donderdag 31 december 2015

#114, #465: Tangela & Tangrowth

Old official art of Tangela by Ken Sugimori.
Tangela and Tangrowth... I have no idea what to think of these strange Pokémon. Nobody knows what their vine-covered bodies look like, and apparently nobody seems to take the trouble to find out. Tangela does exactly what you expect it to do: entangle victims when they move too close to them, constantly jiggling its vines so as to deter herbivores that might mistake it for a shrub. Tangela's seaweed-like, ever-growing vines (and Tangrowth's arms, with which it entangles and catches prey, for that matter) will snap off easily and painlessly if the target pulls on them or eat them and grow back almost immediately, which indicates that - at least in Tangela's case - the ensnaring is only a defense mechanism in order to scare off intruders and potential predators. This suggests that their vines are frail, which is contradicted by game mechanics, as Tangela and its evolution Tangrowth are extremely (physically) defensive Pokémon. It would seem logical that Tangela and Tangrowth's vines protect them from severe harm.

Fan art of Tangela (right) and Tangrowth (left). 
That great defense stat comes into handy in competitive play, for both Tangela and Tangrowth. As is the case with Chansey (see previous post), Tangela benefits greatly from the Eviolite, which raises its defense and special defense by 50%. That will help Tangela to take even a couple of special hits. It does not have Chansey's massive HP stat, though, so it is easier to wear down with special moves than Chansey is with physical moves. And while Tangela does rely heavily on the Eviolite, it is not uncommon for some players to run a Modest one with EV training in its base 100 special attack and an offensive moveset consisting of Leaf Storm, Giga Drain, either Hidden Power or Ancient Power, and Sleep Powder to put the foe to sleep. Sludge Bomb is an option as well, to hit grass and fairy types. However, more common are Bold Tangela with EV investment in HP and defense, which emphasize Tangela's endurance and physically defensive character. Especially with the moves Toxic and Synthesis, the latter of which heals half of Tangela's HP, and its hidden ability Regenerator, which heals ⅓ of Tangela's HP when it is switched out, you can make Tangela last for a long time.

TCG art of Tangrowth.
Tangrowth, which can be obtained by leveling up Tangela while it knows Ancient Power (which is in my opinion the dumbest method ever), seems redundant when you have such a useful pre-evolution, but it actually has its uses, especially due to its access to Knock Off. While Tangela's attack stat is nothing to write home about, Tangrowth's base attack and special attack are roughly the same; they're at 100 and 110, respectively. As a result, Tangrowth can be used in plenty of different ways: an all-out physical offensive one with Power Whip, Knock Off, Earthquake, and either Rock Slide or Poison Jab, holding either a Life Orb or a Choice Band; an all-out specially offensive one with Leaf Storm, Focus Blast, Sludge Bomb and Giga Drain, holding either Choice Specs or a Life Orb; a specially defensive mixed attacker with a Brave, Quiet or Sassy nature, holding an Assault Vest (raises Tangrowth's special defense by 50%, which it may need), so it focuses on both defense and offense; and a physically defensive physical or mixed attacker with Leftovers and either a Bold or Relaxed nature, respectively. It is so versatile, but because its physical movepool is better and more useful than its special movepool, I lean more towards a physical Tangrowth. At all times, its ability should be Regenerator, just like Tangela's. The other two, Leaf Guard and Chlorophyll, only work well on a sun team.

While these two Pokémon definitely have their uses, I am not too fond of them. Tangela is alright, but Tangrowth is yet another of these weird Gen. IV evolutions, although I have to say that I don't hate it and that it's not near as bad as Magnezone and definitely not as bad as Lickilicky and Probopass.

Rating: 3/5

woensdag 30 december 2015

#440, #113, #242: Happiny, Chansey & Blissey

I have to admit this is some fine 3D fan art of Happiny, though.
Ugh. More fat, pink Pokémon... Just what we needed, right?

Nope.

At least, not Happiny. You know what Happiny is good for? Absolutely nothing, because practically everything about Happiny is nothing more than downright terrible. Its stats are absolutely booty; it is even tied with Chansey for the lowest base attack and defense of all Pokémon, both at 5. Even its pretty good 100 base HP won't make up for its low defensive stats and an Eviolite isn't gonna save them, either. Meh. Furthermore, its classification as the 'Playhouse Pokémon' really doesn't make any sense to me whatsoever, while its design bothers me to no end. It's so ridiculous. I mean... it looks like an infant wearing a pink diaper, complete with an egg-shaped toy. Well, that's where its annoying characteristics come into play: it is bothered by how curly its hair looks, it has a habit of being in the way of people and causing them to trip as a result of that, and it is always carrying an egg-shaped rock with it because it desperately wants to be a Chansey. That is sad. And not in a good way. Its Pokédex entries never mention anything like a playhouse either, which makes its classification even more confusing.

I'm still bothered by baby Pokémon like Happiny. I mean, they're so incredibly unnecessary...

In the anime, Chansey are often seen as Nurse Joy's assistants in
Pokémon Centers. 
Fortunately, though, it is easy to evolve Happiny into Chansey: just give it an Oval Stone to hold and level it up during the day. And do it fast, because Chansey is much better than its pre-evolution. Wait, wait, wait, I am moving way too fast now; I'll discuss Chansey's battle skills later. Let's take a look at its Pokédex entries first. Chansey is a rare and elusive Pokémon, but it is also gentle and kind-harted and will bring happiness and luck to those who manage to catch it. It will share its succulent and nutritious eggs, which it lays on a daily basis, with an injured human or Pokémon if it sees one. The eggs become even more delicious when Chansey is treated with love and care; so delicious, in fact, that even people who have lost their appetite devour them easily and eagerly. Its healing powers and caring nature make it an excellent nurse, which is why Nurse Joy is always assisted by a Chansey whenever Ash walks into a goddamn Pokémon Center (of course, Gen. V doesn't know what a Chansey is, so Unova Joys are assisted by Audino instead).

Fan art of Chansey happily giving Pachirisu an injection.
This whole healer thing is important, because that is exactly what Chansey is used for in the competitive scene. Yeah, well, its attack and defense are still booty (they're the same as Happiny's), but it has great special defense and a MASSIVE base HP stat of no less than 250. Two hundred and fucking fifty. Only Blissey, Chansey's evolution, has a higher HP stat, but it is higher by only five base points. As Chansey's special defense is high enough already, most players run a Chansey with a Bold nature and EV investment in HP and defense. Give it an Eviolite, a held item that raises a yet-to-evolve Pokémon's defense and special defense by 50%, and you have an ultimate wall. It means that Chansey can take a few physical hits, despite its dreadfully low defense stat. Unfortunately, Chansey has no attacking power, which means it will have to rely on a moveset consisting of Soft-Boiled (heals its HP by half), Seismic Toss (deals damage equal to the user's level), Heal Bell (all Pokémon in the user's party are cured of their non-volatile status conditions, if they have any), and either Toxic or Thunder Wave in order to cripple the opponent with a status effect.

