Posts tonen met het label flying. Alle posts tonen
Posts tonen met het label flying. Alle posts tonen

maandag 11 februari 2019

#561: Sigilyph

Sigilyph as seen in TCG.
There's weird and there's weird, and today's Pokémon - whose name is apparently fucking hard to spell, because I keep typing its goddamn name wrong - falls into the latter category for sure. Sigilyph looks like some kind of totem pole made by an ancient civilization, which is backed by its Pokédex entries and the fact that it is found in the Desert Resort, an area in Unova with a lot of historical significance. The area - which, despite its name, is hardly a resort - is devided into two sections, the entrance and the desert itself, and Sigilyph can be found exclusively in the latter section at an encounter rate of only 5%. Aside from Zen Mode Darmanitan, who is a static encounter anyway, Sigilyph is the only Pokémon that can be found exclusively in the desert section of the Desert Resort. Of course, there's no historical importance to the likes of Sandile, Darumaka, Maractus, Dwebble and Scraggy, but it goes to show how rare Sigilyph actually is. In fact, Sigilyph seems to be thousands of years old and once guarded (and patrolled the boundaries of) an ancient city, and due to it retaining steadfast memories from that, it apparently flies along the same route it used to fly along back in the day while keeping watch for invaders. This is probably also why Sigilyph uses its psychic powers to attack anyone who dares invade its territory, which in turn suggests that all Sigilyph are primitive and habitual creatures in nature, doing only what they are told or programmed to do. If not man-made, Sigilyph is definitely alien, and its special relationship with the people from the ancient past - whether it has a long lifespan, telepathically passes on its memories to its kin or doesn't age at all; you could keep speculating about that - makes it a very interesting Pokémon.

Sigilyph and Natu. Both are avian creatures with the
psychic/flying type combination and Native American
origins.
It's not often that a surge of sudden originality rushes through the hallways of Game Freak's headquarters. Sigilyph seems to be mostly based on the Nazca Lines, a group of very large geoglyphs formed by depressions or shallow incisions made in the soil of the Nazca Desert in southern Peru, allegedly created for religious purposes between 1500 and 2500 years ago and hugely varying in shape and complexity. Hundreds of them are just simple lines and geometric shapes, but more than 70 are zoomorphic designs of animals such as a monkey, spider, condor, whale, heron, pelican and even a hummingbird, the latter of which was the obvious inspiration for Sigilyph's design judging by the elongated feathers and the two black three-toed 'forks' at the side of its spherical body. However, Sigilyph is actually so colorful and richly decorated that I don't think the Nazca Lines were the only inspiration for its design. Immediately, the other psychic/flying birds - Natu and Xatu - come to mind, and like them, Sigilyph may be based on kachina dolls. These are based on spirit beings in the religious beliefs of Native American cultures located in the southwestern part of the United States called the Pueblo people and often symbolize personifications of things in the real world. Due to Xatu and Sigilyph sharing the exact same type combination and pretty much the same origins as well, Sigilyph could be seen as a rehash of Xatu, but it is so drastically different from the latter in both design and flavor text that I am more than willing to let it slide.

Sigilyph chillin' with Unown in the ruins of Relic Castle, standing smack-dab in the
middle of Desert Resort.

In fact, this Pokémon bears some uncanny resemblances to another Gen. II Pokémon called Unown. Quite a few of Sigilyph's foreign names go the generic way with the inclusion of the word 'symbol' one way or another - although its Japanese name Symboler (シンボラー) refers to the bora, a northern to north-eastern katabatic wind (a wind that carries high-density air from a higher elevation down a slope under the force of gravity) in the Adriatic Sea, or even Ra, the ancient Egyptian deity of the sun - but its English and French names are a lot more clear-cut, with Cryptéro being derived from 'cryptogram', a symbol or figure with secret or occult significance. Additionally, a sigil is an inscribed or painted symbol held to have occult power in astrology or magic, referring to Sigilyph's psychic type, while a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing and considered to be a unique mark that adds up to the spelling of a word or contributes to a specific meaning of what is written. Similarly, the term 'typography' is applied to the style, arrangement and appearance of the letters, numbers and other symbols created by the process of arranging type to make written language legible, readable and appealing when displayed. That's why Sigilyph bears so many similarities to Unown, who are based on the 26 letters of the Latin alphabet - as well as the exclamation mark and the question mark - and can be arranged in such ways that they spell words.

Sigilyph depicted as a statue of some kind of ancient
deity.
But while Unown are great Pokémon conceptually, their stats vary from really mediocre to downright terrible. Sigilyph, on the other hand, is reasonably fast and pretty offensive on the special side of the spectrum, while also being moderately bulky. It's not exactly a tank by any definition of the word, but it can live a few hits and definitely dish out a few hits as well. Combine Sigilyph's good special attack with a Timid nature and the fact that it doesn't take any passive damage - think of Stealth Rock damage, poison/burn damage, weather damage and Life Orb recoil - because it has access to one of the best abilities in the game, Magic Guard, and you'll have an amazing competitive Pokémon on your hands. On top of that, Sigilyph has an incredibly wide offensive movepool consisting of Psychic, Air Slash, Shadow Ball, Energy Ball, Heat Wave, Ice Beam, Flash Cannon, Dark Pulse, Dazzling Gleam, Signal Beam and even Ancient Power, and you could choose whatever suits your needs. Roost and Calm Mind definitely will, because they allow Sigilyph to heal half of its maximum HP while losing its flying type for the remainder of the turn or raise its special stats by one stage each every time it's used. This Pokémon is speedy and bulky enough to rock some other support moves as well, though. Magic Guard honestly makes Sigilyph the best Pokémon out there to use Psycho Shift; just let it hold a Flame Orb or Toxic Orb so it gets burned or badly poisoned, respectively, and transfer the status condition onto the opposing Pokémon - a burn can be crippling, especially to physical attackers. Reflect and Light Screen can be used to raise your entire team's defenses, Thunder Wave and Hypnosis will definitely limit your opponent's movements, and Trick Room completely reverses the move order within each priority bracket so that slower Pokémon move first and faster Pokémon move last for a couple of turns. You'll have to take a more defensive approach in order to use these support moves effectively, but just throw Cosmic Power into the mix and your Sigilyph will be able to take more than just a few hits.

A shiny Sigilyph encounter in Ultra Space. Admittedly, it's a pretty good shiny.

