan of Claydol. Yes, it's weird. And yes, I know I said that's what gives Gen. III a little bit of redemption. I don't think Claydol is a good kind of weird, though, rather an awkward kind of weird. The multiple pairs of eyes are unsettling and its head and body are unnecessarily rotund, which gives it too much of an artificial appearance, although its flavor suggests that it is an artificial Pokémon in all aspects. I don't hate Claydol, though. It still has an interesting and original design and flavor, with a unique albeit terrible defensive typing to boot (it is weak to ghost, dark, grass, water, bug and ice). I think a rating of 3 stars is a little bit low, so I'll just give it half a star extra.

Rating: 3.5/5

donderdag 13 april 2017

#341 - #342: Corphish & Crawdaunt

Corphish in what looks like the wrong habitat. 
A common misconception I noticed among Pokémon fans is that that they think Corphish is based on some kind of crab or lobster, probably because these animals are more well-known than crayfish, the actual animal Corphish is based on - or, more specifically, the red swamp crayfish. Crayfish are a type of edible crustaceans that are similar to lobsters, sure, but they're something different: they are usually smaller, live in freshwater - Corphish live in ponds found in Petalburg City and Routes 102 and 117, and you can fish them up with a Good Rod or Super Rod - and are more commonly used for home cooking, as opposed to lobsters being considered an expensive delicacy you'll order when you're in a chic restaurant. Corphish, however, won't have none of this kitchen shit, lobster or crayfish. It's a violent Pokémon that will drive out the original inhabitants of a specific area and claim the territory for its own, subsequently defending it from anyone or anything who dares invade it, hence this Pokémon's classification as the 'Ruffian Pokémon'. The reference to a certain species of crayfish that is seen as an invasive pest and has been causing trouble for Japan's wildlife for decades couldn't have been more obvious here. Corphish were originally imported to Hoenn as pets, however, making these Pokémon the first exotic species in the National Pokédex. Eventually turning up in the wild, they quickly proliferated and adapted to any environment, whether it be polluted or not.

Ash Ketchum had a Corphish, too. The dumbass never evolved it. 

The only thing I don't understand about Corphish is the military theme in its English and Asian names. First and foremost, Corphish is derived from 'corps' - which is the term for a branch of military serviceman and is pronounced as 'core' - or maybe 'corporal'. As for the origin of its names in Northeast Asia, well... its Japanese name Heigani (ヘイガニ) derives from hei and its Korean name Gazegun (가재군) from gun, both meaning 'army' or 'troops', but its ridiculously lengthy Chinese name of Lóngxiāxiǎobīng (龍蝦小兵) originates from xiǎobīng and suggests Corphish is a foot soldier. It doesn't really make sense to me, because being a police officer or a military servant requires possessing a certain perception of obedience, reservation and discipline that Corphish - and definitely its evolution Crawdaunt - tremendously lacks. I don't get it and I probably never will, but at least Game Freak were going for something here...

Crawdaunt looks savage. 
However, Corphish is next to nothing compared to Crawdaunt. The latter is so violent and short-tempered that it is compelled to constantly challenge other living things to battle. No other Pokémon dare inhabit its territory because of this habit. Not that they get a chance to do that, because if Crawdaunt senses something venturing too close to it or its nest, it will pinch the trespasser and toss them out of its pond by using its sharp pincers or crash into them with full force. A veteran Crawdaunt that has prevailed in hundreds of battles has giant pincers marked with countless scars. It can be quite vulnerable, however, as it molts its shell on a regular basis and hides in its streambed burrow to hide from its foes when its new shell is still soft and tender. This shell may be based on Batesian mimicry in association with Sharpedo - another water/dark type introduced in the same generation - as it resembles an open shark mouth with a yellow star on the nose, just like Sharpedo's scar. However, Batesian mimicry is a form of mimicry where a harmless species has evolved to imitate the warning signals of a harmful species directed at a predator of them both, and Crawdaunt can by no means be called harmless. Oh, well... In general, though, Crawdaunt is a relatively big and powerful Pokémon extremely prone to malice, making it a perfect secondary dark type. Because of its size and type, Crawdaunt may actually be based on a lobster, which is comparatively big when you put them next to crayfish - although Crawdaunt still live in ponds rather than saltwater and its name is derived from 'crawdad' or 'crawfish', which are just alternative names for 'crayfish'.

