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A Horsea with a black eye is issuing a warning by spraying its ink
on the surface of the water in "Tentacool and Tentacruel"; season
1, episode 19. This Horsea would later join Misty's team. |
Ahhh, we all know the Horsea Misty caught in the anime episode "Tentacool & Tentacruel", which I discussed in - obviously -
Tentacool and Tentacruel's entry.
And by that I mean the anime episode, not Horsea.
Despite the fact that I basically discussed the entire episode in that entry, I mainly focused on the jellyfish and actually didn't mention Horsea once. Still, Horsea - who got injured by Tentacool and Tentacruel off-screen - played an important role in this episode, warning Ash and the others about the approaching danger by creating an image of Tentacool and Tentacruel on the sea's surface with its ink. While the attack is ongoing, Horsea even tries to plead with Tentacruel to stop, unfortunately to no avail. When the raid is over and Nastina
still doesn't want to listen, Horsea sprays ink in her face before Tentacruel swats her away with its tentacle. Horsea ultimately decides to join Misty and becomes a faithful member of her team.
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Glauert's seadragon, or the leafy seadragon, might have been the
inspiration for Horsea and its evolutions, even though Skrelp and
Dragalge look more like it. Instead, the weedy seadragon might
have been the inspiration for Kingdra, as it's a little less decorative. |
Sadly, Horsea's Pokédex entries really aren't anything worth mentioning, as most characteristics match real-life seahorses as well, including the fact that male seahorses - rather than female ones - take the reins in childbirth and raise the young. Much more interesting is the speculation what Horsea is based on. It is classified as the 'Dragon Pokémon' (a typing it doesn't get until it evolves into its final evolution, Kingdra), so it might as well be based on the leafy sea dragon, a seahorse-like marine fish that was more likely the inspiration for the Gen. VI Pokémon Skrelp and Dragalge than for Horsea, but whatevs. A more probable reason why it is classified as such is its Japanese name, Tattu (タッツー), which is a corruption of
tatsu, part of the common name for a seahorse in Japanese:
tatsu-no-otoshigo, meaning 'illegitimate child of a dragon'. Huh, interesting.
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The Horsea family from left to right: Horsea, Seadra and
Kingdra. |
This recurring dragon theme is going to play a bigger role with every evolution, because the English and Japanese names for Horsea's evolution Seadra are exactly the same. The name is a combination of 'seahorse' and 'dragon', and quite honestly, Seadra
does look more like a dragon than Horsea. It also gets the Poison Point ability, as its Pokédex entries say that the venom it emits from the sharp, spiky fins on its back is toxic enough to induce fainting in humans, but that its fins and bones are prized among practitioners of traditional herbal medicine. Yet Seadra is neither a poison type nor a dragon type. I assume this has something to do with the Red and Blue game mechanics: there were no dragon-type moves in Gen. I other than Dragon Rage, which deals a fixed 40 damage, and as dragon was only weak to ice and itself, Seadra would have had no real weaknesses because of its ice-resisting water typing. That feature would have made Seadra way too overpowered, and it is probably the reason why Gyarados had (and still has) flying as its secondary type instead of dragon as well.
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Now, THIS is an awesome drawing of Kingdra! |
Fortunately, in Seadra's case, Game Freak changed that in Gen. II by giving it an evolution that is actually a dual water/dragon type: Kingdra. While Horsea and Seadra's flavor is nothing short of dull, Kingdra has characteristics that's gonna leave your jaw dropped on the goddamn floor. Here goes: Kingdra's yawn is strong enough to create undercurrents capable of destroying small ships. Should it decide to emerge from the depths of the ocean, its strength can create large whirlpools and sea-born tornadoes on the surface. Better yet (or worse, depending on how you look at it), because of its immense power it can create giant whirlpools even when it stirs in the cave it resides in at the very depths of the ocean, where no other Pokémon can survive. It is said to awaken and go wandering about in search for prey when a storm is 'bout to arrive. Kingdra is probably based on the Japanese legend of
Ryūjin (or
Ryōjin), a dragon god that is said to bear power over the seas of the world, live on the floors of deep bodies of water, and is known for its weather-like ascensions into the heavens. Now, THAT is quite some different shit than Seadra's Pokédex entries, which say that it is only capable of creating whirlpools when it spins its body around in order to catch prey.
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Kingdra. Would it just have awoken from a deep slumber? |
Such a shame that the method to obtain Kingdra is a little troublesome (you have to trade Seadra to another game while it is holding a Dragon Scale), but at least you'll have a great competitive Pokémon. Right? Well yeah, if you have a physical Kingdra, sure. I mean, its base attack and special attack stats of 95 are exactly the same and its entire learnset is solely special, but Kingdra has access to a great status move: Dragon Dance. This move raises its attack and speed by one stage each, so don't let it set up very often, because it'll turn into a speedy powerhouse before you know it. It is even somewhat of a tank, because its base defense and special defense stats of 95 and HP stat of 75 are nothing to sneeze at, either. And it learns just enough physical moves to be of use: Waterfall has a chance to flinch, Outrage is a strong, indispensable dragon-type move (be cautious, because you will be locked into this move for two or three turns), and Iron Head provides perfect coverage against fairy types, to which Kingdra has a weakness. Combine it with a Jolly nature, a Life Orb, Scope Lens (increases Kingdra's critical hit ratio) or Lum Berry (heals whichever status condition) as a held item, and the ability Sniper. That ability, like the Scope Lens, increases the critical hit ratio of Kingdra's moves. You can even ditch Iron Head and go for Focus Energy, which - you guessed it - increases Kingdra's critical hit ratio.
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More Kingdra fan art. |
As for the rest of its abilities: Damp is its hidden ability and is used to prevent weather conditions from taking effect, which is purely situational, while Swift Swim is mainly used when composing a rain team. In that case, Kingdra would work out great with a special moveset consisting of Hydro Pump, Draco Meteor, Ice Beam and Rain Dance. Flash Cannon is a great move for coverage against, yet again, fairy types, and Scald can be used to try and burn the foe. Usually, a Timid or Modest nature is required with such a set, and when you give it Choice Specs or a Life Orb to hold, you'll have a very,
very decent special-attacking Kingdra. You can even go the diverse way and slap a Rash, Mild, Naive or Hasty nature on it to create a mixed attacker. Just make sure you don't put Kingdra up against a Pokémon with Freeze-Dry, because this ice-type move hits water types super-effectively (usually, water resists ice), which effectively makes Kingdra four times weak to it.
As you can read, Kingdra leaves you spoiled for choice. I quite like this Pokémon, and I definitely like it more than its pre-evolutions. I mean, Horsea is cute and all, but not very interesting. Neither is Seadra, for that matter. Kingdra all the way! Well, not
all the way, but definitely more than halfway...
Rating: 4/5