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Old official art of Tangela by Ken Sugimori. |
Tangela and Tangrowth... I have no idea what to think of these strange Pokémon. Nobody knows what their vine-covered bodies look like, and apparently nobody seems to take the trouble to find out. Tangela does exactly what you expect it to do: entangle victims when they move too close to them, constantly jiggling its vines so as to deter herbivores that might mistake it for a shrub. Tangela's seaweed-like, ever-growing vines (and Tangrowth's arms, with which it entangles and catches prey, for that matter) will snap off easily and painlessly if the target pulls on them or eat them and grow back almost immediately, which indicates that - at least in Tangela's case - the ensnaring is only a defense mechanism in order to scare off intruders and potential predators. This suggests that their vines are frail, which is contradicted by game mechanics, as Tangela
and its evolution Tangrowth are extremely (physically) defensive Pokémon. It would seem logical that Tangela and Tangrowth's vines protect them from severe harm.
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Fan art of Tangela (right) and Tangrowth (left). |
That great defense stat comes into handy in competitive play, for both Tangela and Tangrowth. As is the case with Chansey (see previous post), Tangela benefits greatly from the Eviolite, which raises its defense and special defense by 50%. That will help Tangela to take even a couple of special hits. It does not have Chansey's massive HP stat, though, so it is easier to wear down with special moves than Chansey is with physical moves. And while Tangela
does rely heavily on the Eviolite, it is not uncommon for some players to run a Modest one with EV training in its base 100 special attack and an offensive moveset consisting of Leaf Storm, Giga Drain, either Hidden Power or Ancient Power, and Sleep Powder to put the foe to sleep. Sludge Bomb is an option as well, to hit grass and fairy types. However, more common are Bold Tangela with EV investment in HP and defense, which emphasize Tangela's endurance and physically defensive character. Especially with the moves Toxic and Synthesis, the latter of which heals half of Tangela's HP, and its hidden ability Regenerator, which heals ⅓ of Tangela's HP when it is switched out, you can make Tangela last for a long time.
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TCG art of Tangrowth. |
Tangrowth, which can be obtained by leveling up Tangela while it knows Ancient Power (which is in my opinion the dumbest method ever), seems redundant when you have such a useful pre-evolution, but it actually has its uses, especially due to its access to Knock Off. While Tangela's attack stat is nothing to write home about, Tangrowth's base attack and special attack are roughly the same; they're at 100 and 110, respectively. As a result, Tangrowth can be used in plenty of different ways: an all-out physical offensive one with Power Whip, Knock Off, Earthquake, and either Rock Slide or Poison Jab, holding either a Life Orb or a Choice Band; an all-out specially offensive one with Leaf Storm, Focus Blast, Sludge Bomb and Giga Drain, holding either Choice Specs or a Life Orb; a specially defensive mixed attacker with a Brave, Quiet or Sassy nature, holding an Assault Vest (raises Tangrowth's special defense by 50%, which it may need), so it focuses on both defense
and offense; and a physically defensive physical or mixed attacker with Leftovers and either a Bold or Relaxed nature, respectively. It is so versatile, but because its physical movepool is better and more useful than its special movepool, I lean more towards a physical Tangrowth. At all times, its ability should be Regenerator, just like Tangela's. The other two, Leaf Guard and Chlorophyll, only work well on a sun team.
While these two Pokémon definitely have their uses, I am not too fond of them. Tangela is alright, but Tangrowth is yet another of these weird Gen. IV evolutions, although I have to say that I don't hate it and that it's not near as bad as Magnezone and definitely not as bad as Lickilicky and Probopass.
Rating: 3/5
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