Crawdaunt as seen in TCG. 
Some of Crawdaunt's flavor can be found back in its in-game stats, though, as it possesses an incredible attack stat and some moderate defensive qualities on the physical side of the spectrum. Unfortunately, it is not fast or specially defensive at all; instead, some of these much-needed base points go to its unnecessarily high special attack. It's not sky-high, but it's pretty damn good, which is a shame considering the fact you're only going to utilize its physical strength. It's inevitable, because its physical attack is so much higher than its special attack and its physical movepool so much better than its special one. First off, Crawdaunt has access to an egg move called Dragon Dance, a move that increases its attack and speed by one stage each when used. Secondly, Aqua Jet is a water-type priority move that hits relatively hard after a couple of Dragon Dance boosts. Next, Knock Off is a dark-type move that deals double the damage if the opponent is holding an item. For some STAB moves that are more reliable you can always fall back on moves like Crunch, Waterfall and Crabhammer, although you could opt for some nice type coverage: Crawdaunt learns moves like X-Scissor, Rock Slide, Superpower, Brick Break and Aerial Ace.

Because of Dragon Dance - or, alternatively, Swords Dance - and Aqua Jet, you can consciously run an Adamant Crawdaunt with a Life Orb (makes Crawdaunt lose 10% of its health each turn in return for a bit more power) or a Focus Sash (leaves Crawdaunt at 1 HP when attacked at full HP). As far as abilities go, its two regular abilities Hyper Cutter and Shell Armor aren't worth your while. Sure, no critical hits (Shell Armor) or decreases in its attack (Hyper Cutter) seem like nice little side effects, and the former certainly is, but its hidden ability Adaptability boosts the power of its STAB moves even further, which makes Crawdaunt a force to be reckoned with.

This is actually some nice realistic fan art of Crawdaunt and its little baby
Corphishies. The barnacles on its body are kinda inaccurate, though, as most
barnacles are saltwater crustaceans.

I absolutely love Crawdaunt and I think it is definitely one of the better Pokémon based on a crustacean - it's more appealing than fucking Crabominable, that's for sure. I even used one in an Omega Ruby playthrough and it was the true MVP of the team, rocking a devastating Swords Dance set. I'd say it's up there with Clawitzer, but the dark typing gives it a certain edge to it that I like.

Rating: 5/5

zondag 9 april 2017

#339 - #340: Barboach & Whiscash

"Barboach", by Ken Sugimori.
On its own merit, Barboach is a pretty cute but boring little fishie. It is based on the pond loach - also called the dojo loach - native to East Asia, and it shares a fair amount of characteristics with this bland and uninteresting fish. Barboach encases itself in mud and buries itself to hide from view, exposing the sensitive barbels that serve as a superb radar system in even the murkiest of water in order for it to detect and determine its surroundings. It secretes a slimy substance to make itself so slippery that it can squirm and slip away when grabbed by prey (or people, for that matter, as its Moon entry states that there are festivals where people compete to see how many they can catch bare-handed), but this film also protects Barboach against certain bacteria in the muddy water from entering its oblong body. Its gray body coloration is very similar to the silver or grayish brown color of the most common type of pond loach, and even its amber-colored shiny may be a reference to the rarer loaches with an orange color, although the shiny form's actual body is still gray.

Whiscash just casually swallowing the Master Ball Sullivan
threw at it.
Things gets more interesting when Barboach evolves into Whiscash, a giant catfish Pokémon with ridiculous whiskers. Whiscash is specifically based on the namazu - or ōnamazu in certain parts of Japan - which is a catfish found in Japanese mythology that is notorious for causing earthquakes and is the inspiration for Whiscash's Japanese name Namazun (ナマズン). And causing earthquakes is exactly Whiscash's shtick, because the earthquakes it triggers when defending its territory against foes extend for over three miles and it can foretell when natural ones will occur as a result of occasionally causing tremors itself. In addition to eating anything that is alive, it is shown eating inanimate objects as well. This could be seen in the episode "Whiscash and Ash" (season 7, episode 35), in which a Fisherman called Sullivan tried to hunt down a Whiscash dubbed Nero for its prominent size but failed because the enormous thing swallowed his Master Ball. Just like that. A season later, another episode with a Whiscash was set to air in Japan, but after the 2004 Chūetsu earthquakes in Niigata Prefecture, which occurred approximately two weeks prior to the scheduled air date, the episode was cancelled. It has never been broadcast in any other country either, and moves like Earthquake and Magnitude have been steered clear of in the entire anime ever since this event.