I absolutely love creepy and bizarre Pokémon, especially intentionally bizarre Pokémon like Sigilyph. It looks like it has three eyes, but the eye on the head-shaped stalk seems to be its one true eye - again, just like Unown - as demonstrated by its in-game sprites, especially in Pokémon-Amie and Pokémon Refresh, as it's the only one that is animated to blink. It's true that Sigilyph borrows some elements that made similar Pokémon like Xatu and Unown so interesting in the first place, but it still maintains a good amount of originality. Its design and flavor are executed in a much better way than Xatu's, for example, and it's definitely much more useful in competitive than Unown. Game Freak took the origins of Xatu and the mystery surrounding Unown and greatly improved on them, making Sigilyph a relevant Pokémon on its own merits by giving it historical significance within the Unova lore.

P.S.: Now that we're talking about creepy and bizarre Pokemon... just wait until you meet the next ones on the list.

Rating: 5/5

woensdag 3 oktober 2018

#527 - #528: Woobat & Swoobat

As you can see, Woobat is kind of an oddball, having only a
mouth and a nose, and no eyes whatsoever. Or would they be
hidden beneath those tufts of fur?
A new region and a new Pokédex also meant a new bat species for us to make fun of and be annoyed by, so instead of Zubat and Golbat we got Woobat and Swoobat.

Goddamn, even their names sound similar...

However, whereas Zubat and Golbat are malicious and annoying little shits looking to poison and/or confuse every Pokémon the player character decides to send out, Woobat and its evolution Swoobat seem to be all about the power of love. It's not difficult to see why 'woo' (a synonym for ' to court') and 'swoon' (to be overcome by admiration or adoration) are the key words to form their names, because they have such a strong connotation with this love thing these Pokémon are apparently all about. Like the fluffy Honduran white bat it is based on, Woobat has a piggish nose, but Game Freak gave a little twist to it by making its nostril heart-shaped - a literal interpretation of the heart-nosed bat, even though Woobat doesn't seem to resemble this species aesthetically. Woobat's nostril is used to produce ultrasonic waves for echolocation and also enables it to stick to cave walls when asleep, leaving a heart-shaped mark behind. If Woobat has been attached to a person's body, this mark is said to bring good fortune.

Swoobat and its kin chillin' at a graveyard, which isn't such a loving thing to do, in
my opinion. In fact, them smiling while hovering over people's graves is actually
pretty creepy. I guess they're not better than Zubat and Golbat after all. 

Swoobat, on the other hand, takes this whole courting thing - it is known as the 'Courting Pokémon' after all - a little bit too far. Not only its nostril is heart-shaped, the nose itself has the shape of a heart as well, and it can be used by courting male Swoobat to produce ultrasonic waves that can make people experience a positive mood shift. Its German name Fletiamo even contains the Italian phrase ti amo, meaning 'I love you'. In contrast, all Swoobat are able to emit multi-frequency sound waves that can become powerful enough to reduce rocks and even concrete to rubble. Swoobat's tail shakes vigorously when it produces these kinds of waves, so they're easy to see coming.

Another instance of a Trainer copying their Pokémon. This type
of art seems to be very popular around the web. 
You know what's also easy to see coming? Swoobat's strategy in competitive battles. Not that I'd recommend using it, because its best stat after its base 114 speed is its base 77 special attack, which is... very, very mediocre. Yikes. Fortunately, Swoobat isn't a complete letdown, as it has access to the amazing ability Simple - which doubles its stat changes - as well as the eloquent Calm Mind. This moves usually raises the special attack and special defense stats by one stage each every time it is used, but Simple allows Swoobat to raise these stats by two stages after every use. A moveset consisting of Calm Mind, Roost, Air Slash and Psychic isn't uncommon, and Psychic could even be replaced by Stored Power, a move that starts at a power of 20 and adds another 20 for every positive stat change on Swoobat. After just one Calm Mind, Stored Power has a power of 100, which is better than Psychic's base power of 90, although the latter is inarguably better when Swoobat doesn't have any stat changes on it. It literally comes down to preference, really, especially since one of Swoobat's STAB moves (preferably Air Slash) could easily be replaced by one of many neat coverage moves it has access to, including Shadow Ball, Giga Drain, Energy Ball, Heat Wave, Hidden Power, Signal Beam and even Shock Wave. As for natures, a Timid nature raises the speed stat and makes Swoobat a bit faster, while a Modest nature raises its special attack and makes it hit a little bit harder. You'd probably want the former, so that you don't get surprised by a certain Pokémon outspeeding your Swoobat. I do advise you to have Swoobat hold a Focus Sash in order to provent it from being OHKOed by any type of physical move, although Smogon strangely recommends a Salac Berry set, to make its speed stat increase in a pinch. To each their own, I guess.

GIF of Swoobat in the anime, emitting heart-shaped sound waves in order to
'woo' a Deerling.

At least it's a quick way to create a set-up sweeper, although you should ask yourself whether it's really worth it. Even after a Calm Mind, Swoobat doesn't hit awfully hard, and there are much better Pokémon that can make use of Calm Mind, even without this move being boosted by Simple. I like Swoobat well enough, though, and I'd even dare say it's cute to some extent, which can probably be attributed to it being inspired by fruit bats rather than the more daunting vampire bats Zubat and its evolutions seem to be based on. If only the Simple ability was available normally in-game, I'd definitely use it, but Simple is Swoobat's hidden ability and I absolutely refuse to run through the game with a Swoobat that has Klutz. It won't be affected by any of the opponent's positive stat changes if it has Unaware, which seems nice, but I really want my Pokémon to hit a little bit harder, and Simple provides just that. Alas, Swoobat has fallen into the realm of forgetfulness and it won't get out of there for the life of it.

But it's a fluffy bat; what more do you want?

Rating: 4/5

dinsdag 25 september 2018

#519 - #521: Pidove, Tranquill & Unfezant

Ah, yes, the obligatory early-game bird. How could I have forgotten that?

Right, because I waited two months until posting shit again...

Official art of Pidove, because there is literally no way to make
an ordinary street pigeon any less boring.
First off, Pidove is obviously based on those annoying feral pigeons you see in basically every big city throughout the world, not on a dove. Its heart-shaped chest could prove I'm wrong, but Pidove is gray and doves as we are all familiar with are usually white in color. Also, Pidove's flavor points to it being an ordinary city pigeon anyway, as it is accustomed to people and loud flocks of them are often found in city parks and plazas. I'm going to assume that Pidove is considered a pest, like real-world city pigeons, which are even labeled an invasive species in North America by the USDA. Pidove isn't particularly intelligent and often fails to understand its Trainer's commands - in fact, the new game Detective Pikachu portrays Pidove as so forgetful that it doesn't even remember its own name. Its evolution Tranquill, on the other hand, is always able to return to its Trainer regardless of the distance separating them. It is therefore based on homing pidgeons, a variety of domestic pigeon selectively bred for its ability to find its way home over extremely long distances. Many people believe that Tranquill lives in deep forests, where there is a peaceful place without conflict, which means that it may indeed draw inspiration from doves - because, as we all know, these birds are commonly used as a symbol of peace. Additionally, some of the works of Japanese poet and author of children's literature Kenji Miyazawa mention a fictional utopia called Īhatōbu (based on the Iwate Prefecture in Japan and often anglicized to 'Ihatov'), which is reflected in Tranquill's Japanese name Hatoboh
(ハトーボー) and its alleged war-free habitat.