The Chansey family: Happiny (on top of Chansey), Chansey itself (left) and Blissey
(right), with Nurse Joy in the background. 

There are other options, though. Counter is a decreased-priority move that hits for twice the physical damage done to Chansey on that turn, which may be an option, while Thunderbolt, Ice Beam and Flamethrower are viable options if you want to hit ghost-type Pokémon, who are unaffected by Seismic Toss (and Counter, for that matter). Wish can only be obtained by using a special event Chansey that was distributed from December 16, 2004 to January 2, 2005 to any Gen. III game. You probably don't have one, and quite honestly it is not worth the hassle. Do make sure your Chansey has Natural Cure as its ability though, which heals any status condition it has upon switching out. Its hidden ability Healer has a 30% chance of curing an adjacent ally's status condition, so this only comes in handy when you're participating in double battles. And while Chansey also has the Serene Grace ability and its very own held item called the Lucky Punch, both of which raise its critical hit ratio, this combination is actually not a good idea to use considering Chansey's poor offensive presence.

Old official art of Blissey.
So, what about Blissey? Well, its flavor is pretty much the same as Chansey's, with the only difference being the effects of its eggs: eating a Blissey egg will bring happiness to a sad person and makes someone unfailingly caring and pleasant to everyone. Blissey evolves from Chansey when leveled up with high friendship, which means it is a fully-evolved Pokémon. As a result, Blissey cannot use the Eviolite (it depends on Leftovers instead), which sucks because it needs that item. Its base 10 defense might be slightly better than Chansey's, but it is still very, very poor, especially when you consider that Chansey can make use of the Eviolite to make up for its terrible physical defense. Therefore, Blissey resides in a lower tier than Chansey (UU, underused, rather than OU, overused), but that doesn't mean it is bad. On the contrary, Blissey has even higher special defense and special attack stats (along with a slightly better HP stat, but that doesn't really make much difference), which means it is capable of tanking special hits and hitting the opponent with at least some power. However, Blissey is often used in the same way as Chansey is, with the same nature, EV spread and stalling moveset used by its pre-evolution. Besides, its special attack is only mediocre and is really nothing to write home about, so it's probably a good thing using Blissey as a special wall rather than a special attacker.

All in all, it's too bad Game Freak had to introduce Happiny, because that Pokémon is ridiculous and redundant and has hardly any use, in-game as well as competitively. Chansey and Blissey are amazing Pokémon to use if you know what you're doing, however, so you won't see a bad rating on this page by any means. Yes, I know that they're pink, cute and fluffy, but I like them nonetheless.

Rating: 3.5/5

woensdag 23 december 2015

#111 - #112, #464: Rhyhorn, Rhydon & Rhyperior

Early concept sketch of Capsule Monsters. Depicted are Rhydon
and its Trainer. 
I don't care about Rhyhorn. I really don't. I mean, I don't think it's a bad Pokémon by any means and I definitely don't hate it, but I just consider it pre-evolution number something. Add to that its uninteresting flavor (it's stupid, starts running in one direction due to its short legs, forgets why and keeps running like a headless chicken until it falls asleep or crashes into something and remembers why it had started dashing off in the first place) and you make me want to start talking about its evolution Rhydon. Why? Well, you'd expect the first Pokémon to have ever been created to be Bulbasaur or Pikachu, right? Well, no. Bulbasaur might be number one in the Kanto and National Pokédexes, but it is not the first Pokémon that Satoshi Tajiri has come up with. Neither was Pikachu, as the notorious yellow mouse wasn't even meant to be Ash's sidekick in the first place (Clefairy was), let alone the mascot of the entire damn franchise. No, according to interviews with Ken Sugimori - who creates the official Pokémon artworks - and early drafts of Capsule Monsters, as Pokémon was initially called when Satoshi Tajiri proposed its design concept to Nintendo, Rhydon was the first Pokémon to have ever been created.

Another concept sketch of Capsule Monsters. At the bottom left corner, you can
see a Rhydon standing or sitting at a fountain, together with its Trainer.

Yup, the whole hype started with Rhydon, a rhinoceros Pokémon that doesn't have any special role in the games, anime or manga whatsoever. This theory is further supported as Rhydon was the first Pokémon coded into Red and Blue, and as a result its index number in Gen. I is 001. It's actually too bad that its characteristics are a little bland and just don't meet up to the excitement of Rhydon being the first ever Pokémon to have been created. It is physically strong and has an armor-like hide that can withstand heat and physical blows, according to the Pokédex. Well yeah, that's quite apparent when you take a look at it. It has also been seen toppling over buildings with a sweep from its tail, which strongly reminds me of a certain trait of Nidoking's. Okay, Rhydon was probably the first one to have received that trait from Game Freak, but still... And mentioning that standing on its hind legs made it smarter only to say that it is still very forgetful in the very same Pokédex entry is a little bit contradictory, isn't it? RIGHT, Game Freak? The only interesting thing is that the horn Rhydon uses as a drill can crush uncut diamonds. Seriously, it takes some power to crush a diamond.

Little figurines of Rhyhorn (front) and Rhydon (back).
But then along came Rhyperior. Introduced in Gen. IV, along with some other - often horrendous - evolutions of Pokémon that already existed before that, Rhyperior is indeed superior. Having Rhydon a Protector to hold then trading it off is the method to evolve it; this method is a little tedious, but it pays off, because Rhyperior is an awesome-looking powerhouse! It even has cannon things as arms, which it uses to launch Geodude with. Like, what? Well, it actually fires ordinary rocks from its arms by tightening then expanding its muscles instantly, hence it is able to learn Rock Wrecker, a rock-type Hyper Beam. Remember Geodude, Graveler and Golem's entry, when I said that Geodude are often mistaken for ordinary rocks? Well, I guess Rhyperior is facing the same problem when it's looking for rocks it can shoot from its missile launchers to its heart's content. Also, its carapace can withstand any actual volcanic eruption, which is even more impressive than Rhydon being able to live in molten lava of 3,600°F.