Nice hand-drawn fan art of Whiscash (above) and its little
Barboach (below).
Naw, Whiscash has hardly gotten any love since then, not even in the competitive scene. That's partly due to the fact that all of Whiscash's stats - barring its HP - are mediocre at best. Base attack and special attack stats of respectively 78 and 76 are nothing to write home about, and respective base 73 and 71 defense and special defense stats are even worse. Fortunately, Whiscash's base 110 HP back up its mediocre defenses neatly, which enables it to 'cash' a few hits that aren't super effective on it - and its water/ground typing makes it weak to only grass-type moves, so that's a plus, although this weakness is a huge one because both water and ground are weak to grass. And let's keep silent about its speed, because Whiscash will hardly move first. Fortunately, there is an answer to that: Dragon Dance. It's an egg move, but it's worth breeding for, because it increases Whiscash's attack and speed by one stage each. It won't make Whiscash an Electrode all of a sudden, but it definitely helps a little. And that attack boost is nice as well, as Whiscash has a more-than-decent physical movepool: it has STAB in Earthquake, Aqua Tail and Waterfall and type coverage in moves like Zen Headbutt, Spark, Stone Edge, Rock Slide and even Bounce. A Jolly nature complements a Dragon Dance set very well, although an Adamant nature isn't bad either and can be used over a Jolly one if you want a little more oomph behind Whiscash's moves. Let it hold a Life Orb, too, and it'll deal some serious damage.

Oh, and make sure your Whiscash has its hidden ability Hydration, which cures any non-volatile status condition when it is raining on the battlefield. Hydration is far more useful than Whiscash's normal abilities Oblivious and Anticipation; the former only keeps it from getting infatuated (seriously though, nobody uses Attract) and the latter warns it for super-effective moves, which is unecessary because you can see grass-type moves coming from miles away.

Whiscash... about to cause an earthquake, I guess?

Whiscash is a funny-looking Pokémon, but it sucks that it isn't just a little bit better competitively. If Dragon Dance had been a level-up move instead of an egg move, I'd definitely consider using this Pokémon in a playthrough. For now, I'll just appreciate it for its simple but effective design and its interesting flavor. I like it if a Pokémon is based on whatever mythology and I think this whole catfish-causes-earthquakes thing is perfectly executed in Whiscash. It's not one of my favorite Pokémon - at least, not just yet - but 4.5 stars will do for now. Don't forget that it's still eligible for a perfect rating; in fact, almost all Pokémon are if they start growing on me.

Rating: 4.5/5

woensdag 5 april 2017

#338: Solrock

Being based on the sun rather than the moon, Solrock is Lunatone's more physically oriented version counterpart, even though it's stylistically very different. While I do love Lunatone, I think Solrock has a better design overall, as it's busier and more colorful. Also, Solrock looks like it's chronically suspicious and that's an attitude I can stand behind at all times.

Solrock (above) and Lunatone (under).
Whereas Lunatone extracts its power from the light of the full moon, though, Solrock thrives on solar energy, which it absorbs in groups during the light of day. That energy is then used by rotating its body at high velocity to generate intense heat and a blinding light, which is probably the reason why this Pokémon is able to learn a plethora of fire-type moves - to such an extent, even, that it is among the few Pokémon that are not ghost or fire types to learn Will-O-Wisp. This characteristic, along with its ability to learn moves like Stealth Rock and Morning Sun and its relatively high HP and defense, is the reason why Solrock is most commonly used as a physical wall or screen setter (Reflect and Light Screen and the like) in competitive play, although it's not a fantastic competitive Pokémon in the first place. Like Lunatone, Solrock is a rock/psychic type and that means that it doesn't receive STAB from the many fire-type moves it can learn. What's more, most of them are special moves. Only Flare Blitz - which it got as a level-up move only recently, in Pokémon Sun and Moon - is physical and, on top of that, it deals recoil damage. Also, it doesn't have access to any physical psychic-type move, unless you breed for a perfect Solrock on Omega Ruby or Alpha Sapphire and take it to one of the Move Tutors at the Battle Resort to teach it Zen Headbutt (or Iron Head, but Solrock doesn't really need that move). Fortunately, this Pokémon is a great asset in a playthrough, being able to learn great moves like Rock Slide, Stone Edge, Flare Blitz, Acrobatics (works best when Solrock isn't holding an item) and, strangely enough, even the much-valued Earthquake.