Ash's Tranquill in the anime.

But even though Tranquill's design and color scheme are similar to that of a secretary bird, it can be seen as having pigeon-like features. Its final form Unfezant doesn't even look much like a pigeon anymore, but more like its namesake the pheasant. In fact, Unfezant seems to be one of these extreme cases of sexual dimorphism in Pokémon (the first being Hippopotas and Hippowdon), which also commonly occurs in birds, including pheasants: male pheasants are very colorful and quite beautiful, while female pheasants are paler and seem to be built to better camouflage themselves. More specifically, Unfezant may have drawn its inspiration from the green pheasants native to the Japanese archipelago, known for their dark green plumage and relatively large red wattles, not unlike male Unfezant - whose reddish pink wattle looks more like a mask. The females of this species are more brownish in color, just like female Unfezant, and lack the big wattles and vibrant colors the males are known for.

Flavor-wise, Unfezant doesn't seem to have anything interesting to say about. Males swing the ribbon-like appendages on its wattle to threaten its opponents, while females seem to be more adept at flying, which... Seriously, that's it? There's not even an explanation as to why this Pokémon's name contains a play on 'unpleasant'? There's literally nothing that indicates these birds are unpleasant aside from its classification as the 'Proud Pokémon', indicating they might act irritatingly haughty, but I'm pretty sure Piplup, Prinplup and Empoleon out-snob Unfezant in a competition.

Female Unfezant (up) and male Unfezant (down) probably
performing some kind of mating ritual. 
At the same time, Unfezant is easily outclassed in the competitive metagame by basically 95% of all final evolutions in the Pokémon franchise. It may have base 115 attack and 93 speed, but its mediocre defenses and shallow movepool keep it from being useful in competitive at all. Even worse, Unfezant gets Super Luck, an ability that increases its chance of getting a critical hit when all-out attacking, which stacks up nicely with two moves it learns that have a higher critical hit ratio: Air Cutter and Night Slash. Sounds nice and all, but unfortunately Air Cutter is a special move and Unfezant's base 65 special attack doesn't allow it to make good use of Air Cutter, while Night Slash is a dark-type move and doesn't even provide STAB. It's a shame Unfezant doesn't get regular Slash, which would have complemented its normal typing and physical offensive presence, but it doesn't seem like Unfezant gets anything noteworthy. It's decent for in-game purposes, as Return and Fly hit quite hard and Steel Wing provides excellent coverage against rock and ice types, but I would just recommend Swellow or Staraptor if you're looking for an offensive competitive bird. I mean, do you really want to resort to a Flyinium-Z-boosted Aerial Ace, or the inaccurate Hypnosis? A one-turn Sky Attack boosted by a Power Herb, perhaps? Trust me, Archeops - also native to Unova - can make much better use of that due to its higher attack and speed. Also, there are much better U-Turn users than Unfezant here. The only viable option at this point is to slap a Scope Lens on it to increase its critical hit ratio even further and hope for a miracle to happen.

Ugh, Unfezant, why must you be so bad?

A male Unfezant in the anime. It isn't Ash's, because Ash's Unfezant is female.

I think it's a shame that Unfezant is such a terrible Pokémon, because I absolutely love male Unfezant's design. And yes, I know I said it's decent for in-game use, but it's movepool is just so... lacking. I've always been hesitant about using it in a playthrough, and I probably would have used it already if it had been a little bit more diverse. As a result of its terribleness, Unfezant has become such an unpopular bird that there is hardly any fan art to be found of it on the Internet and I was pretty much forced to use official images and anime stills for this review more often than not. Despite that, I am willing to give Unfezant the benefit of the doubt because of its design and give it 4.5 stars rather than 4.

Rating: 4.5/5

dinsdag 29 mei 2018

#492: Shaymin

Let me start off this review by saying that the Shaymin from the movie Giratina and the Sky Warrior is a conceited little asshole; its stuck-up attitude did not make the movie very enoyable to watch, especially since this Pokémon plays such a crucial part in it. The fact that a Pokémon known as the 'Gratitude Pokémon' was such an ungrateful brat didn't really make any sense to me (and to this day it still doesn't), but maybe the whole thing was done on purpose. It's just not very cute on a Pokémon that is supposed to radiate cuteness, though, and it's still a mystery to me as to why Ash didn't just leave it to its fate. Celebi, Jirachi, Manaphy and especially Mew were much more likeable in their respective movies, if I have to be honest.

OMG, aren't they cuuuuute? 

I love Shaymin when it comes to its design, flavor, form change and competitive capability, however, so its whiny and ungrateful behavior is hardly a reason for me to start disliking/hating it. The cuteness of its hedgehog Land Forme is exactly one of the reasons why I love it so much, although the more canine or reindeer-like Sky Forme's superhero aesthetics (fur like a mohawk, a flower like a cape/scarf and wing-like ears) really made me fall in love with Shaymin. It looks graceful yet feisty, although I do have to say there's an air of arrogance surrounding it. Shaymin's personality is almost opposite with each form, after all: in its Land Forme it is shy and easily frightened, while in its Sky Forme it is courageous and playful, which is probably why it looks a bit superhero-ish.

Shaymin's Land Forme (left) is usually portrayed with just one Gracidea flower, but
the other lowers burst into bloom when it senses feelings of gratitude. I do prefer its
Sky Forme over its Land Forme, though.

There are no separate Pokédex entries for Shaymin's Sky Forme, however, and I am pretty certain the entries that do exist all apply to its Land Forme. Luckily, we still have the movie, in which it is explained that Shaymin gathers with others of its kind in some flower field each season and migrates from there. This practice is called Flower Carrying, because a new field of flowers grow where it lands. As for Shaymin's Pokédex entries... well, they state that it lives in flower patches, avoiding detection by curling up to look like a flowering plant, and dissolves toxins in the air to instantly transform ruined land into a lush field of flowers. The Gracidea flowers all over its body burst into bloom if it is lovingly hugged or feels comfortable around someone, although it rapidly hides it back when it senses danger. The Gracidea is also an in-game key item that is used to change Land Forme Shaymin into Sky Forme Shaymin, although this can only be done during the day.

