donderdag 11 februari 2016

#127: Pinsir

'Yo Masuda-san, I got a great idea.'

'I'm listening.'

'Let's make a bug-type Pokémon based on a stag beetle, the Prosopocoilus inclinatus, a popular beetle used in insect fighting.'

'Yeah?'

'Let's give it a variety of fighting-type moves also, but let's not make it a fighting type whatsoever. It's called Pinsir, a corruption of "pincer".'

'Sounds good, man.'

Pinsir and its nutty Trainer, who obviously wants to be a Pinsir
look-alike, with a pair of scissors to boot. 
This is approximately how the proposal interview for Pinsir's design at Game Freak must have gone. Okay, I might have exaggerated a bit, but my assumptions shouldn't be too far off the mark: in the first generation, Pinsir didn't learn anything but normal- and fighting type moves, and in the following two generations it was only capable of learning the weak Fury Cutter. Even today, its only viable move is X-Scissor; it can't even learn Megahorn, even though it has two big-ass horns on its head. Its monotonous learnset has only 'worsened' over time, as Pinsir started out with Seismic Toss and Submission and now has access to a complete arsenal of fighting-type moves such as Revenge, Vital Throw, Storm Throw, Brick Break, Superpower, Close Combat, Focus Punch and, for good measure, the special-based Focus Blast (which should unquestionably be avoided due to its subpar special attack). Game Freak even had the oppotunity to make Pinsir a bug/fighting type when they gave it a Mega evolution in X and Y, but instead went with the third most common dual typing in the whole goddamn game, bested only by normal/flying (23) and tying with grass/poison (14): bug/flying. Mega Pinsir isn't bad, but this 'new' typing made it gain two extra weaknesses, while intensifying its weakness to rock. However, its ability Aerilate makes up for its complete lack of flying-type moves, as it turns all normal-type moves into flying-type moves, effectively making moves like Return and Quick Attack actually super effective on a lot of Pokémon. Not too shabby.

Mega Pinsir.
At least this makes Mega Pinsir extremely useful in the competitive scene. It has amazing attack and defense, great speed, and even some moderate HP and special defense. These stats give it some durability during a battle, barring any switch-ins to Stealth Rock. Mega Pinsir's utility in the OU tier is pretty straightforward: a Jolly or Adamant nature with Close Combat, Return, Quick Attack and Swords Dance is the most common set, even though X-Scissor might not be a bad idea either. It even learns some neat coverage moves like Earthquake, Rock Slide, Stone Edge and Knock Off, if you want to slap any of these moves on it. And regular Pinsir, residing in the NU tier, isn't half bad. It comes equipped with three great abilities: Mold Breaker negates the effect of other abilities (e.g. Pinsir can hit Levitate Pokémon with ground-type moves, whereas they would otherwise be immune to them), Hyper Cutter prevents its attack from being lowered (handy!), and Moxie increases Pinsir's attack by one stage every time it blows an opponent out of the water. All three abilities have their uses and are completely fine for Pinsir, but it depends on the situation which one you'll need. The same goes for items: Life Orb increases Pinsir's moves but causes recoil damage, Choice Band raises its attack by 50% but locks it into using just one move until being switched out, Choice Scarf does the same for speed rather than attack, and Lum Berry lets it heal any status condition. And, not unimportant, avoid Return and Quick Attack on regular Pinsir; it doesn't benefit from these moves like Mega Pinsir does.

But... but... what's this now? It's very unusual I'm starting my entry with a Pokémon's competitive use. Normally I start by discussing a Pokémon's flavor, but I guess I'll have to do it right now. Oh, well...

This artist sure knows how to make Pinsir even more scary
than it already is. 
Pinsir has always been a bit of a strange Pokémon. For one thing, it is based on a popular stag beetle used in insect fighting, which embraces a wide range of competitive Asia-based spectator sports commonly associated with gambling, in which insects are pitted against each other. That is probably the reason for Pinsir's savagery: it uses the pincers on its head to crush, swing, toss, tear and bludgeon opponents, even if they are twice its weight. If it fails to crush its victim between its pincers, which hardly happens because the thorns on its horns are driven deeply into the foe's body until it is torn, it will swing it around and toss it hard. Its horns are even used to dig burrows for it to sleep in, shatter thick logs, and bludgeon foes. All of these characteristics make it even more evident that Pinsir should have gotten fighting as its secondary type in the first place. Game Freak compensated its lack of a secondary typing by adding Heracross in Gen. II, a bug/fighting type that can actually use quite some moves of its own typings, more than Pinsir can. It is superior to Pinsir in every way, but at least Pinsir is one of the original big bug things. Plus, it has to be said that Pinsir has greatly improved over the course of the last fifteen years, with a Mega evolution to boot (although this argument might be considered invalid, as even Heracross was so lucky to have gotten a Mega).

All in all, Pinsir is a great Pokémon, and I especially love its Mega, despite its unlucky typing and the fact that it disappointed me a little bit at first sight. I can't say I can give it a perfect rating, because Pinsir (and even its Mega) isn't perfect by any means, but a 4.5-star rating is absolutely nothing to sneeze at.

Rating: 4.5/5

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