Now, can you SEE how awesome Rhyperior is?
In the competitive scene, though, Rhyperior can't withstand many special hits, as its special defense is close to terrible and most fire-type moves are special-based. However, there are several ways to make use of Rhyperior. With its excellent HP, attack and defense, being 115, 140 and 130 respectively, it is already a physical tank and powerhouse, which allows you to invest in its HP and subpar special defense to create an all-out defensive tank with quite some offensive power left, too. Leftovers for a little recovery every turn completes the set. Another way: the move Rock Polish raises Rhyperior's speed stat by two stages and is great in conjunction with a Jolly nature and speed investment, which allows Rhyperior to take an attempt at sweeping, especially when it manages to get a Swords Dance off as well. This is completely optional, although you should give it a Life Orb for some extra power. Of course, the best way to make use of Rhyperior is to max out its monstrous attack stat by rocking (pun intended) a Choice Band Rhyperior with an Adamant nature. Murder guaranteed. Just make sure you're always using one with Solid Rock as its ability, as this reduces super-effective damage by ¼. That might come in handy when it gets hit by a water- or grass-type move, to which it normally has quadruple weaknesses. Lightning Rod is absolutely garbage, because it draws in electric-type attacks to which Rhyperior is immune to due to its primary ground typing, anyway. Its immunity takes precedence over its ability anyway, so the special attack boost from Lightning Rod won't even occur, unless it is holding a Ring Target. You don't want a special attack boost anyway, because its special attack is abysmal. Lastly, the ability Reckless powers up moves from which Rhyperior takes recoil damage. It seems nice at first glance, but you're not going to use Take Down by any means, so leave that ability be.

AAAAAAAHHH, LOOK AT HIM GOOOOO!!! :D

Naturally, almost every set should contain the moves Stone Edge and Earthquake, a combination that is often infamously referred to as EdgeQuake, but Rock Blast can be considered to break through substitutes and punish Focus Sash users. Fortunately, Rhyperior is blessed with a crazy diverse movepool to fill in some loose spots. Megahorn is commonly used in competitive play, as are Ice Punch and Aqua Tail. Hammer Arm, Poison Jab, Thunder Punch, Fire Punch, Crunch, Dragon Rush, Outrage, Iron Tail, Iron Head, the elemental fangs and Superpower are viable options for type coverage, while Dragon Tail is a somewhat weak move that makes Rhyperior go last but forces the opponent to switch out. You can even give Stealth Rock to it if you take the defensive approach. However, which combination of moves and item you use depends heavily on which tier you're fighting in and which Pokémon you're facing. And if Rhyperior falls short for you, you can just use a Rhydon with an Eviolite attached to it, so it is guaranteed to tank hits.

On my previous blog, I placed Rhydon at number 48 on my list of favorite Pokémon, just because it is the first drafted Pokémon. Yeah, I might have exaggerated a little bit with that. Since then, its evolution Rhyperior has grown a lot on me and I have come to absolutely adore this Pokémon. Of all the Gen. IV evolutions of already existing Pokémon, Rhyperior is BY FAR THE BEST. It probably won't surprise you I'm giving it a perfect rating!

Rating: 5/5

maandag 21 december 2015

#109 - #110: Koffing & Weezing

Some ancient official art of Koffing.
Jesus CHRIST, am I glad I get to review a Pokémon I actually like after the disaster that is called Lickilicky!

Koffing and Weezing are the last of 33 poison types in the Kanto Pokédex (they even outnumber water types in this generation), but are they the best? They are some of the most disgusting, that's for sure, as they are the personification of air pollution. As a matter of fact, Koffing and Weezing were originally known as Ny and La in the Red and Blue bèta. These names obviously represented the air-polluted metropolises of New York City and Los Angeles, respectively, although I guess they can't be as bad as Beijing. Instead, the translators went with Koffing and Weezing, which are corruptions of coughing and wheezing, as you usually do when inhaling toxic gases. Additionally, Koffing and Weezing share traits with two other poison-type evolution lines, namely Grimer and Muk (based on water pollution) and Trubbish and Garbodor (based on land pollution).

Koffing (above) and Weezing (below) in the Pokémon
anime series. 
Koffing is all about air pollution, though. This kind of pollution is probably the most well-known and most serious kind, due to the emission of high concentrations of carbon dioxide (CO2) by numerous factories and cars all over the world, and more. Koffing is the personification of that kind of pollution, as it is able to create gases within its body by mixing toxins with garbage. These gases are lighter than air, allowing Koffing to hover, and they're so malodorous and unhealthy that they cause sniffles, coughs and teary eyes to those around it. If Koffing becomes agitated, it will increase the toxicity of its eternal and expels them from all over its body. It produces more gas when it's hot, but when too many kinds of gas are mixed up at too high a temperature, they will expand and cause its thin, balloon-like body to explode. Apparently, it takes many years for two Koffing to form a Weezing when two gases pool (of course, leveling up Koffing to level 35 will suffice in the games). Each of Weezing's heads contains a different toxin, which Weezing mixes by inflating one head and deflating the other. When these gases mix (and when Weezing feeds on dust, germs and gases emitted by rotted kitchen garbage and toxic waste, for that matter) it becomes more toxic and putrid, but unlike Koffing's gases, Weezing's can actually be used to make top-grade perfumes by diluting them to the highest level.

Some amazing realistic fan art of Koffing expelling its poisonous
gases.
In short, Koffing and Weezing are dangerous Pokémon you should not be around with if you don't want to choke on highly noxious gases. It's a nice touch to match Koffing and Weezing's level-up movepool (e.g. Poison Gas, Smog, Smokescreen, Haze, Clear Smog, Self-Destruct, Explosion) with their flavor. Seriously though, having these Pokémon be based on air pollution, Trubbish and Garbodor completing the pollution 'cycle' in the fifth generation, is a very subtle way to bring pollution to the attention of people, which may make them aware of it. Whether this was really Game Freaks intention or not (personally, I think they just wanted to come up with some really original ideas), it is probably a slightly ineffective way to do so all the same, as children really don't care about it and just want to use these awesome creatures to proceed through the game. While Weezing definitely isn't the most popular out of all existing Pokémon, it is undoubtedly the most popular pollution Pokémon (poor Garbodor is hated on by practically everybody), being one of the original 151 along with Grimer and Muk and the most defensive one.

Weezing in the anime series, emitting its extremely toxic gases.
And that great defense stat, usually exploited by using a Weezing with a Bold nature, makes this Pokémon very useful in competitive play, combined with its ability to badly cripple its foes. It does that by burning them with Will-O-Wisp, poisoning them by setting up Toxic Spikes or damaging them while gaining some HP back with Pain Split. That last move adds the current HP of the user and the target, divides that value by two and sets the HP of both Pokémon to that result. It's tricky to use, but used correctly it's a good way to regain some health back, not to mention it is actually the only way to do that besides giving either Black Sludge or Leftovers to Weezing as a held item. Black Sludge is the better option, as it only heals poison types and hurts Pokémon of other types; and if some Pokémon or other uses Trick or Switcheroo, it will hurt it instead of heal it. As for the other slot in Weezing's moveset, it should use either Sludge Bomb or Flamethrower, despite its attack being slightly higher than its special attack.