Lastly, Shaymin's name may be a combination of xiè (Chinese for 'thanks' or 'gratitude') and harinezumi ('hedgehog' in the same language, even though it sounds Japanese), and it is possible it's merely a corruption of shamayim (Hebrew for 'sky'), correlating directly with Shaymin's Sky Forme.

I like well-drawn art like this that makes certain Pokémon look
different yet still distinguishable.
I was never able to obtain Shaymin prior to the year-long mythical event held by Nintendo and The Pokémon Company in 2016, but I am having so much fun using one in competitive play at the moment. While Shaymin's Land Forme has base 100 stats across the board, its Sky Forme has the same base stat total, although with boosts in its special attack and speed and drops in its defenses. Base 75 defenses are a tad mediocre, but they're backed up by a more-than-decent base 100 HP stat, so it will have no trouble living at least a few hits before it goes down. I only care for Sky Forme competitively, but both forms of Shaymin are largely used as fast special attackers. It really helps that this Pokémon has a couple of unique and/or devastating attacking moves in its arsenal, among which are Seed Flare, Air Slash, Psychic, Dazzling Gleam, Earth Power, Giga Drain and Energy Ball. I'd like to mention that Seed Flare and Air Slash are definite must-haves on Sky Forme, especially since its high speed stat and Serene Grace ability make it able to flinch opponents down with a 60% chance to flinch with Air Slash. Serene Grace also boosts the chance of dropping the foe's special defense with Seed Flare to a whopping 80%, which allows it to break down special walls. Attach a Life Orb to it and it'll do even more damage, although a Choice Scarf allows you to run a Modest nature instead of a Timid one and the Choice Specs aren't half bad, either. The last option is Healing Wish, which can be used in a pinch and lets Shaymin faint in order to fully recover an injured Pokémon on your team. It's your call whether you want to sacrifice a coverage move in favor of Healing Wish, but I personally don't run that move.

Sky confidently standing in a field of flowers. Don't you think its mohawk cut is
better than Scrafty's?

Land Forme is definitely bulkier than Sky Forme and is probably just as offensively viable as Sky Forme is (even though it is slightly weaker), but its ability is Natural Cure, which isn't as competitively useful as Serene Grace. Healing a status condition upon switching out is surely nothing to sneeze at, but it is merely situational, while the Serene Grace/Air Slash combo is an actual strategy that has proved to be more than effective on multiple occasions. A supportive approach might make Land Forme stand out a little bit more, as it is more suited than Sky Forme to run a moveset consisting of Leech Seed, Substitute, Protect and Giga Drain, backed up by the Leftovers as held item. It's just an example, so maybe you could ditch either Substitute or Protect and go with Synthesis for more reliable recovery instead. Perhaps you'll find yourself in need of Healing Wish because you need an injured teammate to go back to sweeping again; you never know.

GIF of Land Forme Shaymin drinking water from a pool. Adorable.

It's such a shame event Pokémon are just handed to you through a Nintendo Zone hotspot or the Nintendo Network; usually there isn't any challenging quest in the game in order to obtain them. On the other hand, without those Wi-Fi features I would never have been able to obtain all these event Pokémon and I can now safely say that my collection of legendary Pokémon is complete - with the exception of Zeraora, obviously. Shaymin is one of the best event-only Pokémon and I absolutely adore its Sky Forme for having such a sleek design, a courageous and heroic personality and amazing battling capabilities. Take one guess what rating I'm gonna give it?

P.S.: Bulbapedia suggests Shaymin may have gotten its inspiration from Chia Pets, small American-styled terracotta figurines used to sprout chia, where the chia sprouts grow within a couple of weeks to resemble the animal's fur or hair. While there was never a hedgehog Chia Pet, I can definitely see the resemblance, although I have to wonder whether Game Freak really created Shaymin with these distinctively American toys in mind. I don't know how popular - if at all - they are in Japan, but you rarely see them here in the Netherlands and I had never even heard of them prior to writing this article...

Rating: 5/5

dinsdag 13 maart 2018

#479: Rotom

No, you didn't miss anything; between Abomasnow and Rotom there's a large batch of Gen. IV evolutions of Pokémon introduced in previous generations, and I've already reviewed them accordingly. All the better, because the huge gap in the National Pokédex makes me feel I have made some progress at least, ha ha ha.

Regular Rotom surrounded by its five alternate forms. Clockwise
starting from the top left: Frost Rotom, Fan Rotom, Wash Rotom,
Mow Rotom and Heat Rotom.
Anyway, as I've mentioned before, today's Pokémon is a curious little critter called Rotom. It is unique in the fact that it is the only electric/ghost dual-type Pokémon and the only Pokémon to have its type changed into a type that wasn't newly introduced. Introduced in Diamond and Pearl as a Pokémon with the ability of possessing several household appliances, Rotom can change its appearance in order to correspond with the design of the appliance it possesses from Platinum onwards, and for in-game purposes this means it has no fewer than six different forms. The default form is its regular electric/ghost-type form that resembles a lightning rod; the others are a microwave oven, a washing machine, a lawnmower, a refrigerator and an electric fan. These alternate forms didn't have a different type than regular Rotom when they were first introduced to us in Platinum, but this all changed in Gen. V: Heat Rotom became electric/fire, Wash Rotom electric/water, Mow Rotom electric/grass, Frost Rotom electric/ice (even though it's a refrigerator and not a freezer, it must have a built-in freezer unit), and Fan Rotom electric/flying. This opened the path for brand new competitive strategies, as a few of these type combinations are extraordinarily useful in the competitive metagame, especially when you consider all forms come with the ability Levitate and thus aren't weak to ground-type moves due to their being part electric - although this ability is quite redundant on Fan Rotom due to its flying type making it immune to ground in the first place. But I'll talk some more about Rotom's competitive utility later on in this review.

An amazing drawing of all Rotom forms gathered together. Even
the electrical auras of the different forms look different; Wash
Rotom's looks like a clothespin, Heat Rotom's is reminiscent of
oven mitts, Mow Rotom's resembles splintered wood, Frost
Rotom's bears resemblances to lightning bolts, and Fan Rotom's
look like wind currents. 
First off, how is Rotom able to enter and control these electronic devices in the first place? Well, it has a body of plasma with a whitish aura of electricity around it that forms lightning bolt-shaped appendages, and it appears to be based on uproarious and disrupting ghoul-like creatures called poltergeists. While poltergeists are generally believed to be responsible for physical disturbances such making loud noises, moving objects around (by levitation, if necessary) and sometimes even possessing certain objects, folkloric creatures called gremlins are more notorious for causing malfunctions in aircraft and other machinery. I want to believe poltergeists are the actual inspiration for Rotom here, as indicated by its specific ability to possess home appliances and the fact that ball lightning, an unexplained atmospheric electrical phenomenon involving luminous spherical objects bouncing about, might often cause the spooky movement of objects blamed on poltergeists. Also, poltergeists tend to wander about in urban/suburban areas and cause disturbances in the homes of middle-class families when depicted in popular media - or maybe I have that idea because I watched the 1982 supernatural horror film Poltergeist a couple of times, although the same could be said about the 1984 movie Gremlins. In any case, you first encounter Rotom in a creepy old mansion called the Old Chateau, inside of a defective TV, of all things. Go figure.

