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Team Rocket's Jessie trying to shake off Professor Elm's Totodile
in "Don't Touch That 'dile"; season 3, episode 1. |
I was going to make a comment about how I loved it that Ash's Totodile continuously clenched onto Jessie's hair with its jaws, but upon doing some research I came to realize I got some things mixed up. The Totodile that kept biting Jessie's hair is actually Professor Elm's Totodile we saw in the very first episode of the anime's third season, "Don't Touch That 'dile". Yet, Ash's Totodile was one of the best comic relief characters and always managed to make me smile or laugh. It even laughed at Duplica's Mini-Dit's (yup, the chick was at it again, but this time she brought a Ditto that retained its own size when it transformed into another Pokémon) attempt to use Scary Face in "Imitation Confrontation", the 17th episode of the fourth season. It is joyful and playful by nature and loves to chomp on anything that moves with its strong and well-developed jaws, with which it is capable to crush anything. Even its Trainers have to watch out for it. It's nice to see the anime was actually truthful to the personality and traits that described Totodile in the games, but unfortunately, Croconaw's entries aren't that much different from Totodile's. It likes to bite things and will absolutely not let go of them, not even when it loses one of its fangs, which will grow back rapidly anyway. Yeah, actual crocodilians can do that too, so I'm not impressed.
Fun fact: Croconaw actually has twice as many teeth lining its mouth as a real-life crocodile: 48. I guess Game Freak wanted to make Croconaw sound more impressive, at which they have failed, as official artwork of Feraligatr show it having only ten teeth in its mouth. Then again, what's Game Freak to do without adding a little bit of inconsistency here and there, right?
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Because fan art of Croconaw doing the samba makes perfect
sense, doesn't it? |
Feraligatr, whose name is stylized that way because of a ten-character limit for names prior to Pokémon X and Y, turns out to be a lot more impressive than Meganium and Typhlosion flavor-wise. Because, as its name suggests, Feraligatr is ferocious: when it bites with its massive jaws, it shakes its head and savagely tears its victims to shreds. Sheesh. You sure you wanna give Totodile to beginning Trainers, Professor Elm? The rest of its Pokédex entries aren't all that special, but they're kinda contradictory: with base 78 speed, Feraligatr (fuck, I keep mistyping its goddamn name) isn't all that fast, although its entries state that its strong hind legs make it move quite quickly on land. It primarily uses them to kick the ground so as to charge at foes, but still... Game Freak couldn't really get it right with Feraligatr and its kin, especially not when Gold and Silver were released. Being a pure water type, Feraligatr had to rely on special-based moves rather than physical-based ones, as type still determined whether moves were physical or special, and water was still entirely special at that time. While a base 79 special attack stat isn't necessarily terrible, it's nothing to write home about, either; I mean, it's Feraligatr's second worst stat. Fortunately, Feraligatr benefited greatly from the physical/special split in Gen. IV, and from then on it has only gotten better.
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This really shows Feraligatr's ferocious nature. |
While Earthquake was the best physical move it could get prior to Gen. IV, it got Crunch, Aqua Tail and Superpower for level-up moves in Diamond and Pearl. And they're all physical-based, too. It also gets Waterfall, Dragon Claw and Ice Punch, which were all accessible to Feraligatr before Diamond and Pearl, but were special-based nonetheless. And now they aren't. That's terrific. Additionally, it learns Brick Break, Shadow Claw, Rock Slide, Iron Tail, Outrage, Focus Punch and Aqua Jet, as well as the staple move of every competitive Feraligatr's moveset: Dragon Dance. This move increases its speed and attack by one stage each, which makes it an excellent late-game sweeper and allows you to run an Adamant-natured Feraligatr. The rest of its moveset should consist of only damaging moves (preferably Waterfall, Ice Punch and either Crunch or Earthquake), while a Life Orb powers up its moves even further and its hidden ability Sheer Force removes any additional effects of moves - if any - in exchange for even more power. You could also run a Swords Dance Feraligatr, as this move lets it gain a two-stage attack increase in one turn, but it's generally better to stick with Dragon Dance. Either way, Feraligatr has become a force to be reckoned with.
Never fuck with alligators!
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Amazing realistic fan art of Totodile (left), Croconaw (right) and Feraligatr (middle). |
Although Meganium is still - and will always be - my favorite Johto starter, Feraligatr has taken second place after I played HeartGold and SoulSilver (those are technically Gen. IV games), which moves Typhlosion to the third spot. Feraligatr has a great design, amazing competitive utility and an interesting flavor to it, but it's just half a star shy from a perfect rating. I think I've pissed off some passionate Meganium haters out there, but you know what? I'm totally fine with that!
Rating: 4.5/5
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