Wait, what? I never knew that; I thought its special attack was much higher than its attack stat! Goddamn, reviewing every single Pokémon can be rather surprising sometimes...

More weird Weezing fan art, just for the hell of it.

Anyway, you can even drop Toxic Spikes and add both moves, because Flamethrower hits steel types whereas Sludge Bomb does not, and Will-O-Wisp gives the opposing Pokémon a status condition anyway. Clear Smog and Haze are options to reset all stat levels of the target to 0, which prevents the opponent from setting up. Clear Smog can be used to damage the foe as well, but it doesn't work on steel types, while Haze is actually able to do so but doesn't do any damage. Lastly, Weezing's ability Levitate makes it get rid of a pesky weakness to a very common type, the ground type, which makes its only weakness the psychic type.

All in all, I quite like Weezing, although it doesn't really appeal to me as much as Muk and Garbodor do. And yes, I do actually like Garbodor. Don't hate on me. Long story short, Weezing gets a well-deserved rating of 3.5 stars, just half a star lower than Muk and probably Garbodor, too.

P.S.: Did you know that Smogon, the premier website specializing in the art of competitive battling, is actually named after Koffing's German name?

Rating: 3.5/5

vrijdag 18 december 2015

#108, #463: Lickitung & Lickilicky

Fan art of Lickitung.
Oh my God, no. No, no, NO! I do NOT want to review this Pokémon.

Sigh... I guess I'll have to, right? Goddammit, fuck this shit.

Okay, let's get this over with, shall we? I do not want to spend any more time on this monstrosity than absolutely necessary. To make a long story short, Lickitung is a disgusting Pokémon that uses its tongue for capturing prey, battling, cleaning its body, exploring its environment and gathering food. At 7 feet, Lickitung's tongue is almost twice as long as its body and possibly even connected to its tail, as it quivers when Lickitung extends its long, chameleon-like tongue. The tongue is dexterous and powerful enough to lift people. Lickitung remembers things by their texture and taste, but it apparently dislikes sour things. I'm pretty sure it won't like the taste of me then, even though I wouldn't want to be licked by that thing in the first place. I mean, do you know how much saliva Lickitung produces? Gross. Especially considering the fact that its saliva is sticky and causes you to get a tingling sensation. Ewww.

Official art of Lickilicky. God, do I hate this Pokémon. I hate it
with a burning passion...
Look, it's not that I have a problem with Lickitung per se, it's just that the atrocity that is called Lickilicky overshadows Lickitung's mediocrity. Lickilicky's design - is it based on a bloated gourmand or a puffy baby? - is so abominable and ridiculous that I hated it instantly when I first saw it, which is probably why all of a sudden I couldn't stand Lickitung either. My hate for Lickilicky has only intensified throughout the years and I doubt I'll ever get over it. Up to this day, it is my absolute least favorite Pokémon. To make matters even worse, Lickilicky's flavor (no pun intended) is even more disgusting than Lickitung's, as Lickilicky is a downright glutton and will lick anything or anyone close by for any leftover crumbs. Its tongue is always soggy with slobber and getting too close to it will leave you soaked with drool, which contains lots of components that can dissolve anything, and the numbness it causes will not dissipate. Hideous, ridiculous, disgusting and dangerous...? That is not a particularly good combination, even if I say so. Whoever thought that this evolution of Lickitung was a superb idea should be thrown out with the trash immediately, because the day that Lickilicky was created is a black day for Nintendo and Game Freak. A black day indeed.

Look at this fat-ass. I hate everything about it: the stupid curl on
its head, its round shape, its gluttonous attitude, its ridiculously
large tongue, the white patch on its chest that looks like a napkin,
that perfect WiFi signal on its belly, its stupid evolution method,
the dumb name, etc. etc. etc.
Do I even care about Lickilicky's competitive use? Well, there are people who do like this thing (although I don't know why you would like it) and want to use one (again, it's a mystery to me why the hell you'd even want to), so let's get started, shall we? Even I have to admit that Lickilicky isn't all that bad competitively, so my approach is to use one with an Adamant nature, the Own Tempo ability, a Choice Band as held item and EV investment in HP and attack. Own Tempo prevents it from getting confused, while the Choice Band boosts Lickilicky's decent attack stat by 50% but limits it to using just one move until you switch it out. With an excellent base HP stat of 110 and quite some good defenses, Lickilicky has some natural bulk behind it, so you might as well make use of that attack stat in my opinion. And quite frankly, Lickilicky learns some powerful and/or useful moves, such as Knock Off (knocks off the opponent's held item), Power Whip (a rare physical-based grass-type move), Earthquake, Brick Break, Rock Slide, Power-Up Punch (a weak move, but it raises Lickilicky's attack every time it is used), Dragon Tail (forces the opponent to switch out), the elemental punches, Aqua Tail, Hammer Arm, Iron Tail, Zen Headbutt, and even STAB Return. You're spoiled for choice.

Somehow Lickilicky looks so much better when you can't see its ugly face. Then
again, it's still a fat-ass. 

Some other approaches: a Life Orb Lickilicky with either Curse (lowers its already terrible speed even more, but raises its attack and defense by one stage each) or Swords Dance (raises its attack by two stages), or even a Leftovers Lickilicky with EV investment in HP and defense or special defense and the Wish/Protect/Heal Bell combo. The latter only works if you have one that is evolved from a 2004 special event Lickitung, so it's hard to obtain a legit one.

However, I really wouldn't want to obtain one in the first place, and I don't understand why anyone would, either. Fuck this Pokémon. Fuck this Pokémon so, so much. Fuck it, fuck it, fuck it, and fuck it again. Fuck it from behind, fuck it from the front, then fuck it sideways until you make it see stars. Make sure it gets a trauma from it. Ugh, I despise Lickilicky and I wish I could ban it from my goddamn memory for all eternity.