Official artwork of the Rotom Pokédex. The right image demonstrates how the
device actually works.

However, while Rotom is a mischievous creature and takes over electronic devices in order to play practical jokes on people, causing all sorts of problems, scientists continue to conduct research on this Pokémon because they think it could be the power source of a unique motor (Rotom is 'motor' spelled backwards, probably a reference to the fact that motors make many appliances function while Rotom makes them fail). While this specific Pokédex entry appeared in HeartGold and SoulSilver first, Game Freak surprised us three generations later by introducing the first ever Pokédex inhabited by a Pokémon: Rotom! Positioned on the lower screen of your 3DS, the Rotom Pokédex gives you unwanted advice, asks you stupid questions, rambles on about nothing in particular and sometimes makes lame-ass jokes, but also helps you out in sticky situations by granting you another chance to perform a Z-Move, gathers and stores data of all Pokémon found in Alola and shows you the way by almost continuously displaying a map of the region on its screen. It is kind of a double-edged sword, as the Rotom Pokédex can get pretty annoying at times, but I like its cheeky personality and the features it provides.

Holy shit, think about it: your Pokédex is a living, sentient being that talks to you and helps you out on your journey to becoming a Pokémon Master. Pokémon is getting more awesome every day, I swear.

Rotom having fun with a microwave oven. 
We now know what Rotom is based on and what this Pokémon encompasses, but I said I would talk about its competitive prowess; and to tell you the truth, its regular form isn't anything worth mentioning. Although the encounter music that is played when encountering Rotom in Gen. IV is the same music used with legendary encounters, its stats are all but legendary. I urge you to find the place wher you can change Rotom into one of its other five forms and do just that, because its 'measly' 440 base stat total will rise notably, exchanging a little bit of speed for significantly more bulk and slightly more offensive presence. Heat and Wash Rotom are the most popular forms to use in the competitive metagame, which isn't surprising, as fire is one of the best offensive types in the game and Heat Rotom's otherwise terrible quadruple weakness is nullified by Levitate, while Wash Rotom has literally only one weakness (also due to Levitate) and is therefore a great defensive asset to any team. Frost and Mow Rotom don't really have that defensive presence, and Fan Rotom doesn't have a STAB move that is strong enough - Heat, Wash, Mow and Frost Rotom get Overheat, Hydro Pump, Leaf Storm and Blizzard, respectively, while Fan Rotom will have to do with the much weaker Air Slash.

Looks like Rotom is having some fun in what looks like a
control room.
As for complete sets for some of these Rotom forms, I am not going into detail for all of them, especially not Fan Rotom. For Wash Rotom, however, I would definitely recommend a defensive set consisting of Hydro Pump, Volt Switch, Will-O-Wisp and Defog, to cripple physical threats and remove entry hazards. Pain Split is often used for some recovery, although it is not always a very reliable way to restore HP; an Iapapa Berry or Sitrus Berry will do the trick more effectively. More options are Substitute, Rest and Sleep Talk, as well as the Letovers as a very solid hold item and a Bold or Calm nature to boost one of its defenses. It's your call whether you want to make it physically or specially bulky. You could actually go the same way with Heat Rotom and be just fine, although an offensive moveset might do more in this case because of Heat Rotom's amazing offensive typing: a Timid or Modest nature lets it be slightly faster or specially offensive, respectively, while a Firium Z (the fire-type Z-Crystal) can change its Overheat attack to an insanely strong Inferno Overdrive. Choice Specs aren't bad either, and might even be more reliable in the long run, as a moveset consisting of Overheat, Volt Switch, Thunderbolt and either Shadow Ball or some type of Hidden Power doesn't seem all that strong in the first place and a Choice Specs might just be the item Heat Rotom needs to give its moves a little bit more oomph.

Frost and Mow Rotom aren't used as frequently as Heat and Wash Rotom, but ice and grass are pretty good offensive types, which mean you could slap the Choice Specs or an Icium Z on it (Grassium Z in Mow Rotom's case), but I reckon you should just use the Rotom of your preference. I mean, my favorite form is Mow Rotom and that's not a popular one at all - I even think it's the second least favorite form behind Fan Rotom among Pokémon fans. I don't know if it's its typing or its maniacal grin that is putting people off, but that's exactly what I like about it in the first place.

All of the Rotom forms doing what they can do best.

One more curious thing about Rotom's origins is that Bulbapedia suggests that this Pokémon is based on the main character from the 1994 Sega game Pulseman, on which Ken Sugimori (responsible for all of the Pokémon's official artwork), Satoshi Tajiri (the creator of Pokémon) and Junichi Masuda (director, producer and composer for many Pokémon games) all worked on. Aside from the spike on Pulseman's head and the fact that it was designed by Ken Sugimori, I really don't see the resemblance with Rotom. However, Pulseman is half human, half AI and I guess his subsequent power to channel electricity through his body and use it as both a weapon and a means of quick transport might be reminiscent of Rotom's ability to permeate household appliances as well as it being made up of plasma and electricity. There's a whole list of references to Pulseman in the Pokémon games, but I personally think it's a little bit of a stretch to compare the two franchises, even though the same people worked on both of them (honestly, Pulseman isn't even a franchise, just a stand-alone game).

Rotom is without a doubt one of the most unique, creative and popular Pokémon Game Freak have ever created. It's a fan favorite for a reason: there are a lot of Pokémon that are based on contemporary animals, extinct creatures, mythical entities and/or inanimate objects, but a poltergeist able to take control of electronic devices must be one Game Freak's most genius inventions. Aside from that, Rotom is pretty viable in the competitive scene, so I'm sure that contributes to its popularity as well. I have to say that Rotom is not one of my personal top favorites, but I still think it's damn worthy of a 5-star rating from me!

Rating: 5/5

maandag 30 oktober 2017

#441: Chatot

I kinda have a love-hate relationship with gimmicky Pokémon revolving around a certain aspect that makes them unique. For example, I love Unown because there's a whole lot of mystery surrounding this Pokémon and I actually really like its design, but I dislike Castform because it's a head with testicles whose only shtick is to change into another form corresponding to the current weather condition (yes, I am aware it's based on the teru teru bōzu; and no, I do not care). On the other hand, there are some gimmicky Pokémon that I am somewhat indifferent towards, like Smeargle and today's subject, Chatot.

