donderdag 27 september 2018

#524 - #526: Roggenrola, Boldore & Gigalith

Okay, so let me tell you this right now: Geodude, Graveler and Golem version 2.0 are wildly interesting, unlike the originals...

Two examples of Roggenrola art in the Trading
Card Game.
Granted, it's not hard to be more interesting than Geodude and Graveler, and Golem doesn't have much to write home about, either. It's like Game Freak took the rock part of Geodude and just improved on it with Roggenrola, whose ear seems to be the hexagonal gap positioned smack-dab in the middle of its body rather than the rocky protrusion coming from its head. Cilan, Ash's traveling companion in Unova, actually explained in the anime that Roggenrola has sensitive hearing and can hear sounds that are inaudible to humans, panicking and toppling over if the sounds it tends to follow with its ear cease. Roggenrola is born deep in the Earth (its classification as the 'Mantle Pokémon' suggests that it was the Earth's mantle it was born in) and only made its way into shallower caves by way of fissures caused by earthquakes. Its body contains an energy core that is as hard as steel from being compressed underground, further solidifying the evidence that this Pokémon is based on a geode, which is a geological secondary structure that occurs in sedimentary and volcanic rocks and is usually hollow and vaguely spheroid in shape in order to oblate masses of mineral matter. The Sun and Moon Pokédex even state that it compares the hardness of its body with that of similar species like Geodude and Carbink. Roggenrola did steal Geodude's shtick of being able to roll, and people in Unova even use it as balls in a televised version of bowling, which is likely why its name is a play on the term 'rock and roll' - or, more specifically, 'rock-'n'-roller'.

Another reason why Roggenrola and its evolutions are rip-offs of the Geodude family is that Roggenrola and Geodude both evolve at level 25 and evolve once more into their final stages when traded.

Boldore... trying to be tough, I guess? Trust me, little guy,
you'll become much more badass when you evolve.
Actually, Boldore also follows Graveler in that it receives at least one extra limb upon evolving from Roggenrola. It looks strangely arachnid, and although I am absolutely terrified of spiders (they're my biggest fear), I don't particularly mind Pokémon that are based on them - in fact, Galvantula and Araquanid are pretty solid Pokémon in my opinion. Boldore, on the other hand, not so much. Sure, it's made of rock and therefore it's literally solid, but its characteristics seem to be greatly inconsistent with its actual in-game stats. You see, Boldore seems to have an internal core in which massive energy flows continuously, but it can hardly contain said energy and so it leaks to the surface, forming the precious orange crystals found all over its body. This indicates that Boldore is able to fire off powerful energy-based attacks, but there is just one problem with that: its special attack is absolutely horrendous. To add some more flavor, Game Freak gave Boldore the special-based rock-type move Power Gem by level-up, which I merely view as their way to rub salt into its wound. To make matters even worse for Boldore, the orange crystals on its body are so full of energy that they provide enough fuel for hundreds of dump trucks; they're incredibly valuable, so Boldore is sometimes targeted for them.

Honestly, Gigalith has one of the best shinies in the
entire franchise.
And as for Gigalith... Well, Gigalith continues Boldore's trait of converting the compressed energy within its core into devastating blows that can even destroy mountains and cause countless fissures to appear all over its body. This energy is absorbed from rays of sunlight, and it is only appropriate for Gigalith to be able to learn Solar Beam, but yet again its special attack is absolutely atrocious. Consistency has never been one of Game Freak's strengths, but this is ridiculous. At least Gigalith can claim that it's much better than Golem. First off, Gigalith is a pure rock type instead of a rock/ground type, which means it doesn't have quadruple weaknesses to grass and water and doesn't have a weakness to ice at all. It isn't immune to electric, like Golem, but its ability Sand Stream whips up a sandstorm in battles and boosts its special defense by 50%, allowing it to take even super-effective hits better while the sandstorm is in effect. The fact that Gigalith doesn't get STAB from Earthquake is compensated by its massive base 135 attack stat, which makes its other physical attacks (Stone Edge, Rock Slide, Throat Chop, Iron Head, Superpower and even Explosion) hit harder as well. Gigalith is slower than Golem, which makes the latter more adept at using a Rock Polish set, but both are pretty slow and Gigalith can take hits much better than Golem anyway, only for it to retaliate much harder. The only advantage Golem may have over Gigalith is its more diverse movepool, having access to nifty moves like Thunder Punch, Fire Punch and Hammer Arm. Golem does have an Alola Forme as well, but it's rock/electric and so it's four times weak to ground (and, therefore, Earthquake), which cripples it tremendously.

Yikes. You go and tell me Gigalith isn't terrifying...
As I mentioned before, Gigalith has excellent overall bulk and that makes it incredibly fun to use competitively. You can run Sand Stream in combination with a Sassy or Careful nature to boost its special defense (its base 130 defense is already good as is) and then simply slap a Choice Band on it to boost its physical attack by 50%. Just remember you'll be able to use only one move until Gigalith is switched out, so perhaps you'll want to change the nature into Brave or Adamant to compensate for that; it'll make it hit unnecessarily hard. There's also the option of letting Gigalith hold the Leftovers instead, just for a little bit more durability in battle, which also allows it to make use of Stealth Rock and Toxic more effectively as it isn't hindered by the effect of using only one move. Last but not least, there's Gialith's remaining abilities. Sturdy prevents Gigalith from being knocked out in one hit when at full HP, but that will most likely not happen anyway, and so it's an ability that is more useful on a Pokémon like Golem due to its quadruple weaknesses and less-than-stellar special defense. Sand Force increases the power of rock-, ground- and steel-type moves, but doesn't whip up a sandstorm itself, which means Gigalith will have to rely on a teammate to set up a sandstorm first before it can actually be effective. It's more of a hassle than it's actually worth, really, especially since items like a Choice Band or a Life Orb do a much better job at boosting attacks.

Gigalith looking like one of those monsters you encounter in your dreams.

Personally, I love Gigalith so much because of its design. It just looks plain monstrous and badass, and I have to say it's such a shame I have never used one before because I could never trade off a Boldore. I'm glad Game Freak decided to reboot the series and rehash some of their earlier designs, because most of them are improved versions of the originals. Gigalith is no different, being more interesting flavor-wise and more complex design-wise, actually resembling a fantasy monster dwelling deep in some dark and scary cave. Pokémon like Gigalith are exactly what makes Unova so great, and we're not done with this generation yet... not by a long shot.

P.S.: I'm on a roll, posting reviews four days in a row. So far, so good. Unfortunately for you, you'll have to wait at least a couple of days for the next one to appear. Bummer.

Rating: 5/5

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