Rating: 0.5/5

dinsdag 15 december 2015

#236, #106 - #107, #237: Tyrogue, Hitmonlee, Hitmonchan & Hitmontop

Official Sugimori art of Tyrogue, the pre-evolution of Hitmonlee,
Hitmonchan and Hitmontop.
In Gen. I, Hitmonlee and Hitmonchan were two seemingly unrelated Pokémon with completely different movepools. One generation later, they both got the same pre-evolution, Tyrogue, and another brother (probably from another mother) to boot. Whereas baby Pokémon are mostly useless in my opinion, Tyrogue has one nice shtick: it is able to evolve into three different Pokémon (one per Tyrogue, of course), which is more than any other Pokémon aside from Eevee. It actually makes Hitmonlee and Hitmonchan related, something that wasn't really clear in Red, Blue and Yellow, mainly because they look different from each other and have completely different movepools: Hitmonlee focuses on kicking moves, while Hitmonchan specializes in punching moves. The second generation even saw the introduction of another evolution alongside Tyrogue: Hitmontop. This means you can choose from three different Tyrogue evolutions to use, and that is exactly what a baby Pokémon should be used for (the only other useful one is Pichu, who can learn the exclusive move Volt Tackle through breeding). Unfortunately, most baby Pokémon are useless and don't have anything to add to their already existing basic forms. I know I've said this a million times already, but I just can't emphasize it enough.

The Hitmon family, consisting of (clockwise
starting from the left) Tyrogue, Hitmonchan,
Hitmonlee and Hitmontop. 
Combat-wise, though, Tyrogue is far from useful. No surprises there, as it is a baby Pokémon and baby Pokémon are generally not really useful in battle, anyway. Maybe that's why this little rascal is always bursting with energy, challenging everyone (even larger foes) to become stronger. Because it is determined to do so, Tyrogue will not quit no matter how many times it loses, often nursing its injuries as a result of that. It even becomes stressed if it won't be able to exercise every single day, which is why its Trainer should establish and maintain a regular training schedule. Tyrogue will be happy, because all of this training will pay off quickly when it evolves at level 20. When its attack is higher than its defense, it will evolve into Hitmonlee; when its defense is higher than its attack, it will evolve into Hitmonchan; and when its attack and defense are the same, it will evolve into Hitmontop. This suggests that you'll get one of those three at random, but you'll be able to manipulate that by giving Tyrogue certain vitamins (Proteins when you want Hitmonlee, Irons when you want Hitmonchan, and both if you want Hitmontop) or grinding Tyrogue up to level 20 while battling Pokémon that give off attack or defense EVs. This sounds complicated, but it's not if you know what you're doing. Even if you don't, you'll get at least one of Tyrogue's three evolutions, and all three of them work out differently in competitive play.

The first is Hitmonlee (whose name is derived from Bruce Lee), who may be the personification of kickboxing and the martial art taekwondo, as it specializes in kicking moves. In fact, Hitmonlee's legs act like a coiled spring, which allows it to run with lengthy strides and gives it greater reach for its kicks due to its flexibility, while its excellent sense of balance enables it to launch lethal successive kicks from any position, especially since the sole of Hitmonlee's foot turns as hard as diamond upon impact. It's a little unsettling Hitmonlee looks like blemmyae or βλέμμυες, headless men in Greek mythology who have their facial features on their chests, but otherwise it's just a cool and strong Pokémon.

TCG art of Hitmonlee.
So it won't come as a surprise that Hitmonlee has a great attack stat that it can use to easily OHKO opponents. Too bad its speed is a little average, but that can be fixed by using a Jolly-natured Hitmonlee with invested speed EVs and a Choice Scarf as a hold item, even though an Adamant nature and/or a Life Orb can be used for a little extra power, especially in combination with Reckless. This ability powers up moves that cause recoil or crash damage, like its staple move High Jump Kick. Limber prevents paralysis but is situational, while Unburden doubles Hitmonlee's speed when its held item is lost (usually a Berry). In combination with a Liechi Berry, which raises its attack in a pinch, and the moves Endure and Reversal, this makes for a great late-game sweep. Otherwise just go with Reckless and the moves High Jump Kick, Knock Off, Stone Edge and Close Combat, while moves like Mach Punch (to make a move first), Bullet Punch (see Mach Punch), Rapid Spin (to remove entry hazards) and other strong coverage moves like Blaze Kick, Poison Jab and Earthquake are also viable options.

The second Tyrogue evolution is Hitmonchan (whose name is derived from Jackie Chan) and is the personification of boxing. This becomes apparent when looking at the color of its gloves in its normal (red boxing gloves) and shiny coloration (blue boxing gloves), which is refers to the red and blue corners in boxing. Also, Hitmonchan is said to be possessed by the spirit of a pro boxer working towards a championship, and it needs a break after three minutes of fighting, which is a reference to the duration of rounds in boxing as well. But when Hitmonchan fights, it does so incredibly efficiently: its punches are so fast that they can't bee seen with the naked eye and even a slight graze of one of them can cause a burn. By punching with a corkscrew motion, Hitmonchan is even capable of drilling through concrete.

Hitmonchan's official art.
Despite its characteristics, Hitmonchan isn't as strong as Hitmonlee. However, it makes up for that with an excellent ability: Iron Fist, which powers up punching moves by 20%. And Hitmonchan learns A TON of useful punching moves, including Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Bullet Punch, Drain Punch and even Focus Punch (works best in conjunction with Substitute). Forget about Inner Focus and don't even mention Keen Eye; Iron Fist is the number one ability to go with. Unfortunately, Hitmonchan is slower and slightly weaker than Hitmonlee, which is compensated by a better defense stat, hence its evolution method. The fact that it is capable of taking at least one physical-based hit means that the Substitute/Focus Punch combo is a viable option, but mostly you'll be better off with Drain Punch (which is STAB and heals HP), Mach Punch, Ice Punch and another move like Rapid Spin, Bullet Punch or Close Combat. As it's not fast anyway, an Adamant nature and a Life Orb or Fist Plate are more than fine to use. In that regard, Hitmonchan is quite the predictable Pokémon, which isn't even a bad thing considering its current moveset in combination with its Iron Fist ability is extremely effective.

TCG art of Hitmontop.
The last evolution of Tyrogue is Hitmontop, introduced alongside Tyrogue in Gen. II, one generation later than Hitmonlee and Hitmonchan. Based on a top and probably the personification of the Brazilian martial art capoeira, Hitmontop moves more quickly by spinning on the spike on its head than it does by walking normally. Capable of spinning at high speeds, it delivers smooth and graceful kicks and may even bore into the ground similar to a drill. Its spinning technique is an offensive as well as a defensive mechanism, which manifests itself through its evolution method and its stats: the fact that Tyrogue's attack and defense must be equal in order for it to evolve into Hitmontop is akin to how a top must be in equilibrium to remain upright. As for Hitmontops stats, its attack and defense are exactly the same. This actually coincides with its evolution method, something that didn't really apply to Hitmonchan, as Hitmonchan's attack is still higher than its defense. There is an explanation for that, though: Hitmonchan was one of the first 151 Pokémon, while Tyrogue's evolution method wasn't introduced until the second generation.