Chatot enjoying some petting. 
Chatot's gimmick is its signature move Chatter. Chatter was a field move (moves that can be used outside of battle) in Gen. IV and Gen. V and could be used to record and temporarily alter the battle cry of Chatot. The volume of the recording determined the chance of confusing the foe, but the base power of Chatter remained 60 no matter what. From X and Y onward, it is a 65-power move that always confuses the foe and unfortunately can't be used in the overworld to record Chatot's battle cry. If anything, it's a fun gimmick, and I think it's kind of a shame Game Freak got rid of it, but the complications caused by this move in Gen. V made them abandon the field move function altogether. You'd think that a 65-power move that always confuses the foe would be overpowered, but Chatot isn't very strong or fast to begin with: its base 92 special attack and 91 speed are decent, but it can either hold the Choice Specs at the expense of being relatively quick or it can hold a Choice Scarf at the expense of sheer power. And like burn, confusion got nerfed in Sun and Moon - instead of a 50% chance of hurting themselves, Pokémon now have a 33% chance of doing so. However, Chatot does have access to STAB Boomburst, a 140-power normal-type move that deals massive damage to anything that doesn't resist it. Therefore, people often run Boomburst in combination with Heat Wave and a fighting-type Hidden Power, in order to deal with steel and rock types more effectively, while U-Turn can be used to gain momentum.

Chatot in TCG. 

A Nasty Plot set with Boomburst, Chatter and either Heat Wave or Substitute isn't uncommon, either: Chatot can create a substitute and hide behind it, only to set up with Nasty Plot - which raises its special attack by two stages - and fire away with its STAB moves. Of course, in this case the Leftovers are recommended, as the Choice Specs and Choice Scarf force Chatot to use a single move consecutively until it switches out. At least it should have a Timid nature at all times, as well as the Tangled Feet ability; should Chatot get confused itself, moves used against it will have their accuracy halved. Keen Eye only prevents accuracy loss on Chatot, while its hidden ability Big Pecks prevents its defense from being lowered, which is... unhelpful. Chatot's not taking hits anytime soon with those terrible defenses anyway, so Big Pecks isn't gonna help it one bit.

But what about Chatot's origins? Are they anything special?

Chatot looks chronically suspicious in its official art. I wonder
what exactly its problem is. 
Well, no... not exactly. Chatot is based on a parakeet, or even other parrot species like the masked lovebird, blue-and-yellow macaw and even the rose-ringed parakeet in reference to its feathered collar (although it's kind of a stretch). Parrots are often known for imitating human sounds, and that is exactly what Chatot is all about: its tongue is similar to a human's, allowing it to imitate human speech. It is also able to cleverly mimic the cries of other Pokémon, which it uses as a defense mechanism. Chatot remembers the sounds it learns and arranges them into its own melody while keeping rhythm by flicking its tail, which is why its head looks like an eighth note and its tail resembles a metronome. That's basically everything worth mentioning about this thing, though; if it looks like a parrot and acts like a parrot, it is a parrot. However, I really like Chatot as a whole: it's cute, and the eighth-note shape of its head and the metronome tail are nice little additions to its design and mesh well with its flavor text, making it an exceptionally musical Pokémon. I do feel like an evolution would have been no luxury, as it's quite weak and very frail, but above all I would have loved to see the music aspect of its design be elaborated upon and the eighth-note head change into something like a treble clef (don't let Meghan Trainor hear that). All in all, Chatot is a moderately interesting Pokémon, and I am going to give it four stars out of five. I acknowledge Chatot is not a very popular Pokémon, but at least you'll have to admit it's a lovable Pokémon only because of its design.

P.S.: Chatot's Japanese name Perap (ペラップ) is pretty clever, as perapera can mean 'blah blah blah' or 'yada yada yada' - referring to how incessantly some parrots will talk and chatter - as well as 'fluent in languages'. Neat.

Rating: 4/5

maandag 9 oktober 2017

#425 - #426: Drifloon & Drifblim

Oddly vibrant and pretty art for a such a ghastly Pokémon.
The first proper balloon Pokémon - and no, the Igglybuff line does not count - are an interesting duo, to say the least. Of all things, Game Freak decided to give them the ghost type and the result is nothing less than terrifying. Drifloon may look cute, but it has a tendency to tug on the hands of children to steal them away, only for it to get pulled around instead. That is its Pokédex entry for Pokémon Pearl, however, as later ones mention it abducting children and dragging them away to the afterlife. Game Freak don't shy away from a little body-shaming either, as Drifloon's Sun Dex entry says it dislikes heavy children. I guess Tierno has nothing to worry about, then. Not that I'm opposed to there being a real-life counterpart of Drifloon if that were possible, because I absolutely hate kids. They smell bad, don't listen to their parents, tend to get in your way whenever you have to be somewhere, make a complete mess out of everything, and as teenagers they're just a bunch of stuck-up, ungrateful know-it-alls. But above all, little kids are loud. I am hard of hearing and I absolutely loathe the agonizing sound of screaming children. The worst thing is that parents don't even know how to restrain their kids anymore nowadays, or they simply don't care; as a result, they just let them be and it irks me to no end. Drifloon would be doing us all a favor by taking them away from us, I swear. Too bad it dislikes heavy children, because those are the ones who tend to easily get spoiled by their parents.

TCG art of Drifloon that seems to fit its typing and flavor much better than the
piece of fan art above. 

Anyway, Drifloon's lightness causes it to float about aimlessly, earning it the nickname of "Signpost for Wandering Spirits", especially because its body is formed by the spirits of people and Pokémon. It can expand or shrink to express its feelings, but its soul will spill out with a screaming sound if its body bursts. Yikes. Its evolution Drifblim is even stronger, carrying full-grown people and Pokémon as it flies. However, it has no control over its flight and as a result of it only being able to drift, people tend to go missing. Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view. I like to believe Drifblim are making themselves and those bad parents vanish while their baby Drifloon are taking care of the parents' annoying children, which would be a wonderful solution for human overpopulation if these Pokémon did indeed exist in real life.

Oh, if only Pokémon were real...