It's a rock that floats, though. How can a levitating meteorite make the ground shake?

Pretty cool drawing of Solrock.
Frankly, I've never even used a Solrock in any playthrough, ever. It's a shame, really, because I've come to love Solrock's alien design and emotionless expression. Too bad its flavor isn't anything special: even though it looks like it's perpetually expressionless, it is able to sense the emotions and thoughts of others, but this is a trait I've seen in other Pokémon as well and I can't say I'm very impressed by it. Gardevoir does this whole sense-of-emotion thing better, anyway. Still, it's weird and interestingly designed Pokémon like Solrock that give Gen. III some redemption, because it looks like Game Freak wanted to annoy us more than ever, giving us dumb and atrocious Pokémon like Pelipper, Spinda, Luvdisc, Castform and even more useless baby Pokémon such as Azurill and Wynaut. And not only did Game Freak do nothing special with Lunatone and Solrock in Pokémon Sun and Moon - the celestial bodies these Pokémon are based on are in the names of the new games - they weren't even available until after Sun and Moon's compatibility with Pokémon Bank almost two months later. Well, then.

Rating: 5/5

zaterdag 1 april 2017

#337: Lunatone

I was a little surprised that today's Pokémon Lunatone and its version counterpart Solrock (whom I will discuss at a later time) weren't included in the Alola Pokédex. You know, with them being based on meteorites shaped like certain celestial bodies the recent games were named after and all...

See? Solrock and Lunatone were anticipated to be in the Alola
Pokédex to such an extent someone integrated them in Sun and
Moon's logos. 
The moon is basically Lunatone's whole shtick: it is shaped like a crescent moon, its health ebbs and flows with the lunar cycle, and it brims with power when exposed to the light of the full moon. Lunatone is a meteorite first discovered at the site of a meteor crash, so some people theorize that it came from space, even though no one has been able to prove this theory so far. It is obviously a rock-type Pokémon, although it has psychic powers that allow it to levitate and cause its eyes to induce sleep or paralyzing fear in opponents. Unfortunately, that doesn't automatically make Lunatone a competitively viable Pokémon. It has a base 95 special attack stat and its HP got buffed from 70 to 90 in Pokémon Sun and Moon, but that doesn't quite cut it. Smogon mentions a Life Orb set with Rock Polish, a move that effectively doubles Lunatone's speed stat, but you'll need a valuable turn and the right opportunity to set it up reliably. Lunatone can be a sweeper, but I think it's in-game material rather than a competitive asset: it learns special moves like Power Gem (only as of Gen. VII), Psychic, Psyshock, Moonblast, Shadow Ball, Grass Knot, Earth Power, Signal Beam and even Ice Beam, Icy Wind and Blizzard. Not surprising, when you realize many people think it's very cold on the moon. However, in reality the moon is subject to extreme temperature changes, with temperatures ranging from -298°F at night to 224°F during the day. I'm not complaining about inconsistency or incorrectness here, because it would've been weird to see Lunatone use something like Fire Blast or Flamethrower, for example, as it does have a sort of chilly vibe to it.

Lunatone (left) and Solrock (right) posing for a family picture. 

For a long time, I thought Gen. III was the worst because of Pokémon like these, but now I realize it's the weird Pokémon that makes this generation so special: Pokémon like Exploud, Medicham and Lunatone all get maximum ratings from me because their weirdness makes them stand out to the other Pokémon in this generation, whom I think are pretty bland sometimes. And let's not talk about atrocities like Pelipper and Spinda, shall we? The best thing about Lunatone is that it has an even better and more creepy counterpart, although there is a fair amount of creepy fan art of Lunatone itself to be found on Google Images. Even its Gen. III sprites make it look more lunatic (pun most definitely intended), as it doesn't look like its eyes are deep-set but rather bulge from their sockets.

Rating: 4.5/5