GIF of Hitmontop spinning. 
Hitmontop's equal attack and defense stats make room for a more defensive take on the Hitmon family, even though its close-to-terrible HP makes an all-out defensive approach nigh impossible. Nigh, not entirely. Run an Impish-natured Hitmontop with Intimidate (lowers the opponent's attack stat by one stage), invest EVs in HP and Defense, and make its moveset consist of Close Combat, Rapid Spin, Foresight and Toxic. Foresight is used to hit ghost-type Pokémon with Rapid Spin, who would otherwise be immune to it as it is a normal-type move, but if you want a more offensive move for type coverage, Earthquake and Stone Edge are viable options as well. Mach Punch is an excellent STAB priority move, while Fake Out can be used when you have just switched in to Hitmontop (otherwise the move will fail) and want the opponent to flinch and receive a little damage first. An all-out offensive Hitmontop isn't unheard of either, especially combined with its ability Technician (which powers up moves with a base power of 60 or lower by 50%) and the moves Mach Punch, Fake Out and/or Bullet Punch, but I recommend leaving that to Hitmonlee and Hitmonchan.

That's what I like about the Hitmon family, anyway: all three of them are so completely different in their battle techniques and their flavor. Taekwondo, boxing and capoeira are all completely different fighting sports and I think it's great that these Pokémon are based on them, even though I hate sports in general. Personally, I would like to use Hitmonchan once, just because it is more diverse in its movepool than its two counterparts. But that medieval bowl cut, Hitmontop? Not done. Absolutely not done.

Rating: 4/5

maandag 14 december 2015

#104 - #105: Cubone & Marowak

Cubone being sad about its mother's death.
If I have learned anything at all from the Pokémon franchise, it's that Marowak are terrible parents. Apparently, Marowak have the tendency to die often (well, once per Marowak, but you get my point), leaving their newborn children traumatized and letting them fend for themselves for the rest of their lives.

And in the process, Cubone has developed some serious Mommy issues.

You see, Cubone always wears the skull of its dead mother, and that's why no one has ever seen what Cubone's face looks like. When it cries at night in mourning of its mother, the skull that it wears vibrates and emits a plaintive and mournful melody, which only intensifies during the night of a full moon. It so happens that Cubone seems to recognize its dead mother in the moon, and so it howls with a particular sadness, making its cries especially terrible. Obviously, all Cubone are way too traumatized by the death of their mothers, causing them to develop anti-social behavior in the sense that they tend to keep to themselves and avoid social situations (hence Cubone's Pokédex classification as the 'Lonely Pokémon').

Still from the Pokémon Origins series, episode 2. This special
anime series largely follows the storyline of the player character
in Red, Blue and Yellow. In "File 2: Cubone", Red arrives in
Lavender Town and finds out that a Team Rocket grunt killed
the mother Marowak of a now orphaned Cubone with a stun baton
and kidnapped Mr. Fuji. Red hurries to rescue him, stealing the
Silph Scope in the process, with which he is able to identify the
ghost of Marowak, who is ultimately calmed by the knowledge
that her child is okay.
The creepy thing about all of this is that Game Freak dedicated a significant part of Team Rocket's storyline to a story similar to Cubone and Marowak's in the Red, Blue and Yellow versions of the games. When the character arrives in Lavender Town, he is supposed to enter Pokémon Tower, which is a seven-floor graveyard that is home to Channelers (a kind of Trainer allegedly possessed by the ghost-type Pokémon they use), the graves of dead Pokémon, Team Rocket and their mischievous plans, and wild Pokémon. Aside from Gastly and Haunter, the player also has a slight chance to encounter wild Cubone, whom Team Rocket wanted to steal in order to sell their valuable skulls. A mother Marowak that was protecting her children was killed in the process, after which she haunts the tower until the player is able to identify and defeat her on the seventh floor (she cannot be caught; letting you capture her would have been savage, yo) by use of a Silph Scope, then set her spirit free. These shenanigans don't exactly correspond with Cubone and Marowak's Pokédex entries in the games, but you can't deny it fits their flavor perfectly.

Marowak.
But Marowak, whose head has fused with the skull it once wore as a mask, has overcome the grief of its mother's passing. It is rumored that there is a Marowak graveyard somewhere in the world where Marowak gets its bones from. Other than Cubone, it has a very ferocious and violent nature and is an adept combatant, using the bone it carries as a weapon and boomerang. Cubone and Marowak even have two signature moves that makes it very clear their bones are weapons: Bone Club and Bonemerang. Prior to Gen. IV, they even had a third signature move (Bone Rush), until Lucario and Mandibuzz ran off with this move as well. I still don't understand why these bone moves are ground-type moves, but I'm going to assume this is so that Cubone and Marowak have some powerful STAB moves early on. While they're very useful in-game, most of them are quite redundant in competitive play, mainly because Marowak is able to learn Earthquake through TM26, just like almost all ground-type Pokémon. Bonemerang has the same base power as Earthquake, can break through substitutes and possibly OHKOs Pokémon with the ability Sturdy because of its multiple-hit effect, so that might come in handy if you are planning to go that way; otherwise, Earthquake is as good an option as Bonemerang. Marowak learns a ton of useful moves, such as Iron Head, Thunder Punch, Fire Punch, Brick Break, Focus Punch and even Outrage, but none of these are actually used very often in competitive play.

Yes, this ghost is actually Marowak, and the player character encounters it on the
seventh floor of Pokémon Tower in Lavender Town. It can only be identified by the
Silph Scope, which is obtainable in the Team Rocket hideout under the Celadon
City Game Corner. Once you battle it, there is no capturing it, just defeating it.

Knock Off, however, is an absolute must-have, just like one of two possible move/ability combos: Double-Edge works great in conjunction with either Swords Dance or Substitute and the ability Rock Head (which prevents the recoil damage from Double-Edge), while Stealth Rock and Stone Edge is an equally workable combo, especially since Stone Edge punishes most Defog users - that move removes entry hazards - as it's mostly flying types who use it. In the latter case, the Battle Armor ability (which prevents critical hits) is highly recommended, as Rock Head becomes redundant. Lightning Rod is a ridiculous ability for Marowak to have, because it draws in all electric-type moves, to which Marowak is immune in the first place. Its immunity prevails over its ability anyway, so the special attack boost from Lightning Rod won't even occur, unless Marowak is holding a Ring Target. And that is exactly what you don't want, because Marowak's special attack is booty to begin with, and you definitely want it to hold another item: the Thick Club. Just make sure that your Marowak is holding one at all costs, because this item effectively doubles its attack stat, making it a whopping 290 at level 50 when using a Marowak with an attack-beneficial nature, preferably Adamant.