This fan art of Drifblim is strangely tranquil.
But the closest thing we come to 'real' Pokémon are immobile, inanimate plushies and action figures, otherwise we're restricted to using pixelated characters on a handheld video game console. In that regard, Drifblim is kind of a strange Pokémon. Its stats are unevenly distributed, with massive HP and decent special attack, but with mediocre attack and speed and absolutely terrible defenses; one strong super-effective attack is all you need to make this hot air balloon pop. The best you can do is to use it as a special attacker, rocking a Calm Mind set with moves like Shadow Ball, Thunderbolt and Psychic boosted by a Life Orb and a Modest nature (Timid isn't bad, either). Maybe you could replace one move with Rest and give Drifblim a Chesto Berry to hold so it wakes up immediately after using that move, which isn't a bad idea when you're facing a special attacker. It can even get a speed boost from consuming the berry due to one of its regular abilities, Unburden. If that's not your style, Will-O-Wisp is an option to badly cripple opposing Pokémon, as a burn causes an attack drop on the foe and renders Drifblim's defense somewhat passable. Hex instead of Shadow Ball works well in combination with Will-O-Wisp, but it's risky and tricky to pull off with Drifblim specifically.

Smogon mentions a physical Liechi Berry set, of course with Unburden, but Knock Off is literally the only good physical move it gets aside from Acrobatics, which only does massive damage after it consumes the berry in question. It's backed up by Substitute, Destiny Bond and possibly Tailwind, but I don't think it's all that effective. As far as special-attacking options go, a Calm Mind set is really the only way to go. Flare Boost is a hidden ability that raises the power of Drifblim's special moves by 50% when it's burned (probably a reference to its hot air balloon aesthetic), and while burns have been nerfed as of Gen. VII, the risk of burning your Pokémon with a Flame Orb when you can easily set up a Calm Mind is just not worth it.

Fan art of Drifblim as an actual blimp. This is hilarious!

I feel like a lot of the Gen. IV Pokémon don't really meet my expectations. Driblim has an interesting design and an awesome concept behind it, but it just isn't executed well stat-wise. I mean, its HP and defenses make sense, as balloons aren't really that sturdy to begin with, but why isn't it slower and physically weaker? With such few options in Diamond and Pearl (evolutions of Pokémon introduced in earlier generations weren't available until the post-game content or in Pokémon Platinum), you'd think Game Freak would kick it up a notch. Granted, Drifloon can only be caught in the Valley Windworks on Fridays - comparable to Lapras in Pokémon Gold and Silver - but no reason is given for that. It doesn't make a whole lot of sense, especially since Drifloon and Drifblim can't control their movements according to their Dex entries, but I guess we'll have to make do with it. I really like Drifblim's design and flavor, though, so I guess a four-star rating is well-awarded here.

Rating: 4/5

maandag 4 september 2017

#415 - #416: Combee & Vespiquen

Combee's hexagonal shape perfectly lends it for locking together
with others of its kind, thus forming a 'wall'. There is even a shiny
Combee thrown into the mix. 
So now it's time to introduce the most useless Pokémon in the history of the entire franchise: male Combee. While Combee is pretty weak in itself, Pokémon that are equally weak or even weaker are often still able to evolve into more superior versions of themselves. Male Combee are based on drones, male bees in a bee hive that are the products of unfertilized eggs and serve to mate with a fertile queen bee. Unlike the female worker bees, drones don't have stingers and do not gather nectar and pollen. This is exactly the reason why only female Combee evolve into Vespiquen, which wouldn't be a problem if the gender ratio hadn't been 87,5% to 12,5%, with male Combee notably dominating the scene. In Diamond and Pearl, it was a very elaborate and tedious task to get Vespiquen, as Combee only appeared in Honey trees. In order to catch one, you had to slather Honey on designated trees and wait at least six fucking hours before a Pokémon appeared. Even then you couldn't be sure you'd get the right species of Pokémon - which is determined at the time a tree is slathered, so saving the game and resetting doesn't work - and if you did manage to get a Combee, you would have to get a female one in order for you to get Vespiquen at all. It's too much of a hassle for a Pokémon that isn't even that good in the first place, but whatever...

Some nice fan art of female Combee.

Admittedly, Combee's design is fairly interesting, aesthetically reminiscent to honey bees (well, duh!) as well as honeycombs. Combee is composed of three pieces of orange hexagonal honeycomb, and each hexagon has its own round face. The bottom-center one is the main thinker of the three and is also the only one to have a red mark on its forehead (if female) and a full abdomen, while the top two 'bees' coordinate the flying. Combee is almost always found collecting nectar, carrying it from flower to flower or taking it to its colony to please the queen, although the collected floral honey can have other purposes as well. When not gathering honey, it sleeps or protects its queen, which it does so by risking it life and recklessly attack any threats or by creating a hive with other Combee and locking together into some kind of wall.

Big bad Vespiquen comin' at ya.

Speaking of queens, the English name of Vespiquen is the only one referring to wasps rather than bees. It comes from vespa, which is Latin for wasp, although it's also the name given to a genus of wasps - specifically hornets. Granted, Vespiquen's black and slender waist connecting its abdomen and round upper body kinda give it the aesthetic of a paper wasp. More than anything, however, it seems to embody an entire beehive, not only because it's the queen bee or looks like real-life queens in some ways - the horn-like projections on its head resemble a hairstyle historically favored by early medieval-period English queens, and its lower body looks like an elegant ballroom gown - but also because there are honeycomb-like cells underneath its abdomen that serve as a nest for its grubs, making them do its bidding by excreting various pheromones while fighting foes. This manifests itself in-game in the fact that Vespiquen has access to no fewer than three signature moves, complete with animations that show several regular-looking bees performing a type of action: Attack Order to attack the foe for base 90 bug-type damage, Defend Order to raise Vespiquen's defense and special defense by one stage each, and Heal Order to recover half of Vespiquen's HP.

Vespiquen surrounded by its slaves. 
Unfortunately, Vespiquen's stats don't allow it to hit very hard or defend very well. Its base 80 offensive stats are okay for in-game purposes, but competitively they're practically unusable. On top of that, its base 102 defenses are backed up by a base 70 HP stat that could be considered no more than just okay, and its speed is just downright terrible. Also, Vespiquen has a quadruple weakness to rock due to its bug/flying type, and as Stone Edge and Rock Slide are prevalent in competitive play, it's bound to take one to the face eventually. Smogon mentions an offensive utility set supported by a Timid nature and a Life Orb, but do you really want that? You can probably 2HKO pretty much everything with a Bug Buzz when you're doing a regular playthrough, but a base 80 special attack stat really won't suffice in the competitive scene. In addition to that, Vespiquen is too slow to execute the utility part in 'offensive utility', so it won't be able to set up Tailwind effectively or take down a foe quickly with Destiny Bond, let alone do anything worthwhile with something else from its terribly shallow support movepool. It does get Defog, but only in the Gen. IV games, so you'd have to transfer it all the way from Diamond and Pearl to Sun and Moon. Not the worth the hassle. So, should you round out its moveset with two more special moves instead? Ironically, Vespiquen is able to learn the special-based rock-type move Power Gem naturally, while Sludge Bomb (via TM) might be a good option for the fairy types running around in competitive lately. A better option is to just make it physically defensive with a Bold nature and give it the Leftovers, but that's kind of redundant with such a terrible support movepool at its disposal.