To make a long story short: Cubone and Marowak are creepy and pitiful Pokémon. They're creepy for wearing their mother's skull, and they're pitiful because Cubone is traumatized by and constantly mourns its mother's death, while Marowak has obviously become completely desensitized upon evolution. It's just a fascinating take on a human emotion: grief. In my opinion, that's what makes Cubone and Marowak such interesting Pokémon, and I'm glad the games and the special anime series actually address this, because it makes for great storytelling.

Rating: 4/5

zondag 13 december 2015

#102 - #103: Exeggcute & Exeggutor

Official Sugimori art of Exeggcute. Ever wondered why the
middle one appears to be so evilly happy? Well, I'll tell you why
that is: IT HAS NO CRACKS IN IT!!!
It seems like someone at Game Freak just couldn't make up their mind.

You know, I have no problem with Pokémon that look like eggs. What I do have a problem with, however, is the inconsistency in the creation of Exeggcute, explicitly referred to as the 'Egg Pokémon'. And to be honest, I understand why, because Exeggcute clearly looks like a bunch of cracked eggs gathered together (apparently, their shells are very durable, so it can survive without spilling the contents), especially since one of the six eggs that form Exeggcute is cracked open entirely and has its yolk exposed. Or is that its brain? Anyway, Exeggcute's Pokédex entries tell a whole other story by saying they're not really eggs. And then they don't. And then they do. And then they don't. Like, WHICH ONE IS IT, GODDAMMIT? Here are some of these incredibly confusing Pokédex entries, so as to give you a clue what the goddamn hell I'm talking about.

Pokédex entry Red/Blue:
"Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms."

Pokédex entry Ruby/Sapphire:
"This Pokémon consists of six eggs that form a closely knit cluster. The six eggs attract each other and spin around. When cracks increasingly appear on the eggs, Exeggcute is close to evolution."

Pokédex entry FireRed:
"Even though it appears to be eggs of some sort, it was discovered to be a life form more like plant seeds."

Pokédex entry Diamond/Pearl/Platinum:
"Its six eggs converse using telepathy. They can quickly gather if they become separated."

This is some awesome 'real-life' Exeggcute made out of eggs.
And yes, I'd personally like to see this Pokémon as such. 
You see what's the problem here? These Pokédex entries are clearly contradicting each other. Pokémon X and Y have made it even more confusing, as the former uses the entry from Diamond, Pearl and Platinum, and the latter uses that from FireRed. I know, right? Game Freak, will you just MAKE UP YOUR FUCKING MINDS??? Jesus Christ. Well... at least some of Exeggcute's entries explain its secondary psychic typing, a typing it desperately needs as an Exeggutor, but I'll get back to that later. In all respects, it is recommended to let Exeggcute evolve by use of a Leaf Stone ASAP, preferably at level 17. At that level, you'll be able to teach it Bullet Seed and, upon evolution, Psyshock. And as Exeggutor has a very respectable attack stat (its special attack is off the charts, though), Bullet Seed is far from unusable, at least until you get access to a better grass-type move.

Official art of Exeggutor by Ken Sugimori. Each of its heads
has a distinct face and its own character and thinks
independently from each other, which is why its cries are so
noisy. When a head grows too large from exposure to strong
sunlight, it drops off and emits a telepathic call in search of
others to form an Exeggcute cluster.
That's for regular gameplay. In the competitive scene, however, Exeggutor is a great asset in a sun team, mainly because of its ability Chlorophyll, which doubles its mediocre speed stat when the sun is up. This is necessary to make Exeggutor some sort of sweeper, especially since it is naturally slow and has a whopping seven weaknesses, which can easily be exploited. Its hidden ability Harvest would normally be an excellent ability, as it automatically recycles a used Berry, but Exeggutor actually needs the speed boost here. I'd go with a Modest-natured Exeggutor, though a Timid one will suffice as well. The latter can be used for a little extra speed at the cost of some offensive presence, but either will be fine with Choice Specs or a Life Orb attached to it. And if you give Exeggutor Leaf Storm (be cautious with this move, it lowers Exeggutor's special attack stat by two stages after one use), Giga Drain (for more reliability), either Psychic or Psyshock (the latter might come in handy to check specially bulky Pokémon, as this move hits for physical damage but uses Exeggutor's special attack stat) and a fire- or ground-type Hidden Power (to check steel and/or poison types), you'll be A-OK.

At any rate, I actually like these Pokémon. In fact, I am currently doing a grass monotype playthrough on Pokémon Y (yeah, I like being weird) and one of the Pokémon I'm using is Exeggutor. I regret nothing, because its typing is extremely useful and it is easily the strongest Pokémon on my team. Yes, I do admit that 'The Walking Jungle' (even though it is just a single coconut tree) is a weird Pokémon, but weird isn't always a bad thing. That's why I'm giving Exeggutor a well-deserved 4-star rating.

Rating: 4/5

maandag 30 november 2015

#100 - #101: Voltorb & Electrode

Misty's Togepi actually befriended a Voltorb in the anime
episode "The Underground Round Up"; season 2, episode 34.
Somebody at Game Freak must have thought, "Hey, let's make a Pokémon that disguises itself as a Poké Ball and blows itself up for no goddamn reason at all."

Sounds fun.

And so Voltorb came into existence. And indeed, Voltorb do look like Poké Balls, which they demonstrate in the games as well. Generally, Poké Ball icons in the overworld are handy items you can pick up from the ground, but you might just get tricked and encounter a Voltorb when running about in the power plant (or New Mauville, for that matter). Incidentally, Voltorb's shiny form looks like a Great Ball, an upgraded Poké Ball. Coincidence? I think not. These Pokémon were first seen in a plant where modern Poké Balls were invented and are thought to have been created by being exposed to a strong energy pulse. This theory is only strengthened by the fact that it was discovered that Voltorb's components cannot be found in nature and thus it is a man-made Pokémon.

A Poké Ball among the Poké Balls.
But that's not all: Voltorb can evolve... into a reverse Poké Ball. That's right, Electrode is just an upside-down Voltorb, with just one difference: it has a mouth. Even Electrode sometimes gets mistaken for an item, despite it being almost 4 feet tall. It is known for drifting with the wind when it is full of stored electricity (which they absorb from power plants where fresh electricity is being generated, often causing blackouts), despite it weighing nearly 150 pounds. Other than that, Voltorb and Electrode are very much alike when it comes to their flavor: both Pokémon have the tendency to explode with very little or no stimulus (the slightest shock could trigger an enormous explosion), the only difference being that Electrode sometimes does it to entertain itself when it is bored. That's one suicidal bomb ball if I've ever seen one. Yeah, we all know the struggle of trying to catch an Electrode when suddenly it blows up in your fucking face.