Sadly, that's it. You could opt to go for a physical set instead, but the only good physical-based moves Vespiquen learns are Attack Order, X-Scissor and Acrobatics, the latter of which forces you to omit its held item from the set. And that's just... not favorable in the slightest, to say the least.

Funny fan art of Vespiquen seducing Beedrill. 

I like Vespiquen, I really do, but some Pokémon are designed or executed in such a way that makes them terrible while they were clearly supposed to be good. Vespiquen is one of them, and it's difinitely a pity it underwhelms me to some degree; I mean, its design and concept are sure interesting, but I boxed it in one of my Pokémon X playthroughs in favor of... well, Mothim, of all things. That Pokémon has something of an edge over Vespiquen due to its higher speed and access to Quiver Dance, and for some reason it also has far superior offensive stats. If anything, Vespiquen should have been a little bit faster and specially offensive in exchange for losing some of its physical attack, as I think it has no reason at all to have equally mediocre attacking stats in the first place, but that's probably none of my beeswax.

Rating: 4/5

vrijdag 1 september 2017

#412 - #414: Burmy, Wormadam & Mothim

Burmy feeling uncomfortable losing its cloak.
As if the Gen. II Pokémon Pineco and Forretress weren't enough already, Diamond and Pearl gave us more bagworm Pokémon in the form of Burmy and Wormadam. Unlike Pineco, however, Burmy doesn't blow up in your face as early as level 6, nor does it have any useful moves in its level-up moveset. In fact, Burmy just uses Protect to avoid any damage on its persona, annoying players all around the world. This Pokémon learns a grand total of six moves, two of which can only be learned through a Move Tutor in Omega Ruby and Alpha Sapphire, so basically the only thing it can do is stall the player out and do nothing in particular. That sounds contradictory, but it's not. As Burmy is vulnerable in its bare form, it composes a cloak made of twigs and leaves that is thinner in hot weather and thicker in the winter in order to shelter itself from cold and wintry winds. It doesn't always stay in the same form, however: if its cloak gets broken, Burmy quickly remakes it with materials nearby. This manifests itself in the games quite well, as Burmy takes on a specific kind of cloak based on the location where it last 'battled' - Plant Cloak (green) in grassy areas, Sandy Cloak (beige) in caves or on beaches, or Trash Cloak (pink) in buildings.

Female Burmy evolve into Wormadam (bottom left), while male
Burmy evolve into Mothim (bottom right). 
Changing its cloak doesn't change the fact that it is a bug type, nor does it gain him an additional type on top of its bug typing. However, its cloak does have an effect on wich typing its evolution Wormadam ends up with when it evolves at level 20: Plant Cloak Wormadam is bug/grass, Sandy Cloak Wormadam is bug/ground, and Trash Cloak Wormadam is bug/steel. The cloak is now part of Wormadam's body and is never shed, and therefore this Pokémon cannot change its typing at will; it will always stay in the same form. Apart from their distinctive typings, the different forms of Wormadam also have their own unique base stat distributions: Plant Cloak is more specially oriented, Sandy Cloak is more physically oriented, and Trash Cloak takes a more defensive approach. Not that it matters much, because in this case, physically or specially oriented means a mediocre attack or special attack stat as well as a good defense or special defense stat backed up by a mediocre HP stat. A physically oriented Wormadam is terrible anyway, so Sandy Cloak is out. Trash Cloak is moderately defensive with its base 95 defense and special defense, but its HP is still lackluster and it can't attack for shit with those bad offensive stats, so that one is also out of the running. That means Plant Cloak is the only remaining Wormadam form, and with base 79 special attack and 105 special defense - along with access to Quiver Dance and a decent special movepool - it is the only one who is somewhat viable for an in-game team.

Yo, these moth Pokémon are drawn so well. Great style!
Clockwise starting from the top left: Dustox, Mothim,
Venomoth and Volcarona, with Masquerain in the middle. 
But as Burmy is based on a bagworm pupa that will metamorphose into a moth if male or remain a pupa-like creature if female, it also has another evolution. Only female Burmy evolve into Wormadam; male Burmy evolve into Mothim, who is - indeed - a moth Pokémon. It is one of the better ones in my opinion, especially compared to Venomoth and Dustox, but I guess I'm a little biased because I used one in a Pokémon X playthrough and I enjoyed it tremendously. Not only do I like its design and color scheme better than any one of the Wormadam, its stat distribution is far more workable, too: it has base 94 attack and special attack as well as slightly more HP and a significantly higher speed stat than Wormadam. Its base 66 speed stat still isn't anything to write home about, mind you, but it's pretty decent after a Quiver Dance boost and allows it to actually outspeed some things. And shit, does this thing have an awesome moveset for a goddamn moth; Bug Buzz, Air Slash and Psychic are level-up moves and will suffice to complete its moveset, although it also learns Energy Ball and Shadow Ball by means of TMs and Electroweb and Giga Drain when you take it to the Move Tutor in Omega Ruby and Alpha Sapphire. Too bad Mothim is so frail, but I guess it's a far more efficient Quiver Dance user than Wormadam. I wouldn't recommend using it competitively, but it makes for a more-than-decent addition to any in-game team.

Mothim in the anime series.

The only thing that really bugs me about Wormadam is that it learns Confusion, Psybeam and Psychic by level-up as well as Dream Eater by TM, which applies to all Wormadam forms and implies they all should have been part psychic, but absolutely nothing in their designs and/or flavor implicates that they have any psychic abilities. Mothim learns them also, but it's not uncommon for Game Freak to give moth and butterfly Pokémon psyhic-type moves like Confusion and Psybeam, to name a few. Wormadam, on the other hand, has no business knowing those moves and cannot make use of them effectively. It's fucking dumb, really.

A more realistic interpretation of Mothim. Although its body is now reduced to a
fluffy ball, I still think it's cute.

I don't hate Wormadam. If anything, I'm impartial towards it - I can't say that I'm the biggest fan of this Pokémon, but it's here now and I'm bothered by neither its design nor its flavor. Burmy and Wormadam are a sensible take on the traditional bagworm, only with a twist; even the pink Trash Cloak Wormadam with its bug/steel typing makes a certain amount of sense, as its cloak is based on the pink-colored building insulation material made of fiberglass. Mothim makes the exact same amount of sense as Wormadam, and even though it's nothing else but the zillionth bug/flying type, there are so many more things that I love about it, including its shiny coloration.

Oh man, can I just say that its shiny is downright gorgeous? It's definitely one of my favorites so far.

Rating Wormadam: 3/5



Rating Mothim: 5/5