Ken Sugimori's official art of Electrode.
However, Electrode really doesn't need the moves Self-Destruct or Explode, because its powerful (!) base 50 attack stat doesn't let it make good use of them. Electrode is a fast special attacker instead, even though it's not strictly a glass cannon: its base 80 special attack is okay, but it isn't something to write home about. Being the second fastest out of all non-legendary Pokémon, it's its speed what makes Electrode worthwile. It is able to set up the rain quickly with Rain Dance (and a Damp Rock attached to it, to extend the duration of the rain) and abuse a perfectly accurate Thunder, which would otherwise have only 70% accuracy. Taunt is useful to prevent opponents from setting up with stat-increasing moves, entry-hazard moves or moves that induce other weather conditions, and Volt Switch allows Electrode to get the hell out of the battle if it needs to, while still inflicting some damage. A Choice Specs-holding, Modest-natured Electrode might be an option as well, but it doesn't have all that many useful special moves to begin with. A staple move would be Thunderbolt, with Signal Beam and any type of Hidden Power as back-up. And the fourth move? Uhm... Thunder? Maybe Mirror Coat if you feel confident enough that your Electrode can endure a special-based move first? I don't know; these are literally all good special-based moves it has access to. Too bad Electrode doesn't have much offensive presence, but at least it has three interesting abilities. Soundproof is the preferred and most useful one, because it negates the effects of all sound-based moves, including the ones that would normally damage Electrode. Static paralyzes a foe upon making contact and its hidden ability Aftermath causes the foe to take some damage when Electrode is knocked out with a direct attack. Nice abilities, but they're easy to get around.

We're so ballin'.

I don't know whether I should see Electrode as extremely unimaginative or the other way around. All I can say is that Electrode didn't disappoint me when I used it in a playthrough once, and one of the reasons is that it had no weaknesses. Normally, Electrode is weak to ground-type moves, but as these are somewhat easy to predict, I found myself evading many Earthquakes by setting up a Magnet Rise. This move lets Electrode levitate by using electrically generated magnetism for five turns, making it immune to ground-type attacks. Heh, I had so much fun with that. Just the fact that I used one in the first place is an indication that I don't hate Voltorb and Electrode in the slightest; on the contrary, these short-fused Pokémon have very interesting characteristics in my opinion. Besides, you can't say nobody put some thought into their designs. If only they had somehow executed them in a different way, because now they just seem lazy while this is not really the case at all. How about a 3.5-star rating, huh?

Rating: 3.5/5

vrijdag 27 november 2015

#98 - #99: Krabby & Kingler

Ash's frothing Krabby in the anime. 
Game Freak are starting to contradict themselves here.

Why define Krabby as a 'River Crab Pokémon' and make its Pokédex entries say that they are most commonly found on beaches, where it burrows in the sand to create a hole to live in? Okay, Krabby are perfectly able to live in fresh water, but that is not the point. One could argue that beaches can be found along lakes and rivers as well, but most people associate a beach with the seashore, so I'm going to assume that the idiots at Game Freak don't have such a different thinking process. Aside from that, Krabby is not an interesting Pokémon in the slightest. The most notable thing to mention about Krabby is that it creates foam from its mouth, which it uses to shroud its body in order to make opponents think it is bigger than it actually is (which I'm sure is the trait of a certain real-life crab, just like its disability to walk sideways when it loses a pincer). Never mind its ability to regenerate its pincers when they get damaged during battles; some real-life crabs - you guessed it - can do the exact same thing.

Some nice fan art of Kingler holding its baby Krabby in its oversized pincher.

So what about Krabby's evolution? Well, Kingler's Pokédex entries only underpin my theory that the beaches mentioned in Krabby's entries are actually located at seas, because Kingler usually live along the edge of oceans. So, even though Krabby's classification as the 'River Crab' Pokémon is not strictly incorrect as it can actually be found along the edge of rivers, 'Crab Pokémon' would have sufficed. These kinds of inconsistencies really bug me for some reason. What doesn't bug me is Kingler's flavor. This Pokémon's claws, especially its larger left one (Kingler's name is actually a portmanteau of two crab species, namely the king crab and the fiddler crab, the latter of which actually has a larger left pincher), can pinch with a crushing strength of 10,000 horsepower and are even able to pry open Shellder and Cloyster's diamond-hard shells. The most interesting thing is that Kingler's left pincher is a hindrance as well: it is so large and heavy that Kingler can barely lift it, it causes balancing and aiming issues, and it causes Kingler to become fatigued quickly from continuous use.

Awesome realistic interpretation of Kingler!
Fortunately, this claw doesn't get in the way in competitive play. Well, except when you say that its claw actually makes Kingler slow, but its base 75 speed is not that bad; plus, there are Pokémon that are much slower than Kingler, so this is hardly a valid argument. Even though a Scarved, Jolly-natured Kingler might be an option within the Smogon tier it resides in (the unofficial PU tier), this comes at the expense of some of Kingler's strength. Its magnificent base 130 attack stat allows it to hit HARD, so might as well make the most of it by running an Adamant Kingler with a Life Orb, the Hyper Cutter ability (prevents the opponent from lowering its attack somehow) and the moves Agility and Swords Dance. Agility raises Kingler's speed by two stages, while Swords Dance does the same with its attack stat and Knock Off and Crabhammer (the strongest physical water-type move in the games, which can only be learned by the Krabby, Corphish and Clauncher lines) provide for excellent type coverage. Superpower might also be an option, should you want some more type coverage, but be cautious, as this move lowers Kingler's attack and defense stats and those are undoubtedly its best stats.

Kingler is blessed with three outstanding abilities, but as mentioned previously, Hyper Cutter is the best one. Shell Armor prevents it from getting critical hits, but its low special defense and HP might make it useless, and Sheer Force removes additional effects of certain moves in exchange for a little more power, but the only good physical move Kingler learns that benefits from that is Rock Slide, which it isn't gonna use anyway. Well, at least not in the competitive scene.

More fan art of Kingler.

And here's the thing: I actually like Kingler's strength, design and flavor and I would love to use it in a playthrough once. Should that happen, a Sheer Force Kingler with Swords Dance, Crabhammer, X-Scissor and Rock Slide might be a good option, considering that Kingler probably won't outspeed half of the Pokémon it encounters and thus won't make opponents flinch all that often. Sheer Force is Kingler's hidden ability, however, so it might be a difficult task to get one with that ability, but even without it, Kingler makes for an excellent Pokémon that hopefully won't disappoint me. For now, I'll give Kingler 4.5 stars, but who knows how much I'll like it in the future after using it once. Who knows...

Rating: 4.5/5